M2E+Fire+Gamin


 * Fire Gamin, Arcanist Minion**

=__Overview__=

Fire Gamin are small constructs made of fire, which focus on throwing fire at their enemies in order to make them catch fire. As one might expect, they enjoy fire.

=__Mobility__=

With a Walk speed of 5 and a Charge of 7, Fire Gamin are decently mobile little minions.

=__Offense__=

Fire Gamin have two attacks, the first of which is Burning Claws, a minor attack with a short range that only deals 1/2/3 to the target. It does, however, give their target Burning +1, effectively increasing their damage spread to 2/3/4, which is pretty decent for such a cheap minion.

Their second attack, Spit Magma, is much better, with a good range and a damage profile of 2/2/3 and a Blast on moderate or severe damage. Furthermore, the target gains the Burning +1 Condition, and if the Fire Gamin hits its Volcanic Fury trigger, all models damaged by a Blast from the attack gain Burning +1 as well.

When the Fire Gamin is killed, it gets one last laugh as its Flaming Demise ability kicks in, dealing 1 damage and Burning +1 to all models within a 2" pulse.

=__Resilience__=

Fire Gamin don't have any great resilience, though their Armor +1 does help to mitigate their otherwise low Defense and Willpower stats. Saracenar's Plight reduces and damage they suffer from the Burning Condition down to zero, while their Smoldering Heart trigger gives Burning +1 to a model that attacks them and fails. This is rarely enough of a disincentive to dissuade an opponent from attacking a Fire Gamin, but lighting your opponent on fire without spending AP is rarely a bad thing.

=__Tactics and Tips__=

With the amount of Burning that Fire Gamin hand out, it's of little surprise that Kaeris is so fond of them. They work especially well with her Immolate attack, which gains a bonus on its attack and damage flip if her target is Burning, which the Fire Gamin are good at making happen.

When paired with the Twirling with the Gas Can action of The Firestarter, even a little bit of the Burning given out by Fire Gamin can become a significant threat to enemy models.

Fire Gamin are better at shooting than at melee, so it's usually best to let them hang back and fire at their opponents rather than changing them into combat. If your opponent starts to bunch up, don't be afraid to focus and then fire at them; with the +flip to damage, you'll often be able to cheat the damage of their Spit Magma up to moderate or severe to ensure some blast damage will happen.

They're also fast (and cheap) enough to let them run objectives while the rest of their leader's crew handles the opponent's forces. Their Spit Magma attack has enough range that they can take shots of opportunity when they present themselves without having to move out of position.

=__Playing Against Fire Gamin__=

Fire Gamin aren't particularly dangerous, though you have to be careful not too bunch up within range of their Spit Magma attack or you could end up with a whole lot of damaged and burning models. They're far less dangerous in melee, but that also brings you into range of their Flaming Demise ability, so keep this in mind.

Obviously, throwing Burning attacks against a creature made entirely from flames is probably not a good idea, so try to avoid doing that.

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 * __Ownership__ **