M2E+Burt+Jebsen


 * Burt Jebsen, Gremlin Enforcer**

=__Overview__= toc Burt is a traveling junk salesman and Mercenary Enforcer. After finding a gremlin village trashed by the Ten Thunders, he swore vengeance, fighting them whenever he can. Now he's an action hero among Gremlins, brave and cowardly by turns.

=__Mobility__= With **Wk 5 Cg 6**, Burt can get around when he needs to. Like most Gremlins, he has **Reckless**.

If he really wants to go fast, he can also catch a ride with Gracie if she's got a **Saddle**.

=__Offense__=

Lucky Knife
This attack does 2/3/4 damage. The best part is his triggers, both of which are built into the attack
 * On a Ram he gets //Critical Strike//.
 * On a Tome he gets //Sic 'Em Girl!//. After he damages a model a friendly Pig within 8" and LoS can be pushed into base contact with the target.

**Backwater Pepperbox** A, 8" range attack has Blasts on Moderate and Severe and a built in Ram. This attack has 2 Triggers
 * On a Mask Burt is //Trigger Crazy//, he can attack the same target again but may not declare Triggers
 * On a Tome, //Sic 'Em Girl!// After damaging it allows a friendly Pig within 8" and LoS to be pushed into base contact with the target. A great way to move around Gracie or any other Pig for that matter!

Crackerjack Timing
A Tactical Action that can force enemy models to bunch up unless they pass a TN 13 Wp duel, perfect for blast damage from Wong.

=__Resilience__= Burt's base stats are quite good, with **Df 5 Wp 7 Wd 7**. He's also got a lot of durability tricks that will help.

"It's All in the Reflexes"
A damage-dealing defensive trigger that works when Burt succeeds with a Ram on his Defense. It will deal 2/3/4 damage against the attacker, which cannot be cheated.

Slippery
This ability allows Burt to select a friendly model within 2", that is also a legal target, to become the target instead. It also makes Burt immune to damage from Pulse effects. This allows any ranged attack to fire into melee at Burt and he can pass off the attack to another friendly model within 2". Gracie is an especially good target for this, since she's armored and self-healing.

=__Upgrades__=

Dirty Cheater
Heals a Gremlin that cheats. Burt often likes to get this one when he can specifically because it can raise him above the hard to kill line, but even at **Rare 2** it's in high demand.

Hide in the Mud
This upgrade caused Burt to always be in soft cover. Since you opponent will be at negative flips for 'Gun Icon' attacks, this gives you a better opportunity to deal damage back with Burt's defensive trigger.

=__Tactics and Tips__= Burt was designed to work well with Wong and Gracie. He can redirect damage over to Gracie who absorbs it well, and bunch enemies together to set up for an attack from Wong.

Any time you can give Burt automatic rams from Lenny he becomes that much better. Not only does his MI attack do more damage, his defensive trigger is automatic if you win the duel.

With the saddle upgrade Gracie can gain reactivate and move twice carrying Burt to the center line or beyond on the first turn. This puts a unactivated Burt in enemy territory with the ability to go reckless. Due to his built in tome on his MI he could draw Gracie towards his charge target making them a perfect snack for Gracie to 'Eat Your Fill' back to full health at the start of the next turn.

=__Playing Against Burt__=

Burt is a hard hitting close combat fighter. Even though he has a big gun remember he hits harder in CC. He has critical strike built in and if Lenny is standing next to him could potentially get a 5/6/7 MI attack.

He has a Ram defense trigger to flip damage back to you if he wins the DF duel, this ability is amplified if he is next to Lenny.

Burt is immune to pulse damage and can have friendly models within 2" become the new target of your attacks. Maneuvering him away from friendly models will stop him from using Slippery.

He has hard to kill and will try to heal back above 1 wound with dirty cheater or a nearby slop hauler given the opportunity.

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 * __Ownership__ **