M2E+Punk+Zombie


 * Punk Zombie, Resurrectionist Minion**

=__Overview__=

toc Punk Zombies are the prime combat minion of the Resurrectionist (along with maybe the Shikome) and the go to model to summon by Nicodem and **Horror** Molly when they just want to punch people in the face (hand willing of course). They share a lot of similarities to the Students of Transmortis, but whenever you don't know what you are going to face, the Punk Zombie is your best bet.

He is also one of the models that Karina can summon with her new upgrade.

=__Mobility__=

Their mobility is pretty tame, they have a low Wk of 4 and a standard Cg of 6. Outside of that, they also have **Unimpeded** which lets them ignore the **Severe** trait of terrain when moving, which makes them a great choice on **Severe** heavy tables and can allow them to artificially reduce enemy threat range against them by using terrain to their advantage.

=__Offense__=

Katanas
This is the action you will want to be doing with the Punk Zombie the grand majority of times. It has a Ml of 6 that targets Df (surprise!!!), a Melee Range of 2" and a nice damage spread of 2/4/5. Also, most important of all, it counts with a native + to the attack duel. The damage spread has the usual weak of 2, but has a nice spike of damage on moderate and thanks to the + flip on attack, he has very good odds of connecting. He sadly has no triggers to speak of, but he does have the **Flurry** 2 AP tactical action (the Punk may discard a card. If it does, this model may make 3 Ml Attack Actions with an AP cost of 1 against a single target) which means he is mostly based around massed attacks that also happen to be pretty precise. That **Flurry** seems to be the best idea against most targets doesn't mean that you won't find situations where you may prefer not using it, simply because you don't have any cards you want to discard, you want to attack different targets or you want to go for a **Focuses** attack since you can ensure one hit, but not 3.

Slice & Dice
This is the Punk Zombie's other way of bringing damage to the table, though a lot more conditional than the **Katanas**, on the right time, it can generate a lot of mayhem. It is a Ml 5 tactical action that needs an 8+ to work and generates a 3" pulse where all models must pass a Df 13 duel or suffer 3 damage. This action is pretty conditional simply because of needing an 8+ to trigger it, but if the enemy is low on cards and a couple of models are close to death, it can really clean house. Also, it's great whenever the Zombie doesn't want to target the enemy, e.g. if the target is **Terrifying** or **Manipulative**, or way more susceptible to Simple Duels (like Pandora).

=__Resilience__=

Although not their main focus, Punk Zombies are hardy enough to be able to engage and require some attention to remove. They have **Hard to Wound +1** (damage flips against this model suffer),Df 5 and Wp 5 which is pretty nice for an Undead model since they tend to have lower Df to compensate for **Hard to Wound**. It also has a good Wd stat of 7 and stacks **Hard to Kill** on top of it, which lets it take an extra AP to kill as long as he has 2 or more wounds. Still, do hug cover and don't just throw them forward, with **Unimpeded** in their arsenal they really don't have any reason to not hang inside woods all the time.

=__Tactics and Tips__=

The Punk Zombie is a simple tool, and should be applied as such. Basically, point to what you want dead and send him in the desired direction. That you have a clear mission in life does not mean that you should just run blindly forward, do hug cover, take advantage of **Unimpeded** whenever you can to be able to reach your opponent with him not being able to reach you and so on. They tend to be on the slow side, so cooperation with Rotten Belle's or Dead Doxies greatly increases their odds to reach what you want in a timely fashion to start applying pressure. Always be on the lookout for good moments to go for **Slice and Dice**, Pandora for example HATES it since it goes over her **Expose Fears** rule, making her a lot more vulnerable or he can also capitalize on it with any tight pack of models. Remember **Slice and Dice** doesn't recognize between friendly and enemy models, so account for that if you really want to go for it but have buddies in the line of fire.

Punk Zombies tend to be summoned a lot, at least where Nicodem and **Horror** Molly are concerned, they are the premier summon to go for when you just want to attack something and take it down a notch. Nicodem between being able to let them ignore **Slow**, being able to give them **Fast**, the additional + flip to attack duels and the ability to also give them Companion thanks to the **Love Thy Master** upgrade makes them very very very scary models. One can activate after being summoned without leaving your opponent an activation to react and can do 4 attacks against a model with ++ to all the attack duels, or if feeling risky and in a good spot, can go for 3 **Slice and Dice** which can cause a blood bath.

Molly can get similar results though more staggered, she has her 0 action from **Forgotten Life** which lets the Punk Zombie take a 1 AP action and can also give it **Reactivate** with **Imbue Vigor** in the same activation if she has the **Tear of the Gorgon** upgrade. This can net you 5 attacks on a model when using **Flurry**, but is a lot more resource intensive and gives chances to your opponent to react between the Punk Zombie's activations, so not as devastating as old man Nico. She does add **Black Blood** into the equation which can become a real headache for the opponent if she can summon him with at least 2 Wd thanks to **Hard to Kill**.

=__Playing Against Punk Zombies__=

They are very simple models, so outside of hurting them before they hurt you, not really much else to say. Don't be too bunched up to avoid being **Slice and Dice** meat and against Nicodem and **Horror** Molly, account for them coming out of nowhere and wrecking stuff, as well as being annoying to take down thanks to **Hard to Kill**. Also, don't expect planting - flips on their attacks to really stop them, it will reduce their precision, but they can still cheat in if necessary.

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