M2E+Gupps


 * Gupps, Neverborn Minion**

=__Overview__= As the early stage of the Silurid life forms, the Gupps are cheap, and significant, and they can be born and grow up during the game.

=__Mobility__= Gupps come with **Leap** and a reasonable Wk. **Leap** requires any Mask to succeed, so is easy to ensure success. They are also signifigant Minions, so they can interact. For scheme marker dropping they are as fast as Terror Tots (as long as you have a low Mask, they can drop a scheme marker 10" away from their starting position)

=__Offense__= Gupps are not bought for their offensive capabilities. They have a decent Ml, but it only a 1/2/3 damage profile. They do come with 2 triggers, one which adds poison to the attack, and the other will summon a Silurid and sacrifice the Gupps if the Gupps kill an enemy non-Peon.

=__Resilience__= The Gupps have the **Silent** and **Perfect Camouflage** that all silurid-type creatures have, meaning that Cover and Line-of-sight obstructions can't be ignored and that until it is activated, enemy Sh and attacks from the charge will suffer negative flips. Probably the thing that will increase the utility of your Gupps the most is their second (0) action, **Juveniles Wail**. If the Gupps activates this, then if it gets killed by an enemy model that turn, all friendly Swampfiends within 6" gain a condition that allows them to do +2 Damage with all Ml actions

=__Tactics and Tips__= The Gupps have a similar mobility to Terror Tots, so if you are looking for a 4 ss minion to run schemes then it is something to consider. **Sprint** and **Leap** work differently, so have different advantages (Spint can let the tot travel 20", but leap will allow the model to disengage, or interact with both AP in a turn). They are also the cheapest Swampfiend out there at the moment if you want to make use of Eternal Fiend Bad Juju. They can be summoned by a Spawn Mother, and the combination of their **Juveniles Wail** and the Spawn Mothers **Rage** will let the Spawn Mother charge the killer of the Gupps for free with a bonus +2 Damage. (Consider this to be a "perfect storm":It's almost never going to happen, but just the threat can add to the actual durability of the Gupps)

=__Playing Against [Minion/Peon]__= (How best to deal with the Minion/Peon, things to watch out for, etc.)

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