M2E+Mannequin


 * Mannequin, Arcanist Peon**

=__Overview__= No greater love hath a Showgirl for her wardrobe, than she makes a mechanical marvel so her wardrobe can follow her around. And hit things. The Mannequin is a Peon, Construct, Showgirl and a Puppet.

=__Mobility__= With a Wk and Cg of 5 the Mannequin is above average in the mobility stakes, but ideally it won't be taking Walk Actions. This is because of **Mechanical Adorations**, an Ability that lets the Mannequin Push into base contact with a friendly Showgirl when that Showgirl ends a Walk Action within 6". While this is usually enough to allow the Mannequin to keep up with her friends, a Mannequin can get left behind if her friends start Pushing and Placing themselves all over the table, which Showgirls are wont to do of an evening.

Since the Mannequin is also a Showgirl it can be a target for Colette's **Disappearing Act**, meaning that a Mannequin within 3" of Colette (or Cassy, with **Understudy**) can be placed up to 14" away from Colette (or Cassy).

In short, the Mannequin should be right where you need it, and if not, then whose fault is that, really?

=__Offense__= For a walking clothes-horse, the Mannequin hits harder than you might think.


 * Full of Pins** is a Ca melee Attack Action with a Wp Resist, so is already getting around some model's defences. It has a Range of 2" and a Ca of 5, which makes the Mannequin surprisingly good at engaging enemy models. For a Peon. The damage spread is unremarkable, but moderate and severe are both decent. Weak is only 1, however. Where the attack excels is its built-in trigger to give **Slow** after damaging.

The attack has one other trigger, requiring a Mask. **Beautiful Clothes** is a good debuffing Condition that puts the target at a negative flip on all Attacks until the end of the Turn. This is another Ca Action Cassandra can borrow with **Understudy** and Soustone for the debuff as needed.

=__Resilience__= Armor +3, Df 4 and 3 Wounds means that it will likely take 3 enemy AP to kill off a Mannequin. It is also highly unlikely to be a priority target unless there is nothing else to hit. If the attacker can ignore Armor, the Mannequin will likely drop in a single hit.

Its Wp 6 means it is much less vulnerable to Wp-based attacks.

=__Tactics and Tips__=

Magician's Assistant
For an Insignificant Peon, it may be surprising to note that the Mannequin's best role is in gaining VPs. This is all down to its (1) Tactical Action, **Magician's Assistant**. This goes off automatically (if it was on a Ca, Cassandra would borrow the heck out of it) and puts up a 2" Aura which allows Scheme Markers to be strewn around like confetti. Any friendly model in the aura who takes an Interact Action to place a Scheme Marker can put that Scheme Marker anywhere within 6" of them. It must be in LoS, not within terrain and cannot be within 4" of another friendly Scheme Marker.

This means that something like the Duet can walk up to the centre line (the Mannequin pushes into base contact thanks to **Mechanical Adorations**), and then Interacts twice, dropping one Scheme Marker 6" to the left and another 6" to the right. If the Duet is still within 8" of Colette it gets to place another at its base for a (0) Interact. That's three Scheme Markers for //Line In The Sand// in a single Activation.

Or you can use it within 6" of the enemy deployment zone on the last Turn and drop Scheme Markers there for //Breakthrough//.

Or you can use this to throw Scheme Markers 6" forward, right in the middle of the enemy crew, where they can be used for //Spring The Trap// or //Plant Explosives//. Or as targets for **Seduction**, **Orchestral Crescendo**, **Disappearing Act** or any of the other Showgirl abilities.

If there is a Performer around, then since they can Interact even when engaged there is almost no stopping this pair of models putting Scheme Markers in what seemed like very safe positions. Note that due to **All Part of the Show**, friendly Showgirls can treat a Mannequin as a Scheme Marker. Since the Mannequin can usually follow a chosen Showgirl around for the whole game (subject to Pushes and Places - see above) the Mannequin will, just by being there, boost the Ml of both Colette and Angelica - as well as giving Ms du Bois a pseudo-scheme marker for her **Now You See Me...** trigger.
 * All Part of the Show**

Remember that a Mannequin is one of the models that can be summoned by a Mechanical Rider, usually from Turn 2 onwards. It'll come in with one wound left, but can still often be a useful little addition to the crew.
 * Mechanical Rider**

=__Playing Against a Mannequin__= They don't look like priority targets, but they can be a key part of the whole Showgirl production. It will likely take you three Attacks to kill one off, much less if you have a way of ignoring their very high Armor.

You might try isolating them from any Showgirls who might be Walking by within 6" of them, but in reality if the Colette player needs them she will find a way to get them in the right spot.

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 * __Ownership__ **