M2E+Rotten+Belle


 * Rotten Belle, Resurrectionist Minion**

=__Overview__= toc Partial decaying Ladies of the Evening, the Rotten Belles excel at helping you reposition enemy models where you want them and taking them down when you want to.

=__Mobility__= Decent Wk stat that gets them where they need to be. When activating near Madame Sybelle they will receive +1 Wk. All you need with a Rotten Belle is the ability to target an enemy model anyway, and they'll come to you. Also of note, they have Companion, allowing you to activate two Belles in a row or just activating one after another model like Sybelle or Seamus finish up.

=__Offense__=
 * ===**Melee**===
 * **Teeth and Nails** - A very average melee attack with a very average damage spread. Comes with a trigger that requires a flipped or cheated Crow to prevent the target from talking a Walk action until the end of the turn.


 * ===**Ranged**===
 * **Lure** - The very reason you take Rotten Belles to begin with. A very high Ca value with the suit requirements built in. A 4+ of any suit will cast it. This forces the target model to move up to its Wk value towards the Belle, ending as close as it can to her. If you flip or cheat a Crow you can use a trigger to force the target to discard a card as well, which is a nice bonus.
 * **Undress -** An average Ca attack, this will slow the target model. It works on any model, living or dead, construct or beast. Don't think too hard about this if you plan on eating.

Special mention here to their **Pounce** ability. An enemy model that ends a Push or Move action within their melee range gives them the ability to take a (1) AP MI action, of which only **Teeth and Nails** qualifies. However, multiple Rotten Belles near each other would all get to dog-pile the poor victim and tear them apart.

=__Resilience__= While the Rotten Belle does have a below average Df score, they also have a healthy pool of wounds to draw from, and **Hard to Wound** like most of the Resurrectionist models. It will take more than a stray shot from your average enemy to bring them down.

=__Tactics and Tips__= Belles can only trigger **Pounce** when a model has actually moved, so if the target is already in base contact they will not get a free (1) AP action. However, spacing out two Belles so a model can Wk between them would trigger **Pounce** if you set it up correctly. The upgrade **Not Too Banged Up** gives a model +2 Wk when it can see the upgraded model during a **Lure**, allowing you to pull most models an average of at least 7".

Don't forget you can use **Lure** on your own models. It's particularly useful for pulling allies out of tough situations. Belles can also give an extra move to your models.

...You're still thinking about using Undress on the Jackalope, aren't you?

=__Playing Against Rotten Belles__= Due to the high Ca score involved, be ready to lose a lot of those duels and have models move where you don't want them to. Try to avoid LoS as much as you can while closing in on them, or at least try to limit it to models that excel in melee combat to try and kill the Belles quickly.

If you have access to models that remove suits from actions and suspect Belles, you might want to take one or two as **Lure** requires both a Crow and a Mask.

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