M2E+Nino+Ortega


 * Niño Ortega, Guild Enforcer**

=__Overview__= Niño is the pathfinder of the Ortega family, scouting ahead and keeping them from walking into traps. Accordingly, he can start the game further up the field, holding a key position until his companions arrive. If he's with his Family, no enemy plan escapes his watchful eye and he can warn his kin that scheming is afoot. He also has a far ranging rifle to pick off stragglers and enemy scouts early on.toc

=__Mobility__= Niño is not a fast model. However, you are not bringing Niño to move from one side of the board to the other. His AP are usually best spent on shooting things, and often. Because of this, his low Walk stat is a blessing in disguise; Lures will only move him 3" at a time, while a friendly Enslaved Nephilim's **Shackled** actions will move Niño 6" in one go.

On top of this, Niño can deploy far ahead of your forces and in any ideal sniper nests that your board presents. Just be wary if you're deploying first and your opponent also has **From The Shadows** on a model with decent melee abilities...

If trapped in melee, Niño can use **"Where'd He Go?"** which frees him up and moves him further than any Walk action could. It's a good way to get out of melee without a Disengaging Strike and start firing again.

=__Offense__= Niño has absolutely no melee capability. He cannot lock people in melee as he has no Engagement range.

His **Custom Repeating Rifle** has an awesome range of 18" which can be doubled if Niño sights down via the **Focus** condition. If he has line of sight, Niño can reach almost anything everywhere on the board. For such an obvious sniper, his accuracy and damage are surprisingly low, however. His Sh is just average, but gets a positive modifier which helps to equalize Cover. However, with such a low Sh it's hard to get severe damage and his weak and moderate damage are very low for an Enforcer. He will often **Focus** which offsets this somewhat, but be prepared to cheat damage if you want Niño to hurt someone.

His Sh comes with a built in Ram and three triggers. //Critical Strike// is a standard for Guild models and can help push his damage to acceptable levels. If you have a high Ram you can put out some good damage with Niño, but remember that Guild crews have a lot of applications for high Rams and Niño might not be the best model to utilize it. If hitting a model gives you grief, you can also trigger //Precision// which has a similar effect as //Crit. Strike// but for accuracy instead of damage. Niño may suddenly hit a model your opponent believed he cheated to safety. He will probably not do a lot of damage, however.

//Headshot// triggers on a Crow and can only affect models within 10". If you do damage and trigger this, the target will die if it doesn't discard two cards of Soulstones. This is a serious threat for models trying to tie Niño up in melee. Don't try it on Henchmen or Masters because they will normally Prevent Damage against Niño's pitiful damage to get around the trigger condition. However, if he's out of Stones you can put some serious pressure out with this.

=__Resilience__= Niño has a good Df and average Wp, but his Wds are few indeed. If a dedicated melee model gets to him, he is dead. If he is engaged (and survives, which usually means the opponent walked twice to prevent him from shooting) he can use **"Where'd He Go?"** as a 'Get out of jail' card.

He also has **(0) Shrug off** which clears a Condition for the cost of a card. It's a good ability against crews who rely on **Burning** or **Poison** or slap debilitating Conditions on you like Pandora or Marcus like to do. Note that you can't Shrug off **Paralyzed** or **Slow** (you can Shrug off Slow but it doesn't help you).

=__Utility__= His abilities as a scout are expressed through the **Spotter** ability which prevents enemies from Interacting if the are in Niño's line of sight and near a Family model. If he is in a good sniper position this can hinder opponents something awful. It's especially good if your opponent plays Schemes where his models have to Interact with your Family models. Then you can just keep those in line of sight and don't have to worry about someone Delivering Messages to Perdita.

Note that **Spotter** disallows Interact actions near Niño himself, too.

=__Upgrades__=

Upping Niño's survivability is a good idea. Spending 2 Soulstones for **Armor** on a 5 Wd model is not. Not recommended.
 * __Lead Lined Coat__**

If you play him far forward, this might be a good idea. It's very Scheme dependant, though. Situational.
 * __Plant Evidence__**

He doesn't like to be in melee, and doesn't survive it for long. Not recommended.
 * __Diestro__**

Surprisingly viable. This Pulse attack can be performed while in melee, has a good range for a pulse and a respectable accuracy. If Niño is in melee (or close to the front lines) he will normally perform a single shot, after disengaging. This is a possible alternative. If you have a high Crow, trying a //Headshot// might be better, but if you want to affect multiple models and drain some cards in such situations, consider this upgrade for Niño.
 * __Tormenta de Plomo__**

He is too slow to make good use of this. Not recommended.
 * __Hermanos de Armas__**

Niño's a good candidate for this upgrade, as ideally he won't be moving much (if at all), and his lower damage output and Sh stat mean you often get more out of weight of fire. He won't Focus if you take the Rapid Fire action, so make sure you can get a good forward position before selecting this upgrade. Also, it's Rare 1, so Santiago or Abuela cannot get it if Niño does.
 * __Hair Trigger__**

=__Tactics and Tips__= Niño is a capable sniper but will only shine with his Family. Papa Loco can help with his damage issues, Santiago can cover him with **I'll Cover You!**, Francisco can get him out of melee and help with accuracy if he has the Diestro upgrade. You will normally not spend Perdita's AP on helping Niño, but via **Obey** she could make him **Focus** or **"Where'd He Go?"**. Abuela can do similar things for him and turns people into Family for his **Spotter** ability. With the right Schemes and a lot of Family models, earning VP can be a real chore for your opponet if Niño has good lines of sight.

If you're taking a Niño with Family against a crew with lots of Terrifying, you can bump up Niño's Wp to amongst the highest in the game. Perdita's Aura Ancestral and Francisco's **El Mayor** together make pulling the trigger whilst looking at scary things through a telescopic sight much easier.

=__Playing Against Niño__= The first decision in playing against Niño is if you are able to ignore him. If there are short lines of sight or your Schemes don't need Interact actions, Niño's influence on the game will be rather minor for a 7 Soulstone Enforcer.

Locking him in melee is easy if you can get to him, as any model can do it. Fast, cheap models with high Df (like Terror Tots) excel at it, because he will have serious problems getting rid of them, and he'll need to waste AP on **"Where'd He Go?"** to get away.

Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. ([|Link])
 * __Ownership__ **