Carrion+Effigy

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 * Carrion Effigy, Resurrectionist Minion**

=__Overview__= A disease-ridden crow-like thing that removes immunities and provides healing to your crew in exchange for Corpse Counters.

=__Mobility__= The Carrion Effigy is pretty fast! It has a speedy Wk/Cg 5/9 plus Flight. It's very unlikely to be left behind, and its Charge range is notably high.

=__Offense__=

**Melee**
The Carrion Effigy has a fairly wicked melee attack, its //Diseased Beak//. The beak has an average Cb of 5 crow, and low damage (1/2/2), but Slows on a Severe. It's Magical, and has Poison 1. It also has the Rot trigger, which can make the Slow effect more likely. For a four Soulstone model, the melee attack is quite good.

Ranged
The Carrion Effigy has a ranged attack, Rotting Breath. It's got moderate range, a middling Cb (with the Rot trigger possible with an additional Crow), and an okay damage spread, plus a Blast on medium or severe damage. This adds a few more attack options, including attacking friendly models to damage hard-to-target enemy models, and hitting enemies at range, but it's not going to be the Carrion Effigy's main form of attack.

Debuff
One of the most valuable effects that Carrion can bring to the table is its spell, (1) //Diminished Resistance//. This requires a 6 or better to cast, has no resist, and is a 6 inch aura. Within this, enemy models cannot ignore effects and lose all immunities. This spell is probably the biggest reason to take Carrion Effigy: if you're facing an enemy with immunities, and you're playing Resurrectionists or Neverborn, Carrion Effigy is a reliable way to bypass them.

=__Resilience__=

Carrion Effigy offers several forms of resistance. It's only Df 4, with Wd 4, but it has Hard to Kill, which prevents a quick kill, and it has Object 1 which reduces damage. Furthermore, it has an action, (0) //Horrific Feasting//, that lets all friendly models within 4", including Carrion itself, discard a Corpse Counter at the end of their activation (with no action required) to make a Healing Flip. This helps keep Carrion alive, and can heal the rest of your Crew too. The Carrion Effigy is a Graverobber, of course. Since this is Carrion's only (0) Action, there's really no reason not to use it. At worst, it won't come up, and there's always a chance that a friendly model may need to heal later in the round.

=__Tips and Tricks__=

Remember that Carrion Effigy's effects are an aura. It's often good to put Carrion Effigy behind terrain someplace close to an enemy but without direct LoS.

Making an enemy Slow is often a valuable goal. If you can manage the **Rot** trigger, you can cheat up to severe. That's 2 damage, plus 1 damage from poison on the model's next activation, plus Slow, which is a pretty harsh level of debuff.

If you are playing Ressurectionists or Neverborn and think your opponent is playing Nicodem, bring the Effigy to really ruin his day. Mindless Zombies are critical to Nicodem's play style but they are also Corpse Counters which means they can be discarded using //Horrific Feasting//. Gobble up those zombies to foil your opponent's plans and heal your crew at the same time. Mmmm.... zombies!!

=__Master-Specific Tips__=

Both Resurrectionist and Neverborn Masters can hire Carrion Effigy, but Resurrectionists can't use a Totem if they hire Carrion. Since Kirai generally gets more use out of her Lost Love, you usually won't find her hiring Carrion. On the Neverborn side, Pandora has the ability to remove immunities herself, so she rarely needs Carrion, and the Dreamer doesn't have much reason to hire the Carrion Effigy since it's not a Nightmare.

McMourning
Hiring Carrion means you can't hire a Zombie Chihuahua, which may slow down your plans for quick parts harvesting and Summoning. That said, if you weren't planning on doing that anyway, then the Carrion Effigy is a fast model with good debuffs that may be worth hiring.

Nicodem
Nicodem doesn't need his vultures all that much, but a Carrion Effigy means he can't place a Grave Spirit on any friendly models, which may reduce durability. The debuffs can be useful. Avatar Nicodem can especially get benefit from the Carrion Effigy, since he may not have much use for Mindless Zombie corpses after they die.

Seamus
Seamus crews cause a lot of Wp and Morale Duels and if your enemies are immune to these it can really cramp your style. The Carrion Effigy can remove these immunities and allow your crew to use its strengths. Seamus doesn't rely on Corpse Counters as much as other Resurrectionist Masters so //Horrific Feasting// will likely see more use and is a good source of healing for your minions; something a Seamus crew otherwise lacks.

Zoraida
Zoraida gets a lot of benefit from Carrion Effigy. If you suspect that you're facing an enemy crew with a lot of Immune to Influence (such as C. Hoffman), then Carrion Effigy is a natural pick, since it allows Zoraida to use //Obey// and //Hex// on a target that would otherwise be immune. With Hex, she may want to remove that immunity. It also provides healing to a crew that wouldn't get much healing otherwise.

Collodi
The Carrion Effigy is a doll, so Collodi can hire him and speed him up too, and Carrion Effigy's attacks can help against Spirits. Carrion Effigy's debuffs don't particularly help most of Collodi's crew, but can make Immune to Influence targets subject to //Gamble Your Life// from a Stitched Together.

=__Minion-Specific Tips__=

Carrion Effigy can activate at the same time as other Effigies. This won't often come up, but it can help.

=__Playing Against Carrion Effigy__= It's usually not a very significant target, but if you have immunities you want to keep, watch out for it, or kill it. Remember that it provides healing and debuff-removal. It will usually take two or three hits to kill, and your models will be vulnerable while up close with it. The nice news is that when the Carrion Effigy is going to do something awful, it has to put itself close enough that you have a good chance to kill it.

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