M2E+Rooster+Riders


 * Rooster Rider, Gremlin Minion**

=__Overview__= Rooster Riders are a great complimentary model to any crew. The threat range and above average melee make them serious threats to any model that the opponents can bring.

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=__Mobility__= With a Wk stat of 7 and the ability to charge as a (1) action, these models are very fast.

=__Offense__=

Beak
Ml6 and a 1" range. This attack has a 2/4/6 damage track and must declare a trigger; luckily, there is only one trigger available to them. On a Ram they Stampede, suffer 1 damage and must charge the closest non-pig target that it is not engaged with.

Rusty Rifle
Sh 5 / 12" that does 1/3/4 damage. This attack must also declare a trigger. On a Ram they get Dumb Luck that will do 2/6/8 damage On a Crow they Ricochet and ping 1 damage onto the closest other friendly model within 12" and Line of Sight.

Roostercharge
Roostercharge allows them to charge for a (1) action. This allows them to take a walk before charging during an activation for a huge threat range of 15" while still making two attacks (and if they manage their Stampede trigger, they can follow it up with another two on a different target!). This also makes Rooster Riders a good choice with Zoraida and The Brewmaster, since Obey allows the Rooster to charge.

Bayou Two Card
Allows them to cheat fate from the top of the deck, which synergizes nicely with Somer and elite lists, allowing you to save your hand for the models that are important.

Rampage
When these guys get to 2 wounds or fewer they have to charge the closest legal target they are not engaged with and they can do it while engaged. They gain + to the attack and damage flips while charging this way. The thing to remember is that this happens every time they have an opportunity to declare and action rather than just at the beginning of their activation. This means that they can potentially hit 3 different targets on one activation (two from their AP and a third with their Stampede trigger).

=__Resilience__= They have an average Df of 5, the regular Gremlin Wp of 4 and 6 Wounds. They can by easy to knock out if you leave them unsupported, although Bayou Two Card can make them a little more resilient than you might expect.

=__Tactics and Tips__= (Combos, tricks, and it's best role in-game )

=__Playing Against Rooster Riders__= Roosters are nasty if they get into your front lines and hurting them without killing them just makes them more scary. The best way to deal with a Rooster Rider is to make it Rampage in the middle of its own crew. This may not be possible though, since they are quite fast. The next best option is to kill them before they have a chance to Rampage in the middle of your crew. If you can't finish a Rooster off, it's almost a better idea to leave it on 3 or more wounds so that it won't receive positives to all its attacks when it next activates.

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