Doppelganger

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 * Doppelganger, Neverborn Minion [[image:p-16295.jpg width="311" height="504" align="right"]]**

=__Overview__= The Doppelganger is all about mimicking the Talents, Spells, and Stats of other models. In general she has below average stats so you need to make good use of her //Mimic// Ability.

=__Mobility__= The Doppelganger's 4/6 Wk/Cg and Scout give decent mobility to her when she needs to walk around.

This Ability allows the Doppelganger to ignore terrain movement penalties.
 * Scout**

The Doppelganger may mimic another model's //Link// Ability allowing the Doppelganger to become linked with another model. Although the mimicked //Link// Ability goes away at the end of the turn, the linked effect will stay.
 * Link**

=__Offense__= Although not an attack this Ability will nearly guarantee you'll win the Initiative Flip every time by giving your opponent's Initiative Flips a negative twist.
 * Ill Omens**

The Doppelganger's Fists are not used much, mostly because you'll find better things to do with her, but also because you can Mimic better weapons from other models. The Mask on her Fists is only useful if you copy a Trigger, even if you copy another weapon because even if you replace her Fists she will keep the same Cb stat.
 * Fists**

This allows the Doppelganger to copy certain Stats, Weapons, Talents, and Spells. Masters often have something useful to copy, but other models may offer something good like the Mature Nephilim's Paired //Claws// and a Terror Tot's //Flay// Trigger.
 * Mimic**

=__Resilience__= The Doppelganger may regain Harmless using Mimic, but this Ability offers very little protection unless your opponent is low on high control cards and has an unlucky flip.
 * Harmless**

The Doppelganger may take two zero-actions a turn so if she becomes badly wounded she may make up to two healing flips during her activation.
 * Mimic Healing**

=__Tips and Tricks__= Zoraida, Stitched Together and Doppelganger
 * Zoraidatron**

Deploy the three models together. The Doppelganger can employ the Stitched Together's //Gamble Your Life// together with Zoraida's Wp of 10 to make devastating attacks which can be repeated by Zoraida using //Obey.// Alternatively, the Doppelganger can hang back and provide an extra //Obey// to squeeze more attacks out of the Stitched.

Taelor and Doppelganger
 * Taelor Hammerstrike**

The Doppelganger can copy Taelor's Hammerstike ability to boost her and other models 3" towards the enemy. Taelor can repeat this method to push a small group even more, or can simply charge the foe from her new position.

=__Master-Specific Tips__= Link a Doppelganger and two Sorrows to Pandora.
 * Pandora & Sorrows**

On future turns the Doppelganger can mimic Pandora's //Emotional Trauma// and //Unhealthy Relationship// Abilities. //Unhealthy Relationship// allows the two Sorrows linked to Pandora and in base contact with the Doppelganger to use the Doppelganger's //Mimic// Ability to mimic Pandora's //Emotional Trauma//. Once this is done then Pandora can activate and inflict Wp duels on enemy models, and with 4 models with the //Emotional Trauma// Ability each inflicting one wound each the Wds really add up.

=__Minion-Specific Tips__= Use the Stitched Together's //Creepy Fog// to help keep the Doppelganger in cover from ranged attacks.
 * Stitched Together**

=__Playing Against a Doppelganger__= Threat level, how to kill/neutralize it, what to watch out for etc.

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 * __Ownership__ **