Fire+Gamin

= = __ **Fire Gamin, Arcanist Minion** __

=__Overview__= The Fire Gamin come as part of the new 'M&SU Assets' box set. They are in effect the opposite to Ice Gamin, but like Ice Gamin, they work best with the leader the box comes with. (Which in the Fire Gamin's case is Henchman, Anaslea Kaeris) They are relatively simple to field, as they are cheap and have no Spells or Triggers to worry about. Their main use is that they are good at giving multiple targets Burning Counters, which Kaeris can then manipulate.

=__Mobility__= Fire Gamin have an OK Wk and an above average Cg of 8, with no real tricks to improve these stats.

=__Offense__= The Gamin have both a ranged attack and a melee attack, each of which can be used to spread out those burning tokens.

Although a Cb of 5 is good for a 4SS Minion, the damage is on the low side, however, it isn't a bad option when you consider that the attack gives out Burning Tokens. Also don't forget the 'Burning Blood' ablity which means they end up with a Wd and a Burning Token, if they damage you back.
 * 'Burning Claws' (Melee)**

Harder to hit with than the 'Burning Claws', but better weak damage and both moderate and severe gain a blast marker. With a Rg of 8" and the possibity of blast markers, several Burning Tokens could be given out in a single AP.
 * 'Spit Magma' (Ranged)**

This isn't a primary attack, but it is an aura that is used when the model is killed. It can be helpful if you are in melee at the time as it will give Burning Tokens to anyone in range. Combined with 'Burning Blood', the Gamin can really blunt the effect of melee orientated opponents.
 * 'Blazing Glory 2'**

=__Resilience__= With them being Ht 1, having an avereage Df and a low Wd count they may seem weak. However, they have a few abilities that help them out:

The Fire Gamin are obviously made of fire, so it makes sense that they are immune to Burning Tokens. This means that you could target another friendly Gamin that is in melee with 'Spit Magma', then cheat to a blast, to hit the enemy, all without worrying about giving yourself Burning Tokens.
 * 'Ablaze'**

As a construct, it is only natrual that they have Armor of some sort.
 * 'Armor +1'**

This is helpful in Wp duels, but with their low amount of wounds, I wouldn't recommend it.
 * 'Smoldering Heart'**

=__Tips and Tricks__= These Gamin aren't overly resilient, but that is only beacuse they're not meant to be; they're meant to die in the fight, burning evey one else down to the ground with them. The way I would normally play the Fire Gamin would be to walk them up to the enemy, spitting magma as they do so, and then charge a combat focused model. This would tie up the model, having to deal with the Gamin first. The Gamin would probably die quickly, but this isn't too bad because to kill them off, the enemy would trigger both 'Burning Blood' and 'Blazing Glory 2' in the process. Kaeris can then be used finish the model off with one of spells, e.g. 'Accelerant'.

=__Master/Henchman Specific Tips__= The Fire Gamin are primarily used by Anaslea Kaeris, but through the ability 'Drawn to the Flame', Sonnia Criid can hire up to 3 of them at no extra cost.

These Gamin are a great way to set Kaeris up to start casting, as most of her spells require the enemy to have Burning Tokens in order for the spell to be cast. 'Accelerant' is the spell that would be used the most as it causes another damage flip on models with Buring Tokens. 'Immolate' is harder to cast, but is good for focusing on one model, as it does high damage and can leave a single 50mm 'Flame Wall' marker behind.
 * Anaslea Kaeris**

=__Playing Against Fire Gamin__= The best way to tackle these Minions is to stay far away and shoot them down. Those Burning Tokens can prove to be quite nasty, so try to avoid melee; 'Burning Blood' and 'Blazing Glory 2' can make them pile up. An ideal model for this would be the Freikorps Trapper, as it's 'Clockwork Rifle' has a long Rg, gains +Dg flips against constructs and it's severe Dg would insta-kill a Gamin.

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