Mysterious+Effigy

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 * Mysterious Effigy, Neverborn Minion[[image:mysterious-effigy-319x500.jpg width="255" height="400" align="right"]]**

=__Overview__= The Mysterious Effigy is a mysterious model, which has several surprising debuff abilities, most of which are quite short-range.

=__Mobility__= The Mysterious Effigy has a Wk 5, and a strangely low cg 6. Mysterious. it can raise this up to 9 with (0) rapid Acceleration.

Also, the Mysterious Effigy can Push after wounding a target, up to 1" per Wd Inflicted. This allows for handy hit-and-run tactics.

=__Offense__= The Mysterious Effigy has a decent attack, Hidden Blade, with a Cb 5 and Dg 1/2/4. It has no triggers, but helps it Push away when it does damage.

The Mysterious Effigy also has a powerful debuff spell, (1) Suggest. It has a Rg 8, requires a 7 or better of any suit, and is resisted by Wp. If it succeeds, you pick one of their printed Actions or Spells, and they can't use it until the end of their next Activation. It can only cast this once, but use in the right place and time, this can completely block a powerful synergy or combination in an opponent's Crew.

The Mysterious Effigy has another useful debuff. It can give Slow to enemy models with a Wp lower than the value of a flip of one Fate Card. Since the average value of a Fate Card is 7, this will usually slow most enemy models.

=__Resilience__=

The Mysterious Effigy has a Df 6, Wp 5, and Wd 5, plus Object 1 to reduce damage. For a low-cost model, this is pretty durable.

It also has Harmless, which will rarely come into play since usually the Mysterious effigy will have taken some action by the time is gets close to an enemy.

The Mysterious Effigy can also gives +2 Df to friendly models within 6" that are targeted by ranged attacks. This doesn't include the Mysterious Effigy itself, but in some situations, it may be valuable.

=__Tips and Tricks__=

Keep the Mysterious Effigy close to your leader if possible. You can use (1) Disguise Fate to Cheat a Card face-down, which is great if you're Cheating first, since it has a good chance of bluffing an enemy out. This is a Spell that requires 10 of any suit to cast.

=__Master-Specific Tips__= Non-Neverborn Crew can't attach Totems if they hire the Mysterious Effigy. Right now, that's only Hamelin, though, who doesn't particularly gain much from hiring the Mysterious Effigy. Mysterious!

Collodi
Since the Mysterious Effigy is a Doll, you're more likely to find it in a Collodi Crew. Collodi can increase the Effigy's speed with his spells.

=__Minion-Specific Tips__=

The Mysterious Effigy is a Doll. It can activate at the same time as other Effigies, which may come up sometimes since you're most likely to find it in a Collidi Crew.

=__Playing Against Mysterious Effigy__= It's likely to hang around its Master if it can. It's a useful target to attack, or to bounce Blasts off of.

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 * __Ownership__ **