M2E+Lenny


 * Lenny, Gremlin Enforcer**



__ **Overview** __
toc Lenny is a big dumb Gremlin who buffs and protects those pesky Bayous.

=__Mobility__= With a **Wk4** **Cg 6**, Lenny is slower than most Gremlins, especially since he lacks **Reckless**. He should be able to keep up in most cases.

He can **Toss** Ht1 models, pushing them up to 10"

=__Offense__= Lenny has a decent melee attack with his **Whack'n Stick** with a nice trigger on rams to keep models from escaping his melee while engaged.

On his **I'll Love and Pet It** upgrade, Lenny gains a ranged attack, **Whacked Piglet**. This is only Sh5 with a moderate TN and it only deals 1/2/3B damage, which seems pretty bad, but the main draw is the fact that on a Tome is can summon a Piglet into base contact with the target. Without the summon, it does still have a place to give Lenny something to do at range, but there are much better options if you are primarily interested in dealing real damage.

One of his main benefits is boosting his crew's offense by adding Rams to the duel totals of all other non-Master Gremlins and Pigs within aura 3. Rams is usually tied to the **Dumb Luck** trigger, meaning Lenny can really boost your crew's damage simply by standing there.

=__Resilience__= Lenny has **Hard to Wound +1**, and is immune to all Conditions in the game from **Numbskull**. His defense is low at 4 so it's a good idea to have a nearby source of healing, such as a Slop Hauler. Lenny has a built in heal but it needs a 9 or better for success and heals him 1/2/3 He also only has a **Wp 1**, which can cause him to be prime target for Obey and similar actions.

Another of Lenny's crew support abilities buffs their resilience. All friendly models within aura 3 reduce all damage taken by 1 to a minimum of 1 thanks to **Big Target** (this is functionally identical to armor +1 but is not armor so is not ignored by armor-ignoring actions or abilities).

=__Upgrades__=

**I’ll Love It And Pet It…**:
Lenny has a named upgrade that gives him a Whacked Piglet attack at Sh5 with a TN of 12 and a range of 10. It only does 1/2/3B damage, but the trigger is very good. With a Tomes Trigger, Lenny summons a Piglet into base contact with the target, but it suffers a 1/2/4 damage flip that can't be cheated.

If you want to pick an upgrade, this one is probably the first choice. After all, summoned models equals more activations. Be wary using this in Reckoning though, since it gives the enemy an easy model to kill.

**Dirty Cheater**
This upgrade lets Lenny heal 1 Wd for every time he Cheats Fate during his activation. He lacks Bayou Two-Card, making this upgrade's usefulness somewhat limited, but it can be used to increase the potency of **Pet the Piggy**, since if you cheat the result for it to succeed, Lenny will heal one extra wound. You can also cheat with a low card and heal 1 wound as a sort of consolation prize.

**Stilts**
This gives Lenny **Ht +1** and also lets him discard the Upgrade to lower the damage from one Melee attack action to 0. Considering Lenny probably will be a main target, Stilts might come very handy to block one attack. And it’s also hilarious thinking about Lenny standing on Stilts, being Ht 4. This Upgrade provides some added resilience, but may work better on another model.

**Show Off**
Turns Lenny into a beacon of destruction, letting all friendly Gremlins within LoS take a 2 AP action to literally blow themselves up on a 8 or higher. All models in P2 takes 3 dg. No resist. Toss a Bayou Gremlin up there and let it RIP!! (pun fully intended). Since it requires LoS, putting this on Lenny can be beneficial since he is Ht 3.

=__Tactics and Tips__=

Crew Support
Lenny reduces all damage to friendly models within 3" of him by 1. He also gives out rams to all non-Master Gremlins and Pigs in a 3" aura so he can run a gun line almost by himself. Lenny also can toss Ht 1 models up to 10" which can add a lot of maneuverability to a Gremlin Crew.

Lenny works best when he's helping and protecting a lot of friendly Ht 1 Gremlin models and they're causing massive havoc to anyone who comes close.

Masters
There are generally two masters that have most use of Lenny. Those two being Som’er and Ophelia.

**Som’er Teeth Jones:** The Gremlin Factory.

Som’er is great at supporting Gremlins by himself, with Actions and Upgrades. Being able to summon in more gremlins and to give them positive flips should not be underestimated.

So what does Lenny offer? Gunline Support, Damage Prevention, Movement tricks and Bomb maker.


 * Lenny’s ability to hand out the Ram to friendly models within A3” will help Som’er with resource management. Som’er’s ability to hand out Rams to friendly models can be quite costly, costing you 1+ cards from your hand
 * (One for the suit wanted and sometimes even one for successfully using the Action). Lenny does this for free and can move between the other model’s activations to be able to give out the Ram to the right models.
 * Preventing 1 Dg will help Bayou Gremlins using Drunk and Reckless (dropping the damage down to 1) and also decreasing the damage models take from Dumb Luck.
 * In the right Strategies (Reconnoiter, Turf War) Lenny will be able to Toss models to the right place. If the model itself still haven’t activated, it can still attack, move or other things. Just as long as it isn’t Interact.
 * Taking the Show Off upgrade into a Som’er list concentrating on summoning, can give Lenny the role of Tossing damaged Bayou gremlins. They can then sacrifice themselves to blow up. This might even come in handy in a Reckoning game, even though it will be somewhat risky.

**Ophelia Lacroix:** The Gunslinger extraordinaire.

She is great at supporting her Kin to move around and giving them extra actions. So what can Lenny offer an Ophelia crew? Gunline Support, Damage Prevention and Movement tricks.


 * Just like in a Som’er crew, Lenny can help out giving the ram for the Kin’s Dumb Luck trigger.
 * Unless Ophelia brings Bayou Gremlins into the mix, the damage prevention in an Ophelia crew will mostly be based around lowering the damage taken from Dumb Luck.
 * Helping Ophelia to Kin around is very helpful].
 * Another trick that might come in handy is having him toss a Kin model that is equipped with the Gremlin See upgrade. Insignificant is a condition, which can be removed. So a potential push 10” and the still Reckless and being able to fulfil schemes / flip Squatters markers or place a Claim marker.

**__ Models __**
You can use Lenny to provide ammunition for the Pigapult as well. Equip him with the I'll Love it and Pet it... upgrade. Keep him back with the Pigapult and make sure you have a Tome on your hand. Attack the Pigapult, who then does not resist the attack. Unless you flip a tome, cheat it in from your hand to make sure to hit that trigger. The Pigapult will now take a maximum of 1 damage (due to Armour +5). Flipping double negative on the damage should almost guarantee that you hit Weak damage and summons a Piglet in Base contact with the Pigapult. Tadaa! New ammo :)
 * Pigapult:**

=__Playing Against Lenny__= Lenny has a lot of wounds and **Hard to Wound**, which can discourage you from attacking him. However, hitting him is relatively easy, particularly against Wp, so attack with models with a high minimum damage in order to chip away his wounds. Taking him out denies a lot of powerful support and can turn the tide of a game. If killing him is not an option, forced movement such as **Lure** is almost guaranteed to work against Lenny, and can move him away from the models he is supporting.

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 * __Ownership__ **