Arcanists

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= = The Arcanists =

//The boiling contents of the Guild's pressure cooker. The people always have a voice, and the harsher the means to eradicate it//, //the louder it speaks. A rag-tag collection of spellcasters and deviants, the Arcanists seek to undermine and defy the Guild. But it is always a matter of time before the oppressed rise up to become the oppressors, and those voices who speak loudest for the people are also speaking the loudest for themselves.//

A faction of fragile spell casters, backed by lots of mechanical constructs. Magical attacks, whether in melee or at range, is a common sight in these crews with a wide variety of 'elemental' spells (fire, ice, electricity) for dealing death at range. The huge variety of constructs at their disposal tends to provide them with both their resilience and their source of melee damage. Beasts are also commonly found in this faction, though they tend to be 'glass cannons' - high speed and damage with low resilience.

Masters
Marcus - //**The Beast Master**//. Not a lot of direct damage spells. With his crew of beasts he plays an aggressive hit-and-run game. (crew list)

Ramos - //**The Cyber-Spider Summoner**//. He has some direct damage electrical spells, but for the most part he specializes in creating mechanical spiders that move up and kill/detonate vs. enemy models. (crew list)

Rasputina - //**The Ice Witch**//. Slow, but very good at dealing a lot of damage by throwing ice magic through her minions from a safe distance away (Warmachine players: think arc nodes). (crew list)

Colette Du Bois - //**The Stage-Showgirl, Soulstone Master**//. Colette focuses mostly on swapping models in her crew around, making and using soulstones to power her spells, while dancing around the board to stay out of danger. A tricky master to get your head around. (crew list)

Mei Feng - // **The Human Freight Train.** // Dual Faction Arcanist/Ten Thunders. Can leapfrog convoy along chains of friendly Constructs, and bounce from opponent to opponent in long chains of Strikes, Spells, and Triggers. A melee spellcaster. (crew list)

Avatars
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 * Colette, Avatar of Deception
 * Marcus, Avatar of Instinct
 * Ramos, Avatar of Invention
 * Rasputina, Avatar of Famine

Henchmen

 * Kaeris - **The Angel of Fire;** Dishes out burning counters from range and up close like there's no tomorrow, then deals massive damage to those models with her variety of spells! (crew list)

Totems

 * Brass Arachnid (Ramos)
 * Essence of Power
 * Emberling (Mei Feng)
 * Jackalope (Marcus)
 * Mechanical Dove (Collete Du Bios)
 * Mobile Toolkit (Ramos, C. Hoffman)
 * Wendigo (Rasputina)

Minions

 * Angelica
 * Arcane Effigy
 * Blessed of December
 * Cassandra
 * Coryphée
 * Coryphée Duet
 * December Acolyte
 * Decoy
 * Electrical Creation
 * Fire Gamin
 * Gunsmith
 * Hoarcat Pride
 * Ice Gamin
 * Ice Golem
 * Joss
 * Kang
 * Large Steampunk Arachnid
 * Malifaux Raptor
 * Mannequin
 * Mechanical Rider
 * Metal Gamin
 * Moleman
 * Myranda
 * Performer
 * Rail Golem
 * Rail Worker
 * Razorspine Rattler
 * Sabertooth Cerberus
 * Silent One
 * Slate Ridge Mauler
 * Snow Storm
 * Soulstone Miner
 * Steamborg Executioner
 * Steampunk Arachnid
 * Steampunk Arachnid Swarm
 * Union Miner
 * Willie, the Demolitionist

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//"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age."// -H.P. Lovecraft