M2E+Santiago+Ortega


 * Santiago Ortega, Guild Enforcer**

=__Overview__= The other Ortega brother is a dedicated ranged attacker with a fair share of resilience. He only gets meaner if his health dwindles. Expect him to lay down a lot of covering fire.toc

=__Mobility__= Santiago is reasonably fast for a ranged model, but he has no tricks to enhance his mobility. Expect to walk around a lot to get into good shooting positions.

=__Offense__=

__Melee__
Santiago doesn't like to put his guns aside, so he added some wicked blades to them. His Ml is average, as his the damage spread. Over all, he should resort to shooting his enemies up, but a model running up to him might be in for a surprise.

__Ranged__
Santiago is all about his **Modified Peacebringers**, with a nice Sh value that gets better when he's down to half health, the ability to ignore friendly Family models when shooting into engagements, and //Trigger Happy// that lets him shoot again after causing damage on a mask trigger. It's important to note that unlike most other abilities that let you attack again, Santiago can trigger //Trigger Happy// off of a //Trigger Happy// attack, again and again. He has the typical Guild trigger //Critical Strike//, as well, for a rather nasty damage spread if he flips a Ram.

As mentioned, Santiago can fire into melee and ignore Family models via **I'll Cover You!** and gets better if his Wds fall below 5 via **"Es Todo Lo Que Tienes?"**. If he his in the latter mode, he gets very dangerous to even the highest Df models. Opponents should pray that he doesn't have a lot of Masks in his hand.

=__Resilience__= With pretty average Df and Wp values, Santiago's Wd count, **Shrug Off** and **Hard to Kill** are all that stand him out in this department. However, your opponent might be fearful of attacking Santiago without guarantee of killing him for fear of making him impressively angry.


 * (0) Shrug off** clears a Condition for the cost of a card. It's a good ability against crews who rely on **Burning** or **Poison** or slap debilitating Conditions on you like Pandora or Marcus like to do. Note that you can't Shrug off **Paralyzed** or **Slow** (you can Shrug off Slow but it doesn't help you).

=__Upgrades__=

__Family Upgrades__
Santiago doesn't particularly like to be in melee. He is better off taking advantage of this upgrade than carrying it himself.
 * __Diestro__**

If Santiago is in a good shooting position (with the help of Perdita's Totem, for example) this is a beautiful upgrade to have. Rapid Fire, combined with few high Masks can put a lot of things in the ground. If he has less than 5 Wds left, this action can put down even very resilient models and threaten Masters. Very recommended upgrade.
 * __Hair Trigger__**

It's a very versatile upgrade to increase your crew's mobility. As Santiago doesn't usually use his (0) action every turn, it's not a bad choice for him. Situational.
 * __Hermanos de Armas__**

Instead of desperately punching melee opponents until Santiago can shoot again, trigger a Pulse of Lead is a viable alternative. If you want to play Santiago a little more forward than usual, consider this.
 * __Tormenta de Plomo__**

__General Guild Upgrades__
With a point of **Armor**, Santiago gets very survivable. It makes him rather expensive, too, for a model that can be locked down in melee quite easily. Situational, but too expensive in my eyes.
 * __Lead Lined Coat__**

Never a bad choice per se in Scheme marker dependent games, Santiago is probably better off with one of the Family upgrades that increase his offense.
 * __Finish the Job__**

=__Tactics and Tips__= Santiago is self-reliant shooter with reasonable resilience and a good damage output. As such, he is a good addition to many Guild crews. His full potential shows when he is teamed up with his Family; Francisco turns him into a very survivable bulwark and Perdita or the Nephilim can position him so he can take full advantage of **Rapid Fire**. He can also shoot his kin out of melee which he does with particular glee.

__Santiago vs. Convict Gunslinger__
In the mercenary Gunslinger, Santiago has very serious competition for a place in Guild forces. Santiago is slightly more survivable, but against shooting attacks the Gunslinger closes the gap. The Gunslinger is immune to Horror duels and is better in melee. His attacks are more accurate from the start (and can circumvent Cover) but that gap is again closed if Santiago loses 5 Wds. The mercenary can also trigger **Slow**, but he cannot trigger additional shots quite as often. Because they have the same price tag (the Convict adds a Soulstone due to Mercenary, but Santiago has to purchace **Rapid Fire** via an upgrade), it's usually up to personal preference which one to take. Only in dedicated Family lists, Santiago has an obvious advantage.

=__Playing Against Santiago__= Obviously, don't stand in the open in his field of fire. Pay attention to his upgrade choice because it will give you pointers how to engage him. Get him into melee if he has Hair Trigger, but don't clump up around him if he has Tormenta de Plomo.

Locking him down in melee is generally a good choice, because his shooting is way more dangerous than his melee attacks. If you can, dedicate a heavy hitter to take him out; you don't want him he surviving your attacks, as that just makes him very angry. You won't like him when he's angry.

Don't forget he's **Hard to Kill**!

Don't bother getting Conditions onto him, because he will **Shrug** them **Off**.

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