Jaakuna+Ubume


 * Jaakuna Ubume, Resurrectionist Minion**

// "If this world is wearing thin and you're thinking of escape, I'll go anywhere with you; just wrap me up in chains. But if you try to go alone, don't think I'll understand. Stay with me." -- Shakespear's Sister, "Stay With Me" // toc

=__Overview__= A Spirit, most often found with Kirai. She offers a dizzying variety of ways to stop an enemy and slow down their movement, but little in the way of direct offense. She lures enemies close and then keeps them there to slowly drown in her presence.

=__Mobility__= Jaakuna Ubume has a Wk of 4/-, which is fairly slow, but she's a Spirit which may help with mobility. She doesn't have any special tricks to speed her up, except by comparison with the models that are slowing her down. However, she can use Siren's Call to move enemies toward her.

=__Enemy Bogdown__=

Jaakuna Ubume is really designed to slow down and impede enemy models, and has many ways to do so.

Stay With Me / Disengaging Strikes
Jaakuna gets to make a Wp -> Wp duel that effectively functions as a disengaging strike, ending an enemy action when they try to disengage. Since her Wp is 5, this isn't a surefire thing, but will often stop an enemy. Note that Jaakuna also still gets a normal Disengaging Strike, but since her only melee attack is Bash with a Cb 3, it's not likely to work.

A Child's Cry
This has a short range, so you can only use it if an enemy model is up close, but it reduces the target's Wk/Cg by 1 each turn for the rest of the encounter until the model reachs base contact with Jaakuna or its Wk/Cg reaches 1. Jaakuna can lead an enemy on an ever-slowing chase to catch her while this is in effect, but generally this Action just slows down the target more and more until the end of the game. This is a (0) Action, so she can use this after taking actions to draw an enemy closer, or she can

Cower
This Cb trigger, which requires a mask, prevents an enemy from Charging. It's not likely to come up much, but it can be a nce extra debuff if you happen to get it.

(0) Denial of Sanzu
This Spell prevents the enemy from making movement Actions for the rest of the turn. Against models without any special movement tricks, this can hold them in place.

Siren Call
This is the Ability that pulls it all together. This Spell draws an enemy out of position, and if they get within 1" of Jaakuna, Paralyzes them. Because of Inviting Inflection, Jaakuna has all the suits she needs to cast this spell. She just needs a 7 or higher to meet the casting total, though higher since the opponent gets a Wp Resist.

=__Offense__=

Hideous Screech
Jaakuna has a ranged attack, with a good range and a low Cb, that's resisted with Wp instead of Df. The damage is 2/3/4, which is decent. Her attack also has a trigger, **Cower**, which prevents the target from Charging. In most cases, if you can use this, you're better off drawing the enemy close with Siren Call instead.

Drowning in Her Wake
Enemy models in base contact with Jaakuna Ubume (which may happen quite often, since she slows them down) must make a Df->13 Duel for each action, or suffer **2 Wd**. Note that this damage is Wd, not Dg, so it bypasses armor. Note that this is a (1) Action that lasts until the end of the Turn, so it's only really useful if Jaakuna activates before the enemy model.

=__Resilience__=

Since Jaakuna's general tactic is to lure an important enemy model to her and then keep them there, she's likely to get attacked often. Fortunately, she has several ways to survive that.

First, she's **Pitiful**, so enemy models need to make a Wp->Wp duel to target her if she hasn't acted. since Jaakuna often wants to activate early in the turn, this won't necessarily come up often, but it can be very helpful when an enemy activates before she can.

Second, she's a **Spirit**, so everything but Spells and Magic Weapons does half damage.

Third, she can **Paralyze** enemy models with **Siren Call**, which prevents them from killing her. She can't do this if they're already engaged with her, though, so somtimes she may want to move out of melee range and use **Siren Call** again to pull an enemy model further away and keep them **Paralyzed**.

Fourth, with **Drowning in Her Wake**, she may be able to kill enemy models in base contact while they're trying to kill her.

=__Tips and Tricks__=
 * Activate Jaakuna early in the round, since her abilities work best when she can lure enemies close and then bog them down there.
 * Use **Siren Call** often, since it forms the basis of Jaakuna's tactic. Siren Call draws an enemy model close. Once the enemy model is close, Jaakuna has many ways to keep it there, including **A Child's Cry**, **Stay With Me**, and **Denial of Sanzu**, none of which require a (1) Action. Once you get an enemy model close, keep it there and use Drowning in Her Wake to slowly kill them.
 * Jaakuna Ubume works best when she's facing fast enemy models with low Wp and ideally low Df.

=__Master-Specific Tips__= While Jaakuna Ubume is thematically connected with Kirai, and can be summoned by her, she can be hired by other Resurrectionist models as well.

Kirai
Kirai can summon Jaakuna with Evolve Spirit, at a cost of 2 Wd and one Spirit, which will probably be a Seishin. She's most likely to want to do so when opposing a fast enemy on a speed-based strategy, since Jaakuna is so good at slowing down an opponent. Jaakuna's likely to be useless against an enemy with Immunity to Influence or very high crew Wp, since many of her abilities target Wp. Take full advantage of the 6" summoning range to position Jaakuna in a place which is most inconvenient for the opponent's model to be pulled to with **Siren's Call.**

Leveticus
Since Jaakuna is Undead, Leveticus can hire her. She can pull enemies close enough for Leveticus to level them with his attack spells, which can compensate for Leveticus' fairly slow movement.

Seamus
Seamus already has Belles, which have similar abilities to Jaakuma, and who have a lot more synergy with Seamus. There's rarely reason for him to hire Jaakuna. Though being Undead means that if she dies within 6" of Seamus, she'll trigger his **Necrotic Ministrations** ability.

McMourning is generally fast enough to catch whatever he wants to attack without help from his minions, though Jaakuna could be useful to bog down an enemy model until McMourning is ready to zip over and finish it off.
 * McMourning**

=__Minion-Specific Tips__= It's often helpful to keep Jaakuna Ubume close to another model. She lures enemies close and keeps them there, and then the other model cuts them down.

If taken with Kirai, Insideous Madness can be used with its Aura to give negative flips to Willpower duels, making walking away from Jaakuna very difficult. Positioning is simple by utilizing Kirai's Swirl Spirits ability.

=__Playing Against Jaakuna Ubume__= If you're facing Jaakuna Ubume, be aware that most of her powers target Wp, and that if you get close to her, usually the only way to leave is to kill her. Models with magic attacks (obviously) and/or ways to ignore Pitiful will help take her down more quickly.

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