Rail+Golem

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 * Rail Golem, Arcanist Minion [[image:WYR-3053.jpg width="400" height="463" align="right"]]**

=__Overview__= A powerful model that uses Burning Tokens to power its spells, abilities and attacks. It can be the heavy hitter many crews lack, and even though expensive, you are getting a massive piece for only 9 (or 10) SS.

The Rail Golem works well with models that can put Burning Tokens on it, but it is self sufficient enough to work with any crew.

=__Mobility__= The Rail Golem looks like it is a slow beatstick, but its not quite as slow as it first appears. Spending 2 actions on walking does give it the advantage of gaining a Burning token so isn't bad by itself. It has the option to discard a Burning token to make a melee attack, so if you walk twice you can still attack. It also has the possibility to use 1 AP and a Burning token to make a charge. This can only be performed once an activation, but does allow the Golem (Burning tokens Permitting) to move 10" and attack twice in 1 turn. One of the Triggers on its Paired Railbash allows the Golem to push its target out the way and to charge a different target. This might not be the best way to move the model, but it can be used to help speed up.

Finally the Rail Golem can Re-activate. This requires the casting of a spell and discarding 5 Burning tokens so it is not likely to happen every turn, but there is a good chance that by turn 3 you will have aquired enough tokens to do this.

=__Offense__= The Rail Golem has very significant offensive abilities. Its melee weapon has a good reach, is Paired, and causes grievous damage, and it can use Burning Tokens to get positive twists to attack or damage, or an extra melee attack.

=__Resilience__= The Rail Golem seems quite resilient, with a lot of Armor and a decent self-healing mechanic. However, often the Rail Golem can end up swarmed with enemies, and with a low Df, it often ends up worn down and destroyed. Pick your fights carefully: the Rail Golem can wade into a group of enemies and cause a lot of harm, but should only do so if there's something to gain from it.

To some extent, this isn't a problem: If your Rail Golem ties up several enemy models and kills a few, it's probably worth it, even if it's an expensive model. It's not a fast-moving objective grabber. It's a very durable beatstick.

If the opponent has a lot of ranged attacks, use Vent Steam to protect the Rail Golem from visibility. Note that this can interfere with a Rail Golem's charge, so use this carefully.

Pairing the Rail Golem up with a Metal Gamin can seriously assist in its resilience.

The Rail Golem generates Burning Tokens every time it is damaged by an enemy model, which can help power it up. So with Armour 2, you expect it to take lots of low amounts of Damage before it is destroyed, which will mean it has recieved lots of Burning tokens. This can discourage people from attacking it if they don't expect to destroy it.

=__Tips and Tricks__= The main "trick" with the Rail Golem is to balance out how it accumulates and uses Burning Tokens. Often, you will need to balance between increasing attacks in a short-term way (by increasing attacks and damage flips, or getting an extra attack), healing up (by burning all tokens for 1 Wd of healing each), or saving them up to Reactivate (which costs 5 tokens, but can be very powerful.)

=__Master-Specific Tips__=

Mei Feng - The Rail Golem can act as an anchor for Mei Feng, especially since it's often in the middle of the fray. Mei Feng can use Railwalker to jump into play, make a series of attacks, then use Rail Walker again to jump back to safety.

Leveticus - A great piece that can compliment Levi's play style.

Victoria - Yes, with Vanessa they can take him! They also compliment the Rail Golum's play style. He can keep up with them (sort of) and create a wall of damage very few crews can compete with. Even after paying the Merc fee he is still a bargain!

=__Minion-Specific Tips__= It can be helpful to pair the Rail Golem with a Metal Gamin. The Metal Gamin can absorb damage for the Rail Golem and heal it, to extend the Rail Golem's resilience while it's up in front.

Note that the Rail Golem is Special Forces (M&SU Asset), so it can't be taken with other Special Forces.

=__Playing Against The Rail Golem__=

Its attacks are varied and deadly, but it can be overcome with a concerted effort from multiple models. Remember, it is a construct, so models such as Taelor, or Von Schill that have abilities that target Constructs are most effective.

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