M2E+The+Jury


 * Jury, Guild Henchman**

=__Overview__= A long hinted at part of the Guild Marshalls, the Jury brings support abilities as well as the ability to hit hard. toc

=__Mobility__= (How the Henchman gets around and how good it is at it)

=__Offense__= The Jury brings both a ranged and close up attack worth considering. Up close, it hits with a Flail that does min 3 damage and can either dish out slow or make an opponent discard cards, depending on their hand.

At range (or technically also close, since there is no projectile marker) the Jury give out damage and the **Fees** condition to non-masters. The **Fees** condition (which is stackable) makes the targeted model take damage whenever it causes damage with an attack action. This attack also has a trigger to let this model heal based on the Fees condition, which is handy both mid-late game when you don't expect to face many attacks, but also when you are attacking a model that you don't expect to hit back.

This model's defensive trigger also gives fees to the attacking model, after resolving. That can be incredibly frustrating. And since you can have that trigger for any discarded card, you will use it often.

=__Resilience__= This model lives on it's Def 6, WP 6 and the way your opponent avoids attacking her. Soulstone use on her to prevent is not uncommon.

=__Upgrades__= The Jury is not one that often takes a bunch of upgrades, but Debt to the Guild is worth considering for her (as it is for most guild models).

=__Tactics and Tips__= The Jury has a couple things going on on her card that are worth noticing. First is her ability to, for a discarded card, give a mask to a duel for a friendly model within aura 6. This turns on her Df trigger, one of her (0) action's triggers, and as many other nearby models abilities. One of the nice things is that you don't have to spend the card until you know if you will win the flip. Some models that like that mask include Lady J, Judge, Hoffman and Santiago.

Her (0) action provides a flexible option for your use. It can heal and remove condition with a mask. It can also.....

=__Leading a Crew__= (With subheadings, usually referencing specific spells, abilities and important combos)

Strategies and Schemes
The Jury is a standard mid range model. She doesn't want to be facing a ton of attacks, but also isn't useful if she is too far back. Keep in mind, if you have her too far back but you want her for Lady J to make a bunch of extra attacks when she charges, the aura just isn't that big.

Building a Crew
(What sort of minions might or might not work well with the Henchman, overall advice.

=__Playing Against [Henchman]__= Hit Jury with big damage attack actions. She can wear down your beaters if she is spending stones, and you get fees. Condition removal against her is also quite useful.

Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. ([|Link])
 * __Ownership__ **