M2E+Jackalope

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 * Jackalope, Arcanist Totem (Marcus)**

=__Overview__= The Jackalope is a tiny beat that gets in the way and can push out an impressive amount of damage in the right circumstances.

=__Mobility__= The Jackalope isn't all that fast, but it does have Leap, which can increase itrs mobility for the cost of a low mask.

=__Offense__= The Jackalope has a poor damage profile of 1/1/2 on its horns, but if it charges it gets to deal +2 damage. That will be for each attack on the charge, so it hits above its weight when charging

=__Resilience__= Its not that hard to kill a Jackalope, once you hit it, but that doesn't get rid of it for good. Once you've hired it, everytime a friendly beast dies, you get to summon it back if it is not on the table.

=__Magical Extension__= Outline any spells that this totem is entitled to using when attached to its master.

=__Tips and Tricks__= If the Jackolape starts the turn engaged with its target it is worth leaping out of combat and charging back in if possible to gain the bonus damage

=__Playing Against [Totem]__= Threat level, how to kill/neutralize it, what to watch out for etc.

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 * __Ownership__ **