M2E+Pere+Ravage


 * Pere Ravage, Gremlin Enforcer**

=__Overview__= toc Pere is the gremlin version of Papa Loco, and plays pretty much the same: Throw him into the thick of things, and have him explode!

=__Mobility__= As with almost all gremlins, Pere has a fairly high **Wk 5** and the ** Reckless ** ability which can give him an extra AP.

=__Offense__=

Pere has pretty decent both melee and ranged attacks, with lots of blasts.

**Explosive Demise 4**
This is Pere's innate ability to explode when killed. It's a two inch pulse that does 4 damage, with no resist. Make sure he dies close to enemy models, preferably ones with high defense. Try to avoid dying near your own models.

Oopsie
This is the spell that made him famous. It's an explodey spell that does 5 damage to Pere and causes a TN 13 Defense duel to everyone within 6" or they will suffer 5 damage as well. It casts on a 6 of Tomes or more. If this spell kills him, it does trigger the "Explosive Demise" ability. Try to use this spell when he has six or more wounds, and then kill him off by shooting him with Rami, or just cast "Oopsie!" again if you have an action left... If you're in the middle of a lot of enemy models, Pere can cause incredible havoc as he goes. Especially if you do it toward the end of the turn when your opponent may be low on cards to cheat in for the Df duel.

Burn Stick
A **Ml 5** attack that will do **2/3B/5BB** damage. It also has the Critical Strike trigger.

Breathe Fire
A **Sh5,** 8" range that will cause 1/3 blast/4 double blast damage. The trigger of **Stupid** will cause triple the amount of damage inflicted on the initial target (NOT the BLASTS!) but will cause Pere to be sacrificed. This may be worthwhile if it kills an enemy model, but be aware that he won't get his Explosive Demise damage if he's sacrificed.

=__Resilience__= Pere has low **Df 4 Wp 3**, and **Wd 7** wounds with a **Squeel** trigger to push away after he's been damaged with an enemy Ml action. Basically he's not that hard to kill, and honestly you should expect him to die when you hire him. Just make sure he dies up close with enemy models, and not with friendly models, so **Explosive Demise** works to your advantage.

=__Upgrades__= Many Upgrades aren't worth taking for Pere Ravage, since he's so likely to die in a fight. Upgrades that add to resilience may be counterproductive for him.

Team Work
This is a Kin-only Upgrade that can work really well with Pere Ravage's style. It gives him a push that can go a little further than his Wk, and then pushes a friendly Gremlin model away to safety. Definitely a great way to rescue an ally Gremlin while putting enemy models in peril.

=__Tactics and Tips__=

When deploying, you may want to deploy Pere away from the rest of your Crew, so he doesn't kill them if he dies.

Get him into melee with enemies. His melee attacks have blasts that can spread a lot of damage around, and damage some models that are usually immune to harm. More importantly, when he's locked up with enemy models, he can blow them up. Boom.

Ophelia with the Metal-Lined Coat upgrade can pull Pere up and fling him foward with the Jug Rocket.

Iron Skeeters can taxi Pere forward and give him fast to get up in the enemy crew.

Be aware when you're playing Pere Ravage that he's dynamite: Useful and dangerous. Keep him near things you want to destroy and away from things you want to keep alive.

=__Playing Against Pere Ravage__=

If Pere gets up close with your models, you're not going to be able to win a straight up fight -- even if you win, you lose as he blows up. Try to take him out at a distance with ranged attacks, or to control him with **Obey**-like abilities to blow himself and hopefully his allies up.

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 * __Ownership__ **