M2E+Envy


 * Envy, Arcanist Enforcer**

=__Overview__= Envy is the primary ranged damage dealer of The Crossroads Seven and instead of having his own draining aura, places it on others with his Gatling guns. Despite being an Arcanist, he is also a Mercenary.toc

=__Mobility__= Envy has an average Wk5.

In a Crossroads Seven crew, Envy can be pushed around by Wrath's **King of the Delta**.

=__Offense__=

Melee
Envy's melee attack **Stomp** is rather middling. It is short range with average accuracy and an average damage track for an Enforcer. The trigger **Trample** can make up for it by allowing you one more **Stomp**.

Ranged
This is where Envy shines. His **Mounted Gatling Guns** are to be feared not only in name but in the damage it can deal. The attack has a high moderate and severe damage, average accuracy with a built-in +, a good range, and two triggers. The trigger **Burst Damage**, on a tome, gives the moderate and severe damage a single blast marker. This is incredible on the severe damage and should be aimed for when your damage is going to be cheatable and blast targets are in range. On a mask, **"Imagine If It Were Yours..."** gives the enemy the **Obsessed** condition until the end of the turn. This makes friendly models that end their activation with a 3" aura without using the Focus action either discard a card or take 2 damage. If the enemy he is shooting at is within 3" of a scheme marker, **If I Can't Have It...** boosts the accuracy of the attack and gives him a automatic tome.

Utility
Envy has a single Tactical Action that is also his only 0AP action, **Sinister Organ Music**. This action makes you discard a card to have a target friendly model within 6" take a Focus action. This is often used on himself so he can make a devastating **Mounted Gatling Guns** attack, but models with a high damage track or a focus-reliant mechanic will also benefit greatly from his haunting tunes.

=__Resilience__= Envy has an average Df and Wp and a respectable amount of wounds for his soulstone cost. Adding to this, he has **Armor +1** and **Manipulative 12**.

=__Upgrades__= With his excellent ranged attack, Envy loves having an upgrade to give him extra AP or enhance his attacks. Upgrades in particular to consider are: **Imbued Energies**, **Oath Keeper**, and **Recalled Training**.

=__Tactics and Tips__= Envy is best used as a ranged damage dealer, sitting near cover and shooting into crowds for high amounts of damage.

=__Playing Against Envy__= Envy is weaker in melee than he is at range, but he is still respectable. Either engage him with a tarpit model or prioritize him with a melee monster.

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 * __Ownership__ **