Brass+Arachnid


 * Brass Arachnid, Arcanist Totem (Ramos)**

toc

=__Overview__= This totem is used by Ramos and is quite cheap. It has a powerful spell in //Stoke//, but this will almost always require cheating to cast it.

=__Mobility__= The Brass Arachnid is not fast, but more than capable at keeping up with Ramos. It has no special movement/push skills, so you will need to plan where you want it to be in a couple of turns. It does have the //Arachnid// ability, meaning walls and severe terrain should be no problem for it.

=__Offense__= The Brass Arachnid has a basic weapon, but it is not the reason to take it. You should only be using this as a last resort if you are in melee and there is no way to escape. If you want to attack, then the best option is casting //Electrical Fire// via //Magical Extension//.

=__Resilience__= The Arachnid does have a small amount of armor, but its Df is not very high, and it only has a few wounds. If someone wants to kill it then it is not difficult. You really want to keep it out of sight or in cover, since you will generally only be targeting friendly models with it.

=__Magical Extension__= Most of Ramos' spells require high suit cards to cast, so you are generally going to be burning through your hand to use them, but it can be worth it.
 * //Combat Mechanic// - This is a good spell to cast later on with a few Scrap Counters around, and will enable you to repair a construct, including Ramos, saving his Soulstones and casting actions.
 * //Arcing Field// - You will want to try and cast this every turn to keep Ramos safe, since it does not affect the caster.
 * //Electrical Creation// - If you can cast it (you need an 8 of Tomes or higher) then putting an Electrical Creation out there can be great. With an ideal hand you could be putting 3 out per turn (Bursting each one before casting again).
 * //Electrical Fire// - While it is a good offensive spell, it is a high casting cost, and Ramos is better at it.

=__Tips and Tricks__= Use //Stoke// to reactivate Ramos and you can, in theory, generate 2 spiders a turn. Unfortunately, your hand will rarely cooperate with you to pull this off, but reactivating Ramos is always a good thing. Using //Surge// on Ramos to cycle your hand gives you more chances of picking up those high Tomes you need.
 * Steampunk Arachnid Factory**

Ramos goes first, and creates an Electrical Creation. Do NOT //Companion// the Brass Arachnid, but activate the summoned Creation and cast //Burst//, doing Wds and sacrificing it. Activate the Brass Arachnid and use //Stoke// to give Ramos //Reactivate//, then cast //Electrical Creation// again. Activate the second creation and //Burst//. Now reactivate Ramos, and and cast //Electrical Creation// AGAIN, giving you another //Burst//. This requires a lot of good cards, and you also need to be within 8" of your target to be effective, but you have the potential to do 9 wounds which cannot be resisted on a group of targets. If you are planning to do this, then try to have lots of models so that you can out activate the opponent, hopefully drawing them in closer to you and making them unable to run away from your spirit bombs
 * Electrical Creation Factory**

=__Playing Against the Brass Arachnid__= The Brass Arachnid is not that tough, so a couple of good shots should finish it off. It is only a 2 Soulstone model though, and Insignificant, so sometimes it is not worth killing. //Stoke// only occasionally goes off, so it is not a massive risk.

=** __Ownership__ **= Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. ([|Link])