M2E+Apprentice+Wesley

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 * Apprentice Wesley, Gremlin Totem (The Brewmaster)**

=__Overview__= Wesley won the right to be called the Brewmaster's apprentice because he showed competence and his ability to drink all the other contestants under the table. In his free time, he brews his own much harsher concoctions biding his time until he becomes a Brewmaster in his own right.

=__Mobility__= Wesley is mobile with a **Wk 6** and a **Cg 6**. He's likely to want to keep up fairly near to the Brewmaster, but not so close that he's in danger himself.

Wesley is a little drunk (Ht 1) that can stumble away from any attack, up to 3-inches in any direction, be it on his willpower or defense, so long as he has a mask in hand.

=__Offense__=

Impotent Flailing
A **Ml 4** with a **1/1/5** damage profile which isn’t bad, but probably not your first choice of attacks.

Swig o’ Shine
Ml 5 and giving the target Poison +2, even if it was a disengaging strike. This synergizes well with his **Tipsy** aura as well as the attack actions of Brewmaster.

Magical Extension
He can use one of Brewmaster’s **(1) Ca** actions, including actions printed on upgrades. Now, he does cast at a -3 Ca, so often he is casting at a 4. However most of Brewmaster’s Ca actions target Wp so often you will be even or ahead in that department, since enemies are likely to be Poisoned down to very low Wp.

=__Resilience__=

His Df of 4, coupled with his low **Wd 4**, won’t help him stay in the game long but there are some tricks to helping him stay safe. Wesley also has **Tipsy**; enemy models within 6-inches must reduce their willpower by 1 if they have the **Poison** condition. Lastly, and the reason to bring Wesley all the time is **There Must Always Be One:** When a friendly Brewmaster within 6-inches is killed or sacrificed, immediately summon a Brewmaster into base contact with him and then sacrifice Wesley. This allows a riskier play style with Brewmaster, but you will not get any of Brewie’s upgrades just a “stock” Brewmaster.

=__Magical Extension__= All Ca numbers are what Wesley will cast at not Brewmasters stat!

Hangover
Gives out the **Swill** condition (negative to all duels and flips) at a 12" range on a Ca of 4 with no gun icon, so no randomization as well as being able to use it in melee!

**Obey** Is a Ca 4, TN 14 Mask attack that let's you target a non-leader model and force it to do a (1) action of your choosing. If you use Obey to force a model to attack, that model cannot be Obeyed again on the same turn.

Note: The Brewmaster does not have the Mask built into his cast, so you need a Mask in hand to make this action happen.

Pick Yer Poison
only available as an upgrade for Brewmaster this gives Wesley an attack action at Ca 4 with no randomization and is able to use it in engagement range. The great thing about this action is that it causes your opponent to discard a card. The effect of the spell is determined by the suit of the card that was discarded.


 * On a Mask, you get a (1) AP action that you control. Basically, another **Obey** except this one is not restricted by the attack clause.
 * On a Tome, the target gains the **Inebriated** condition and loses all suits printed on its Ml, Df, Wp, Ca and Sh for the rest of the game!
 * On a Crow, the target gains the **Paralyzed** condition
 * On a Ram, the target suffers 4 damage

Blaaargh
Another upgrade that gives The Brewmaster this attack action that swaps the Poison +3 on a model for Paralyze. This action has a Ca of 4 with a 10" range, but the resist is Df instead of Wp. This is important to remember since almost all of the The Brewmaster’s attacks target Wp. If there is a lot of poison stacked on a model and you hit it's a nasty combo when used with the Brewmaster doing it as well.

=__Tips and Tricks__= Wesley is a great addition to Brewmaster because of the synergies he brings, Tipsy and There Must Always be One, translates to a 3 Soul Stone upgrade to get another crack with your Master. Really anytime you can turn a totem into a master, it’s good times. He can fuel Moon Shinobi with Poison or use it on the opponent and let Brewmaster go to town. Another strong use for Wesley I've seen in play: his Obey is fantastic for speeding up allied models, or pulling enemy models into the Brewmaster tarball.

His There Must Always Be One can also be used to give two extra AP to Brewmaster in a pinch - simply kill him after he has activated and he will be summoned anew and can be activated again. This will also heal him to full (and end all conditions), though, as mentioned above, you will lose all possible Upgrades.

=__Playing Against Wesley__= If you're planning to try to kill Brewmaster, you'll need to kill Wesley first or you'll just get another Brewmaster. He's often hiding, and can cause suffering for anything that gets tangled up with Brewmaster, so it might be a good idea to target and drop him if you get an opportunity.

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