Mature+Nephilim


 * Mature Nephilim, Neverborn Minion [[image:WYR-4006.jpg width="294" height="360" align="right"]]** toc

=__Overview__=

This is Lilith's standard big model, but at 10 soulstones, he's pretty expensive. This can be offset by taking advantage of the ability of a Young Nephilim to grow through the casting of the spell mature. The main strengths of the Mature Nephilim are his paired Cb 6 claws with 4/5/6 Dg and his Wk/Cg of 6/10 making the Mature Nephilim very fast and deadly. He is also a good model to work with Zoriadia as a target of Obey.

=__Mobility__=

Mature Nephilim is a very mobile model, with 10'' charge, Flight and diving attack. Not only has it got good range on a charge, but it's diving attack ignores LOS and cover. Mature Nephilim has a threat range of 14'' (walk twice, and then use Melee Expert with his 2" claws). It is also capable of moving a friendly model forward 6" with its Carry spell. Its wing Buffet can be used to push models 3" directly away from this model which can speed up the rest of your crew.

=__Offense__=

Being as mobile as stated above combined with Cb of 6 paired claws and melee expert means the mature has the perfect combination of speed, Cb and damage It moves around easily and is capable of dealing out a lot of damage. The Mature Nephlim has Black blood, which deals damage to things within 1" when it takes melee damage. There are Two Cb Triggers. Rip in Half will make all enemy models within 6" take a Wp-11 Morale duel when this kills a model. Knock Aside will allow this to push away one model and charge another. This is instead of the Mature Nephlim doing damage on the first attack.

=__Resilience__=

The Mature Nephilim has a Df 4, which is not the greatest defense in the world. With 10 Wd and armor 1 it can take some hits, but not as much as a peacekeeper or a steamborg. It is Terrifying 12. If the Mature Nephlim has got himself into a fight that its going to Struggle in, it can use its Wing Buffet to move all models within 4", 3" directly away. This either forces a model to move back into melee, or allows the Mature Nephlim to escape without having to make a disengaging strike.

=__Tips and Tricks__=

The Mature Nephilim has very few ticks other than moving fast and hitting hard. The main trick is to hire young/terror tots and a Desperate Mercenary. Kill the mercenary and use the blood counters to grow into mature Nepilim, but remember it's still rare 2.

Transposition and sprint Simple one, get a terror tot to sprint forwards, then activate Lilith, brood mother the mature then cast transposition to send the mature down faster.

Carry and Black blood shaman Use the mature to carry the shaman twice then give the mature fast so it has fast for the next turn.

=__Playing Against The Mature Nephilim__=

The Mature has a high threat range, but low defense. The best way to deal with it is to attack it before it can attack you, which is easier said than done. The easier way is to hire models with lots of amour, Hard to Wound, Slow to Die or work with Killjoy or Lady justice.

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