Exorcist

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 * Exorcist, Guild Minion**

=__Overview__= (No more than a few paragraphs on what the minion is about and how it basically plays)

NOTE: For the sake of simplicity, if a minion is primarily used for one particular Master (eg. Cassandra with Colette, Sorrows with Pandora) then discuss the Minion in terms of how it functions within that crew. If it's found in other crews (Silurid, Death Marshalls, Convict Gunslinger), then discuss any relevant specific master interactions in the last section.

=__Mobility__= With a walk of 3” and no charge the Exorcist is one of the slowest Guild models. To get around this the Exorcist has a zero action //Driven by Purpose// which makes the model suffer one wound and pushes it 3”.

With only 7 wounds and a lack of healing in the Guild Faction, the Exorcist will not make much use of this action but it is useful for positioning him or pushing him out of melee range.

=__Offense__= The Exorcist is armed with a //Sanctified Crossbow.// This weapon has range of 10” and is //Magical//. Like most Guild models it has //Critical Strike// built in, giving the weapon a nice damage profile of 3/4/5 with the abilities to get to 4/5/6. With a CB of 5 the Exorcist is likely to hit most minions.
 * Ranged **

The Exorcist is armed with //a Symbol of Office//, at first glance the weapon seems weak with a damage track of 1/2/3. But as well as being //Magical//, it gains a positive flip against non-living models and it ignores //Armor// and //Hard to Wound.// This makes it useful for finishing off models which rely on high //armor// or //Hard to Wound//.
 * Melee **

The Symbol also has a trigger //Banish to Oblivion//, it requires a crow and can be used on //Undead//, //Soulless, Spirit,// and //Nightmare// models. Unless the defender discards two cards the model is sacrificed. This is a very useful ability late game when people don’t have many cards in their hands. This trigger also sacrifices the model which means it will not get a Slow to Die action if it has one which is useful.

The only problem is getting the Exorcist into melee, while the Symbol has a 2" reach the lack of charge and low mobility make getting to melee a challenge.

The Exorcist has a number of spells, which like the rest of the model only work on undead or non living models.
 * Spells **

This spell is a //Pulse// which pushes all //Undead, Spirit, Soulless// models directly 4” away from the Exorcist. This spell requires a 7+ of Masks and is quite situational.
 * (0)****Turn Undead **

It can be used to get the Exorcist out of melee, but I would prefer to take 1wd and push 3” instead of trying to successful casting this. As it is a zero action if you are not going to use //Blessing of Banishment// then there is no reason to not to try and cast this spell, if you need it.

This spell is a 6” aura which makes enemy //Undead, Spirit, Soulless// and //Nightmare// unable to declare Triggers. This spell requires 8+ but when used right can be very powerful. Quite a few models rely on triggers, the only problem with this spell, is positioning and knowing when to use it.
 * (1)Damning Oratory **

//Exorcise //<span style="font-family: Arial,sans-serif; font-size: 10pt;"> is the Exorcists offensive spell, it requires a 7+ of Crows. <span style="font-family: Arial,sans-serif; font-size: 10pt;">At first glance it seems a bit pointless; it has the same range as the crossbow and the same damage track. But its power lies in its trigger. It shares the same Trigger as the //Symbol of Office//. As it requires a Crow to cast you will also make the requirements for the Trigger.
 * <span style="font-family: Arial,sans-serif;">(1)Exorcise **

<span style="font-family: Arial,sans-serif; font-size: 10pt;"> Only use this spell if the enemy has less than two cards in his hand or you want to bleed his hand.

=__Resilience__= <span style="font-family: Arial,sans-serif; font-size: 10pt;">The Exorcist is not the most resilient Guild model, with 7 wounds and a defense of 4. But he does have a number of Abilities which help him survive.

//<span style="font-family: Arial,sans-serif; font-size: 10pt;">Fear not Death //<span style="font-family: Arial,sans-serif; font-size: 10pt;">gives the Exorcist +2 Wp when defending in duels against //<span style="font-family: Arial,sans-serif; font-size: 10pt;">Undead //<span style="font-family: Arial,sans-serif; font-size: 10pt;">. This, coupled with //<span style="font-family: Arial,sans-serif; font-size: 10pt;">Stubborn //<span style="font-family: Arial,sans-serif; font-size: 10pt;"> for another +2 Wp and his already high Wp of 6, means against most //<span style="font-family: Arial,sans-serif; font-size: 10pt;">Undead //<span style="font-family: Arial,sans-serif; font-size: 10pt;"> Wp based attacks the Exorcist will be Wp 10. This is very useful against Rotten Belles and their //<span style="font-family: Arial,sans-serif; font-size: 10pt;">Lures //<span style="font-family: Arial,sans-serif; font-size: 10pt;">.

//<span style="font-family: Arial,sans-serif; font-size: 10pt;">Intractable //<span style="font-family: Arial,sans-serif; font-size: 10pt;">means the Exorcist cannot be buried or sacrificed, I have not seen this ability come up very often but it can be useful against certain lists.

<span style="font-family: Arial,sans-serif; font-size: 10pt;">Like the other Death Marshall Models the Exorcist gets //Hard to Wound 1// and //Slow to Die// which are always useful.

=__Tips and Tricks__= (with subheadings, usually referencing specific spells, abilities and important combos)

=__Master-Specific Tips__=
 * Lady Justice**: The Exorcist enables Lady Justice to deal full damage against Spirits by granting her already impressive Greatsword //Magical//. Combined with that and //Blind Justice// to ignore Pitiful and Harmless, she can shore up her weakness against Kirai with this minion.

=__Minion-Specific Tips__= (Any synergies/tricks with other minions worth mentioning, possibly also alternatives and why they're better/worse)

=__Playing Against [Minion]__= With his average mobility, the Exorcist is vulnerable both up close and to anything with a longer range than his Sanctified Crossbow. As a niche minion, however, he excels against the Resurrectionists and should always be first priority. Seek to kill him with a model that can get the job done as quickly as possible, even at the cost of its own life. This especially holds true for Kirai Ankoku, as he enables his entire crew to deal maximum damage against her spirits while up close.

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