Simulacrum-29

//"Oh! Rocky!" - Frank, The Rocky Horror Picture Show// toc
 * "Simulacrum-29, McMourning's Avatar**

=Overview= A superpowered Flesh Construct on a Large base (compared to the mediums most Flesh Constructs stand on), Simulacrum-29 is the master work of the Avatar of Athanasia and McMourning's personal bodyguard. Brutishly powerful, its goal is to provide powerful synergy with its maker to keep both McMourning (and, thereby, itself) alive.

=Manifesting= Once McMourning manifests to his Avatar state, Simulacrum-29 appears. It will replace a Flesh Construct if there is one on the field. However if there isn't, it will appear within 3" of McMourning when he discards either 4 Body parts, or suffers -3 Wounds (and it must be one or the other).

Ideally you want to either get an FC right up in the enemy's face so that it can convert into Simulacrum-29, where it can immediately begin its devastation. However this will prevent McMourning from having his Defensive Bonuses that Simulacrum-29 provides, so you'll want the doctor to catch up fast!

Otherwise, summon the golem with the bodyparts so he's right near the doctor and offering bodyguard assistance immediately.

=Mobility= "29" moves quite normally. His stats are average and he has no tricks to make himself move any swifter. He does have companion with McMourning, meaning it can activate similtaniously with its master, and this will assist it in keeping pace with its "father".

=Offense=

**Melee**
Purely Melee focused, "29" provides a powerful smack-down. Its Ca is quite high, as are its damage scores, meaning few will avoid its swing and fewer will survive a direct clobbering - especially given they ignore Armor and Hard to Wound.

//Fine Tuning// Its attack can become even more accurate if "29" is within 3" of its maker, allowing it to gain a free +1 card flip to attack its targets. Should McMourning discard x2 BodyParts (which he will collect and have little need to do much else with) this attack flip can increase by +2, making it very likely "29" will strike whatever its brawling against.

**Triggers**
//Massive Trauma// Should 29 land a hit that deals severe damage, AND flipped a Ram to do so, it gets to immediately make a second damage flip on the target with the same fate modifiers as the first damage flip minus -1 card (meaning it won't be as bad - but then again given the target would have already suffered 7-wounds from the initial strike, just a moderate strike will have accumulated 11-damage to the subject).

//Rip in Half// Alternatively, if 29 is facing a foe he feels capable of killing without dealing them Massive Trauma (or if he gets lucky with the flip caused BY Massive Trauma - which cannot be cheated), he can rip his victim apart if he flips a Mask card. If this attack does indeed kill the target he's attacking, all enemy models within 6" of the brute are hit with the sudden explosive bloodspray and are forced to take a Moral Duel. This can rapidly end a number of model's turns if anyone fails their test and falls back.

**Actions**
(2) //Flurry// Should "29" start in Melee with a target it definitely wants dead, it can perform a (2) Flurry to pound the opponent into oblivious with x3 seismic slams. Three moderate fist-strikes will deal 12 damage to a target, and there isn't much that can come back from that. Typically though "29" only goes into a berserk rage when confronted with a foe that is able to even dodge its huge swings, or is hard-to-kill (hopefully the first x2 strikes will push the subject to 1 Wound, and the third will shove it over the edge).

Spells
(0) //Destroy// 29 has only one spell, and its rather circumstantial, but can serve to be quite useful as well. Its his only (0) action, and given it can cast it using its //Strength-Born-Will//, it will always be successfully cast on a flip of anything save for a Black Joker. The affect of the spell further empowers the attack of 29 against breakable terrain (and only terrain - not models). This however can prove to be handy should some people be seeking to use cover or obstacles to their advantage - and terrain destruction is not that common. A player who thought themselves save hiding behind a building will sudden look in horror as 'undead Godzilla' stomps it flat.

=Resilience= 29 has 11 Wounds and an average Df, which does make it somewhat durable. More so when you consider it also has //Bulletproof 1//, //Hard-to-Wound 2//, and //Hard to Kill//. It can share one of these with its maker, the Avatar of Athanasia, provided they maintain their 3" distance. It also slightly encourages people to engage the pair in Melee due to them being bulletproof, or else waste a pile of ammo in hopes of filling them with enough lead they stop moving (for good... freaking undead!!)

//Fine Turning// Another reason to maintain the distance between Maker and Monster is that 29 can get either a defensive or offensive boost each turn on the start of its activation. Should it not gain a +1 to its attack flips, it can instead opt to gain +1 to its defense flips (or +2 if McMourning, again, discards two body parts).

(0) //Walking Mourge// The real feature that keeps the big guy around, and further reason to keep the pair side-by-side, is that McMourning can perform a (0) action to discard 1-3 Bodyparts allowing 29 to make that many healing flips. Thus its possible for this lug to go from 1 Wound back to full health in a single turn. Facts are also McMourning doesn't have much need for the extra Body-Parts as much as before, so he may as well put them to use.

Alternatively, should McMourning not have the spare parts (or wants to reserve the (0) action for his Scalple Slinging - which is very tempting), he does have a spell that allows him to heal undead, and when cast on 29 it does give the big guy a +1 to the healing flip - increasing the chances greatly he'll heal up a lot more than before.

//Mark of Athanasia// Should 29 fall on any turn, McMourning can discard 6 bodyparts to bring him back into the game. He will be only at 6 Wounds (suffering 5 on being revived) but McMourning will likely be able to fix that with a few more bodyparts to get his lug back and fighting again.

=Tricks and Tips= (with subheadings, usually referencing specific spells, abilities and important combos)

=Playing Against Simulacrum-29= Blast him to bits! 29 doesn't dodge well due to its massive size (and even being fine-tuned won't help a lot - though it will help), and suffers +2 dmg whenever he's hit with a blast. Meaning something as minor as a 1-damage blast will still deal 3-damage to him. Furthermore McMorning is rarely far from his creation, meaning he will often get a decent whack of damage as well from the explosion. Beware Sonnia Criid...

Its WP is also somewhat low at 5, meaning its somewhat easy to scare off or mentally attack. Outsmart the big guy. He is afterall just a big dumb brute.

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//"Whatever he hits, he destroys..."// - **Nicoli Koloff (Rocky IV)**