M2E+Reckless

=**Reckless**=

Reckless is an ability possessed by a number of Gremlin Faction models (and one Arcanist). It allows the model to take 1 damage at the start of its activation in order to generate an additional General AP.

__List of Models with Reckless:__
__Fingers__ __Francois LaCroix__ Trixiebelle The Firestarter (Arcanists)
 * Henchmen:**

__Rami LaCroix__ __Raphael LaCroix__ __Pere Ravage__ __Gremlin Taxidermist__ __Burt Jebsen__ __Merris LaCroix__
 * Enforcers:**

__Hog Whisperer__ __Slop Hauler__ __Lightning Bug__ __Survivor__ Note: Rooster Riders used to have the Reckless ability, but as of the January 2017 errata, this has been removed.
 * Minions:**

__Pigapult__
 * Peons:**

__Drunk & Reckless:__
Bayou Gremlins have a variant of the Reckless ability that is the same in all respects, except it deals 2 damage instead of only 1. This makes choosing to use it a lot riskier, since it costs half of a poor Bayou Gremlin's wounds. However, this can be mitigated. Lenny's damage reduction aura applies, so if you want Bayou Gremlins going Drunk & Reckless often, make sure they're near Lenny so that they take less damage.

__Tactics:__
Reckless is a very powerful ability, and it fits well with a general Gremlin tactic of out-activating your opponent. It is particularly useful when paired with a source of healing, such as Slop Haulers, Lightning Bugs, or the Dirty Cheater upgrade. While each model will have its own specific needs for the third AP, a major use is to walk //and// perform a (2) action in the same activation. Here are a few examples of good uses of Reckless:
 * Some Strategies & Schemes require a model to take a (2) Interact action. Reckless allows a model to walk to an appropriate place and then take this action, making it harder for your opponent to deny.
 * Reckless models can perform a walk to get into charge range and then follow it with a charge, thus having a much longer threat range than it might seem
 * Similarly, shooting models can walk, focus //and// shoot all in the same activation.
 * Slop Haulers can walk once and then use their (2) Feed Piggies action to heal themselves and up to 3 other friendlies nearby.
 * Models can activate and drop a scheme marker, then move far enough away to drop a second scheme marker in the same activation.

Of course, it's not just limited to those examples, and you can use Reckless to take an extra action of any sort.

While Gremlins don't have many ways to gain the Fast condition, if you can manage to put it on a hard hitter with Reckless such as Burt Jebsen or Francois LaCroix, they can decimate enemies, with twice the usual AP.

Be careful that you don't overextend Reckless models, however, as some key support models like Lenny can have a hard time keeping up with triple-walking models.

Since Reckless happens during the start of your activation, at the same time as Regeneration, if you have both abilities on the same model, you can choose to trigger Regeneration after Reckless, thus healing the damage you took immediately. This will usually happen in a Wong crew where he can use the **Ooo Glowy** upgrade to give his Magical target Regeneration +1.