M2E+Little+Gasser


 * Little Gasser, Resser Minion**

=__Overview__= Proving that not even gremlins are safe from the clutches of necromancy, The Little Gasser is an Undead Gremlin specialising in poison. toc

=__Mobility__= A modest Walk of 5 and no Charge to speak. The Little Gasser gets where it wants to be, but it does so in his own time.

It does have one other ability which can provide a little extra movement if you're willing to spend resources on it. If it benefits from a friendly push action or ability, it increases the distance pushed by an extra inch, so if your Dead Doxy or Rotten Belle to push it around, then it goes a bit further. The best value will come from actions like Mortimer's Fresh Meat since it pushes multiple models at once, or with McMourning's (0) to push a model and place a scheme marker, as it will get to go that little bit further to better place your marker.

=__Offense__=

Poison, poison and more poison.

A Ml5 attack with mediocre damage output is this Gremlin's main attack action. It has two triggers, both of which are built-in thanks to the innate crow in the attack:

- The infamous Infect trigger; so plentiful in our faction. It makes sense on an attack from a model entirely based around poison. It hands out 1 automatic point of Poison on success, and one additional point of Poison on success if you flip or cheat a crow. - An interesting trigger that makes any model killed from the attack action count as being killed by the Poison Condition. This is situational, but it can be very useful if you're trying to deny a scheme such as Frame for Murder since the model would die to a 'neutral' condition instead of from your crew. It's also cute if you're playing McMourning with the Moonlighting upgrade (see tactics and tips below).

The Little Gasser also has a front-of-card ability, similar to McMourning's little chihuahua, that automatically hands out Poison to enemy models at the end of his activation. This is an excellent ability in a crew that works heavily with the Poison condition because reliably puts it on enemy models without you having to win any duel against them to do it. Anytime you can provide Poison for free in a McMourning crew you're going to have a great time, but almost all Resser crews will appreciate the free damage this can provide.

It also hands out 1 point of damage back to any model that hurts it with a claw attack via the Bloated Stench ability. Though this is a defensive ability, it can provide extra damage to enemies, so it can serve a offensive purpose.

Finally, we have our undead goblin's sole (0) action. It requires a middling card to cast, and forces nearby enemies within 2" to take a simple duel or gain additional Poison. Since it's a (0) there's rarely going to be a reason not to try this if you're close to enemies. It also has a trigger, not built-in this time, which lets the Little Gasser get a small push after performing this action.

=__Resilience__= A Resser minion standard Df and Wp of 4 means that this model is quite likely to get hit by any other model that actually wants to land an attack unless it's flipping at negatives. Our gasser isn't going to be dodging many attack actions, but luckily it does have a good amount of wounds relative to its cost.

As with almost all undead, this model comes with Hard to Wound +1. Having Hard to Wound and a wound tally of 6 keeps it around longer than you'd expect, especially since Bloated Stench keeps enemies careful about attacking it without good reason.

As detailed in the offense section, Bloated Stench can gives back 1 damage to an enemy that strikes our fart goblin with a claw attack action, so your opponent is more likely to either ignore it (great) or potential take more damage as they try to kill it.

If your opponent really wants to kill your Little Gasser, they can do so, but it will cost them a disproportionate amount of AP to achieve, and possible some damage too, unless they're bringing high minimum damage attacks that deal damage without a claw icon.

=__Tactics and Tips__=

If you have a scheme or strategy that cares about how a model dies for VP purposes, such as Frame for Murder, then the easy access to poison and the gasser's second trigger could prove helpful to deny your opponent points.


 * McMourning**

The aforementioned good doctor will get a lot of value out of hiring a couple of these things. A gasser provides no fewer than 3 different ways to put poison on enemy models, so for a master revolving around the Condition, they're a steal for their price.

They are also capable of outright summoning a Canine Remains near McMourning if they kill an enemy model with their melee attack thanks to the synergy between their built-in trigger and his upgrade Moonlighting. Since any model near the Doc that dies to Poison is automatically turned into a Canine Remains, the Little Gasser's attack becomes a 2 for 1 trade if it kills the enemy model.


 * Scent of Death**

Canine Remains, Shikome, and Rafkin all have abilities that allows their Charge actions to be taken for 1 AP against anything with Poison on it. The Little Gasser is the most reliable way of getting Poison on an enemy model that's been released to date (since it doesn't even require a duel to put it there)... so any combination of these models and a Little Gasser will give you some great results if you field or summon them together.

=__Playing Against [Minion/Peon]__=

Don't bother attacking this model if your minimum damage is 1, especially if your attack has a claw icon. You're going to waste lots of AP trying to put it in the ground, and potentially take damage in return from Bloated Stench.

If your opponent's crew has heavy reliance on getting Poison on your models, then this model should be a priority target for you. They're bad news if your opponent is summoning Shikome, and even worse news if McMourning is the master.

While it's best to take it out at range if you can, don't be afraid to dedicate a killer to bash its rotting brains in if you have to. Almost any attack that sports a good damage track will put it down quickly.

Another way to attack it is via forcing simple duels since it's defensive stats are downright awful.

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