Brutal+Effigy

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 * Brutal Effigy, Guild Minion**

=__Overview__= He's like an adorable, smaller copy of a Death Marshal! What's not to like?

=__Mobility__= With a //Wk/Cg// of 4/6, the Brutal Effigy is totally average in speed.

=__Offense__= The Brutal Effigy's attacks do less damage than a Peacemaker, but the //Pause for Thought// Trigger for the Chastiser can severely weaken a wounded enemy model by hitting the enemy with //Slow// at just the right time. As a //Melee Expert//, it can cause some extra damage if it gets close, and the //Critical Strike// Trigger makes the 2/3/4 melee damage a little more scary than it may seem at first.

=__Resilience__= The Brutal Effigy has an impressive //Wp// of 6 with //Stubborn//, so it's highly resistant to Wp-based attacks and spells. With his //Object 1//, it's got a little bit of defense against physical attacks too, but not enough to sustain a direct assault

=__Tips and Tricks__= The Healing Flip from the //Invigorate// spell is free, and the Brutal Effigy doesn't have any other (0) Actions, so you should try to cast it every turn.

=__Master-Specific Tips__= In a Guild crew, the Brutal Effigy provides healing and a cheap attacker, but also means you can't use a Totem.

In a Neverborn crew, the Brutal Effigy provides a magical melee weapon, some ranged attacks, and healing. It's also a great recruit for Collodi, since it's Special Forces (Doll) and Collodi can make it even scarier with his buffing power, but it will often need to worry about getting left behind by much faster Neverborn models.

=__Playing Against [Minion]__= The Brutal Effigy is cheap and not overly powerful, and it has fairly decent defenses. It's often not worth attacking except with area attacks that will affect other minions as well.

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