The+Gorar+(Titania)

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 * The Gorar, Neverborn Totem of Titania**

=__Overview__= A cheap Insignificant Peon like most Totems, the Gorar is a companion with an ability to save killed minions from destruction who has a couple of inaccurate attacks.

=__Mobility__= The Gorar is a pretty fast model, equivalent to the Cherub or Poltergeist, but with Unimpeded instead of Flight or Incorporeal. It needs to be able to move swiftly, because it's power to bring back minions who are killed or sacrificed by enemy models requires that it be within 6" of the center of the board. It has no additional tricks for movement itself, and Titania will spend her movement tricks on other things.

=__Offense__= The Gorar has two attacks, the **A Wicked Silence** attack that Titania herself has, but at a much lower attack value, and **The Serpent's Call**.

//**A Wicked Silence:**// The Gorar's melee attack does not have a damage flip. Instead, it places a friendly scheme marker in BtB with the target model, and does two damage to it. It goes against the enemy model's WP, so can cause additional effects from other models. The attack has one trigger that requires an additional mask (either from the draw or a cheat) that lets the Gorar push itself 4". The attack has a low attack value, so should only be used to place scheme marker in a bid for victory by fulfilling a scheme.


 * The Serpents Call:** This is a cast attack with no icon, but the ability to ignore cover and randomization of engaged models only makes up a little for its low attack value. If it hits, and if the enemy model has Slow, then the condition is upgraded to Paralyzed.

=__Resilience__= With only four wounds, moderate defensive scores, and a desire to be in the middle of the board to bring back a friendly minion with **From Malifaux We Are Born**, the Gorar does not have much resilience.

=__Tips and Tricks__= There isn't really much to the Gorar. It has a couple of attacks that might pay off once in a blue moon, but with no Slow effects built into the models in the boxed set, it is more of a distraction. It does force your opponent to go to the extra effort to kill the Gorar before they go after your other minions once you get it within 6" of the center of the board, and if you bring models to your crew that can inflict Slow like the Waldgeist you could paralyze one or two enemy models.

=__Playing Against the Gorar__= Generally speaking, be happy that your opponent didn't replace it with Primordial Magic, or leave it behind to bring a more useful model like the Will O' Wisp for the same cost in points.

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