M2E+Large+Arachnid


 * Large Arachnid, Arcanist Minion**

=__Overview__= The Steam Arachnid's bigger badder brother, the Large Arachnid costs 6 stones, only two more than the smaller variety, and gains a bit of flexibility with his larger base size. A bit of a lumbering beast, he's tougher but slower than the Steam Arachnid, but can take more of a hit, and has some utility, both with Ramos, his inventor, and other crews.toc

=__Mobility__= The Large Arachnid is a bit slower than it's Smaller Steam Arachnid brother, with a wk of 4 and a cg of 6. It does have Unimpeded, so at the very least it won't be tripped up by loose rocks. With nothing to aid his movement on his card, he takes a bit of time to get moving in the right direction, but once he's there he quickly heats up.

=__Offense__=

== He primary (and only) attack his is circular sawblade at the front of his chassis. It spins at such a high speed and with such friction it's been known to catch it's opponents on fire, as well as tear them limb from limb. He's also able to not only bybass armor himself, but help his team crack a particularly tough nut.

With an average attack of 5, but a great damage spread the attack is quite fitting for a minion of 6 stones. Good range means that his charge threat is 8", not stunning, but effective. This attack has two triggers, neither of which get to be baked in.
 * (1) Circular Sawblade** (Ml 5/Rst DF/ Rg ml 2") Target Suffers 2/3/6

After Succeding the target gains burning +1 for each book in the duel total- I would have loved for this to be baked in, and then allow them to get to place 2 if you flip or cheat, but it would effectively make them damage 3/4/7, and potentially 4/5/8, which is just too much for a 6 stone minion. The fact that they can give burning at all is great, especially for the like of Kaeris, Mei Feng, or the Gun Smith.
 * (Book) Heated Metal**

After Damaging, the target gains "**Torn to Shreds"** which make sit so they can't reduce damage with the armor condition or ability. That's inherent and granted armor, by the way. It won't get around the riders, or C. Hoffman's abilities, but good for taking down armored enemies, or rogue peacekeepers.
 * (Crow) Mangle**


 * (0) Temporary Limb** Discard Target Scheme or Scrap marker within 4" to gain a positive twist to all flips for the remainder of the activations. "All flips." That's a wonderful phrase, isn't it? That means attack flips, and damage flips, and terror checks, and manipulative checks, and even the dreaded challenge checks, and drinking contest checks. All it takes is a bit of scrap or a scheme marker. Scheme can just be placed up field if you think you'll need them but scrap... that only comes from killing constructs. That or...


 * Creative Salvage** which lets you drop a scrap marker with ANY target you kill. That means killing a construct can yield //two// scraps. A person turns into a scrap and a corpse, a... nothing or whatever... like a nightmare that doesn't usually drop anything WILL drop a scrap now. Very useful for models like Ramos, C. Hoffman, or Mei Feng.

=__Resilience__= The large arachnid has the average DF and WP of 5 and 5. It has 7 wounds, which is quite good for it's cost, and one built in armor. It's also got the grinding halt trigger, which says:


 * (Book) Grinding Halt-** This model immediately gains an addition Armor +2 for the duration of the action. This is great if you know you're going to get hit, but have a mid-low book in hand. If you cheat above the enemy's first flip with a moderate card, the knowledge that you've got 3 armor might just keep them from continuing their attack, and let it drop.

Short of stopping the attacks with armor and the grinding halt trigger, the large Arachnid is a model that lumbers into battle and stays there. While it doesn't have nearly as many wounds as the Flesh Construct, this is sort of the Arcanist answer to it.

=__Tactics and Tips__= The Large Arachnid, with his burning synergy, ability to bury quite a bit of damage with armor and grinding halt, and ability to create midfield scrap is probably best as a front line tarpit style model. If you can get lucky with attacks and triggers, it can have some really nice setup potential for some masters who like people to be on fire, or against models that have a lot of Armor keeping them safe. Some pairings of note:

This model can be effected by a large number of the arcanist upgrades, abilities, and master auras. Some of the most effective are:
 * Significant Upgrades and Abilities:**
 * Bleeding Edge Tech (Gains Regen +1)
 * Ramos' Aura Buffs (Plus to defense, or attack, and healing from field mechanic)
 * Ironsides' Hand Picked Men (Plus to attack and damage while within 6, and hurt)
 * Powered By Flames (Give it the ability to give burning if you do damage- combined with a book you get to do it twice.)

Kaeris- A good front liner for Kaeris- Giving them flight with wings of fire can get them over obstacles and into position faster, and their ability to give out burning can help light up a target for Kaeris to Immolate down.

Ramos Nice forward unit for Ramos as well- he has the same creative Salvage ability as Joss, and with other smaller spiders bringing the DF of his target down, the circular saw become more threatening. Ramos can buff the attack or defense of the Large Arachnid, and also heal them with his combat mechanic upgrade. And finally, if it does indeed die, Ramos can summon off the scrap it leaves behind to turn it into more spiders.

Mei Feng- "A large based cheap construct that has the ability to hand out burning? Yes please" - Mei Feng, Rail Crew. It can also use creative salvage to create MORE railwalker points. These two were almost meant to be together.

C. Hoffman- Opening up new ideas for Henchman, these little devils would be great additions to the Hoffman crew. Loop them in, and they can gain ML7, which could give them a lot more hitting power, as well as better WP and DF. They also bring some burning generation for the likes of Samael Hopkins, which can give the crew some serious shooting power, as well as a nice surprise waiting for the opponent who hasn't read this tactica. As constructs, you can also upgrade them with Hydraulics which will make them MUCH faster, as well as let you heal them, or machine puppet them. ML 7 forward tank with 2 armor (because of patchwork plating) that generates burning and scrap? That could be a good time.

=__Playing Against Large Arachnid__= The thing is Huge, and dumb and slow. It will literally take forever to reach you, and you may be able to keep it at bay //just by kiting the thing.// Presuming that doesn't work, things that cut through armor are a good start, as are things that target willpower, as **Grinding Halt** is a DF only trigger.

It's got no ranged attack, so shooting it down can be extremely helpful.

Don't let it get to close to your armored priority targets, as there's usually nothing an arcanist will be saving a high crow for, save for taking away your armor for the turn.

With an average WP of 5, it's more susceptible to Terror Checks, so that will at the very least peal away cards from the control hand.

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