M2E+Void+Wretch

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 * Void Wretch, Outcast Minion**

=__Overview__=

Void Wretches are part of Tara's themed crew but may find a place in many Outcast lists. Being quite mobile, they make good objective grabbers, and can be very difficult to kill with Df resisted attacks. They also make great tarpits for Fast enemy models, and with Incorporeal, are quite resistant to enemy non-Casting attacks. At first glance, they seem to be very confusing, but once you play with them a few times, you'll find that they're quite powerful and fulfill an essential place in many crews.

Void Wretches also have the powerful, if somewhat situational, ability to attack buried models. They are the only ones in the whole game that can directly do so. This gives them some unique tactical potential against several models that are otherwise very hard to hurt, like Leveticus and The Dreamer.

=__Mobility__=

Void Wretches are Incorporeal, meaning that they ignore most terrain while moving. With a Wk of 5", they're quite mobile. However, they have no other actions or abilities that allow them to move.

=__Offense__=

Offensively, Void Wretches are entirely melee based. Unfortunately, their (1) attack action is resisted by **Wp**, but has a surprisingly solid damage spread for such a low cost minion. They can also attack Buried models from anywhere on the battlefield as a (2) action, making them a threat to enemy models that Bury themselves, such as Bete Noir, Leveticus, and Killjoy.

Another neat offensive trick is to use their (0) action to give an enemy model Fast, which gives the Void Wretch ++ on all duels with the enemy model. Or, they can just make the enemy Slow, which is always a useful condition to hand out to enemies. Do note, however that the wretcnes' ** Ca ** is pretty weak, and this is an action that is resisted by ** Wp. ** This effectively means that you should not count on this ability resolving all that often. It could really make a difference ** if ** it does, but the chances of that happening, even against minions, are rather slim, due to its short range.

While wretches do technically have an offensive trigger that buries things, relying on it to actually remove a model would probably be a mistake. While technically it could make a nice attack of opportunity, if you can afford to cheat it with a high tome, nine times out of ten the model you've targeted will be able to make/cheat the ensuing **Wp** test. Which is why that high tome card would probably be spent better elsewhere.

=__Resilience__=

Void Wretches have quite a few defensive capabilities.

First, they're Incorporeal, meaning that they take half damage from any **Sh** or **Ml** attack. However it is not a good idea to depend on this to keep the wretches alive under fire, as incorporeal rounds the of damage UP, which means that two 3 damage hits (which is moderate for most models) will be enough to stomp the little ones. More importantly, being incorporeal allows wrethes to move through terrain and position themselves so that they can't be charged or shot at - which is extremely useful.

Secondly, their Df is equal to 8 - X, where X is the number of cards in your hand. This is sort of a mixed bag, as in order to make full use of it you have to ditch your whole hand quickly. This can result in making these models extremely difficult to hit later on in the turn, but opens a whole new can of worms, as you are left with little to no resources to cheat fate with, even to mitigate damage.

Thirdly, they get ++ in all duels (including Disengaging strikes, resists from attacks, or even offensive attacks) with Fast enemy models. Luckily, they have a (0) action that can give an enemy model Fast or Slow. Unluckily, due to weak **Ca**, the abovementioned ability is more likely to miss than hit.

Also, make sure to thurougly note that the humble Wretch has a **Ht** 1. This means that it can't be seen over hedges, undergrowth and other types of cover that would not usually completely obscure a bigger model. It should be obvious how this could be a big deal if you learn to position the wretches just out of reach of charge lines and shooting.

Unfortunately, the wretches' **Wp** is only 4, meaning that they are particularly susceptible to **Ca** actions or attachs are resisted with **Wp** rather than **Df**.

=__Tips and Tricks__=

Void Wretches can also heal or attack Buried models. A common tactic is to Bury an injured friendly model using one of Tara's actions (or any attack with the Glimpse the Void trigger) and heal it with Hectic Glow -> Attack or Df Stance.

=__Master-Specific Tips__=

While most often used with Tara, Void Wretches make solid objective grabbers in any Outcast crew. They're capable of fighting or tarpitting enemy objective grabbers, while also being quite independent from your master. However, they have the most synergy and combos with Tara. They get great benefit from enemy models being Fast, which Tara easily hands out.

One concept being discussed is using Tara with the maximum possible number of Void Wretches, which at 4ss each, means you have 12 in a 50ss game with two points to spare. Tara provides methods of burying enemy models and supporting the wretches, and your opponent has to deal with a vast swarm of sturdy scheme runners that can, with a bit of work, bury their important models, and then murder those models while they're buried. Unless your opponent is playing a really efficient summon list that brings in a lot of low SS cost minions very fast, like Som'r Teeth Jones, you'll have a few to several more activations than them.

=__Minion-Specific Tips__= Void Wretches can affect models that are buried, which means that they do especially well with models that can bury, such as Death Marshals, Nothing Beast, and Bete Noir.

=__Playing Against Void Wretch__=

Be aware of the Void Wretch attempting to give your model Fast. It may seem like a boon until you realize that the Wretch then receives ++ in all duels with your model. If possible, attack their Df early in the turn while your opponent has many cards in their hand. Attacking their **Wp** is the better tactic, as Void Wretches have a below average Wp. Keep in mind that they generally require more AP to remove than other 4SS cost models.

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