M2E+Witchling+Thrall


 * Witchling Thrall, Guild Minion**

=__Overview__= Imagine the witch hunters created a new abomination, the large minion the Guild has been thirsting for. That model is the Witchling Thralltoc

=__Mobility__= This model gets around with it's pretty normal walk, and slightly above average charge. It also gets to push towards a friendly model, with the chance to have to attack the friendly model.

=__Offense__= Up close, the Thrall hits like a truck with it's chainfist (no not that kinds of chainfist). If their very nice damage spread of 3/4/6 wasn't enough, they have two build in triggers on that attack. Those are decided by the WP of the target. They either get to heal when they hit, or get to make your opponent discard a card.

From distance, the Thrall has a decent Ca attack, the Aetheric blast. Since it has no projectile sign it gets to shoot into combat and ignore cover, which is really nice. The damage spread is ok, and there is a blast marker. The attack has two triggers, one which makes the model you hit WP 6 (great for the close up trigger as well as Sonnia's blasting). The other, which isn't build it, lets you push the model around. Finally, you can do blasts off this, though you probably won't use it that much.

=__Resilience__= Impossible to wound and 12 wounds is really the best part of this. But don't be mistaken, they will go down with focused attention. And your opponents will give them attention. Their heal helps, especially if you can give them extra attacks, but they will often go down.

=__Tactics and Tips__= The Thralls have a few abilities which bear discussion, but which weren't previously mentioned. The first is their automatic success on horror duels. With Lucius and Queeg, that is basically pure gold (and has eaten more black jokers than is fair). But against certain other crews it makes a big difference.

The second ability that matters for them is their **Prone to frenzy** ability. This one lets them make a chainfist attack if a scheme marker is dropped close enough. Lucius, McMourning, and Nellie all are equipped to take advantage of this amazing ability, but don't forget it when opponents drop markers.

They are also able to ride along when a Mounted Guard charges.

They also make good use of Lucas's upgrades. A reactivating Thrall is noone's idea of fun to oppose.

=__Playing Against the Witchling Thrall__= Kill the durn things? Don't give them time to heal if you can.

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