Hungering+Darkness

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 * Hungering Darkness, Neverborn/Ten Thunders Totem (Jakob Lynch) [[image:pullmyfinger/Wyrd_Hungering_Darkness_small.jpg align="right"]]**

=__Overview__= While Lynch is the master of Dark Debts, the entire crew really serves the Hungering Darkness. Hungering Darkness is the powerhouse of the crew, and really shines when many enemy models have been given the Brilliance Characteristic.

=__Mobility__= The Hungering Darkness is reasonably mobile, with an average walk/charge value, spirit and float.

=__Offense__=

**Combat**
Combat is where the Hungering Darkness excels and combat is where he needs to be. He easily takes the award for most dangerous totem in the game and will be doing a lot of the heavy lifting for Lynch's crew.

His tentacles have a long reach (think Taelor) with a higher end Cb value, paired and magical; additionally any models wounded by the tentacles receive the Brilliance characteristic. He also has a solid damage spread with the tentacles, with several very effective triggers. Finally, he receives a positive twist to damage flips targeting models with the Brilliance characteristic. **You Are Mine** is a trigger for both his melee attack and spells, giving a model Brilliance permanently. This is doubly useful for Jakob's scheme and it is the only ability other than the Beckoner's **The Party Never Ends** that keeps Brilliance on a model past the Resolve Effects Step of a turn. For extra damage, **Enveloped In Darkness** is a melee trigger that forces the target to take a unopposed Cb duel of moderate difficulty; models failing this duel take the same damage again, effectively doubling the damage of the original swing. A note on this is that effects that reduce damage such as armor will apply separately to both sets of damage. His final combat trigger is **Essence Drain**; which heals the Hungering Darkness when he kills a living model. Depending on the crew your opponent is running, this trigger can be somewhat situation, but it is very powerful when placing the Hungering Darkness in the middle of a group of enemies using Lynch's **Slave To Darkness** ability.

**Spells**
Hungering Darkness is a casting expert, so he will get one free spell per activation. Additionally, his casting flips receive a positive twist when targeting a model with Brilliance.

Single target spell that gives a model the Brilliance characteristic. It comes with the trigger **You Are Mine** which makes the characteristic permanent for the rest of the encounter.
 * The Light Inside**

The Hungering Darkness is Lynch's totem and has the same spell as every other totem. Of note is that magical extension cannot be used to cast **Dead Man's Hand**. This leaves the only copyable spell as **The Source**.
 * Magical Extension**

This is a short range **Obey**, but with a few slight twists: if the target has the Brilliance characteristic, the spell ignores immunity to Wp duels; but the biggest difference is that it can only affect enemy models. This makes the spell slightly less useful than **Obey** is with any other master; but it can still be used to move your opponent's crew around, or have them attack each other. Since the Hungering Darkness has casting expert and likes to be placed in the midst of clumps of enemy models, this spell can be used to have an enemy charge into the Hungering Darkness's melee range and swing on one of their own models before the Darkness itself starts to attack.
 * Heed My Voice**

Gives reactivate to a friendly model with Brilliance, that model is then removed from the game at the end of the second activation. Although not shown on the card, it has been ruled that the Hungering Darkness shares the ability **Never Touch the Stuff** with Lynch, and cannot be given Brilliance or Reactivate.
 * Serve Me**

=__Resilience__= Hungering Darkness has a few ways to heal itself, as long as models with Brilliance are nearby.

At the end of the activation phase, Hungering Darkness must nominate a model with within 5" Brilliance to take 1 Wd. Then it heals 1 Wd, there is no resist for this ability. If there is no eligible model within 5", he instead takes one wound himself.
 * Feast or Famine**

Every model within 6" with Brilliance must make a simple Df 14 duel or take a wound. Then Hungering Darkness heals for the number of wounds inflicted. This is especially good if surrounded by enemy models that have been given Brilliance. Friendly models can choose to automatically fail the duel, so this will still be useful if no enemy models are nearby.
 * Consume Brilliance**

=__Magical Extension__= Hungering Darkness can use Magical Extension to cast one of Jakob's spells, but can only cast **The Source**. Funnily enough, Hungering Darkness has a higher CA than Lynch, so it will get the spells off more easily.

=__Tips and Tricks__= (As per Master with sub-headings as needed)

=__Playing Against [Totem]__= The Hungering Darkness is a Spirit, as such all non-magical damage done to it is halved. It has multiple ways to heal wounds through its abilities and can also **use soulstones,** so healing flips are also an option. Even if killed, it can re-spawn if Jakob is still alive. It counts as a master for Spells and Talents only, for Schemes and Strategies it is worth 0 soulstones. Since it is not a master, will often be in the thick of the action against your crew and its controller will be expecting, maybe even counting, on it to die, it might be a good choice as a target of the Grudge scheme. There are two ways to get rid of it for good. The first is by killign Lynch. It is a totem, so if the connected master is removed from play, he is also removed. The second is by making sure that there aren't any models with brilliant in play, or any that can give brilliant when you kill it. It only returns when a brilliant model is killed, so be ignorign it until they are all dead you deny its returning ability Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. ([|Link])
 * __Ownership__ **