M2E+Onryo


 * Onryo, Resurrectionist Minion**

=__Overview__= Onryo are spirits, and have many of the known Spirit traits. They can buff other Spirits by handing out **Adversary**, and hold their own in melee themselves. They also have one of the few ranged attacks available to Resurrectionist Minions. toc

=__Mobility__= Onryo have an average Wk of 4 and Cg of 6. This however, is augmented by the **Incorporeal** ability, allowing them to ignore terrain, float through walls and other models. They don't have any other movement tricks on their own, and are limited to float wherever they want.

=__Offense__= Onryo have various way to attack their enemies. Their main melee attack, **Clawed Hands**, has a good Ml and a good damage spread. However, it great power lies in it's triggers. The first, //Feast of Vengeance//, heals a friendly leader when the attack kills a model with **Adversary**. While tempting, it requires the target to have **Adversary** on it, as well as you need killing the target. Yet, it's definitly useful when you can get it. The second trigger, //Cut to Ribbons//, is more useful, which is why it requires another suit. It gives a positive flip on damage, allowing to have a higher chance at dealing severe, or at least being able to cheat damage. The last, //Rend//, lets the attack ignore **Armor**. This is very useful when facing Guild or Arcanists, as they tend to have their survivability depend on their **Armor**.

As said, Onryo possess a ranged attack, **Vengeful Shriek**. It is a Ca based projectile, so the target still benefits from cover. It doesn't deal much damage, but it has access to a blast on Severe damage. It also has the useful //Infect// trigger, granting usefulness to **Poison** using strategies.

The final attack, **Mark of Jigoku**, is where Onryo shine. It is a short ranged Ca attack, that grants the **Adversary** condition to targets. This condition improves the attack flips Spirits make on the target. As such, an Onryo can really improve the damage and tricks Spirits can pull off. As Onyo are Spirits themselves, they can also benefit from this, but it's more effective to use it as a setup for a mass Spirit attack or getting a certain Spirit a reliable attack.

=__Resilience__= Onryo have a low Df and Wd pool. Their Wp is average. As such, they rely on their Incorporeal in order to migate damage dealt to them, which makes them squishy against Ca Actions or indirect damage, such as burning. However, they have two abilities to discourage Attacks and damage being dealt to them. **Presecuted** gives **Adversary** to all enemies within 2" when the Onryo is being damaged by an enemy. This makes them excellent setup for handing Adversary to the masses. Their final ability, **Haunt**, forces nearby enemies to take a Wp duel or gain Slow. This, combined with Persecuted, should give enemies a good reason to not attack the Onryo when they are close. As such, getting Onryo close is a good idea, as they are firstly melee attackers.

=__Tactics and Tips__= While Onryo deal reliable damage and are capable of using ranged attacks, their value lies in improving other spirits with the use of **Adversary**. **Mark of Jigoku** should be your main focus. Because of their Adversary focus, Onryo tend to become less useful when included in a low-Spirit list. In that case, they can still be as use as quick melee attackers, as they have useful triggers and benefit from **Adversary** themselves. Finally, their **Vengeful Shriek** can come in useful in a poison list, as it is one of the few ranged poison attacks the Resurrectionist have access to.

=__Playing Against Onryo__= As usual when facing **Incorporeal**, Ca Attacks and indirect damage sources, such as **Burning**, **Poison** or blasts, are a good way of damaging them. Beware of **Presecuted** and **Haunt**, so don't engage them up close, but use ranged attacks to get rid of them. While they deal good damage themselves, their real value is in the spreading of the **Adversary** condition, and as such, beware of the other Spirits joining the Onryo in the assault.

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