M2E+Luna

toc
 * Luna, Ten Thunders/Guild Totem (McCabe)**

=__Overview__= Luna is Lucas McCabe's trusty hound and Totem. A quick and hardy little beast, she has a couple of useful abilities and traits that can earn her a place in any McCabe crew.



=__Mobility__= Luna is a quick Totem, which could be expected as she is supposed to keep up with a mounted Master! A **Wk** of 7 and mighty **Cg** 9 she has an enormous threat range and capacity to get to where she is needed the most at a moments notice.

=__Offense__= Luna's only Attack Action is **Jaws to the Throat** which can deal a respectable amount of damage to the unwary foe. A **Ml** score of 5 makes Luna potentially dangerous in combat, particularly since she can //Critical Strike// on a Ram for an extra point of damage.

As a **Hunting Dog**, Luna can buff McCabes shooting into any engagement in which she is involved by giving him a positive twist on **Sh** Attacks.

=__Resilience__= Luna is tough for a 4 stone model, with 6 **Wds** and a decent **Df** of 5. She also benefits from **Hunting Dog** defensively as friendly models can safely shoot into an engagement involving Luna and not flip to randomly hit her.

Luna is immune to **Slow**, situational, but handy!

Luna has a useful Tactical Action with **Warning Bark**, a zero point action which gives a friendly model within 3" **Defensive +1** in exchange for discarding a card. In Scenarios and Schemes which require some defensive actions, having this available on Luna means that your more important models do not have to waste an Action Point going **Defensive** themselves.

=__Magical Extension__=
 * Hunting Dog** applies directly to McCabe in that he gets bonuses to hit with Sh Attacks in any engagement involving Luna.

=__Tips and Tricks__= With Luna's high movement values and McCabes Upgrade tricks it is possible to use Luna as a 'ferry' to get Upgrades back to McCabe when he might ordinarily be too far away to do it himself. If McCabe has already given out some Upgrades to any Wastrels in his Crew, they can use **Cast-offs** to throw them to Luna (within 6"), Luna can then double Wk towards McCabe (14") who then uses **Loan** (within 10") to return the Upgrade to himself - this covers a total of 30" of movement to return an Upgrade that would have cost McCabe most of his own Action points to recover. Worth considering if your Crew ends up being quite spread out.

Luna has **Companion**, which allows her to take her Activation immediately after another model within 6" - just the right distance to combo with the Upgrade ferry trick mentioned above.


 * Pack Leader** allows Luna to buff any friendly **Hound** models by removing their **Insignificant** trait. If taking any Guild Hounds, this means they become cheap(er) and even more effective Scheme runners by freeing them from having to move around in pairs. Further to this, any Hound beginning it's Activation within 3" of Luna gain +1 Wk for their Activation.

Luna is NOT **Insignificant** and is also a Minion, not a Peon - both very important aspects to remember with considering your Strategy and Schemes.

=__Playing Against [Totem]__= Luna is not a typical squishy Totem, so may require more than a casual glance to bring down. Her speed makes her difficult to catch and once in melee combat, watch out for the buffs she gives out to McCabe!

Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. ([|Link])
 * __Ownership__ **