Nix,+the+Bull+Terrier

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 * Nix, the Bull Terrier, Outcast Minion**

=__Overview__= Hamelin's loyal bull terrier, who continues to help him even after its own horrible death.

Nix is one of the more unusual models in the game, with a variety of movement effects and debuffs, and some complex and surprising synergies with the rest of Hamelin's crew. It's a confusing but powerful model.


 * NOTE: 12/21/12 this model has been changed by [|Errata]. Nihilism has a 6" range, and The Sweet Taste of Failure only heals when an enemy model within 2" fails a duel. **

=__Mobility__= Nix has a decent **Wk/Cg** of **5/8**, and is a Spirit which should help with terrain problems.


 * (1) Scent on Pain**: As a action, Nix can push up to 8" directly toward any model that has suffered 1 or more Wd in the same turn. This comes up fairly often, but be careful you don't leave Nix behind without his Crew by using this.

Nix also offers mobility to the rest of the crew. As a (0) action, he can Push friendly The Stolen and Malifaux Rats up to 3" in any direction if they're within 6". He normally only gets one (0) action in a turn, but thanks to **Gorge on Pain** he can get more any time a model within 4" is sacrificed. If Hamelin is Sacrificing his Stolen as he should be, remember that Nix can drive the rest of them around.

=__Offense__=

Nix's attack is //weird//. It has a Damage Flip of **4/3/2** -- that's right, it does more damage with a Weak flip than a Severe! It's got **Cb 6**, so it's likely to hit, and when it does it also gives the target a Blight Counter if it does damage. Nix can change this to 6/3/0 with **(0) Unconscious Behavior**, which can be massive damage in the right context. Alternately, Nix has a trigger that summons a Malifaux Rat on Severe instead of doing damage.

Nix can cause some damage at range by casting **(1) Bleeding Disease**, which does 1 damage per Blight Counter on a target.

Nix has a variety of debuffs that can hurt enemy models. He can give all nearby enemy models a negative twist with **(0) Emptiness**, or reduce Weak Damage to 1 for nearby models with **(0) Dysthemia**, or give a single target model negative twists for everything (and himself positive twists for everything) with the spell **(1) Drink Spirit** or the Cb trigger **Submit**. All of these are potent, but most are competing for the (0) Action -- usually Dysthemia is the least likely to get picked, since other debuffs are so potent.

Nix can also improve other models' attacks with **(0) Unconscious Behavior**. This raises Weak damage and reduces Severe damage, which is great to help Malifaux Rats (who will probably do Weak damage) or Rat-Catchers (who do 0 Weak and Paralyze with a Severe), or even Hamelin (who can then do more damage with his **Pipes**, and doesn't mind the Severe debuff since he can control the target at that point anyway.)

=__Resilience__=

Nix is a Spirit and takes half damage from anything but magical attacks, but its **Df 5** is not actually too much considering how often it gets attacked, and it only has 6 Wd. Nix has **Magic Resistant 2**, which helps against Spells when that comes up.

Nix can make himself harder to hit with **(0) Emptiness**. This gives non-Soulless models a negative flip for all Duels. This can make him very hard to hit for enemy melee crews.

Nix has a clever way to heal: it can sacrifice a nearby friendly model with Drain Essence to make a healing flip. Because of **Gorge on Pain**, Nix then can take another (0) action immediately. You can chain these up to kill a few of your models and heal Nix completely.

Nix has another clever way to heal: it heals 1 Wd every time a model within 2" loses a duel. Keep remembering this and Nix will heal quickly enough.

Often, opponents will be targetting Nix with a lot of attacks, so it helps for him to be ruthlessly tenacious, hard to hurt and able to heal back quickly.

=__Tips and Tricks__=


 * Nix is the other model in Hamelin's Crew that has **Nihilism**, so it's good to have him around as insurance in case an enemy manages somehow to destroy Hamelin.
 * Remember **Gorge on Pain**: A lot of models will be sacrificed near Nix, and he always has more (0) actions for buffs, debuffs, and mobility.
 * **Drink Spirit** and **Submit** can be very powerful, but if you're going to use them, use them early in a round so you can benefit from the positive flip for other actions.
 * Nix has a lot of short-range buffs and debuffs, most of which use a (0) action. Use **Emptiness** if you're close to an enemy, **Herd Dog** if you're maneuvering into position, and **Drain Essence** if you're wounded. Remember that **Drain Essence** is effectively a free action since it gives you another (0) Action immediately. Only use **Dysthemia** or **Unsconscious Behavior** if you've got a particular target in mind, since both of them are a mixed bag.

=__Master-Specific Tips__=

Nix is almost always found with Hamelin the Plagued and is an essential part of a good Hamelin crew. Nix herds Malifaux Rats and The Stolen, debuffs enemies, and provides mobility and crew support.

Oddly, Kirai can also hire Nix if she hires Hamelin Rat-Catcher first. There's very little synergy or benefit to doing so, but it is possible.

=__Minion-Specific Tips__=

Nix is full of synergies with a typical Hamelin crew. He can herd The Stolen and Malifaux Rats, and give non-Soulless debuffs. His buffs work well with the style of Hamelin Crew.

=__Playing Against Nix, the Bull Terrier__= Nix is usually a good first target when attacking a Hamelin crew, because he won't come back like Hamelin, The Stolen, or Malifaux Rats, so you can put a dent into the Crew's effectiveness. If you're using melee, try to attack early in the round before Nix can activate. if you're using Ranged attacks or Spells, just realize you'll need to commit a few models to killing him, especially since he can heal. Nix is resilient, but is often the first to go down in a Hamelin Crew.

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