M2E+Lightning+Bugs


 * Lightning Bug, Gremlin Minion**

=__Overview__= Lightning Bugs, Gremlins using magic! Surely the world of Malifaux has gone mad! Lightning Bugs are good minions to take when you feel you may face Armor. They also work against any attacks which may cause blasts or pulses. toc

=__Mobility__= They are just as mobile as any other Gremlin with a walk of 5 and Reckless. They do have a short Charge range of 5 inches as well.

=__Offense__=

Magic Blasty Stick
Ca 6 / 8 inch range attack that they can also use while engaged. This attack ignores Armor and does 2/3/3 damage, but must declare a Trigger
 * On a Crow they give the target of the attack Slow
 * On a Ram all models (except the Bug) within 3" must pass a Df 11 duel or suffer 2 damage.
 * On a Mask all models within 3" of the target (except the Bug) heals 2 damage.

Leave It To Luck
A Ca 6 /TN 13 action that makes the value of all Masks flipped or played worth +2 and all Tomes -2. This affects all models within 6", and most Gremlins have a Mask trigger.

Tinkerin With The Unknown
The Bug places a card face down and at the end of the Turn they reveal the card and it effects apply depending on the suit of the card.
 * On a Crow all models within 3" suffer 2 damage
 * On a Tome the Bug can perform an interact action if able.
 * On a Ram all models within 3" heal 1 damage
 * On a Mask all models within 3" have to pass a TN12 Walk duel or gain the Slow condition.

=__Resilience__= Defense of 5 and 6 wounds won't keep them on the table forever, luckily they have some abilities that can mitigate that a bit.

Blast Resistant +1
This ability is basically Armor for all Pulse and Blast effects. It reduces damage from these sources by 1 to a minimum of 1

Knock It Off!
This allows the Bugs to suffer 1 damage, when suffering damage from a blast or pulse, to take a 1 AP Action after the current action is resolved. Basically anytime they get hit with a Blast or Pulse you can suffer full damage to then counter-attack or move away after the action is resolved.

=__Tactics and Tips__= These Bugs really work well with Wong, since you can often Blast onto them and then let them take a 1 AP action (often the Magic Blasty Stick) against the same target Wong just hit. They also work well against any model which might put Blast or Pulse damage onto it. The ability to slice through Armor makes these guys an almost auto include against Arcanists (an Armor heavy faction).

Leave It To Luck will stack! So multiples of these guys can make life miserable for anything downrange from them. Keep a model within 6" of them for the auras to work! This can make low masks valuable since they can be up to (or over depending upon how many you have) +6 for flips and cheats if they are masks (if within 3 auras).

Lightning Bugs can be used as scheme runners who are a bit more durable than Bayou Gremlins and can afford to use Reckless more often.

They can also be used as healers, particularly with Som'er Teeth Jones who can guarantee them a mask for their heal trigger. You will need to damage a model to get the heal to work, but the amount of healing you can put out is much more than the equivalent from a Slop Hauler provided you position well.

=__Playing Against Lightning Bugs__= They have Defense 5 and 6 wounds, kill them quickly. Do not blast them as they will get a retaliatory strike.

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