Spawn+Mother

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 * Spawn Mother, Neverborn Minion [[image:p-16738-01.jpg width="266" height="573" align="right"]]**

=__Overview__= The Spawn Mother is a huge Silurid that creates a pool for herself from Corpses, then starts making Gupps models.

=__Mobility__= The Spawn Mother has a decent Wk/Cg of 4/6. If she's in Water. she gets a +2 Wk. She also can Push up to 6" with (0) Self-Preservation if sheis in an enemy model's melee range. Furthermore, she can Charge any enemy model that kills a Gupps model that is within 6" of her, which can sometimes help her close with an enemy.

She also can help her crew with movement. Friendly Silurid, which presumably includes the Spawn Mother herself, may Walk up to 4" toward the Spawning Pool at the end of their activations if they have a Corpse Counter, thanks to Feed the Young.

=__Offense__= The Spawn Mother has a few attacks, which are decent but not incredibly powerful.

The Talons attack has a melee reach of 2", a Cb of 5 masks, and Dg 2/3/5. It's okay but not exceptional, with no triggers or special abilities.

The Corrosive Spit attack has a range of 8, a Cb of 4 masks, and Dg 1/2/3. It also does Poison 2. It's useful, but again, not exceptional.

=__Resilience__= The Spawn Mother has Df 5 and Wd 8. It can also get Soft Cover if it uses (0) Chameleon at the end of its Action, which it usually should since it has (+1) Instinctual.

Like all Silurid, the Spawn Mother has Unstable Evolution, which causes her to suffer 1 Wd if she ends the turn more than 6" from water or another Silurid. However, she can ignore this, and make other Silurid within 12" ignore this, by casting (0) Rain Dance, which requires a 7 of any suit to cast.

=__Ecology and Reproduction__=

The Spawn Mother has a complex system of reproduction, making more Gupps from Corpses. She's a Graverobber, as are all Silurid in play if she's in play.

She starts play with a Gupps minion as well, including in her Soulstone Cost.

If she's carrying at least one Corpse Counter, she can discard them all to create a 4" circular Spawning Pool with (all) Spawning Pool, which requires an 8 masks or better to cast. This counts as water, which is helpful for all Silurid in play. Furthermore, each Corpse Counter discarded becomes an Egg Counter. Friendly Silurid within 3" can discard more Corpse Counters at any time with a (0) Interact, which makes more Egg Counters. Friendly Silurid carrying Corpse Counters can also move 4" toward the Spawning Pool at the end of their activation, which makes it easy for them to discard the Corpse Counters the next round.

During the Resolve Effects step, you can make a new Gupps by discarding two Egg Counters. The Gupps model gets its full AP the next activation, too.

Since a Gupps model leaves behind two Corpse Counters, which is the same as the number of Egg Counters needed to make a new Gupps model at the end of the round, the Spawn Mother and Gupps can form an endless cycle of dying models.

Strangely, the Gupps have no way to grow up to be SIlurid as yet.

=__Tips and Tricks__= The Spawn Mother can help create water for other Silurid, and protect them from Unstable Evolution.

=__Master-Specific Tips__=

Lilith
Lilith can hire the Spawn Mother to help feed her Terror Tots. It's a vicious cycle, like watching animals kill each other on a nature TV show, but it's a reliable way to grow a lot of Terror Tots up. Kill the first Gupps while it's in base contact with the Spawn Mother so the Spawn Mother can make a Spawning Pool, then use that to make another Gupps model in the Resolve Effects Stage. Repeat throughout the game for large, well-fed Nephilim.

=__Minion-Specific Tips__= The Spawn Mother works best when she's alongside other Silurid. She's not as tough as the basic Silurid in a fight, nor as fast, but she can give them boosts, and can make more Gupps.

=__Playing Against Spawn Mother__= All in all, the Spawn Mother is not a dangerous model in herself, and is likely to stay near the Spawning Pool making more Gupps.

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