M2E+Slop+Hauler


 * Slop Hauler, Gremlin Minion**

=__Overview__= toc Cheap with a solid statblock, the Slop Hauler is an amazing healing piece for a heavy Reckless army, allowing models to stay at tip-top performance after damaging themselves. Don't be fooled: they're surprising great offensively as well, great for the clutch or last-minute beatdowns from out of nowhere.

=__Mobility__= While having a slow Wk of 4, Slop Haulers are still Reckless and have an amazing Cg of 8. They can get where they need to be for healing or smacking.

=__Offense__= Melee Close attack with very short range that does 2/3/3 blast damage and hands out a Condition that reduces the targets Df to 4 and ignores all Df bonuses (not positives, straight stat bonuses). Due to the wording, it will not increase a model's Df if it's lower than 4.
 * Slop Bucket**

Sh Projectile attack with a short range and a damage profile of 1/2 blast/3 double blast and hands out Appetizing (the Df debuff) condition as well. There is a Tome trigger to give all models damaged by this action the Appetizing Condition (so you can blast on to things and make them easier to hit for other models).
 * Tossed Slop**

=__Resilience__= They have a solid Gremlin statline - meaning a strictly average other Faction statline. Aside from the Squeel! Trigger on defense -- allowing the Slop Hauler to potentially push out of engagement range - they have no defensive tricks. Keep them in cover and away from heavy hitters.

The real meat - or, well, slop - of the Slop Hauler is their Healing Action, **Haul Slop** (there's a lot of 'slop' in that sentence). For 2 AP, up to 4 friendly Gremlins or Pigs within 3" of the Hauler (no LOS required, and it can include himself) make a 1/2/3 healing flip. This is the Hauler's key ability - keeping all your little Gremmers from exploding under the damage from their own Reckless abilities. Remember that the Slop Hauler can cheat its own healing flip with **Bayou Two-Card.**

With Aionus, Sparks or an Iron Skeeter, you can give the Slop Hauler both **Reckless** and **Fast,** for a total of 4 AP -- enough for **Feed the Piggies** twice, for massive healing!

=__Tactics and Tips__= The great thing about the attack actions of the Slop Haulers is that they reduce the Df of models hit by them to 4. Even better the trigger on the ranged attack means that all models that take damage (important if you get the blasts off) reduce their defense to four as well. The importance of this is shown when looking at two staple models of Gremlins, Bayou Gremlins and Young LaCroix. These models have a stat value of four on all their attacks. This makes it a ton easier to hit and possibly kill those high defense models that are problematic for some of the little green guys. Remember that you can always shoot your own Gremlins, hit the trigger and put the blast marker over the enemy model thus lowering, e.g., Perdita's or Lilith's Df to four.

Now onto the reason most people take Slop Haulers, they have a (2) tactical action to heal up to four friendly pigs or gremlins within three inches, since a Slop Hauler is always within three inches of himself he can always heal back that wound from Reckless is you have the AP left to use it. This makes the Hauler the only reliable form of healing in the entire world of Malifaux. Also remember that you can use Bayou Two-card to cheat on healing flips (though also note that it is the healed model doing the flip - you can Bay Two-Card if the Slop Hauler is healing himself or a Bayou Gremlin, for instance, but not a Warpig.)

Now remember that Haulers themselves often won’t keep up with a crew due to the low walk stat so having some types of movement tricks to get them into advantageous positions is encouraged. Most people will play the Haulers defensively and use them for healing, this works especially well in an Ophelia led crew since Ophelia herself can move them around with her Oooh A Girl (0) action. They are a great addition to a Somer led horde as well. With them being Ht 1, Lenny can toss them to where they need to be whether for healing or to drop a targets defense to let a metric butt ton of Bayou Gremlins tee off onto the target. If you want ridiculous movement shenanigans then bring the Pigapult. Not only does the defense debuff synergize well with the Pigapult’s base shooting attack, but the Pigapult itself can place a friendly Ht 1 anywhere within twenty four inches of the Pult. The placed Ht 1 model gains the Paralyzed condition so it’s often best used on model that have not activated in the same turn, so they can clear off the Paralyzed condition on the same turn and act normally on the ensuing turns.

=__Playing Against Slop Haulers__= Kill them. Hunt them down and execute the little guys before they heal everything. Guns and spells do a great job -- arguable better than melee attacks since the Slop Haulers have Squeel.

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