M2e+Terracotta+Warrior


 * Terracotta Warrior, Ten Thunders Minion**

=__Overview__= The Terracotta Warrior is, well, a warrior made of terracotta. They're a 5 stone minion which can tank damage for your crew, and swap out upgrades in the middle of battle. They are also Mimics and Constructs and thus can be hired out of faction by Lucius and Leveticus.toc

=__Mobility__= The Warrior has low to average speed, a Wk and Cg of 5. It does have unimpeded but otherwise no special mobility tricks.

=__Offense__= Its only attack is a 1" Ml5 attack that deals 1/3/5 damage. Not bad for the cost, but not amazing. On a Ram the Terracotta Warrior can take an additional 2 unreduceable damage to deal 2 extra damage to the target. They can hit decently when they need to, and with focus quite readily available in Ten Thunders, their severe damage can come up decently often. It's not the main reason to take them, but it's certainly a role they can fill if needed.

=__Resilience__= Despite only having 4 wounds, Terracotta Warriors are quite resilient. They have Df 6 and Armor +1, but their main defensive trick is **Thousands Strong**. This ability allows them to prevent damage from any source (except being directly targeted by an attack) by revealing a card from their hand and putting it on the bottom of their deck. This allows them to prevent damage from things like Burning, Poison, Blasts, Pulses, Hazardous Terrain, Auras etc. This is also //prevention// and not //reduction// so it works even against those damage sources which say that they cannot be reduced.

On top of their own resilience, Terracotta Warriors have a (1) action that can target a Minion or Enforcer to give it the **Ancient Protection** condition. When a model with that condition takes damage, it can choose to end the condition and have a friendly nearby Terracotta Warrior take the damage instead. Since this damage comes from a condition and not an attack targeting the Warrior, the Warrior can then use **Thousands Strong** to prevent the damage. This is a fantastic defense against hard hitting enemies, as you can entirely prevent one instance of damage. It's perfect to prevent key support models getting sniped or jumped and taken out.

=__Upgrades__= The Terracotta Warrior is a Minion, so it can't take upgrades itself. However, its (0) action **Ancient Treasures** is one of its main draws. It essentially targets a friendly, then swaps an upgrade on that model costing 1 or more for another upgrade that the model could legally attach at the start of the game. You can attach a more expensive upgrade but it requires discarding soulstones to make up the difference, and there's no refund for attaching a cheaper upgrade.

This is very useful in 10 Thunders, as the faction has some great upgrades and synergy with attaching and discarding them. The Terracotta Warrior works well with the Kamaitachi for this reason, as a single use of **Ancient Treasures** will trigger both of Kamaitachi's auras, allowing you to draw a card and push & heal the model you targeted.

Bear in mind however, that **Ancient Treasures** requires the attached upgrade to follow all restrictions, so if you're trying to swap out an upgrade on a model that has more than its usual number of allowed upgrades (from McCabe or Yan Lo, for example), you will simply discard one uselessly.

=__Tactics and Tips__= There are tons of nasty tricks you can pull with the Terracotta Warrior, here are just a few.

The Brewmaster
When playing Brewie in Ten Thunders, you have to take a 2 stone upgrade to hire most Tri-Chi models, including his important totem, Apprentice Wesley. With a Terracotta Warrior, you can then swap that quite weak upgrade with something more useful, such as **Misdirection**.

Wesley is a big target in a Brewmaster crew, as he allows the Brewmaster to respawn when killed. He's particularly vulnerable to being sniped or one-shot with his low Df and only four wounds. However, Wesley is lucky enough to be a Minion and can therefore be given the **Ancient Protection** condition to allow him to survive a little longer.

Shenlong (and Sensei Yu)
The Terracotta Warrior can be used to switch the Limited Style upgrade of either Shenlong or Sensei Yu outside of their activation, freeing up their (0) actions for other uses, or if you are playing Sensei Yu without Shenlong.

Yan Lo
Yan Lo can use the **Ascendance** action to attach new upgrades to himself. Providing that he stays at 3 upgrades or fewer, each turn he can spend one Chi to give himself **Ash Ascendant**, which the Terracotta Warrior can then swap out for **Recalled Training**, letting Yan Lo play with positive flips to everything each turn.

Yan Lo can also gain the **Ancient Protection** condition via Chiaki. A Terracotta Warrior gives Chiaki the condition, and when she activates, she transfers it to a friendly Ancestor (in this case Yan Lo), who is now able to shrug off one big hit and can mix things up personally if needed.

McCabe
Wouldn't it be nice to have multiple copies of McCabe's handout upgrades? Simply have McCabe throw the upgrade you want to double up on to an ally, then have the Terracotta Warrior turn another upgrade on McCabe into a second copy of that upgrade. Remember however, that he has to throw away the upgrade to make attaching a new copy into a legal move. This way you can have up to four copies of any one upgrade (3 from McCabe, one from the Emissary), for example you can have four hounds with swords, or McCabe himself with Armour +4 with four **Strangemetal Shirts**. It's probably not the best idea to grab four copies of the same upgrade, but giving a couple of slow models Nimble is more than worth it.

=__Playing Against Terracotta Warriors__= The biggest weakness of Terracotta Warriors is getting directly hit. If you can hit them directly, particularly with armor-ignoring damage, there isn't much they can do. Wp targeting attacks are particularly good to exploit their low Wp of 4. They are also quite reliant on cards. Both **Ancient Treasures** and **Mold of the Other** require moderate cards to succeed, and **Thousands Strong** also costs a card. If a Terracotta Warrior is being particularly problematic and you can't get to it to kill it, try instead to drain your opponent's hand with card discard effects or even just threatening other important models to force your opponent to cheat defensively.

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