M2E+Old+Major


 * Old Major, Gremlin Henchman**

=__Overview__=

Old Major is a nice addition to any crew list running pigs. His Eye on The Young'uns ability allows pigs to ignore other friendly Pigs as legal target for the Charge action. Rile Them Up gives out positive flips to Attack and damage (only on Attacks from the Charge Action)to any pig which begins their Activation within 4" of him.

As a Pig-based Support Henchman, Old Major is most often seen with Ulix, but can help minimize the risks of Pigs with any Crew. toc

=__Mobility__= Old Major is a mobile Pig with a 5" Walk and Charge. He can also get **Reactivate** from **Ceaseless Advance** to move more.

Nudge 'em On
Old Major can discard a card to push another friendly pig up to 4" in any direction. The pushed pig adds the suit of the discarded card to all of it's duel totals (until the end of the Turn).

As a (0), Old Major can pull friendly Gremlins toward him. This can help rescue a stranded Ulix, or tug along an otherwise too-slow Pigapult.

Old Major also allows a very subtle trick that can speed up Pigs incredibly. Many Pigs have much longer **Cg** than **Wk**, and can Charge as a (1) Action. With Old Major, you can use this to Charge friendly non-Pig models, and then use the positive twist to make sure they miss and don't do damage! This can really speed up Piglets as they try to move up to your front lines.

=__Offense__=

Savage Bite
A Ml 6, 1" range attack that causes 3/4/5 damage. This attack carries two Triggers
 * On a Crow, Old Major will Eat Anything and heal 1/2/3 damage after damaging an opponent
 * On A Ram, after killing a target, all friendly Pigs within 6" may push 3" towards Old Major. Any pigs that do push will heal 2 damage.

Rile 'Em Up
Old Major gives friendly Pigs a positive twist to Attack and Damage flips while they Charge during their Activation. This can turn otherwise mediocre attacks into deadly threats.

Ceaseless Advance
Opponent has used all of their hand? Major gets Reactivate! This can be devastating when it happens. More often it won't happen, but reducing your opponent's card usage options can force some difficult decisions.

=__Resilience__= Old Major carries Hard to Wound +1, an ability that will almost always result in a negative damage flip against him. He has a low defense of 4 but coupled with Hard to Wound, Soulstone use, and external healing from sources like Ulix or a Slop Hauler, it can be easy to keep him safe. Old Major also carries 12 wounds, so even without Soulstones for prevention he can be a pretty hardy model.

=__Upgrades__=

Saddle
This allows a friendly non Rooster Gremlin to walk with Old Major up the board, saving those precious AP for other things. The Gremlin has to be within 2" of Old Major initially.

Corn Husks
This Upgrade allows Piglets to take Interact actions as a (0) instead of a (1), and also allows friendly Pigs to discard enemy Scheme markers to heal damage. This can shut down an enemy's Scheme Markers, and allows for very easy Scheme Running with most Interact Schemes.

=__Tactics and Tips__= Old Major allows any crew to entirely change their Crew List with Eye on the Young'uns. Now any master can lead a crew full of pigs! Though this ability combos with Ulix and Somer the best. Ceaseless Advance is another ability that can combine with Somer's Bigger Hat Than You to give Old Major reactivate.

Use the Saddle upgrade to drag around a model. This can work well with any master as it allows them up to 10" of free movement. It also works well with Lenny, as Old Major will be in Lenny's Damage Reduction Aura.

=__Leading a Crew__= Old Major like Pigs, lots of them. He can be a great leader when used with the various Pig models.

Strategies and Schemes
Old Major with **Corn Husks** can massively help with Interact-based Schemes, and can turn Piglets into an off switch for enemy Scheme Markers.

Building a Crew
Old Major works best when leading a crew full of Warpigs, Piglets and Wild Boars. Think about flying pork, the Gremlin Taxidermist can make all the Pig models carry flight, giving you freedom of movement.

=__Playing Against Old Major__=

Remember **Ceaseless Advance**! Be careful when you spend your cards, or Old Major may **Reactivate.**

Pay attention to chances to attack Old Major. He has a nasty melee attack and a lot of **Wd**, but won't stand up to a sustained assault.

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 * __Ownership__ **