M2E+Iggy


 * Iggy, Neverborn Enforcer**

=__Overview__= Iggy is something of a strange support/attack piece who never does damage directly, but can potentially deal out a lot of pain while helping his crew control the game.toc

=__Mobility__= He's got no movement shenanigans, but with **Wk** 5 he gets around pretty well. His **Cg** is only 6, so he can't rush into battle very quickly, but depending on how you play him you might not want him to anyway.

=__Offense__= Iggy's primary attack is **Ignition**, a 12" projectile attack (also usable in melee at 2") that doesn't deal any damage directly, but applies **Burning** to the target. It's an interesting ability in that you have more control over how much damage you do, but you lose the ability to pack a punch on a stroke of luck. Additionally, if your opponent wants to spend the AP, the **Burning** condition can be extinguished. On his own Iggy can apply up to **Burning +3** on a single attack and will always apply at least **Burning +2** as long as he hits (and you can use the Trigger). With the Depression upgrade he can add an additional Tome to his duel totals, bringing about the possibility of applying **Burning +4** on each attack.

Keep in mind that some models have the ability to remove Conditions. If such a model has not activated yet you may want to reconsider your target!

His second attack action is **Incite**. This is the same as Pandora's except that his uses **Ca** 6, making it a bit more difficult to succeed, but still a strong ability. This action does no damage on its own, but it can interfere with your opponent's activation order (useful against Tara) and it can get nasty combined with Pandora, Sorrows or Candy.

Although not an attack, Iggy also has **Playing with Matches**, a tactical action that hands out burning in an area around him. If you want to set a lot of people on fire at once, this is the way to do it. As Iggy is a troubled child he doesn't distinguish between burning friendly and enemy models when using this action, so try not to use it when he's surrounded by your own Crew.

=__Resilience__= Iggy is fairly hardy for a 5ss model. **Df** 6 makes him moderately difficult to hit and if he's targeted by an Sh action he reduces damage by 1 point (to a minimum of 1). Additionally, he can set would be attackers on fire with his Df/Wp trigger **Smoldering Heart** on a Tome, which may discourage them from attacking him further. The best way to keep Iggy alive is to position him as far from the action as possible and save a high card or two when possible for his Df flips.

=__Upgrades__= Depression - The merit of this upgrade on Iggy is debatable. For an additional Soulstone Iggy grants friendly Woes a special attack ability and gains a (0) action that lets him discard a card to add a suit to his duel totals. This action can be used to bump up the **Burning** he applies with **Ignition**, but only by 1 point. It's sort-of like bumping a model's weak damage by 1, which sounds pretty good, but because it's applied through **Burning** there are a few unknowns that make it a bit less reliable.

=__Tactics and Tips__= Iggy adds a decent ranged attack to a faction that is sorely lacking in that area.

His **Throw a Fit** ability can work wonders when he's hanging out with Pandora. That -2 **Wp** gives her and many of the models she likes to hire a great advantage. Combine this with Pandora's **Incite** (Iggy can't use his with **Throw a Fit** because they're both (0) actions) to ensure you can have your way with your target. The turn before you plan to strike, have Pandora **Incite** a model other than your primary target that has already activated. Try to get the trigger and **Incite** another model as well so you can make certain the trick will go off without a hitch. Next turn, have Iggy **Throw a Fit** near your target, then force your opponent to activate one of the models with **Mood Swings** (the condition applied with **Incite**). As long as you kept Iggy alive, Pandora now has a target (hopefully the enemy master!) suffering -2Wp just waiting to be brought to his/her knees!

Iggy has the **Martyr** ability, so just like Pandora he can absorb 1 point of damage taken by a friendly Woe within 6". This includes Pandora. He also pairs up very well with Candy, thanks to her ability to **Paralyze** the first model in the enemy crew to activate.

In a Zoraida crew Iggy can effectively double his damage against models cursed by the Voodoo Doll. Tossing a couple of low tomes against the Doll can give it **Burning +6** which will dish out a whopping 12 damage to the model with the **Sewn Fate** condition. This can be a bit tricky to set up, but your opponent certainly won't be happy if you pull it off.

Since **Playing with Matches** doesn't require a target you don't need to worry about **Terrifying**, **Manipulative** or most defensive Triggers. It does less single target damage than **Ignition** but the TN is high enough that those affected will usually have to spend a better card than you did or take the **Burning**.

=__Playing Against Iggy__= He can pass out a lot of **Burning** so condition removal comes in handy.

If you see him getting close he either wants to use **Playing with Matches** to give **Burning** to a group of your models, or he's looking to **Throw a Fit** in an attempt to weaken your crew's resistance to **W**p duels. Remember that the -2 **Wp** he inflicts only applies if the model in the Aura has not activated yet.

Iggy and Candy can form an unpleasant one-two punch. If Iggy gives something **Mood Swings** then you'll want to make sure it isn't within 13" of Candy or chances are it'll be spending the next round **Paralyzed**.

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