Freikorpsmann


 * Freikorpsmann, Outcast Minion[[image:Freikorpsmann-Display.jpg width="311" height="551" align="right"]]** toc

=__Overview__= The Freikorpsmann is the grunt of the Freikorps. But since this is a well funded and respected mercenary group, this still makes him a force to be reckoned with.

=__Mobility__= The movement is that of a fast human. It does come with Scout, allowing it to ignore movement penalties, but other than that it has no real movement tricks.

=__Offense__= The Freikorpsmann is armed with both a knife and a pistol. The knfe is very close ranged, but does allow the Freikorpsmann to Flurry. It has a low weak damage, but moderate and sever are reasonable. It also has the Brutal trigger, meaning you're hoping for tomes to show. The Pistol has a good range on it. It suffers from a low weak damage, but moderate and severe are much better. This has Critical strike, meaning you're wanting Rams.

=__Resilience__= The defense of a Freikorpsmann is not great, but he does come with some of the best armour that money can buy. It is only 1 point of Armour, but it is also Magic Resistant and ignores damage from Auras, Pulses and Blasts. The willpower is better, and is also Stubborn. Whilst you only have 6 wounds, it can take a while for them to all be taken away.

=__Tips and Tricks__= (As per Master, w. Subheadings as needed.)

=__Master-Specific Tips__= (What it says on the can - any Synergies with other Masters worth mentioning) NOTE: There's no need to discuss every Master that can take him, just the ones worth mentioning

=__Minion-Specific Tips__= (As with Master-Specific Tips, going into any specific Synergies with other Minions.)

=__Playing Against [Minion]__= Threat level, how to kill/neutralise it, what to watch out for etc.

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