Toshiro,+the+Daimyo

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 * Toshiro The Daimyo, Resurrectionists Minion **

=__Overview__= Toshiro is one of the four Ancestor minions, and thus has particular synergy with Yan Lo, but with some support abilities that would be helpful to any Master who can use him.

=__Mobility__= With an wk/ch of 4/6, The Daimyo is not the speediest of models but does have a useful movement buff to allies in his 0 action, **"Teki o juden!"** This allows you to pick a model in this units LoS, then all friendly spirts or undead within 3" of Toshiro get to push up to there Wk towards the selected model. Useful, and downright abuse-able with some of the faster undead.

=__Offense__= With a good cb of 6 and a damage spread of 2/4/5 or 1/2/4+slow on his Katana or War Fan respectivly, Toshiro can hit and hurt decently. But that's not why you take him. And while he can summon Ashigaru or Punk Zombies, he requires 4 combat tokens gained from said models dying or other models inflicting damage in melee near him and a 9 crow to summon just one, this won't be seeing much use. No you take him for his namesake ability **Daimyo**, and boy is a good reason. ** Daimyo **is a 4" aura that gives all friendly non-Master models a positive flip on attack and melee casting flips. Let that sink in. Ashigaru now have a cb 6 for being near an ancestor and for all intents and purposes paired. Punk Zombies now have TWO positive flips on attacks. And then think of some of your Ten Thunder minions, or Rogue Necromancy. There is nothing that doesn't benefit from having The Daimyo nearby.

=__Resilience__= Df 6, Hard to Wound 2, 8 wd, and the **Bloated** defensive trigger, which acts similar to **Black Blood**, makes him a fairly durable minion. But don't forget **Bloated** requires a crow, and most opponents will make a concentrated effort to kill or isolate him from allies he can buff once they see what he can do, so don't just rely on his abilities to keep him alive. Keep him behind some Ashigaru or Punk Zombies he can keep buffed.

=__Tips and Tricks__= Good posistioning, ** "Teki juden!", **and Mortemer's **Fresh Meat!** can be combined to give a double wk push to friendly undead, and really get them up in their faces fast. Combine this with the Rotten Belle's **Lure** to isolate and murder key enemy models.


 * Daimyo** is why you take him. Remember that and its range of 4" and keep a few models as bodyguards for him, then use and abuse that buff. Nothing melee based fails to benefit from another positive flip to attack, but take particular note of Ashigaru, who get +1 cb for being near an Ancestor. That combied with ** Daimyo **and their **Wall of Steel** can give impressive area denial.

=__Master-Specific Tips__= Toshiro is helpful to anyone, but as an Ancestor will be paired up the most with Yan Lo. Make sure he is within range to have his Relic picked up by Yan Lo if he is going to go down, allowing you to keep ** Daimyo ** and ** Teki o Juden! **going from Yan Lo now and for the chance to rez him.

=__Minion-Specific Tips__= As stated, Ashigaru have great synergy with Toshiro, and it almost becomes impossible for Punk Zombies not to hit something while he is buffing them. But so long as he is kept near the front lines, everyone in melee with benefit from him being around.

=__Playing Against Toshiro__= Wile not a slouch on offence or defense on his own, Toshiro's real threat is from his melee and movement buff, and by being another model that can summon more reinforcements. It will take some effort to drop him, but if your opponent leaves him in a vulnerable position or you can pull him away from his bodyguards, take him down or at the very least isolate him. ** Daimyo **is only 4", so try and get him or his allies further away then that if you get in melee and you will have neutralized his most dangerous abilities.

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