Blast

=Blast, Rule=

Blasts are an area-of-effect range measurement used in Malifaux to create chains of an effected area. When a game effect asks you to place a Blast marker you use a 50mm round base and place it into base-to-base with the generating source of the Blast (usually the target of an attack).

The Blast may then apply a number of affects to any models caught under the 50mm round base that was placed. The most standard effect of a Blast is to do additional "splash" damage off of an initial attack. This damage is applied at one step lower than the damage inflicted to the initial target. So models damaged by a blast off of a moderate damage flip would suffer the damage listed on the low damage profile, severe flips would inflict moderate damage, etc.