M2E+Sabertooth+Cerberus


 * Sabertooth Cerberus, Arcanist Enforcer**

=__Overview__= The Sabertooth Cerberus is best described as a glass cannon. It is very capable of dealing a huge amount of damage, but it has little natural protection, and as it gets hurt, it loses a lot of its power. For this reason its often kept hidden until needed.

=__Mobility__= The cat is very mobile. It has 2 different (0) actions which both increase its mobility, **Stalk** and **Leap**. Stalk is ideal for when you want it to follow a specific enemy model, as it allows the Cerberus to move towards the Stalked model every activation in which that model walks, and will last until the action is taken again. **Leap** allows the Cerberus to move its charge, ignoring models and terrain during the move (and as it isn't a walk action, there is no disengaging strike either).

It's also **Unimpeded**, and so can stroll through severe terrain with ease. Between this and **Leap**, the Cerberus shouldn't have any problems getting where you need it.

=__Offense__= This only has 1 attack, and its a fairly short 1" melee attack. It does a decent 3/4/6 damage. Whilst the Cerberus is over 5 wounds, it gains a positive flip to both attack and damage due to its **Three-Headed** ability, which is pretty amazing! The best part is that it comes with a trigger to allow the Cerberus to attack again. And this trigger does not prevent further triggers. So as long as you keep flipping or cheating tomes (and damaging), you can keep attacking the same target over and over again.

=__Resilience__= The Cerberus has a reasonable Df, average number of wounds for its cost and **Terrifying: Living**. It's not going to survive a strong attacker, but should survive several weaker attacks. The biggest issue with it is you want to try and keep it at over 5 wounds to gain the **Three-Headed** bonus.

=__Upgrades__= In my play style, the only upgrade my Cerberus gets is Imbued Energies. **Fast** for a turn is great in making him get to kill the model I want dead. With that extra AP, it is possible to **Leap** from behind cover, and attack 3 times (possibly 2 of them from a charge). Or you could walk into sight of an enemy, Charge it, and then leap away to safety after the charge. (Or **Leap** in, Deliver a message to the enemy master, and then attack it. I'm sure you can think of many things to do that potentially allow you to attack a model twice that started off 20" away).

If you are worried about keeping the **Three-Headed** ability working, you might want Imbued Protection as this will increase its Df to 6, and also allow it a one-off discard to prevent 2 damage.

As a Beast, the Cerberus can also take Pack Leader. Given that the Sabretooth Cerberus is **Terrifying**, you can get some good mileage out of this if you aim for low Wp models. However, do remember that - oddly - the Cerberus is only Ht 2, so you may struggle to let any other friendly beasts benefit from it.

=__Tactics and Tips__= The Cerberus is great in schemes like assassinate, because for the big kitty its an easy task to kill the enemy master in one activation, from half across the board even! You can use Imbued Energies to either : Walk -> Leap -> Charge; Leap -> Charge -> 1 Attack Action; or Charge -> 1 Attack Action -> Leap out. When using the first 2 you can normally get more attacks with Myranda and Marcus, giving him 8 Attack Actions (when Myranda uses Imbued Energies as well) + his trigger to take another attack action. This is deadly, very deadly, especially when you benefit from your **Three-Headed** ability, which gives you a [+] on attack and damage flip.

The Cerberus really benefits from being alongside Myranda, since her **Huntress** ability will help to offset its otherwise-mediocre defenses. She can also heal it if it falls below the minimum wound count for **Three-Headed**, and can make it take extra out-of-activation attacks (which, if it hits its **Maul** trigger, it can take even more attacks!).

=__Playing Against a Sabertooth Cerberus__= You'll want to put some damage on it early on to prevent it getting its **Three-Headed** ability. Try to attack it with non-Living models to get around its **Terrifying**, as this is its main defense.

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