M2E+Nellie+Cochrane


 * Nellie Cochrane, Guild Master**

=__Overview__= Nellie Cochrane is a support master with a real toolbox of tricks. Whether you are looking for activation control, board control, alpha strikes, enhancement of your models, control of your opponents models, or card draw, she brings a ton of options to the table. Her Evidence Mechanic helps to fuel her abilities, but she isn't dependent on it. toc

=__Mobility__= Packing a walk of 5 and no charge, Nellie doesn't spend much of her time using her walk. She uses her (0) action which allows her to push if she picks up a scheme marker in base to base.

=__Offense__= Nellie brings 3 attacks on her card. Those include:
 * Scathing Review:** A willpower attack which will will put a condition called **Humiliation** onto your target (and has a trigger to increase your Evidence), which will damage them when they activate and which is removed by dropping scheme markers.


 * Propaganda:** A real money maker for Nellie, this attack does a little damage, but has three useful built in triggers 1. a push trigger. 2, a slow trigger, 3. a pseudo-obey to allow other models to attack the target with close attacks. It is made even better by the ability to spend evidence to declare more than one trigger. Her Upgrade **Alternative Facts** provides another trigger, to give fees to the target.


 * Hot off the Presses!:** An attack which places a target in base to base with a scheme marker and gives it burning three. It has a built in trigger for more evidence, but the Upgrade **Embedded** provides a the option to not burn your target or to reposition after succeeding.


 * Incite:** From the upgrade **Misleading Headlines:** a WP v WP (0) action which gives the mood swings condtion, giving you some ability to control your opponent's activation orders.

=__Resilience__= Nellie sits with a 6 Def and WP which are pretty nice for themselves. Her primary Defensive ability is **Revisionist History**, which allows her to cheat in on opposing Def flips. This makes her tough, though since she has a lowish wound count she still fears models with big min damage. She also has a built in tome on her Def. Her **Guild Funds** upgrade gives her a Def/WP trigger which gives her evidence on that tome.

=__Upgrades__= Nellie has a great suite of upgrades for herself so you won't see her taking generic upgrades very often.


 * Delegation:** The ability to give out fast usually defines Nellie's first turn, and the ability to heal in it for evidence is not too shabby either. Often considered an auto-take


 * Misleading Headlines:** Give the above incite, which is pretty good. But the reason you take this upgrade is the ability to pass activation for cards or evidence. This provides Nellie with some great activation control, which enables both her alpha strikes and her ability to deny schemes. Often considered an auto-take.


 * Embedded:** Lets you bring extra mercs, and saves you the merc cost on them (except Resser or NB). This allows for builds which bring many of the best mercs in the game, and lists which barely include Guild models at all. It also provides the triggers above, but that's not what you are taking it for.


 * Guild Funds:** In addition to the useful trigger above, Guild funds will reward you will reward you for having lots of evidence at the end of turn, gaining you some short lived hard to kill, healing, or soulstones. Finally, it lets you take credit for kills from conditions, which may be useful and may not. Some people love this, some people don't really see it.
 * Transparency:** Providing a nice tome trigger to drop scheme markers for nearby journalists is nice, but is usually better taken on Phiona Gage.
 * Editor In Chief:** Pretty expensive, gives you 1. a healing ability that only works when you are ahead, 2. a plus wp bubble which only works when you are ahead, and 3. The ability to change out your unrevealed schemes. An interesting insurance policy, but it has some really steep competition.


 * Alternative Facts:** Gives you the trigger as described above, lets you gain evidence from abilities that place scheme markers, and a card draw (0). Fees is generally not great, but the card draw with the right build could be decent.

=__Tactics and Tips__= Nellie gains evidence through a couple different ways. The most common two are from her Totem's (0) action and her ability to discard a card at the beginning of the turn. She also gains it from triggers. Finally, she has the ability on the front of her card to gain if your opponent drops scheme markers with an interact within 8". Which is supposed to work well with scathing review. Nellie isn't a front line Master, but she is often right behind the front line. Her first turn is often spent giving models fast, and pushing forwards once on a marker dropped by a friendly model. Use your misleading headlines to get an idea of where your opponent is going before you have to commit any of your main models.

=__Leading a Crew__= Nellie crews approach the task at hand with one of two general methods. Nellie is either pushing models into her own crew so they can swing at them, or pushing them away and slowing them, so they can't get anything done. If she doesn't have a good target for her actions, she easily banks actions with delegation. And if you are dodging FFM, her ability to give out damaging conditions can really frustrate your opponent.

Don't forget you can Propaganda or Hot off the Presses your own models to help them get to where they need to be.

Strategies and Schemes
(General overview, then maybe specifics on what strategies/schemes are good and bad)

Building a Crew
This is one of those masters where you will want to take the totem every time. It gives you evidence, increases your hand, is a decent tarpit, can drop scheme markers with transparency, and given an aura to make your pushes do a damage if they end in BTB with another model or terrain.

Phiona Gage is Nellie's henchmen, and a common take for Nellie crews. She beats well, likes the activation control, and gets an extra attack from Nellie doing willpower attacks. All around nasty.


 * Embedded** often leads to heavy mercenary hiring. Some of the most common include Burt Jebson, McTavish, Johan, Ronin, and Big Jake. McTavish deserves special mention, given that if Nellie gives him fast and uses transparency to drop a marker next to him, McTavish can do 2 focused attacks on the first turn.

The Brutal Emissary conflux will help to build evidence for Nellie, but hasn't seen enough play to judge if it is good yet. Previously, it was a good take for really launching a model into your opponent, by using propaganda to make the Brutal box a model out of activation.

Big beaters, such as the Peacekeeper and Executioner love getting extra actions through fast propaganda, and like to get healed by Nellie.

Scheme runners for Nellie can include Field Reporters and Watchers. Field reporters have a little synergy from transparency, but the Watchers can fire 0 damage attacks into Nellie to help her build evidence if you took **Guild Funds**.

=__Playing Against [Master]__= (How best to deal with the master, things to watch out for, etc.)

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