M2E+The+Sow


 * The Sow, Gremlin Minion**

=__Overview__= The Sow is a Three-Headed pig that is Terrifying. She is all about damaging enemy models.toc

=__Mobility__= She is speedy as well with a 5" walk and a 9" Charge, of course, she is Ht 3 so a great screen for Gremlins to hide behind

=__Offense__=

__Furious Mauling__
A Ml 5 2" range attack that inflicts 3/5/6 damage onto the target. She does have the Eat Anything trigger that, on a Crow, will heal her 1/2/3 after damaging an enemy model

__Birth__
This Ca 5/TN 10 Crow tactical action allows her to target an enemy scheme marker within 2" and summon a piglet into base contact with The Sow. Both the Sow and the Piglet will suffer 2 damage from this action, but the damage can be reduced meaning if Lenny happens to be hanging around they will only take 1 each.

__Three Headed__
Gives The Sow + to attack and damage flips when she has 5 or more wounds remaining

__Smell Fear__
Allows The Sow to take a (1) Ml action after an enemy model loses a Wp duel within 6"

=__Resilience__=

__Terrifying__
The Sow has a low defense. Her only ability that can mitigate this is she is Terrifying (All) 12. But be wary of models that ignore this ability! At 10 Wounds she can take a bit of a beating but will not stand up to a continuous attack.

__ Farrowing __
This ability summons 2 Piglets within 1" of the Sow before she is removed from the table, either via Sacrifice or via Killed. These piglets will suffer 4 damage each meaning they will come in on 1 Wd, though they can be healed rather easily with the amount of healing flying about in the faction. It also gives any Ml attacker two extra targets to deal with before they can come after another model or drop scheme markers.

=__Tactics and Tips__= The Smell Fear ability synergizes with the Brewmaster, Somer Teeth, and Zoraida, masters, which have attacks that target Wp. Moon Shinobis can also target enemy Wp with their melee attacks allowing for extra Smell Fear attacks. Also remember that Horror Duels use Wp so it will count as a failed Wp duel for purposes of Smell Fear. This allows her to attack things that may be too scared to attack her. The Sow is a great addition to any Gremlin crew, the fact that she is Terrifying will really make your opponent shake their heads, then add in Smell Fear and such and she can easily finish off a model rather quickly. Obviously, she is better against melee crews than shooters since she doesn't have much in defensive stats other than her Terrifying.

Her Cg stat is also remarkably high allowing Trixiebelle to Gremlin Lure her for very long distances (as The Sow is not a Gremlin, she will push her Cg away from Trixiebelle). This coupled with a Hog Whisperer's Reactivate on the Sow can lead to much destruction even early in the game, if the opponent is not careful. As an added bonus, Trixiebelle is also good at targeting enemy Wp allowing for Smell Fear to shine.

Sometimes it's worth it to kill your own Sow, just to gain the two Piglets from **Farrowing.** This can be important if it gets you late-game VP.

=__Playing Against The Sow__= Getting The Sow down to **Wd 4** or below is important. Once the Sow is badly wounded, she loses her positive twists from Three-Headed, which makes it harder for her to heal herself. She's easier to kill at that point.

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 * __Ownership__ **