M2E+Necrotic+Machine

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 * Necrotic Machine, Resurrectionist Totem (Molly)** [[image:pullmyfinger/p-16700.jpg width="243" height="389" align="right"]]

=__Overview__= Molly's wonderful pet machine doggy... thing. He loves to help out Molly's crew and annoy the enemy at the same time!

=__Mobility__= The Necrotic Machine is Wk 4. This is average, but this little guy tends to not do much walking. Molly can summon this little guy with her **The Ones Left Behind** Action (provided she has one of her Limited Upgrades on her). Not only that, but thanks to the Necrotic Machine's Ability **Molly's Little Secret**, he can be placed within 10" of Molly when summoned. This allows him to be thrown into the enemy, most notably to annoy them by tying them up in melee thereby stopping them from Interacting and/or wasting their AP walking or hitting the little guy!

His **Brethren** (0) Action gives other Friendly Belle, Spirit, and Horror Models within 8" of him more mobility as well (Note that his ability **The Creeping Terror** will make it easier for him to get to the TN, which requires an additional Crow).

=__Offense__= The Necrotic Machine is Ml5 **C**row, which, for a model you are throwing at the enemy just to annoy them, is pretty great. His damage isn't terrific, at 1/1/6 the rogue severe that comes out for him (or the Red Joker) will hurt, but his goal is not usually to do damage, but to get his triggers. These triggers are easier to get with his Ability **The Creeping Terror**, which lets him discard a card or Corpse Marker (within 6" and LoS) to gain Crows to his duel totals until the end of the activation.
 * __Infect__: Gives out **Poison**. Molly really isn't looking for anything crazy with the poison, and tends not to be taking models that are going to take advantage of this. His other triggers require extra suits, so this will be the trigger you declare when simply attacking and you have nothing else to do with your AP.
 * __Foul Injection:__ Give a model **Black Blood** until the end of the game. This does not specify enemy. You can throw him into the enemy group, give the model you intend to hit the most **Black Blood**, and then start wailing on that model. Each time you do damage to it, then it will do 1 Dmg to everyone within 1", assuming that they don't have **Black Blood** either! Perhaps more usefully, this can be given to your friendly models. Molly gives out **Black Blood**, but only to friendly Spirit/Horrors and Belles within 6" of her (depending on which Limited Upgrade she takes). This can be great for any Spirit/Horrors or Belles that may be looking to wonder out of Molly's 6", or for any models that are not going to receive **Black Blood** from Molly.
 * __Infectious Fluid__: You can steal a card from your opponents hand (potentially two if they tried to cheat the attack) and do an extra damage. That's nice, especially if you have models with **Ceaseless Advance** in your crew (Flesh Constructs or Guild Autopsies, the latter of which are Horrors, so potentially summonable by Molly). If they cannot, or do not wish to, discard a card then they receive **Paralyze** instead! Unless they have a means of Condition removal in their crew then that's a model out of the game for a turn (and even if they do have Condition removal, that's AP spent on getting rid of the **Paralyze** Condition rather than something else).

=__Resilience__= He is Df 5, which is really nice, espcially since your goal is to be as annoying as possible with him. The Necrotic Machine does only have 4 Wd, and he is likely to have less from being summoned (he will get 1 Wd for every enemy model within 3" of the Necrotic Machine when he is summoned). He is unlikely to survive more than one hit, but he is really simply trying to get the AP out of your opponent anyways. Also note his **Favorite Toy** Ability allows him to Activate after Molly (most likely after she summons him in) regardless of distance between them (this does count as a Chain Activation), so this will allow him to get in an Attack before most likely being killed.

=__Tactics and Tips__= The Necrotic Machine is only a Construct, not Undead or Living, so he will leave Scrap Markers behind. Toshiro can use Scrap Markers with his //Command the Grave// Upgrade to Summon Komainu, which are not hireable by Molly (and these lovely models are Spirits).

=__Playing Against the Necrotic Machine__= He will be annoying. Try not to get annoyed by him. He has the same restrictions to being summoned as Molly's other summons (except he can be 10" away from her, rather than 6") so use the normal tactics that you would use against Molly. Do not spend more AP dealing with him than you have to.

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