Young+LaCroix

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 * The Young LaCroix, Outcast Totem (Ophelia)**

=__Overview__= //LaCroix young'uns are a noisy, bratty bunch are just like their cousins. However, unlike their cousins the LaCroixs treat their young as peers, expecting them to participate and pull their weight, as if they were fully grown gremlins mere weeks after birth. They learn how to fire a gun, clean a boomstick, hunt wild pigs in the tall grass and how to slop the village's pigs. Usually the latter chore ends in the young'un feeding itself to the pig along with the slop.//

//Ophelia's mimicking the Ortegas has also rubbed off on the LaCroix young, who follow her around trying to mimic her swagger and demeanor, with comical results.//

=__Mobility__= Their pistol can be quite handy for getting them out of melee since they have //Gunfighter//. A Young LaCroix firing its pistol gets pushed back an inch. Pushes ignore disengaging strikes, meaning that these guys can be very hard to pin down in a fight.

Like all Gremlins, the Young LaCroix have the //Squeel!// Trigger, allowing them to push four inches out of combat after being damaged by a melee strike. They get it automatically with the suit on their Df stat, however with only three wounds they'll generally never live long enough to use it.

It also has //Reckless,// though with only 3 Wd you probably won't want to use it much for just moving around.

They also have a movement of six, which makes them perfect for getting right up and harrassing the enemy as soon as possible.

=__Offense__= They have the same //Pistol// as Francois LaCroix, except it only has the //Dumb Luck// Trigger. Still, it makes the 2/3/4 into a 4/6/8 at the cost of half of the wounds inflicted. With their three wounds, this means they'll often die from activating //Dumb Luck,// but at only two points, it can sometimes be a worthwhile trade. Like the rest of the kin, Ophelia makes this much more reliable with her stack of abilities and actions.

Something to keep in mind: as they are quicker than a normal Gremlin, the Young LaCroix will often be out of //'Dammit, Calm Down!'// range from Ophelia. Be sure to minimize misfires by spacing the Totems out or by placing Gremlins with //Used to It// nearby. Since their pistols have //Gunfighter//, they can also miss when in melee combat too.

What makes these little guys shine, though, is use of Ophelia's //Right Between The Eyes// and for several reasons. First and foremost of these, is the lack of the "pistol" symbol, meaning this is not a ranged attack spell, and therefore ignores cover. Also, as it is cast through Magical Extension, they get to use Soulstones to power it, increasing the chances of getting it through.

=__Resilience__= As listed in mobility, //Squeel!// will help you from taking too much damage in melee. As they already have the Mask on Df, it will go off automatically.

//Tiny// makes ranged strikes and spells have a negative flip to their attack and casting flips, and does not block LoS to other models. //Tiny// can be very useful against the Guild Austringers or anything in the game with //Paired//, taking the positive flip down to a straight flip.

Young LaCroix also possess //Evasive 2,// meaning they'll take less damage from Blast weapons.

=__Magical Extension__= //(1) Right Between the Eyes:// a range of 10 and Dg of 1/2/5 that receives 3 positive flips to the damage. Goes off with an 8 of any suit.

//(1) Dirty Shot:// makes a Pistol shot that receives 3 positive twists to the attack flip and a negative twist to the damage flip.

=__Tips and Tricks__= //Gremlin Veal// makes it easier to include Pigs in your crew, since if they stampede, they'll go after this model instead of one of your more valuable Kin models. However, if you are leading a crew with Ophelia you cannot take Pigs due to her hiring restrictions. So this safety net is only valid when Somer is also included in your crew. Another thing to keep in mind is that if Somer is leading, then Ophelia may only hire a single Young LaCroix (as noted on their card). Young LaCroix do help to control the sometimes unruly pigs, to a degree.

=__Playing Against Young LaCroix__= If you see this guy in a Somer crew, your opponent could be bringing more pigs than regular Bayou Gremlins to maximize the use of //Gremlin Veal//. Depending on your situation, you may want to try to kill this model before the pigs so they'll kill your opponent's own models.

When seen in an Ophelia crew, you have several choices. Firstly (although not the best choice), you could attempt to kill Ophelia herself. Wipe her out and her Totems will die with her. There is also shooting, but //Tiny// makes that difficult unless you're bringing models with //Paired (//such as Austringers) or models like Perdita that negate abilities like //Tiny// to the table. Your best choice would be either some early game hand to hand attacks or damage dealing spells that are not listed as ranged spells like //Hidden Sniper// or //Weigh Sins//.

When fighting against Young LaCroix, the best tactic is use exactly what works against normal Gremlins (Wp effects, Austringers etc). Even with //Tiny,// they don't need too much damage to take them down. Shooting attacks are still an alright option, but you may need to burn through a few cards first.

Also remember that while cover is always a good friend when fighting a ranged crew, as gremlins tend to be, these guys effectively ignore that by //Right Between the Eyes//.

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