Electrical+Creation


 * Electrical Creation, Arcanist Minion** toc

=__Overview__= The Electrical Creation is a Spirit summoned by Ramos to wound those it touches and damage those caught in its death pulse. It not so much a minion as an attack with minion mechanics.

=__Mobility__= This model is summoned into play and is able to float 4" with each movement. With its short lifespan of no more than 3 activations it won't normally move very far from Ramos. Given that it only has 1 AP on its first action (due to slow), and doesn't get any AP on its third (because it dies at the start), it can move a maximum of 12". Add to that the 6" summon range and the 2" pulse radius, and you get the maximum distance from Ramos to a victim as 20".

Ideally you'll want to try to cast it every turn, so assuming that you use it's Burst spell as its second AP on the second turn, the maximum distance is 16".

This lets you to simultaneously activate Ramos and the Electrical Creation when either of them are activating.
 * Companion (Ramos)**

This allows this model to move over over models and terrain without penalty and in some cases avoid Disengaging Strikes.
 * Float**

=__Offense__= This model exists for a short time for no other purpose than to inflict wounds and end its short existence with an earth-shattering KABOOM!

This ability causes the Electrical Creation to inflict a wound when it passes through other models.
 * Shocking Touch**

When this model is killed it creates a pulse that inflicts a little damage on models around it.
 * Unstable**

This action allows the Electrical Creation to sacrifice itself to inflict more damage on models around it than its //Unstable// ability.
 * Burst**

=__Resilience__= The Electrical Creation is not very resilient and literally exists to die. Its willpower and defense are above average so it is not easy for most minions to wound it, though it is far from resistant to attacks.

This model takes half damage from non-magical attacks. This only helps a little.
 * Spirit**

This causes the Electrical Creation to inflict a wound on itself every time it activates and also prevents it from being healed. When activating with one wound remaining it will die and trigger //Unstable//. You should try and keep your models away when this happens unless they are immune to pulses.
 * Halflife**

Reminder: The Electrical Creation is not a Construct and therefore C. Hoffman's and Mechanical Attendants //Maintain Machines// ability has no effect.

=__Tips and Tricks__= In general it is best to wait for enemy models to move in close enough for you to summon the Electrical Creation and have it explode when it activates, or move it through nearby models.

If Killjoy is part of your crew then you can summon the Electrical Creation to sacrifice it to place Killjoy on the table.
 * Killjoy's Blood Sacrifice**

=__Minion-Specific Tips__= (As with Master-Specific Tips, going into any specific Synergies with other Minions.)

=__Playing Against an Electrical Creation__= Stand back and Shoot it.

Lilith can cast //Transposition// to switch the Electrical Creation with another model. Try to put the Electrical Creation where it will harm friendly models when it dies. However, the Electrical Creation will resist with a very high willpower stat.

Anything that can push an enemy Electrical Creation near its own crew before it activates with one wound remaining may be useful. The other models may move away before the Electrical Creation activates, but you may be able to perform a ranged attack and kill it with your next activation.

Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. ([|Link])
 * __Ownership__ **

//With every touch it wounds.// //With every activation it dies a little.// //With every death it damages those around it.// //Do not hug or pet it.// – The Electrical Creation Owner's Manual