Bayou+Gremlin


 * Bayou Gremlin, Outcast Minion** toc

=__Overview__= Bayou Gremlins are a baseline minion that are typically fielded for two different Masters (well, one of them is actually a Henchman - but she still fields them). Each of these two leaders utilize this minion in slightly different roles. Presented here are basic overviews of the role Bayou Gremlins play in the relevant Crews. Please see the Master-Specific Tips section below for greater detail.

Som'er "Teeth" Jones
Bayou Gremlins are the bread-and-butter of the traditional So'mer crew. They are the primary resource for one of his most signature spells, Git Yer Bro. Without Bayou Gremlins to fuel his summoning machine, he quickly stalls out. Additionally, Bayou Gremlins provide the basis of ranged support to supplement his front-line of pigs and mosquitoes. Lastly, they are his most readily available minion for grabbing or achieving static objectives on the board, being an non-Insignificant. While there are small niche or situational uses for the Bayou Gremlin in a So'mer crew, these are their main roles.

Ophelia Lacroix
Although Ophelia will not be utilizing the Bayou Gremlin as a fuel for summoning as the big boss So'mer does, they are no less valuable to her crew. Their potent offensive capabilities, given their small Soulstone cost, greatly augments the ranged focus of her fellow Special Forces (Kin). They provide a reasonable front-line distraction to safeguard more important Kin models and they also make perfectly fine targets for some of Ophelia's utility abilities and spells such as Ooh, it's a Girl! They also fulfill the same objective-grabbing role as in a So'mer crew; leaving your more specialized models to deal with the tasks for which you bought them.

=__Mobility__= One of the greatest assets these cheap, little minions offer is their speed and mobility. Their base 5/8 Wk/Cg stats are not too shabby to begin with. They also have some built-in mobility talents, as well as additional speed offered by various supporting minions and Masters found in their crews:

Reckless (Action)
This is an Action shared by most Gremlins, and the basic Bayou Gremlin minion is no exception. This ability allows you to suffer 1 Wd to gain the **Fast** Talent for the turn, which of course can be used for an extra **Walk** action for additional speed and positioning capability.

Squeel! (Trigger)
While not a direct mobility spell, this little defensive trigger can get you a 4" push directly away from an attacker when struck in melee; which if you have not yet activated the Bayou Gremlin this turn can piggy-back onto any other movement actions you may take later.

Ooh, it's a Girl! (Action)
This Action can be used to pull a Bayou Gremlin towards Ophelia; allowing the beneficiary to get an extra **Walk** action in for the turn and to do so outside of their normal activation which can always be handy.

Truffles (Spell)
Similar to the //Ooh, it's a Girl!//, the //Truffles// spell for the Piglet is another "magnet" action that will draw a Bayou Gremlin towards the originator, ultimately getting you an extra **Walk** in for each casting for the Bayou Gremlin. This is also outside of their normal activation, like //Ooh, it's a Girl!//. By utilizing a pig ladder Bayou gremlins can cover some serious ground in one turn (up to 27"). *An important note is that the //Truffles// spell does not actually cause a Walk action so models holding a treasure counter will drop it if moved via this spell.

=__Offense__= A gremlin has a surprisingly effective attack, provided he's willing to harm or kill himself in the process. Their basic ranged attack has good range and a blast on severe damage. "Y'all Watch This" provides blast on medium damage, and two blasts on severe. This gives a way around the gremlin's lousy Cb by targeting a low def model (another one of your gremlins if need be) and using the blast(s) to automatically hit a higher def enemy model, or model you couldn't otherwise target, albeit with reduced damage..

=__Resilience__= With only average defense and 4 Wd, don't expect your Bayou Gremlins to withstand much punishment. To compound this weakness the gremlins have a low Wp and several abilities that cause damage to themselves. The low Wp makes them extremely susceptible to Terrify, Obey, and other abilities. The only real defense here is to ackowledge it's a 2ss model and if the opponent targets it with such an ability hopefully he's not using that ability on someone more worthwhile. Finally Ht1 is a mixed blessing, making it easier to hide but also limiting LOS because they cant see over and additionally making them vulnerable to many abilities such as Hamelin's Bully.

=__Tips and Tricks__= By far the best aspect of Bayou Gremlins is that they are not insignificant. For 2ss you have a very mobile model capable of fulfilling objectives and earning you victory points. Or more likely you have a lot of 2ss models and hopefully one of them gets through.

=__Master-Specific Tips__= (What it says on the can - any Synergies with other Masters worth mentioning). NOTE: There's no need to discuss every Master that can take him, just the ones worth mentioning

=__Minion-Specific Tips__= (As with Master-Specific Tips, going into any specific Synergies with other Minions).

=__Playing Against a Bayou Gremlin__= Crews with lots of Terrify (Dreamer for example) will effectively neutralize any gremlin heavy force with minimal effort. Barring that- just beat the crud out of them.

Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. ([|Link])
 * __Ownership__ **