M2E+Mortimer


 * Mortimer, Resurrectioni** ** st Henchman **

=__Overview__=

Mortimer is an excellent support henchman, with limited offensive abilities. While capable of doing damage, he works best lurking nearby.

=__Mobility__= Mortimer has a very average Wk of 4, which is fine considering he wants to be just behind combat. He has no tricks or other movement abilities.

His **Chatty** ability is very useful in limiting opponents' options in interact-heavy Strategies and Schemes. It's a huge asset in Headhunter, and is very useful defensively in Schemes like Exhaust their Forces, Mark for Death, and Catch and Release.

=__Offense__= Mortimer has a few offensive abilities, but these are not his strongest suits. His shovel attack has the ability to generate Corpse counters on a trigger and with an Ml of 7 he is very skilled with it. However this should be used opportunistically, to finish off models etc. most of his more useful abilities are ranged and cannot be used in combat.

**Fling Rot** - This attack places **Poison +3** on the target from a range of 12" which can be very useful for crews like McMourning that operate around the **Poison** mechanic. Also remember that there are several Resurrectionist minions that have the ability to heal instead of taking damage from poison (e.g. Flesh Constructs) it can be more effective to target your own freshly summoned models that start damaged, to give them regeneration effectively.

**Fresh Meat** - While it does not help him much, the **Fresh Meat** ability has tremendous tactical uses as it allows all to move their Walk towards the target. Again this ability can target your own models as well and, when planned carefully, can surprise many opponents with how fast the normally slow Resurrectionists can be. By using one very fast model (Necropunk for example) you can move most of your undead models to specific locations very fast.

=__Resilience__= Mortimer is very resilient with high wounds and the regeneration ability, but unlike most Resurrectionist models he does not have the **Hard to Wound** ability, so be cautious as a strong offensive model may be able to cause damage quickly. Also if you are using the **Corpse Bloat** upgrade to generate corpse counters he will frequently be operating hurt.

=__Soulstones__= Mortimer rarely has a need for Soulstones, which is good as Nicodem, his most common master tends to use them rapidly.

=__Useful Upgrades__=

**Corpse Bloat** - this is a general Resurectionist Upgrade, but works extremely well with Mortimer. **Unforgiving stench** is excellent for draining cards from your opponent, if you target the corpse counter of a recently killed model in a combat the 3' burst requires a high Wp test or take a significant amount of damage, however the best use of this upgrade is the (0) action **You don't need a spleen.. right?** which allows you to take 3 damage and generate a Corpse counter. Combined with Mortimer's regeneration ability each turn you can generate a Corpse counter for Nicodem without having to even flip a card. Be cautious however as this will frequently leave Mortimer operating hurt and easy pickings for clever opponents.

**My Favorite Shovel** - A must have upgrade. The extra Action point for casting actions allows you to use **Find a bone** and still have a general AP left for use. Combining this with **Corpse Bloat**, you will be able to generate 2 Corpse counters a turn for Nicodem to summon new undead minions.

__ **Tricks and Tips While Leading a Crew** __ (with subheadings, usually referencing specific spells, abilities and important combos)


 * Corpse Marker matters**

Note that in the situation of a dire need to get yet another corpse marker, Mortimer can spend 2 AP to cast his tactical action, which needs a 9 of any suit to be successful. This would result in a new corpse marker being place under his feet, i.e., in base contact of himself.

Mortimer's Melee attack is actually very good, it has a MI base of 7 and a healthy damage flip range of 2/3/4. If you have a crow in hand and can cheat it to deal damage, the Dismember trigger will place yet another Corpse Marker into base contact of the target.

Building a Crew
Mortimer is designed to work with undead and has some limited affinity to crews that use the **Poison** mechanic. He is designed primarily to operate with Nicodem.

Starting Mortimer
(Could also start with a quick overview on the Henchman's general difficulty level)

=__Playing Against Mortimer__= Crews that include Mortimer frequently use him to generate Corpse counters and regeneration ability for undead models. Make sure to take him out as quickly as possible and it will severely limit the amount of free Corpse counters (not created by the death of a model) in the game. Frequently **Lures** and **Obeys** are the best way to do this. Ranged shooting can also be effective even if it does not have significant damage as he will often be operating hurt due to the **You don't need a spleen...right?** action.

Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. ([|Link])
 * __Ownership__ **