Purifying+Flame


 * Purifying Flame, Guild Totem (Sonnia Criid)**

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=__Overview__= Like the other Guild Totems, the Purifying Flame is not an auto-include. It has a few interesting abilities that can be useful in certain situations though.

=__Mobility__= The totem has an average 4/7 move and no special movement abilities

=__Offense__= The Purifying Flame has a 3 Cb, 1" Melee attack with 1/1/3. Like most totems, putting it into Melee is an easy way to get it killed.

The flame also has a 8" ranged attack with a 1/1/2 Burst. This attack costs the Purifying Flame 1 wound to use.

=__Resilience__= The Purifying Flame has a low 4 defense, that rises to 8 against spells and ranged attacks.

The //(0) Wreathed in Flame// spell causes any models attacking the totem in melee to suffer 2 wounds

=__Magical Extension__= The totem can cast three of Sonnia's spells:
 * **(1) Flame Wall** - This spell is only allowed to be cast once per turn, so the totem casting it can allow a Sonnia crew to have 4 pillars on the board a turn.
 * **(1) Flame Burst** - The ability to cast two more Flame Bursts a turn can be very powerful. Since the totem's cast does not have the required suit, this spell can be problematic to cast.
 * **(1) Violation of Magic** - This requires a high suited card to cast. It can be helpful to have the Totem turn a near-death model into a Stalker freeing up Sonnia to cast more Flame Bursts.

=__Tips and Tricks__= (As per Master with sub-headings as needed)

=__Playing Against [Totem]__= Threat level, how to kill/neutralise it, what to watch out for etc.

=** __Ownership__  **= Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. ([|Link])