M2E+Governor's+Proxy

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 * The Governor's** ** Proxy, Guild Totem **

=__Overview__= A slow yet powerful model, the Governor's Proxy is the Guild's General Totem, able to be taken with any Master in the faction.

=__Mobility__= With a Wk on par with the slowest in the game, the Proxy is going to expend a good amount of AP just to move. Using additional Movement effects -- **Obey**, The Judge's **Stand for Judgement**, etc -- will come in handy in getting the Proxy up the board. You could also stick him in a Pine Box, but unfortunately there's no size based rules to allow you to fit in another model.

=__Offense__=

Weak, inaccurate, and if you're relying on this, well, you shouldn't be.
 * __Bash__**

__**A Word in Your Ear**__ Reasonable range but a low cast, this allows you to strip suits from the target's Wp and Ca for a turn. It can shut down things like Lure, but not really that reliably.

=__Resilience__= The Governor's Proxy is easy to hit and goes down easy. If you want to keep it alive keep it out of your opponent's line of sight or hope they favour other targets.

While it doesn't stop anyone from killing the Governor's Proxy it does force whoever does to make a TN 13 Wp duel **Or DIE**. If your opponent is low on cards it might deter them from offing the little fat man till next round.
 * __Governor's Influence__**

__**Yes Man**__ A short range (1) Tactical Action with a low TN that heals the target model. This is the Proxy's primary ability, and it has particular synergy with anything that has **Hard to Kill**. Watching the Judge get knocked down to his last wound, activate him to put down the hurt, then **Companion** the Proxy to heal a potential 6 damage off the Judge.

=__Tips and Tricks__= The Governor's Proxy is a reliable source of healing, but he is //slow.// Getting him up to a target with any AP left to heal them can be something of a challenge so he is probably better with schemes and strategies which cause the enemy to come to you, like Turf War and Reckoning.

=__Playing Against the Governor's Proxy__= This guy is basically just a walking first-aid cabinet, he has no offensive abilities or other notable tricks. If he's in a position to heal something you'd rather not see healed then kill him, but try to have a card in hand that will beat a TN 13 Wp duel. Failing that if you can pull or push him out of position he's so slow it might be practically as good as killing him.

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 * __Ownership__ **