M2E+Mysterious+Effigy


 * Mysterious Effigy, Neverborn Minion**

=__Overview__= The Mysterious Effigy is a nice all-around support piece that gives more movement to Neverborn Leaders and allows them some shenanigans when Cheating Fate. It is a Puppet that appears to be rebuilt from many things, from a watch to harlequin masks. It is cheap at 4 Soulstones, is a Construct and is Rare 1.

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=__Mobility__= Mysterious Effigy has no special mobility tricks itself. However, it has **Accomplice**, making another model within 6" Activate as a Chain Activation. A moderate ** Wk ** of 5 and an average ** Cg ** of 6 are altogether pretty solid.

=__Offense__= The Effigy has a pretty mediocre **Secret Blade**. With a **Ml** 4 and a range of 1", its damage spread is 1/2/4. It has no Triggers or additional effects. That's not too big an issue, however; you don't take this doll for its offensive capabilities.

=__Resilience__= The Mysterious Effigy is quite good in the resilience category, with **Df** 6, **Hard to Kill**, and **Armor +1.**

=__Tactics and Tips__= The Mysterious Effigy is a simple miniature, but it's good idea keep it close the leader to use **Disguised Fate**. The latter is great for mind games, as it lets you cheat a card face down. You could, for example, cheat with a low card, and your opponent won't know if they have to use a high card or not – sometimes letting you trick an opponent into wasting a high card. (And, of course, you can sometimes convince an opponent to not cheat when they //should// have.)

Another action to consider is **Rapid Acceleration**. This Action gives a Condition to a friendly Leader within 8" that lets it push 3" after an enemy resolves an Attack Action against it. This can add an extra bit of disengagement to a Leader that has issues with melee, let your Leader slide into cover after being shot, or offer an extended threat range that your opponent really doesn't want to trigger. All in all, the Mysterious Effigy is quite nice for extra goodies you'd like to give your crew, but especially your Leader.

=__Playing Against Mysterious Effigy__= If you kill the enemy Neverborn Leader, the Mysterious Effigy suddenly loses a lot of its power since it can only give **Rapid Acceleration** to Leaders. However, generally, attacking the master first while the Effigy is on the board is a poor choice, since the master will often have the ability to just push into a location that can make future attacks awkward.

The best way to deal with the Effigy is to try to kill it before its Leader starts pushing itself all over the place. Unless you have a very large engagement range, ranged attacks are the best way to do this. While hardy, the Effigy has very few wounds, so with enough focus fire you should have little trouble removing it once you actually do hit it.

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