M2E+Bete+Noire


 * Bete Noire, Resurrectionist Enforcer**

=__Overview__= toc One of the single most annoying models for an opponent to see across the board, Bete Noire combines the ability to deal out damage and Conditions with a stubborn refusal to just friggin' die. Quick, accurate and deadly, Bete forces many opponents to tie her up rather than take her out.

=__Mobility__= With a decent Wk and downright crazy good Ch range, Bete is very mobile even *before* you take into consideration her other talents. Bete may choose to begin the game Buried, and may unbury in contact with a living or undead model who has just been killed before it is removed. She can also gain Fast from models being killed near her, letting her get some insanely good mobility. She can also choose to Bury herself for (1) AP, healing all damage and removing all conditions on her.

=__Offense__=
 * ===**Melee**===
 * **Paired Knives** - While this is Bete's only weapon, it is very good. Starting off with a built in + Fate Modifier on the attack, there is a trigger for whatever suit you flip.
 * Crow - **Paralyze** the target.
 * Ram - Gain ++ on the damage flip.
 * Tome - **Slow** the target.
 * Mask - Target must take a Wp duel or count as a Peon and lose the ability to take Interact actions for the rest of the game.

=__Resilience__= There are few models in the game as hard to kill as Bete, and no one else that can avoid dying like she can. First, her Df value is very high, giving her a head start on survivability. She has very few wounds though, so if a blow does land it has a good chance of killing her.

Her main defensive feature is **Death Rattle**. When suffering enough damage to be killed, Bete can cast **One With The Night** for no AP immediately. If she succeeds, she removes all damage and becomes Buried. This ability makes her functionally immortal if you hold onto a 10+ of any suit. Bete also has **Tenebrous Aura** which causes any **Sh** attacks at her or friendly models within 3" to suffer a - Fate Modifier on the attack flip.

=__Upgrades__=
 * **Decaying Aura** - The go-to option for Bete, as you will most likely try to use her as a melee assassin and removing the ability to Heal or Prevent damage makes her insanely deadly
 * **Unnerving Aura** - Not a bad option either, as models that cannot get away from her might just die off around her. While she doesn't have Wicked, her natural + Fate Modifier to melee attacks will make it harder for models to break contact, wasting AP to avoid taking the damage

There are no other Generic Upgrades yet that really sparkle with Bete; not that she *needs* more options.

=__Tactics and Tips__= Always, always, **always** keep a card in your hand for the sole purpose of ensuring her Death Rattle will cast, or you'll be relying on what's on the top of your fate deck to save her. If your opponents see you without a hand they will go after Bete with the fury of a thousand newborn stars to try and get rid of her.

If you start her Buried, make sure to start killing models quickly since a turn she's Buried is a turn she's not being used.

Being very deadly from the beginning, Bete plays very straightforward, not requiring much work on your part to make her shine. For the record, she is Undead, so Nicodem's Corpse Conductor affects her, pretty much making it impossible for her to miss.

=__Playing Against Bete Noire__= If she starts Buried, every turn no models are killed is another turn she stays Buried and not influencing the board. If you don't have to remove models until late in the game, then wait.

You can shoot her at range (Focusing will help) or catch her under templates if you're lucky. She's also susceptible to a Guild Death Marshal's Pine Box attack.

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 * __Ownership__ **