M2E+War+Pig


 * War Pig, Gremlin Minion**

=__Overview__= toc The original predators of the Gremlins, they have been domesticated and turned into fearsome weapons when used against their enemies.

=__Mobility__= They are a bit slow for the Gremlins faction at a walk of 4-inches; their 8-inch charge range offsets this.

=__Offense__= Warpigs attack with Tusks at stat of 6 and 2/4/6 damage These attacks must declare triggers, and they have one on every suit similar to the Bayou Gremlins.

On a Ram, Stampede, after damaging the model suffers 1 damage and then must charge the closest non-Pig model, which it is not engaged with. This allows the Pig to charge out of combat with one model and into combat with another but can only be declared once per activation to minimize a pinballing Pig wrecking enemy crews.

On a Crow, Eat Anything, after damaging they heal 1/2/3 damage. This is great for the Piglet and useful for the Warpig if it cannot kill the model it is engaged with.

On a Tome, Grab On, This causes the Slow condition on the target and causes the Pig to end its activation.

On a Mask, Bowled Over, after you succeed with this attack push the target 4-inches directly away from the pig and then push the pig into base contact. This is useful for getting Line of Sight and Charge lanes to take advantage of with Stampede.

They also have a (2) Action attack, Trample, with a 1-inch range doing 4/5/6 damage.

=__Resilience__= They carry 12 wounds as well as Eat Your Fill. It allows the Warpig to heal all damage it has suffered and end its activation after killing or sacrificing an enemy model.

=__Tactics and Tips__= (Combos, tricks, and it's best role in-game )

=__Playing Against [Minion/Peon]__= (How best to deal with the Minion/Peon, things to watch out for, etc.)

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