M2E+Guardian


 * Guardian, Guild Minion**

=__Overview__=

Your typical guardian angel. The Guardian is a support model designed to improve the survivability of a model on your crew. If you have a fragile model you want to protect, look no further. toc

=__Mobility__= Mobility is where the Guardian really struggles. With a below average Wk of 4 it won't go very far, although it does have one movement trick in the form of a trigger of its (0) action that allows you to push into base contact with a model within 4".

=__Offense__= Being a model kitted with defensive abilities, its offensive abilities suffer in comparison. Nonetheless he comes with two Ml attacks.

Has a high Ml stat and reach but an unimpressive damage profile for a model this cost. If you want to hurt something, it's probably best to **Focus** to get that flat or positive damage flip, since the weak damage is abysmal. It can ignore **Armor** by triggering //Exploit Design Flaw// with a Tomes and the built in Rams which means extra virtual damage against other armored models.
 * Flat Blade**

The second Ml attack action on the Guardian comes in the form of a shield. Unsurprisingly, the base stats of this weapon are all inferior to its sword, however it is on the triggers that it shines. It comes with an in-built Ram and two triggers: //Shield Bash// triggers on Ram and Mask and allows you to push all enemy models within 2" of the target 4" away and stop them from charging. There's no resist for any models caught in the blast, so it will knock them all back provided you connect with the initial target. //Shield Press// trigger on Rams and Crows and allows you to do damage if you fail the attack. This basically allows you to convert low Crows from your hand (the lower the better) straight into damage with very little the target can do to stop it.
 * Shield**

=__Resilience__= Resilience is where the the Guardian shines. With Df 6, Wp 5, **Armor +1** and 8 Wd, it will stay alive for a while even under pressure. Moreover it comes with a Df trigger on Tomes allowing him to increase **Armor** by +2 for a total of +3. Finally, it also comes with a **(0) Protect** ability, allowing you to gain **Defensive +2** on a target of your choice. As it is a tactical action, the Guardian can use it on itself. The ability also comes with two triggers: //Mend// on Rams and //Vigilance// on Masks//.// The first heals the target 2 Wds and the latter allows you to push into base contact.

Be wary of attacks that target Wp rather than Df as not only is it the Guardian's weaker stat, but you also won't be able to trigger //Grinding Halt// or gain any positive flips from the **Defensive** condition.

=__Tactics and Tips__= Being a support model, most of the combos and tricks you can do with him depend on the rest of your crew. However there are a few tricks to keep in mind.

Its **Shield** attack allowing you to push enemy models 4" away from the target, so you could use this to disengage your own models. You can use this on your own models to make sure you hit and you will be able to heal them afterwards anyway with **Protect**//.// If you leave an enemy on 1 Wd (like something with **Hard to Kill**) and want to make sure you finish them off, you can also use the **Shield** and put down a low Crow, as even if you fail you will still do one damage. It can also be handy useful for whittling down a model that is otherwise awkward to hit or deal damage to.

Its protect ability is a very good support ability which is especially useful to model with high Df stats and crews that rely heavily on cards. If you use him on a Francisco buffed Perdita for example, you can pretty much guarantee your opponent will have a very hard time targeting her and will probably focus on either Francisco or the Guardian, leaving Perdita free to do her stuff.

Finally he is a key piece on Hoffman crews, as he provides an excellent target for the **Feedback** ability, giving Ml 7 and Df 6 to all the models with the **Power Loop** condition.

=__Playing Against the Guardian__= Being a fairly resilient model with a Df trigger, allowing it to get to **Armor +3,** you need to ask yourself if you really need to target it, as it is quite a slow model. If you do then abilities that target Wp instead of Df and armor ignoring attacks will do the trick nicely. As usual with models with healing abilities you want to make sure you kill it before he gets a chance to activate again.

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 * __Ownership__ **