Papa+Loco


 * Papa Loco, Guild Minion** toc

=__Overview__= After his incarceration, Papa Loco was never the same. He returned to his family a broken man, and stepped aside as head of the family in favor of his eldest son, Francisco. The only person who is able to calm Papa Loco's insanity is his beloved daughter, Perdita. Papa Loco has a flair for the dramatic, and prefers explosives to other weapons. He is an excellent model for causing massive amounts of damage without thought of himself. His skills and abilities reflect his degeneration.

=__Mobility__= Papa has a large walk and a charge of 8. With access to other Family models with //Obey// he can get where he needs to be.

=__Offense__= (As per Master, w. Subheadings as needed.)

=__Resilience__= Papa Loco's special skill is blowing himself up, ergo resilience isn't his thing so much.

=__Tips and Tricks__= NEVER put Papa Loco on the table unless you have at least one minion in your crew worth at least 7 Soulstones. Otherwise you are handing you opponent 2 free VP with a Kill Protegée scheme.

=__Master-Specific Tips__=

Perdita
The Papa bomb is an agressive and effective use of Papa Loco. Requires: Perdita, Enslaved Nephlim, Abuela.

This relys on using Papa Loco's AoE abilities before your opponent really has a choice to react. It works better when you are allowed to deploy your crew after your opponent has done so, and it does require you to sacrifice Papa Loco, a turn of development, and several control cards. Start by companioning Abuela, Perdita, Papa Loco and the enslaved Nephlim together and activate the other 3 models before Papa Loco.

The three models take turns in casting //Obey// on Papa Loco which Papa uses to charge towards the opponent's side of the table. These three //Obeys// are worth up to 24" of movement for Papa Loco which should put him where he needs to be to hurt your opponent. From here he uses the //Take Ya With Me// ability which deals masive damage in a 6" pulse. If Papa can catch 3 or more models in this pulse he can absolutely ruin your opponent's crew.

To pull it off requires a control hand that can back up 3 //Obeys//. Thise require: Abuela 8+ Mask. Perdita: 7+ Mask. Enslaved Nephlim: 10+ no suit required. While that's quite a lot, you do have Perdita's //Hero's Gamble// to increase your chances of pulling the cards. However, it's still committing 3 Control Cards of your 6, as particularly for Abuela and Perdita you can't expect to flip the required suit. Also the Nephlim and Perdita can throw Soulstones at getting their //Obeys// to cast if you are struggling for Control Cards.

Zoraida
Yep, as a living, Wp 4 model, Papa loco can be taken in a Zoraida crew! As yet another Master with Obey, Zoraida is both better and worse at pulling off the above Papa Bomb. On the plus side, she and her Voodoo Doll already have the required Mask built into their cast, so you only need 2x 10's and a 7 for three obeys total (note - you need to activate & obey with the voodoo doll, then summon a new voodoo doll and then obey with that second voodoo doll to pull off three obeys). The Neverborn in general also have plenty of other ways to push Papa Loco up the field, from additional obeys via Sorrows or a Doppelganger, to //Lure// with Lilitu and //Repulsive// from Zoraida. The negative however, is the lack of companion between Zoraida and Papa Loco. So your opponent will get at least one additional activation in while you rocket Papa Loco up the board.

=__Minion-Specific Tips__=

Nurse
Zoraida can take both Papa Loco and the Nurse. This enables the Nurse to boost Papa Loco's combat abilities with Massive Dose, before Papa Loco casts Shrug Off at the end of his activation to remove those very effects before he gets sacrificed.

=__Playing Against Papa Loco__= See the Papa bomb above. The counters to Papa are many, and largely depend on exploiting his poor willpower (Ressers have plenty of ways to force him to fall back). Your priorities need to be keep your distance from him, shoot or lock him down at range, and make sure you don't clump up (unless you have a way to counter his pulses, such as Freikorps armor, or Hoffman's denial of pulses near him - Hoffman can sit next to him and completely nullify his abilities),

Other Masters have ways of dealing with him. Hamelin can prevent him from taking any actions that are not Walk actions. Datsueba's //Weigh Sins// can turn the opponent's Papa into a Gaki or Onryo for you. In melee, Criid can counterspell Papa's spells and slap him around with her sword to crush her opponent's control hand. Kirai can sacrifice a Saishin to render //Take Ya With Me// worthless against her, provided she can shield her other minions, and if she can get Onryo into position, //Malevolence// is a devastating spell against him.

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