M2E+Mindless+Zombie


 * Mindless Zombie, Resurrectionist Peon**

=__Overview__= It's like a Corpse Marker that only you can use, that shambles around and tries to bite people!

It's very slow, not at all resilient, and its offensive capabilities are marginal at best. So why would you want to hire one? You wouldn't, but the good news is: You can't! You can only summon the Mindless Zombie. The Mindless Zombie is a cheap weak peon that can block charge lines, threaten opponents, impede shooters, and take up activation space.

It's also the cheapest summoner in the game! It can make more Mindless Zombies if it ever kills a living model. This is unlikely to happen, but if it does, free additional Mindless Zombie!

Mostly, though, Mindless Zombies are a great way to get your Corpse Markers standing up and walking around in a way that you can still use them.

Any Resurrectionist can take the **Maniacal Laugh** Upgrade to summon a Mindless Zombie. Nicodem can summon them and get a lot of use out of them, soaking their damage with **Reaper Grin** or buffing them up to relative usefulness with his Undead buffs. Even a Guild Autopsy can Summon one! toc

=__Mobility__= The Mindless Zombie has a Wk 4, no Cg, and it gets **Slow** every activation. If you're looking for a minion that can move around, consider using the Mindless Zombie to make one. The Mindless Zombie is also incapable of taking **Interact** actions, so it doesn't really have much need to move around quickly.

=__Offense__= Behold the raw awesome biting power of the Mindless Zombie! Its **Gnashing Bite** has **Ml** 3, and its damage spread is just as frightful!

=__Resilience__= The Mindless Zombie has **Df** 2 and **Wd 3**. The good news is, if you have one of these it's because you made it from a Corpse Marker. After it dies, you'll have a Corpse Marker and can make another one if you want it.

=__Tactics and Tips__= The Mindless Zombie is a great way to protect Corpse Markers from enemy anti-Marker abilities. Once you make a Mindless Zombie, you can use it as a Corpse Marker, but your enemy can't. And you can move the Corpse Marker into position by having it shamble around. They also can provide activation control. Or they can get in a sniper's way and gum up their operations. Nicodem finds them especially useful, because they tend to die a whole lot, and when they do he draws cards. They are a good late game option for Kirai as well, because you need a plenty of reliable anchors for **Blood and Wind,** and a good maniacal laugh can provide those at a discount price. For weak models that don't actually do anything, they're actually pretty nifty.

=__Playing Against Mindless Zombie__= Aim for the head? Bad idea - almost any half decent minion attack will drop a mindless zombie in one hit. This means that killing them off would cost 1-5 AP, while raising them only cost the other guy one use of his 0 action. You can probably see how this math doesn't tip the scales in your favor. So unless you can wipe out a couple of them at a discount (i.e. with a blast), don't even try to do so - ignore or try to bypass them and focus on more important matters, such as butchering more crucial models or completing your schemes.

Blasts are the preferred attack against a bunch of resser models with a mindless zombie is next to them, as you could target at the mindless zombie to bypass other awful Df/Wp triggers or abilities, and thanks to mindless zombie's low Df/Wp you could almost land a hit and cheat for the blasts more effectively.

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