Bandersnatch


 * Bandersnatch, Neverborn Minion**

=__Overview__= The Bandersnatch is a Minion with the Fae and Nightmare characteristics, and the unique ability to attack from another model's shadow.toc

=__Mobility__= The Bandersnatch isn't exceptionally fast on its own, but it gets to hitch a ride in someone else's shadow, giving it access to whatever movement tricks they have. **(0) Crawl Into Shadow** also effectively moves the Bandersnatch up to 6" when it buries itself.

=__Offense__= The Bandersnatch has one primary attack, along with a (0) attack that is used for its shadow-jumping abilities.


 * (1) Grab** is an average Ml attack that targets Df. The range is average on its own, but is increased by **Shadow Hunting** while buried, adding the Ht of the model it's drawing range from. The attack does 2/3/4 damage with two triggers. //Snatch// is a built-in trigger, and pulls the target into base contact with the Bandersnatch or the model it's riding with. //False Suspicion// forces the attacked model to attack the model used to draw range from if able.

=__Resilience__= On its own, the Bandersnatch is rather fragile. It's **Incorporeal**, but has an average Df, poor Wp, and only 4 Wd. Its main defense is its bury ability, allowing it to attack while safe from retaliation. Don't leave it exposed whenever possible!

=__Tactics and Tips__=
 * Shadow Lair** needs some space of its own. This upgrade can only be attached by the Bandersnatch's **(0) Crawl Into Shadow** attack. The attack needs a 7 of any suit and is resisted by Wp. Success buries the Bandersnatch and attaches the **Shadow Lair** upgrade to the target. This allows the Bandersnatch to draw range and LoS from the model with the upgrade when making attack actions. However, every time the upgraded model activates, it takes 1 damage that cannot be reduced or prevented, and after it takes damage twice this way, the upgrade is discarded and the Bandersnatch is placed in base contact. This is bad, as you'll need to weather at least one activation before the Bandersnatch can hide again. Thankfully, the Bandersnatch can use its **(1) Dart Out** tactical action to discard the **Shadow Lair** on its turn, then use **Crawl Into Shadow** to hide again. Remember you can relent when attacking a friendly model to auto succeed. Try not to let the **Shadow Lair** expire, use **Dart Out** to restart it instead. Since **Crawl** is a (0) action, you can only try it once, make sure you have a high card or target a friendly model if needed.

Anything with **Pounce** combos well with the Bandersnatch, as it can push the enemies with the //Snatch// trigger and provoke a **Pounce** attack. Horror-causing modees are good choices as well, using the //False Suspicion// trigger to force an attack against the Horror model, then failing it by Cheating in a low card.

=__Playing Against [Minion/Peon]__=

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