M2E+Baby+Kade

__Return to Neverborn__ toc
 * Baby Kade, Neverborn Enforcer**

=__Overview__= Kade is a glass cannon in the truest sense of the phrase. He can deal incredible amounts of damage, but can be easily wiped out in one or two attacks.

=__Mobility__= With **Wk** 5, Kade is pretty mobile. He really shines on the Charge, though, with **Cg** 8. It's pretty amazing to see him sprint across the board at a target.


 * Where's Teddy?** - This is a (2) Tactical Action that can place Kade up to 15" away in contact with a friendly Teddy. Its primary use is to help position Teddy as it gives it a 6" push after the place, but it can also be used to get Kade out of a tight spot.

=__Offense__= Kade is a very, very dangerous baby. On first inspection his **Carving Knife** doesn't look all that scary, but when you set him up properly, his damage becomes jaw-dropping. Let's take a look at this attack in detail as it is his only real purpose in the game.


 * Carving Knife** - Kade is quite skillful with his knife, having **Ml** 7, and is thus able to hit his targets more often than not. The 1/2/4 damage spread is very misleading, though. When Kade's target is engaged with another friendly model, the damage is increased by 2, bringing the spread to a respectable 3/4/6, fairly typical for a damage-focused melee model. Since Kade's melee provides one Mask Suit, he needs just one more in his duel total to be able to use //Flay//, a Trigger that allows a negative damage flip to be cheated. This can be quite useful for making use of Kade's high Severe damage. The attack has another Trigger, which requires a Crow: //Sweetbreads//. This is what makes Kade shine. If you have the Crow, //Flay// usually takes a back seat to //Sweetbreads// because this Trigger adds another +2 damage. When combined with the +2 damage Kade deals while the target is engaged with another model, **Carving Knife**'s damage spread becomes an incredible 5/6/8. Few models in the game can survive two Weak attacks from Baby Kade in this situation, and most of those only can because they're **Hard to Kill**. What makes Kade even better is that you don't even need to have a high Crow in your hand. Check out the Upgrades section for more on this.

=__Resilience__= Kade has two things to help keep him alive, **Df** 7 and **Manipulative 11**. The former is fairly reliable and keeps him safe from weaker enemies. The latter can come in handy, but most models in the game will only need a 6 or better to pass the test so don't count on it; the best it usually does is drain a card or two from your opponent's hand.

=__Upgrades__=

Depression
This Upgrade gives Kade a (0) Action that allows him to discard a card to add that card's suit to all his final Duel totals for the rest of his Activation. Do you have a weak to moderate Crow in your hand? If so, you can gain automatic //Sweetbreads// for the rest of Kade's Activation. Of course, you could use a severe Crow as well, but depending on the situation you may want to actually use that for an attack, gaining //Sweetbreads// for at least one swing. Whether you should discard it to ensure the Trigger depends on what's going on in the game at that moment and what else you have in your hand. This Upgrade bumps Kade's cost up to 8 Soulstones, but it is worth it without a doubt.

=__Tactics and Tips__= Using the Depression Upgrade to have access to automatic //Sweetbreads// and sending him in to take out a model already engaged is Kade's modus operandi. It is //what he does//.

Kade can be used to give increased mobility to a friendly Teddy by using **Where's Teddy?** The extra 6" of movement that Teddy receives can really help get that monster into combat and tear people up. While this is a popular use of Baby Kade, remember that it is a (2) action and that he cannot do anything else during that turn. That said, moving up to 15" and then letting a Teddy move 6" is a pretty good use of 2 AP, especially if it sets them both up to murder folk.

While Kade's **Lure** is not the best, it can be pretty useful for luring your own models away from danger. He also teams up quite well other models who can move enemies around, thanks to **Pounce**. Placing Kade right beside or slightly in front of another model with **Lure** should let you get the bonus damage on **Carving Knife** as well. A free attack from Kade is no joke, and with the variety of lures and pushes available in Neverborn it's fairly doable. Also, **Pounce** is a pretty good way of getting Kade to hit things without having to drop **Manipulative**.

People will go after Kade because he's easy to kill and dangerous. Clever use of the **Martyr** ability on Pandora, Iggy or both can keep Kade alive long enough to counter attack, which might ruin your opponent's day. Spreading the damage around also makes it a bit easier to heal with Candy's **Goody Basket**, or in particular with The Dreamer, who can wipe away damage just by standing near people.

=__Playing Against Baby Kade__= Watch out for Kade when he takes the Depression Upgrade. Don't be fooled by the 1/2/4 damage spread; it's extremely misleading. Kade can easily bump it up to 3/4/6 and even 5/6/8, especially with Depression.

If there's a Teddy on the table don't forget that Kade can help it to move up 6", even when he's 15" away.

Kade is **Df** 7, so trying to take him down with low **Ml** models doesn't work very well. He only has **Wd** 6, though, so a couple attacks – maybe even one good hit – will finish him.

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