Voodoo+Doll

== toc
 * The Voodoo Doll, Neverborn Totem (Zoraida) **

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=__Overview__= The Voodoo Doll is integral to Zoraida's playstyle and is summoned (or re-summoned) by Zoraida for free. It allows Zoraida to ignore the LoS and range requirements when casting her spells on a particular model, meaning she can effectively disrupt her opponent's crew from the other side of the board. It's why you will almost never see any other Totems connected to Zoraida, as they simply can't compare with what the Voodoo Doll does for her.

=__Mobility__= The Voodoo Doll's main goal is to stay within 1" of Zoraida so she can get the relevant bonuses when she targets the //Conduit//ed model. His Wk is merely average but it's sufficient to get him within range of Zoraida once he's summoned, and if she Zoraida flies off with //Raven//, the Voodoo Doll might have enough movement to get back within 1" range

=__Offense__=

Conduit
This ability is why Zoraida loves her Voodoo Doll. When summoned, the Voodoo Doll nominates a non-Master model with in LoS of Zoraida. As long as both the nominated model and the Voodoo Doll are in play, Zoraida can target that model with her spells from outside range and LoS (as long as the Voodoo Doll is with in 1" of Zoraida). As a further benfit you'll also recieve a positive flip to cast. It's an incredibly good set of bonuses and if you plan on casting spells on a particular enemy model for more than one turn, creating a Voodoo Doll to //Conduit// the target model is almost a no-brainer.

The best targets for //Conduit// are generally models that you'll want to cast spells on for more than one or two turns, or which are going to cause the most damage to your opponent's crew if you //Obey// or //Bewitch// them. Zoraida's article goes into far more detail on good targets for her spells. The Voodoo Doll may be summoned up to 6" away from Zoraida however the nominated //Conduit// model must be within Zoraida's LOS when Summoned.

The //Poison 2// inflicted on the target of the //Conduit// each turn is a nice ability that can soften up an enemy target or even kill a 3-4 Wd model within two activations. Depending on the target and what else Zoraida could be doing, it's sometimes worth //Conduit//ing a model purely to kill off a 2-3 wound model (//e.g.// a Daydream), but you want to be sure that it's worth spending most of Zoraida's activation to do that. Remember that the //Poison 2// is replenished at the end of each turn, so as long as the model is //Conduit//ed, it will be taking 2 wounds on its activation (with an additional wound if it reactivates).

Reconnect
If you have the chance, reconnecting the Voodoo Doll to a new target model will save Zoraida having to make a new one. It has a very low casting cost and no resist so as long as it's in range, using //Reconnect// to conduit a new model is a very good option.

=__Magical Extension__= As a Totem, the Voodoo Doll can also cast one of Zoraida's (1) spells. There's a choice of three, but it's most often going to be //Obey//.

Magical Extension: Obey
With a Ca of only 4 with a Mask, a Voodoo Doll will need to flip or Cheat a 10 to cast //Obey//. This can be remedied by Channeling //Magical Extension// for the positive flip or if it's particularly important, burning a Soulstone to boost. However, unless you're burning a Soulstone, an //Obey// from a Voodoo Doll is going to be easier to resist than an //Obey// from Zoraida. For that reason, the Voodoo Doll is best used //Obey//ing friendly models, where a low casting total from the Voodoo Doll is not going to be a problem.

One excellent trick with the Voodoo Doll is to activate the Doll, cast //Obey//, then //Companion// Zoraida who casts a second //Obey// and creates a new Voodoo Doll (sacrificing the old one). In the next activation, you can now activate the new Voodoo Doll to cast a third //Obey//!

Magical Extension: Bewitch
Unlike //Obey//, //Bewitch// is only worth casting on enemy models, so if a //Bewitch// is needed, you'll often want to burn a Soulstone to make sure it gets past the targets resist total. The casting cost for a //Bewitch// isn't high, so if you don't want to burn that Soulstone, then it's still an easy spell to cast. Simply try and force your opponent to Cheat down a card for the resist flip.

Magical Extension: Repulsive
For the same reasons as //Obey//, //Repulsive// is probably best used to give your own models an extra push. Zoraida will have no trouble resisting if she wants to stay next to the Voodoo Doll, and the rest of your affected models can choose to fail the resist duel anyway. If it's necessary, it might be worth burning that Soulstone to boost the cast and push some enemy models. This would have the same benefits as stated for Zoraida: getting models out of combat and, perhaps most critically, pushing them off objectives and forcing them to drop Treasure Counters.

=__Resilience__= Despite having only 2 Wd, its Df 8 makes it very hard to hit, and if you combine it with //Defensive Stance//, it can actually survive a few rounds in combat with most Minions or Masters. It's vulnerable to any attack that will get around its Df but, having said that, remember that the Voodoo Doll is expendable! If Zoraida needs to reposition herself with a //Raven// and the Voodoo Doll won't keep up, then don't hesitate to leave it behind and create a new one as needed.

=__Playing Against the Voodoo Doll__= Short of doing everything you can to stay out of line of sight against Zoraida, there's not a lot you can do about //Conduit//. Because the //Conduit// effect is on the Voodoo Doll, not the target model, effects like Perdita's //Spellbreaker// won't work against the //Conduit//ed model. However this also means that if the target model is replaced, the //Conduit// will not affect the new model(s). So scattering an Arachnid Swarm, Coryphee Duet and growing/maturing Nephilim will remove the //Conduit// effect on them.

As per the wording of //Conduit//, temporarily burying models will also break the effect. So a Master like The Dreamer will have few problems against the Voodoo Doll, while the Death Marshal's //Pine Box// or even the Stitched Together's //Abduct// spell are handy tools to bury your own //Conduit//ed models.

If you can get past its high Df then killing the Voodoo Doll would break the //Conduit//. However, after killing the Doll you still need to keep the pressure on Zoraida herself, or she'll just make a new Voodoo Doll in her next activation.

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