M2E+Obsidian+Oni


 * Ten Thunders, Minion**

=__Overview__= toc Obsidian Oni are solid line models with good offence, decent survivability, and a healing buff, all for a reasonable cost.

=__Mobility__= Incredibly average in this department with a standard walk and below-average charge. Nothing else. At least it can attack from aways away to make up for it!

=__Offense__= This is the good bit. First off it has Ruthless, so no need to worry about Manipulative, horror, or any of that nonsense. Just get straight onto attacking!

The Spiked Club has a good Ml, 2" Rg, and kinda average damage spread. It also gets + to the Damage flip on a Rams, or Burning on a Tomes. Burning has some nice synergy with a few models (including this one), so this is really good to remember.

The next one is a Cast Attack bringing in "Great Balls of Fire" (from the heavens). Flames from the Heavens again has a really solid Ca with a built in Rams and a Rg of 8 (without the gun symbol!). It has quite a steep damage spread, but gets + to damage if the target has Burning (so it pays to use the club first!). Again, there are two Triggers; the first generates a Scrap off the built-in Rams (good for Mei & Toshiro), the second, a Scheme Marker on Tomes. Note: both of these are only usable on enemy models, so don't even think about attacking your own for Markers!

=__Resilience__= Obsidian Oni have three Resilience tricks beyond their reasonably stock Df and Wp 5, with 6 Wds.

The first is Armour +1. Great little thing dropping all damage it takes.

The second is Explosive Demise 2. This can be a great deterrent if you can park your Oni in a cluster of enemies. Be careful though, as it also effects your own models. It's a little bit of an art form getting this guy in range of the enemy but not your own. Friendly pushes would definitely help here.

The last one is the Oni's only Tactical Action, and it's a (0) to boot, so you can use it while whacking people! The Strong Only Grow Stronger targets a non-leader model within 6" and heals 2 damage. The catch? Well, first it costs a card and second, the target has to have an Upgrade attached (so be careful if you discard Recalled Training as this'll no longer work).

=__Tactics and Tips__= This guy can go really nicely in a McCabe crew as he can shuffle Upgrades around with impunity to ensure their are good targets for The Strong Only Grow Stronger.

He also has really good synergistic relationship with Toshiro; the Oni gains + flips to Attack with his club, and Toshiro gets Scrap to summon Komainu from.

Mei also really likes him for the Scrap (for Rail-walking) and the Burning (for her Tiger Claws).

The shadow emissary works wonders with the obsidian oni, since its 0 action, aspect of the dragon, can debuff the df of enemy models with the burning condition in a large aura. Making Flames from the heavens extremely accurate while also receiving a positive to damage flips.

In general, Obsidian Oni love having friends that can get Burning onto models for them in order to maximise their Flame from the Heavens attack. Good candidates for this are Dawn Serpents and High River Monks.

=__Playing Against [Minion/Peon]__= This guy should go down after 2-3 solid hits, less if you can use something that ignores Armour. Also if you can, try to attack from beyond 2" so you don't get caught up in their death-pulse.

Speaking of which, if you see an Obsidian Oni surrounded by friends, make him a priority as his death will also take a bite out of them too! Remember, this only happens if it's killed, not sacrificed.

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