M2E+Rail+Worker


 * Rail Worker, Ten Thunders/Arcanists Minion**

=__Overview__= Judging from his queue this model seems to come from ancient Qing Dynasty in China. Rail Workers are the hard laborers laying down railway lines, many losing limbs in the process. They are dedicated Melee models that pack a huge punch and that with the right suit can become infuriatingly hard to kill.toc

=__Mobility__= Rail Workers themselves have no real movement tricks or abilities. Unhelped, a low **Wk** of 4 and an average **Cg** of 6 is all they have in this department.

=__Offense__=

Replacement Limbs
This melee attack has a nice **Melee Range** of 2", a good damage spread of 2/4/5 and a **MI** of 5. They can use **Implacable Assault** which is a 0 action that lets them discard a card and get + to all their **Ml** Attack and Damage flips to become more precise and get a very high burst of damage for their cost. It has the trigger **//Pin//** needing a Ram which stops the target from moving or being pushed. **Pin** is mostly very cornercase but there are a few times when it can really put a wrench into their plans, specially if it's a model that doesn't like to be engaged and the enemy crew has push/movement tricks.

Shovel Faster!
Short ranged (0) spell that damages a target equal to it's **Burning** value, useful but very situational. Easily used to target melee, since if you miss and hit one of your own models it takes no damage (assuming it has no **Burning**). Do try to remember you have it since it tends to be forgotten.

=__Resilience__= The Rail Worker at first glance doesn't look impressive, with Df5 and very low Wd of 4. However the Rail Worker's abilities can help it survive the most devastating of attacks.

Armor +1
Reduces any damage by 1. Always nice to have.

Hard to Kill
Whilst the Rail worker has at least half health he won't be killed by one single attack. A great defense that uses up the opponents AP in removing the Rail Worker.

Metal on Metal
A very handy defense trigger that reduces damage caused by an attack by 2. Coupled with **Armor** this can stop a fair few wounds on the Rail Worker. Keep in mind that the damage reduction from the trigger is not **Armor**, so it does not get ignored by abilities that may bypass Armor. Activating this trigger can make them infuriatingly tough, so consider cheating a tome, even if a low if you have good odds if still taking 1 damage from a moderate or severe hit.

=__Tactics and Tips__= Rail Workers are mostly brawlers that tend to survive a lot longer than one would expect. They are pretty slow though, so it's best to just point them in one direction and try to engage as fast as possible to start applying their high damage potential on enemy models before they get taken down. With **Implacable Assault**, they hit like trucks and any other buff that you may stack on top of that just makes them hit harder, be it Kang, Ramos, Toshiro or McCabe.

Their **Shovel Faster** action, though very cornercase usually, can become a very scary prospect with Kaeris or the Firestarter, specially since **Shovel Faster** does not remove the **Burning** condition after causing damage.

Have a good look at the tomes in your hand and consider if they can be useful to make a Rail Worker activate **Metal on Metal** and survive a bit longer. Depending on what is attacking him, it can give you another turn of breathing room while a big brawler on the other crew wastes on activation on a Worker.

The Rail Worker also has both the **Living**, and **Construct** characteristics, so you can choose whether to drop Scrap or Corpse markers.

=__Playing Against Rail Worker__= They are a reasonably tanky, reasonably offensive model that will likely be standing in your way whenever you want to do something. As with Metal Gamin, if you need it gone you'll need to focus on it. Don't under estimate it's damage - with **Implacable Assault** it can get 5 damage from a Severe somewhat easily. Anything that ignores **Armor** or **Hard to Kill** should be able to take them down quicker, though account for the **Metal on Metal** trigger maybe causing you to need more **AP** than expected.

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