Hog+Whisperer

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 * Hog Whisperer, Outcasts Minion**

= = =**__Overview__** = Pig control is the main reason and one of the only reasons the Hog Whisperer is around. He readies the pigs and controls their stampedes

=__Mobility__= The Hog Whisperer has an OK movement, at a 5/8 he's not going to be your fastest model. However, his spells and abilities all have good ranges so you really won't have to move him a lot.

=__Offense__= The hog whisperer is not for offense, he has a 5 for defense and combat bonus, and not a very good damage flip. However, his nice 8 wounds and Dumb Luck trigger can make him a force to be reckoned with for an attack or two.

=__Tips and Tricks__= A very interesting strategy trick with him is to position him and a war pig and/or some piglets behind a nice tall wall or thin building. Next, you cast Never Happin'... to give your piggies flight. Then pick one pig or if you have a war pig pick him, and use "Stik'm in tha Ass!" to give one reactivate. Then heal the one you reactivated with sooeet nothin's. Then move your pigs over the the wall or building to go all out using reckless and pigcharge. Then reactivate the last pig and let him stampede and set off any other pigs. Now, your opponent has a fleet of angry pigs ready to run everything in his crew over.

=__Master-Specific Tips__= (What it says on the can - any Synergies with other Masters worth mentioning) NOTE: There's no need to discuss every Master that can take him, just the ones worth mentioning

=__Minion-Specific Tips__= (Any synergies/tricks with other minions worth mentioning, possibly also alternatives and why they're better/worse)

=__Playing Against [Minion]__= He's not really a direct threat, if there are no pigs then the only thing you have to worry about is his Dumb Luck trigger and his nice number of wounds.

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 * __Ownership__ **