Silent+One

== toc
 * Silent One, Arcanist Minion**

=__Overview__= Silent Ones are the priestesses of the Cult of December. Upon learning that the Vessel of December was to be a woman the male priests (December Acolytes) turned on the priestesses, cut out and ate their tongues to prevent them speaking for December. Upon the arrival of Rasputina the Silent Ones attend her loyally and lend devastating magical assistance on the battlefield.

The Silent Ones are designed to work with Rasputina primarily, but may have some limited synergy with other Masters, they run 6 Soulstone cost. = =

=__Mobility__= As with most of the Cult of December Silent Ones are molasses-swimming slow with Wk 3 and no special movement augmenting abilities. But, as with Rasputina, movement is not why they are called to battle.

=__Offense__= The Silent Ones are support casters with a short range melee attack with surprising Severe damage and an impressive 10" ranged spell. They also have a nice little (0) action which heals Frozen Hearts and hurts those without, and due to Ice Mirror this can be cast through Frozen Hearts in combat.

Their other (0) action can be seen as offensive in that it bestows Frozen Heart on a unit within 8", no resist needed. This can be used to freeze friendly minions to allow them to benefit from a heal from another Silent One or to freeze an enemy and allow the Silent One to use (1)Turn to Ice and lock them in place. This is especially useful to lock down someone in melee with Rasputina allowing her to walk out of combat on her activation (Statues cannot perform disengaging strikes).

The Silent One's true power is in it's North Wind spell which lends a 3" boost to ranged abilities from Frozen Hearts, that's 11" Icy Bursts, 15" Ice Pillars and, using Ice Mirrors, 20" Decembers Curse. That's got to hurt!

=__Resilience__= The Silent One has low Df and only Wd 6 and so it will go down quickly under concentrated fire. To mitigate this the Silent One has Bulletproof 1 and Counterspell and, should any Wd land home, they can be healed through Ice Wind.

=__Tips and Tricks__= Rasputina should not go to war without a Silent One, two are useful if you have the stones as they can buff each other. Rasputina will naturally benefit from the range boost in the initial turns off the game, but as the enemy gets closer the Silent One can offer a plethora of support abilities; healing, offensive casting and slowing the enemy down. All this and Rasputina can cast through them from a safe distance and with less of a Ca detriment than through, say, a Gamin.

=__Master-Specific Tips__= (What it says on the can - any Synergies with other Masters worth mentioning) NOTE: There's no need to discuss every Master that can take him, just the ones worth mentioning You can use a silent one to increase any range by 3 inchs. This can lead to some very nice possibilities such as mechanical doves doing magicians duels at a 6 inch range, or, using Marcus, The laywers closing arguement spell having a 4 inch melee range.

=__Minion-Specific Tips__= (As with Master-Specific Tips, going into any specific Synergies with other Minions.)

=__Playing Against Silent One__= Silent Ones have been described as mini-Raspys and should be treated as such. They are very good casters, but with low Df and Wd they can be defeated in melee in short order. Ranged strikes will have to contend with Bulletproof and ranged or melee Spells can be ignored with Counterspell. Remember that a lone Silent One can freeze your minion's heart, turn them into a statue and walk out of combat so if you go after them make sure that either they have already activated or that you can dispose of them in one activation. Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. ([|Link])
 * __Ownership__ **