Yin,+the+Penangalan

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 * Yin, The Penangalan, Resurrectionist and Ten Thunders Minion [[image:WYR2063a__12052.1360734065.1200.1200.jpg width="288" height="360" align="right"]]**

=__Overview__= Yan Lo seems to have driven up quite the angry spirit in Yin, who's all head and organs, but missing a bit of a body. A new Horror (Hey there Molly), Yin is heavily focused around being Terrifying. Even her attack is focused more around forcing an enemy to fail Terrifying checks and taking a smack when it tries to run away.

=__Mobility__= A floating head should float, and Yin definitely does (have Flying in M2E). She's a bit faster than average, what with not having to carry around a body, with a Walk of 5 and a charge not that much better.

=__Offense__= The game Yin likes to play is getting into combat, Terrifying the enemy out of combat, and then smacking 'em to deal damage and locking 'em back into combat again with her disengaging strike. A nasty combo, especially given that Yin's Entrails have an effect that lowers WP when engaged, and Yin's Wicked and Murderous Rage Trigger, ensuring that each disengaging hit is devastating to the opponent. If you want to not take advantage of the bonus that Murderous Rage grants though, her other trigger gives her Entrails Poison 2, trading an improved chance to hit the top of her damage spread for more guaranteed damage over time.

Her spells, as well, are amazing at lowering the checks and giving her bonuses. With **The** **Gnawing Fear**, her only (0) anything downing WP for each failed WP duel for a modest Casting Cost and a Mask, and her (1) spell **Constrict**, that forces small and average sized models to take damage, Slow, and a guaranteed trigger of Murderous Rage if they run away that turn.

You will want to be cautious, though. Since Yin's Terrifying TN is 12, rushing after high WP models is not a good idea.

=__Resilience__= Hitting a floating pile of organs seems to be harder than you might think. And, as such, Yin actually has a pretty decent Df of 6, as well as an Ability that gives Attacks a Negative Flip against her. She also gets **Harmless** (aka **Manipulative** in M2E), although it probably won't last if you want to deal damage with her.

Yin also has a good amount of Wounds, but no defense tricks to save her wounds apart from **Harmless**. Staying Engaged is her safest place, as it'll give opponents pause before possibly firing on their own man. If the opponent does manage to pass their check and swing an attack at her in melee, Yin has a trigger that gives her a push, allowing her to get away.

=__Tips and Tricks__= Have a fellow Terrifying model that's getting blocked out by WP duel immunities? Yin has a spell that can fix that, allowing a friendly model with Terrifying to become an Anathema just like her, for a Crow and 9 or higher.

If you're also playing with models that have Reliquaries, Yin dying is not the end of her legacy, as she bestows her Terrifying, Anathema, and Wicked to those lucky models.

=__Master-Specific Tips__= Avatar Seamus on the field? Yin and the Avatar of Dread work very well together, as both like Terrifying and melee oriented.

=__Minion-Specific Tips__= (Any synergies/tricks with other minions worth mentioning, possibly also alternatives and why they're better/worse)

=__Playing Against [Minion]__= Threat level, how to kill/neutralize it, what to watch out for etc.

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