M2E+The+Forgotten+Marshal


 * Forgotten Marshal, Resurrectionist Enforcer**

=__Overview__= The Forgotten Marshal is a mid-cost versatile Living Resser model. It has a good blend of ranged and shooting attacks and decent resilience, but its real strength is its ability to jump around the board by burying after it activates and unburying next to a friendly model the next turn.

As an added bonus, it summons a random Undead Minion when it dies.toc

=__Mobility__= The Forgotten Marshal has a **Wk 4 Cg 6**. He's not fast when he moves directly.

However as a (0) action, it can **(0) A Step Into Oblivion**. With a 5 card or higher, he can bury himself, then unbury in base contact with any friendly model at the start of the next turn. This provides nearly infinite mobility - he can disappear each turn and then reappear where he needs to be.

The Forgotten Marshal can alternately boost the mobility of friendly models with his other (0) action, **(0) The Madness Calls.** This gives a +2 Charge to friendly Spirits and Undead that Activate within a 4" aura for the rest of the Turn.

=__Offense__=

Melee
The Forgotten Marshall has a melee attack with a high **Ml 6** and a middling **2/2/4** damage. It has a built-in trigger //Choke Out The Life// which increases all damage the target takes by +1 (cumulative). Models that get hit twice become very easy to finish off.

Alternately, it can spread Poison with the //Infect// trigger on a Crow.

Ranged
The Forgotten Marshal also has a Peacebringer with a good **Sh 6** and a non-built-in //Critic//al Strike trigger that can raise the damage from 2/3/5 to an effective 3/4/6.

=__Resilience__=

With **Df 5 Wp 6 Wd 7**, the Forgotten Marshal has about average defenses for his cost. He also has **Hard to Wound +1,** which gives a spot of extra durability.

However, often the Forgotten Marshall doesn't need durability, because he won't be around. The Forgotten Marshal can also extricate himself from any dangerous situation with **(0) A Step Into Oblivion**, which buries him. He can act, then bury at the end of his turn and come back the next turn.

Lastly, when the Forgotten Marshall dies, it summons a model into base contact. This is a random flip between Guild Autopsy, Crooligan, Necropunk, and Gaki. On a Red Joker, you get a Student of Viscera. This summoning doesn't exactly extend his own Resilience, but it does mean that even when he dies, there will be something left. However, he doesn't leave a Corpse Marker.

=__Upgrades__=

The Forgotten Marshal has no special upgrades.

=__Tactics and Tips__= The Forgotten Marshal's strength comes from his flexible movement and redeployment, and his solid combat stat line. He can serve a lot of functions and can move to where you need him quickly. Forgotten Marshal's works great with Tara crew, Void Wretches can easily heal Forgotten Marshal's up

=__Playing Against The Forgotten Marshal__= The only way to stop it is to catch it before it activates and buries.

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 * __Ownership__ **