Steamborg+Executioner


 * Steamborg Executioner, Arcanist Minion [[image:WYR3010_500.jpeg width="398" height="409" align="right"]]** toc

=__Overview__= The Steamborg Executioner is a literal killing machine. Although expensive to recruit, with the right planning it can be quite mobile and quite deadly.

=__Mobility__= This model may ignore most terrain movement penalties and climb any surface just like your friendly neighborhood Spiderborg Man.
 * Arachnid**

You can extend this model's movement by using this trigger to push the enemy model directly away (so plan ahead where you want to move it) and Charge another enemy model.
 * Knock Aside**

=__Offense__= This weapon gets a positive twist on attack flips. It also has above average Cb and Dg stats.
 * Executioner Claws**

Some living models will soil themselves and fallback if they fail this Morale Duel.
 * Terrifying**

Use this action to make three Strikes with the Executioner Claws.
 * Flurry**

A free melee Strike with the Executioner Claws each turn. Not bad, not bad indeed.
 * Melee Expert**

If your opponent is unable or unwilling to discard two cards or two Soulstones then the model is killed instead of being wounded. Because this is a kill effect and not a death caused by reducing a model's wounds to zero a model Healing Flips and other //Slow to Die// actions that restore wounds will not save the model. Also note, other effects of this kind normally stipulate "Do no damge, kill target model unless..." As this model does not, even if your opponent discards 2 cards/stones, you'll still do 4/5/6 damage.
 * Decapitate**

=__Resilience__= The low defense of this model makes this model easy to hit, though its armor will usually soften the blow.

Reduces damage inflicted on this model unless they ignore armor. Some attacks will inflict wounds which armor will not protect against.
 * Armor**

This causes the attacker's attack flips to receive a negative twist. Because this is not terrain abilities such as //Hunter// do not ignore the //Steam Cloud//.
 * Steam Cloud**

=__Tips and Tricks__= If you plan your moves carefully you can trigger Knock Aside to push an enemy model directly away into Hazardous Terrain. Kaeris can cast //Flame Wall// to create such terrain.
 * Knock Aside, Into Hazardous Terrain**

=__Master-Specific Tips__= His //Override Edict// spell allows him to activate the Steamborg Executioner a second time. Also, C. Hoffman and his Mechanical Attendant totem have the //Maintain Machines// ability allowing you to ignore the limitations of //Complex Machine// and heal the Steamborg.
 * C. Hoffman**

=__Minion-Specific Tips__= (As with Master-Specific Tips, going into any specific Synergies with other Minions.)

=__Playing Against a Steamborg Executioner__= Just attack enough and it will die. The Steam Cloud may make non-paired ranged attacks ineffective, but swarm it and it will die. Armor-ignoring attacks are also useful.

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 * __Ownership__ **

"Behold, the power of Steam!" – Ramos