M2E+Silent+One


 * Silent One, Arcanist Minion**

=__Overview__= The tongueless servant of december, the fluff tells us these were once female acolytes that would have/could have wielded the power of december, but had their tongues cut out so they weren't able to harness it. Rasputina, December's vessel, now harbors them and keeps them safe on the mountain. They are 6 soulstone minions that help extend the net of Raspy's ice mirror, Can use Ice Mirror themselves, and have abilities that help support the crew, like heals and paralyzes, as well as a good non-gun ranged attack that can do damage, blasts, and cause area heals.toc

=__Mobility__= Like much of Rasputina's crew, moving is not this models strong suit. It's got the average walk of 4, and a less than average charge of 5, she won't be striding headlong into battle.

=__Offense__= One of the Silent One's strong suits, she has two offensive attacks, a spell and a melee attack. One is... better than the other. Quite a bit, I would say.

Freeze is a lot like a mini decembers curse, but it's not quite as accurate (less "Ca"), less blasts, and more diverse range of triggers.
 * (1) Freeze** //Ca 6(book), Tn10(book), rest df, rg 10// Target suffers 2/3 blast/4 blast[[image:http://data6.blog.de/media/837/5738837_8a5a65b9bd_m.jpeg width="187" height="261" align="right"]]
 * (Book x2) Frozen Shards** After Damaging, take this action again. This action may not declare triggers. A lot like overpower, but a closed loop, so you can only do it one time.
 * (Book Crow)** **Spreading Ice** After damaging, place an ice pillar marker in base contact with the target. This turns the ranged attack into a mini frost pillar. You only get one 50m, but it doesn't say you can't do it more than once. Really cool for separating a model from it's allies, and hopefully, their buffs.
 * (Book Ram) Filling the Cracks** After damaging, models with frozen heart within a 2" pulse //heal two damage//. This attack is also a heal?! That's just plain awesome.

This attack makes me sad. It's a ml 3 so it has so little chance to hit. And even if it does, you're odds of catching a 6 damage are about as good as catching 7, since I don't see a lot of straight flips coming off of melee 3. It's got a good trigger, which is equally frustrating, because the odds of it happening are that low.
 * (1) Frozen Touch** //Ml 3, Rst Df, Range 1.// Target suffers 1/1/6
 * (Book Book) Frozen Solid** After Damaging the target gains paralyzed.

And here's the weirdest bit. Unless you've got a negative twist on someone, and they've got a low DF, and you've got a high book, there's no reason why you wouldn't just use freeze! Even while engaged, as it doesn't have a gun icon on it's range. Situational, at best. It's a good thing Freeze is //so gooood.//

=__Resilience__= Df 3(book), WP 4, this model is probably going to get hit in the face. A lot. If you can keep enemies at bay and keep shooting, that's probably for the best. The only thing this character really has going for it is a defensive trigger: That's awesome, because if something is up in the face of a silent one, since the book is baked in, you're gonna get to use it. Anytime you're shot at or stabbed, boom. You're a statue. It doesn't look like it locks you in place or anything, either, so there's no reason not to take this trigger when your DF is attacked.
 * Df (B) Frozen Statue** After resolving an attack, gain "Statue" until end of turn: reduce all damage suffered to 1 damage, and it is not considered engaged for purposes of Ice Mirror or Shattered Mirror.

They've also got the typical Frozen Heart, which allows you to ignore horror an paralyze. Always nice.

They've also got the ability to heal themselves and others- and not just with the trigger on freeze.

It can heal raspy. It can heal itself. It can heal literally any model in the faction- as it doesn't specify frozen heart until the trigger: Meaning, everything //around// the target gets a wound back too. The initial target don't get an extra if it has frozen heart though. Make note.
 * (0) December's Favor** //(Ca 6, tn 14, rg 6)// Target Model Heals 1/2/3
 * (Book/Crow) A Feast in His Honor** After succeeding, heal 1 damage on all models with frozen heart within pulse 2 of the target-

=__Tactics and Tips__= Their healing is great in any crew, as one of the few in faction models with a heal. It takes an 8up, but no suit. This allows them to find a 6ss slot in a lot of crews. Usually an M&SU crew would look to Johan for a stone more, or Bleeding Edge Tech, but for Colette, Raspy, or Marcus, this little bit of healing can be quite nice.

Built to work in this crew, and function like a mini raspy. If they can cast on an enemy, raspy can cast through them. If they can't yet, they can technically pop a spell off through the forward ice gamin, as they have ice mirror as well as frozen heart. They can't trigger, and they lose 1ca, but it's still worth it to be able to shoot around corners. Raspy can also use December's Touch to give something frozen heart and armor, which then means it can benefit from **Filling the Cracks** or **A Feast...** Built to help keep Ice Golems and Gamin standing tall (or short, respectively), they fit their theme crew very well.
 * Rasputina**

I don't know a ton about playing Marcus, I'm going to be honest, but if you include a blessed of december, then adding a Silent One in as well to go with it could be pretty fantastic. She can shoot into the Blessed's engagement and do damage to their target, then give the Blessed some healing to tide it over. She can also shoot through him if out of range, and that's an easy add at 6 stones if you're taking the blessed anyways. She can also use her 0 just to give out heals, which is always nice, but the added synergy to the blessed might make it a match made in heaven. Or I guess the jungle.
 * Marcus**


 * Colette** Or more specifically, Cassandra. Colette could prompt her to give her extra movement and also get quite a few more casts per game, but since Freeze can be cast while engaged, it's the perfect target for an "**Understudy**" action off the "**Magician's Prop**" Trigger. She can swing in, stab an enemy, then understudy freeze, and since she //can// take triggers, she could potentially cast it again. Hold on... I'm gonna go play this right now...

Sorry about that I'm back. Awesome.

=__Playing Against Silent One__= The silent one is a tough little sucker if you can't take her down in one hit. If you can do ~5 damage on the first attack, you're going to do alright. With a DF 3 and no other real defenses besides statue, getting to a straight flip shouldn't be too hard. So, cheat high to get to a 5 damage, and then hit it again, and even if it's only doing one damage you can take her out. Min damage 3 can also be helpful, and just do it over two turns.

//Target WP// The WP is only 4, which means Zoraida can hire them. It also means that Lure is at a 2:1 advantage, and terror is going to be a pain for them. If you have a Hanged or Collodi, you're probably set.

//Engage them without attacking them.// I know it sounds counter intuitive, but if they're engaged and not in **Statue** mode, then Rasputina can't cast through them. Then try and deliver some late round damage after Raspy's rage has settled.

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