Gremlin+Taxidermist

toc
 * Gremlin Taxidermist, Outcast Minion**

//All the pigs are all lined up.// //I give you all that you want.// //Take the skin and peel it back --// //Doesn't it make you feel better?// //The pigs have won tonight.// //Now they can all sleep soundly// //And everything is alright.// //-- Nine Inch Nails, "March of the Pigs"//

=__Overview__= Gremlin Taxidermists have a simple mission in life: the exploding of pigs. They make Stuffed Piglets (from **Corpse Counters** or normal Piglets), send Stuffed Piglets up the field, and then trigger them to explode.

You can't buy Stuffed Piglets without a Gremlin Taxidermist. Once he's in play, mostly you'll use him to manufacture more Stuffed Piglets, or to help them move around.

=__Mobility__= Typically, a Gremlin Taxidermist keeps to the back, making more Stuffed Piglets. They have an unimpressive **Wk/Cg** of 4/6. Like most Gremlins, they have **Reckless** which lets them act as if **Fast** for one round at a cost of 1 Wd. Taxidermists are not too mobile.

__**Pig Mobility**__

On the other hand, Taxidermists provide a lot of great mobility to pigs. A Taxidermist can cast **Piglet Roll (1)** with a 5 of any suit, which moves a Stuffed Piglet up to its Wk. A Taxidermist can also cast **"Sooey!"** (like several other models) for the same price, which causes all friend Pigs to move up to their **Cg** toward the Taxidermist, or **Charge** the Taxidermist on a failed cast, which pretty much means that the spell always succeeds. (You can cheat down the attack flip and damage if any get too close.)

The Gremlin Taxidermist can, effectively, make your Stuffed Piglets move up the board very quickly.

=__Offense__= Gremlin Taxidermists have an attack, but the attack isn't why you hire a Gremlin Taxidermist. The main thing they do is explode pigs.

The **Skin'n Knife** is the Taxidermist's melee attack. It has a mediocre Cb of 4, and a decent but not impressive damage flip of 2/3/4, with no triggers.

__**Pig Offense**__

The Taxidermist has plenty of ways to make pigs explode and cause damage, though.

Here are all the options:
 * **Dead Man's Switch**: If the last Taxidermist dies, the Stuffed Piglets are all sacrificed immediately, which means that unless each Piglet makes a Wp->12 duel, it explodes and causes damage nearby.
 * **"Purdy Fireworks"**: All Stuffed Piglets within 12" explode. You can exempt particular Stuffed Piglets with a fairly easy WP flip of Wp->10.
 * "**Dud?"**: Like **"Purdy Fireworks"** except you can do it for free during the End Closing Phase.
 * **"It Were A Good'n"**: Spell that requires 6 of any suit to cast, with a range of 24. One Stuffed Piglet explodes. If the spell fails, one Stuffed Piglet explodes even still, but your opponent gets to pick which. There's also a trigger that gives a very helpful positive flip to the damage flip for the **Bacon Bomb!** action.
 * **Impulsive**: **Df** trigger that requires either a Mask or a Ram. After the Taxidermist suffers damage, it takes the **"Purdy Fireworks"** action.

With all the different ways to explode a Stuffed Piglet, you can pretty much assume that the piggies will blow up whenever you decide it's a good idea, or possibly before then.

=__Resilience__= Gremlin Taxidermists have a **Lead Jacket,** which reduces all damage from pulses, auras, and blasts by 3. Because this isn't **Armor**, it can reduce that damage all the way to 0. Gremlin Taxidermists don't get hurt when their pigs explode, and don't worry too much about exploding Ice Gamins or similar things either.

As far as defense goes, Gremlin Taxidermists have a **Df** of 4 and 6 **Wd.** They are not well-defended, and are best kept far back from any fight, preferably in your deployment zone and hiding near some cover.

=__Tips and Tricks__= Be careful if anyone starts moving up close to the Gremlin Taxidermist. Put your Stuffed Piglets into place so that if someone kills the Gremlin Taxidermist, the Stuffed Piglets will cause a lot of damage to your enemies instead of you.

It's usually good to hire a few Stuffed Piglets when you hire a Gremlin Taxidermist, but if you need more Stuffed Piglets, you can summon them in two ways. Either you can use **"Load 'er Up"** (a non-spell action that always succeeds) to Sacrifice a friendly Piglet within 6" and Summon a Stuffed Piglet, or you can cast **Taxidermin'** (which requires a 6 or better Crows) and sacrifice either a Corpse Counter within 6" or a friendly Piglet anywhere on the board.

If you want to sacrifice Corpse Counters to make more Stuffed Piglets, you may want to put the Taxidermist close to Som'er Teeth Jones, who often creates Corpse Counters nearby while he kills Bayou Gremlins to summon more minions.

=__Master-Specific Tips__= Gremlin Taxidermists are almost exclusively found with Som'er Teeth Jones.

It's possible to find them with Ophelia LaCroix, especially if Lacroix wants to try to field a Pigapult and needs someone to create ammo., but it's not a likely or common combination.

Zoraida can hire a Taxidermist, but not a Stuffed Piglet or Pigapult, so it's a useless option.

=__Minion-Specific Tips__= Gremlin Taxidermists are all about interactions with other Minions. They create and deploy Stuffed Piglets.

There are probably two things you are going to do with other minions:
 * Send a Stuffed Piglet up the field to explode near enemy models.
 * Send a Stuffed Piglet over to a Pigapult in your deployment area to shoot at enemy models.

=__Playing Against Gremlin Taxidermist__= If you can find your way past the likely Gremlin gunline, attacking the Gremlin Taxidermist isn't too hard. Just be sure to do it when the Stuffed Piglets aren't in place to cause unexpected damage.

Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. ([|Link])
 * __Ownership__ **