The+Illuminated


 * The Illuminated, Neverborn Minion**

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=__Overview__= The Illuminated are those who have been exposed to The Darkness' Brilliance for too long and it builds up inside them to turn them into tough, form shifting brawlers. It serves the role as a damage dealer and brilliance spreader when used with his preferred Master, Jakob.

=__Mobility__= With a Wk 5 and a Cg 8, the Illuminated have no trouble getting in where they are needed. Jakob/HD can also increase their walk up to a quick 6 if necessary using **The Source** (note that this does not effect their charge range).

=__Offense__= The Illuminated have a melee and a ranged attack. Hardened Brilliance is range 2, Cb 5 with a damage flip of 2/4/5 and Flay on a Mask. Scintillating Cloud is a Range 8, Cb 4 with a flip of 3/4/5, magical. Both weapons can be affected by the (0) **Brillshaper** ability. The Scintillating Cloud has a trigger **Filled With Stars** that lets you place a 50mm marker after resolving a hit that gives Brilliance to all models it touches.

Cast on a 5+, it allows a single choice between several different effects: Brillshaper also has a trigger, **Enveloped**, that allows 2 effects instead of just one.
 * Brillshaper**
 * Adds a mask to the Scintillating Cloud attack, enabling the **Filled With Stars** trigger automatically with every shot
 * Positive twist to damage flips versus targets, and an additional positive twist if the target has Brilliance
 * Terrifying 13 for models without Brilliance, Terrifying 11 for those with Brilliance
 * Positive twist for any Resist flips

Ruthless gives him an edge over Harmless/Pitiful models.

=__Resilience__= The Illuminated have a respectable Df 5 and 6 wounds, with Armor 1 and Regeneration 1 providing significant resilience at first glance. This is further augmented by gaining a bonus to his resist flips through Brillshaper to defend against spells. Add in the fact that he is Stubborn and he can stand up against magic as well as ranged punishment. The downside is that all of these defensive capabilities are offset by his 6 wounds, relatively low for a soulstone cost where the Illuminated is now competing with some of the unique characters available to the Neverborn.

=__Tips and Tricks__= Its worth it to try to keep some low 5+ masks around to let an Illuminated get two effects from Brillshaper. Changing your damage flips to + or ++ can make it easy to make short work of your opponent's toughest minions. Also being able to go Terrifying 13 vs. non-Brilliant models and 11 vs Brilliant ones is another way to keep your models safe and/or make your opponent waste cards. This can pair well with the Beckoner's ability to decrease the Wp of your opponent's models.

Since so many other models in your crew benefit from Brilliance being on models, it my pay off to have an Illuminated wait back and spread Brilliance with the cloud instead of charging in, setting up for the Hungering Darkness, Mr. Graves, Beckoners, or other models that gain benefits from Brilliance to engage them.

Also, since the Illuminated regenerate they are an excellent target for the Hungering Darkeness' or **Feast or Famine** ability if no enemy model is yet Brilliant or is out of range.

=__Master-Specific Tips__=

Jakob Lynch really benefits from having The Illuminated around. They can be used to spread Brilliance with Scintillating Cloud, which then sets up for many other models from the crew. Where the Depleted form the tarpits and objective grabbers of the crew, the Illuminated form the mid-line melee hitters.

=__Minion-Specific Tips__= (Any synergies/tricks with other minions worth mentioning, possibly also alternatives and why they're better/worse)

=__Playing Against [Minion]__= Threat level, how to kill/neutralize it, what to watch out for etc.

Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. ([|Link]) Illuminated pic courtesy of Wojtek (Viruk): http://www.whatthefaux.net
 * __Ownership__ **