M2E+Ryle


 * Ryle Hoffman, Guild Henchman**

=__Overview__= Ryle Hoffman is the older brother of C. Hoffman and the end result of breach psychosis and the wonders of Ramos. This once-brilliant individual was almost destroyed entering Malifaux, and only Ramos' hasty work was able to rebuild him into the creature he is now. Ryle is a melee oriented construct with above average damage tracks and a few tricks to stay alive.

=__Mobility__= He has a strictly below average Walk and Charge but his **(0) Socially Repressed** allows him to push 4" aways from a model within 12" so with good positioning you can move him 12" a turn. The **Socially Repressed** action also allows him to escape melee easily if needed (eg. taking interact actions).

=__Offense__= Damage is where Ryle shines. He has a gatling gun attached to one hand and a mechanical fist attached to the other one.

This as an above **Ml** stat and a remarkable **3/5/7** damage profile. Moreover it comes with //Critical Strike// so if you use a soulstone for Rams and cheat a high Ram card you will be doing **5/7/9**. This is enough to kill a large proportion minions model in one action and threaten the rest with two.
 * Hydraulic Fist**

This is Ryle ranged attack and comes with an average **Sh** stat and lower damage profile than his fist. However it comes standard with a positive on the attack flip allowing you to target models in cover at your leisure and an automatic Trigger that gives a positive flip to the damage, meaning you can get the moderate or severe damage far more reliably.
 * Modified Steam Gatling Hun**

The other Trigger //Raking Fire// requires an extra Ram and allows you to take the **Modified Steam Gatling** attack against another model which has not been targeted with it this activation. It also comes with no restriction on the number of times you can use it, so as long as you have soulstones or Rams in hands and eligible targets you can keep on firing away. This is immensely powerful against crews that clump together such as gremlins or spider swarms. However, against more elite crews you will find yourself using //Concentrated Burst// almost exclusively.

=__Resilience__= Ryle's weakest points are his low **Df** and terrible **Wp** stats, both of which are well below average for a Henchman. This makes him vulnerable to potshots from enemy Minions and Enforcers and means you'll rarely be able to win defensive duels against Masters or other Henchmen. He does come with a few tricks to help with this though.

Firstly he has **Armor +1** and decent wounds take the edge off weaker attacks. He also has the //Grinding Halt// Trigger to gain an additional **Armor +2** with Tomes on his **Df**. This means you can often pitch a weak tomes or spend a soulstone to cut 4 damage down to 1, however it cannot protect himself from attacks that target **Wp** or those that ignore **Armor**.

He can also heal with **(0) Field Repairs** at the cost of a card, letting him recoup wounds in the thick of things whenever you don't need to use **Socially Repressed**. This can also be used on friendly constructs, which is a handy way to spread the healing around.

Finally as a Henchman he can use Soulstones to prevent damage and to aid defensive flips.

=__Soulstones__= Ryles has several options to use his soulstones. He can use them to increase the damage of his **Mechanical Fist**, automatically trigger //R////aking Fire// on his gatling gun or to protect himself but adding Tomes to his **Df**. As well as that with his low stats **Df** and **Wp** stats you will want to keep a few stones for damage prevention flips if he gets in trouble.

=__Tricks and Tips While Joining a Crew__= Ryle is a construct so he has obvious synergies with C. Hoffman. Hoffman can **Power Loop** Ryle to increase his stats and use **Machine Puppet** to get around his low mobility and provide more attacks.

His **Field Repairs** action plays well with with Hoffman but also gives him a bit of synergy with any crew with an interest in taking some constructs, such as Lucius the various construct minions.

He is also a good choice for any crew that wants a shooting model with some extra melee punch, meaning Sonnia and Perdita might like to take him as insurance against enemies getting too close to them.

=__Tricks and Tips While Leading a Crew__=

**Strategies and Schemes** Ryle is pretty killy and tends to lean towards strategies and schemes which reward eliminating enemy models. He's also reasonably mobile and can support other constructs with his (0) actions and upgrades so he can serve as a dangerous and durable anchor for a crew more focused on marker based schemes.

Building a Crew
Francisco Ortega is useful if you are building a crew around Ryle as he can buff **Df** and **Wp**. He also provides ranged support, movement shenanigans and decent melee presence, so the two form an effective tag team. Including constructs in a crew is also a good idea as they can benefit from **Field Repairs** and Ryles construct oriented upgrades. Finally Ryle lacks a bit of speed so including fast objective runners should be a priority if needed.

=__Playing Against Ryle__= Ryle is in many ways a glass cannon. Focus on him and he will die. This is especially true if you have models that can target **Wp** or ignore **Armor**. Models that can ignore armour are also useful specially if Ryle is in an C. Hoffman crew.

Do not let him hit you with his **Hydraulic Fist**. It's every bit as dangerous as it sounds, so you're often better off hitting him from range or after he's activated.

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 * __Ownership__ **