Drill+Sergeant

//"I CAN'T HEAR YOOOOOU!"// toc
 * Drill Sergeant, Guild Totem**

=__Overview__= The Drill Sergeant provides a cheap boost to the firepower of a force of Guardsmen, though he lacks survivability and is of limited use as a casting Totem.

=__Mobility__= The Drill Sergeant has average speed, but due to his ability to //Link//, it is rare that he will need to use his AP to //Walk//.

=__Offense__= The Drill Sergeant is armed with a Baton, with a Cb of 4, a moderate damage spread, and no Triggers. He's not the most offensive of the totems, but he isn't the least either. However, it is almost always more useful to spend his AP on other actions rather than attacking directly.

His main utility is //Shooting Range//, which gives all friendly Guardsmen within 4" a positive twist on ranged attack flips.

When attached to a friendly non-Master model with //Link//, that model gains a positive twist on melee attack flips.

He has //Magical Extension//, but is unlikely to get much use out of it due to his very low Ca and lack of any associated suits. To cast Lucius' //Issue Command//, for example, the spell requires an 11 or higher of Rams.

=__Resilience__= The Sergeant is very fragile. He has a low Df, low Wd, and nothing to help reduce incoming damage. He lacks the //Armor// of other Guardsmen models.

He is able to use his spells //"Attennn-Hut!"// and //"On Yer Feet!"// to remove //Slow// and //Paralyzed// from nearby models and grant immunity to those effects until the end of the turn.

=__Tips and Tricks with Lucius__= The Drill Sergeant is really only useful in a crew that uses plenty of Guardsmen, especially with Guild Guards and Austringers that are kept reasonably close together in a gunline so that they can benefit from //Shooting Range//. As such, he will usually be of most value in a crew that contains or is led by Lucius.

He is a Guardsman, so can be sacrificed to give Lucius //Reactivate// by using //Ruthless Leadership//.

If Lucius is //Paralyzed//, cast //"On Yer Feet!"// on him as soon as possible. Being //Paralyzed// prevents Lucius from using a Healing flip as a //Slow to Die// action, making him very vulnerable. It may be worthwhile casting this preemptively in some situations when facing enemies who can reliably inflict //Paralyzed//, such as Nicodem and the Coryphee Duet.

It can be useful to //Link// the Sergeant to Ryle to allow him extra movement with //Socially Repressed//, or to a Guild Guard Captain for the //Extra Training// bonus on melee attack flips. There is usually little value in using //Link// on Lucius, as he does not gain the bonus from //Extra Training//, although having a Guardsman within 2" does increase his Df.

=__Playing Against the Drill Sergeant__= The Drill Sergeant can dramatically increase the damage output of Guild Guards and is usually the easiest model to kill in a Lucius crew, so he is worth taking out quickly. Be wary of leaving him on low Wd, as Lucius will probably take the opportunity to sacrifice him and gain //Reactivate//.

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