Lazarus

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 * Lazarus, Outcast Minion [[image:$T2eC16ZHJIIE9qTYLSssBQWJ)ODcT!60_35.JPG align="right"]]**

=__Overview__= Lazarus is a powerful Mercenary Construct. He hates the Guild and can't be hired by them, but other Masters may find significant benefit from hiring him. Lazarus has a notable special ability: he can copy the Abilities of other Constructs (both friendly and enemy) and spend Scrap Counters to keep those abilities until the end of the game.

He's a little like a robot Doppelganger: slowly building up power and copying from other units.

Lazarus is slow and a little bit fragile, but has tremendous ranged output against clustered groups of enemies, whether at range or close up.

=__Mobility__= Lazarus has a mediocre Wk/Cg of 4/6, and no special mobility tricks, unless he Assimilates someone else's Mobility tricks.

=__Offense__= Lazarus has two attacks: a **Grenade Launcher** and a **Bayonet**.

The Grenade Launcher offers powerful ranged attacks with Blast counters and special automatic fire abilities that can brutalize enemy models that are clustered together. It has a strong Cb 6 rams, but damage is average at best. The range is 10", which is a decent range but not sniper distance. The Grenade Launcher also has a blast on Moderate and two blasts on Serious, so it's good for targeting clusters of enemies. Lazarus can use (2) Automatic Fire to shoot at three targets at a cost of one control card. Since each shot has the potential for a blast, this can cause serious damage to a clustered group, as each target takes direct damage from a hit as well as blast damage from the hits against nearby models. It's also a good way to inflict damage against targets that are hard to target directly but often surrounded with friendly models, like Pandora, Kirai, Collodi, and even to some extent Perdita.

The Bayonet is a decent attack, and he's a Melee Expert, but don't be fooled: Lazarus prefers to attack from range when he can. Bayonet has a Cb 5 rams, but a damage of only 2/3/4. His Unload Ordinance trigger requires a second ram, and does 3 Dg to all targets under two additional blast counters (except for himself and the original target). It's very possible for Lazarus to do more damage with the blasts than the original attack. This is another good way to hurt targets that are surrounded by models but difficult to affect directly.

Lazarus can also copy spells from other Constructs nearby, friendly or enemy. He has a decent Ca 5, but no suits, so he'll only be able to copy basic spells.

=__Resilience__= Lazarus has **Patchwork Armor**, which is Armor +1 that cannot be modified or ignored. He's also Evasive 2, which will help while he's at range, which is where he wants to be. He also has a (0) Self-Repair action, which gives a Healing Flip. However, he's Df 4, so he's not hard to hit.

Magical attacks will have more problems. Lazarus has a Wp 6, and is Immune to Influence, so many abilities won't affect him.

=__Tips and Tricks__= Lazarus has a lot of blast-generating abilities, so he's great to field against collected hordes of enemies. He's decent in melee, but really shines when he can unload his automatic grenade launcher on a target.

Lazarus can Assimilate Construct abiltiies, both friendly and enemy. If he spends two Scrap Counters while he does it, he keeps that ability until the end of the encounter. Two Scrap Counters is a little expensive to do this all the time, so make it count.

It's useful to plan ahead what Abilities to copy from other models. Lazarus benefits from borrowing and keeping powerful abilities from other models. For instance, he can get tremendous benefit from the special abilities of the Dead Rider or Mechanical Rider (but not the Hooded Rider, whose abilities only take effect at the start of the game.) He can also copy **(+2) Melee Master** from a Steampunk Arachnid Swarm. Lazarus especially benefits if he copies movement-based abilities or abilities that give resilience.

=__Master-Specific Tips__= As an Outcast Mercenary Construct, Lazarus can be found in several other Crews.

Ramos can field Lazarus and benefit from his synergies with other constructs. So can Rasputina, letting him work with the Ice Golem and Ice Gamin figures. Or Colette, borrowing abilities from the Coryphee Duet.

Collodi can't hire Lazarus when leading a Crew, but when Collodi is a Henchman to another Master, that Master can also hire Lazarus to copy abilities from Collodi and his Dolls.

The Viktorias can benefit from Lazarus' flexibility and resilience, especially when facing Guild or Construct-heavy Crews. The Viktorias don't hire many other Constructs for Lazarus to copy, but Lazarus still offers a reasonably-priced and flexible Construct model to a Viktoria crew.

Leveticus works well with Lazarus. Lazarus can copy abilities from constructs like Ashes and Dust or the Desolation Engine to great effect. If you're planning to Manifest Avatar Leveticus and hiring Riders, Lazarus can copy their powerful special Abilities (including the Guild's Pale Rider if summoned later.) Leveticus also benefits from having a Scavenger in play that will remain when he's gone, so that Scrap Counters keep dropping.

=__Minion-Specific Tips__= Lazarus works best when fielded against and alongside other Constructs: you can copy their abilities and make Lazarus more powerful.

When hired alongside Steampunk Abomination Lazarus can benefit from Warped Anomoly to prevent Ranged Attacks. Caustic Aura also helps to keep enemies at a distance or when Lazarus becomes swamped by melee.

Note, however, that Lazarus cannot be fielded alongside any Guild Crew members. He hates the Guild too much. While he's a Mercenary that can be hired by many different Crews, even a single Guild model will preclude his presence.

=__Playing Against Lazarus__= One thing to note is that Lazarus lays down a lot of blast counters and automatic fire. If you're facing Lazarus, don't cluster up.

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