M2E+Guild+Autopsy


 * Guild Autopsy, Resurrectionist Minion**

=__Overview__= The Guild Autopsy is a strange model. It's a cheap, Minion-level gunline model that can summon Mindless Zombies from Corpse Markers.

The Guild Autopsy uses **Poison**, so it has a lot of synergy with McMourning. Any Resser Master can take **Spare Parts** to summon one as well.toc

=__Mobility__= The Autopsy isn't especially fast or slow. It has Wk 5 Cg 5, which is decent for a Resurrectionist Undead model. One thing that will speed it up is **Ceaseless Advance**: If the opposing player goes down to zero cards, it gains **Reactivate**.

=__Offense__=
 * Corrupted Pistol** is its best attack, with Sh 5 Crows, 1/3/4 damage, and a 12" range. It's got a built-in //Infect// that can spread some poison, too. It's likely to use this attack often.


 * Corrupted Sword** is similar, but not as good as the pistol. It's only Ml 4 Crows, but does 2/3/4 damage if it hits. It also has **Infect**. In most cases, you'll be using it as a last resort.

The Guild Autopsy can also **Leak Necromantic Fluids** with 1" range, requiring a 4 or better Crows card to cast. This costs a one **Poison** off the Autopsy, and summons a Mindless Zombie into base contact with a Corpse Marker. You can use the Mindless Zombie for cannon fodder, or walk it back toward your Master to use as a Corpse Marker to summon something better. The Mindless Zombie also provides an extra Activation, which can help in activation control.

=__Resilience__= The Guild Autopsy has a decent resilience for the cost, but it's not nearly as resilient as the otherwise-similar Flesh Construct model. Its Df 4 and Wp 4 are not very good, but it has **Hard to Wound** to reduce damage, and it heals 1 damage each upkeep from **Embalmed.**

=__Tactics and Tips__= Since **Leak Necromantic Fluids** is the Autopsy's only (0) Action, and another friendly model can still use the Mindless Zombie as a Corpse Marker for something else, you might as well use it any time that you can. It's a good way to get the Corpse Marker into position, it gives you extra activations, and it means that your opponent can't use the Corpse Marker for anything, or use anti-Corpse Marker abilities on it.


 * Ceaseless Advance** giving you **Reactivate** for "free" is a very powerful ability, but your opponent has to lose their last card during YOUR activation. Lucikly, Ressurectionists have many ways to force cards out of your opponent's hand - models with Terrifying, **Sybelle's** assassination trigger, **Rotten Belle** Lure triggers, **Graveyard Spirit**'s (0), or simply making them cheat to stop our nasty debuffing spells. If you're attacking their hands and burn their last card during one of your activations, you will get a lot more mileage out of your **Guild Autopsies** and **Flesh Constructs.**

=__Playing Against Guild Autopsy__= As with all Resser undead, there's the risk that the effort you put into killing it will be wasted when your opponent just summons another one. Still, it's not a very tough model, and a few hits will kill it.

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 * __Ownership__ **