M2E+Lust

// "I've got a fresh sunburn and a mad appeal, But you know I came to start the party!" - Lindsay Stirling, Come With Us //
 * Lust, Mercenary Ten Thunders Enforcer**

=__Overview__= Like all Crossroads Seven models, Lust drains enemy resources. In her case, she moves models out of position and provides a few fairly potent card manipulation tricks. She can also move friendly models out of place and sometimes gives a card advantage when you need it.

Lust is a Ten Thunders model, but is a mercenary and can be hired in any faction. As a Crossroads Seven Tormented model, she has specific synergy with Jack Daw and Wrath crews. toc

=__Mobility__= Lust has a speedy **Wk 6 Cg 7**. She has a lot of tricks to move other models (mostly enemy models, but friendly models too) but no self-moving tricks.

=__Offense__=

Close
Lust has a brutal **Ca 7** for her **(1) Heartbreaker** attack, which does a highly-variable **1/2/6** damage. This attack may be worth Focusing to go for the high damage.

On a Tome, she can use //Dream Maker//, which lets you look at the top three cards of the deck, discard one non-Joker, and place the rest back on top of the deck. Note that you can do this to your own model too if you want to stack your deck; the 1 light damage means you're only doing a little damage to a friendly model.

Positioning
Lust can do a lot to maneuver other models around the table.

She can move any model (including a friendly model) with **(0) Proper Positions**, targeting a model within 10" and pushing it 4" toward another model. On a Tome, this can do the target 2 damage too.

She can move an enemy model even further with **(1) Now, Kiss!** which places the model in base contact with an enemy model, then possibly gives the **Slow** Condition. On a Tome, this can do the target 2 damage too.

And she has a passive way to manipulate enemy movement. **Looking For a Soul to Steal** does 2 damage or drains 2 cards to any model within 6" that ends its activation without taking a Walk closer to Lust. She tends to draw models closer or at least punish them for not showing up.

=__Resilience__=

Lust has a decent **Df 6 Wp 5,** and a fair **Wd 8** for an Enforcer. That being said, she'll fold fast to any concerted assault.

She can rely on **Manipulative 12**, which can help if she acts late in the turn, to dissuade opponents from attacking.

Furthermore, she has a very subtle defense: the //Your Eyes Betray You// **Df** trigger on a Tome, which lets you draw a card whether the attack succeeds or fails. This can discourage frivolous attacks, and can make the next attack less likely to succeed. However, in general, you'll want to keep her out of the action, and use her to make the action go where she wants.

=__Upgrades__= Lust can be hired in any Faction, so has a wide variety of Upgrade options. None are really specific to her, but generally most helpful Upgrades will probably help her too.

=__Tactics and Tips__= Lust works best in combination with other models; she's a lover, not a fighter, unless you can guarantee a Severe on her close combat attack. Use her to rearrange the board to your heart's content, pushing enemy models into clumps for Blasts, pulling friendlies out of combat, or yanking hard-to-reach opponents into uncomfortable embraces. This can stymie an enemy advance, too, by forcing models back toward their friends and handing out Slow.

Note that Lust's Defensive trigger can apply to friendly attacks, too! If you're desperate for cards, you can have a low-damage model attack her to hope for a Tome and some card draw.

Lust generally prefers to act late in the turn.

You can also stack her close to other Crossroads Seven models; she can lure enemy models into the intersecting auras of other Crossroads Seven models to drain many resources.

=__Playing Against Lust__= It's best to attack Lust when she's already activated, to avoid Manipulative. Make your shots count, as each one may cost you resources.

Keep in mind her large 6" aura -- it has a wider range than most of the Crossroads Seven auras.

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