Joss


 * Joss, Arcanist Minion [[image:WYR3002_500.jpeg width="314" height="408" align="right"]]** toc

=__Overview__= Joss specializes in dealing damage to enemy models. Also, as a M&SU model he plays well with the mercenary Johan.

=__Mobility__= Joss has average walk and charge stats. If necessary, he can use Overload to gain Reactivate to grab an objective. Colette (and Cassandra in Colette's crew) can give Joss more mobility using //Disappearing Act//.

=__Offense__= This paired melee weapon has an above average combat stat and deals a decent amount of damage. With power counters and his Discharge action he can inflict even more damage.
 * Arc Axe**

This ranged attack isn't his strong point with an average combat stat and below average damage and range, but is available if you need it.
 * Arc Blast**

This ability gives Joss power counters when he activates, charges, or makes a melee strike.
 * Dynamic Generator**

This zero-action allows Joss to inflict additional damage with his next damage flip this turn by discarding power counters. This action is what makes Joss one of the most destructive melee models in Malifaux.
 * Discharge**

For the cost of discarding one control card from your hand you can make up to three melee attacks against one model. You may want to use Discharge before doing so.
 * Flurry**

This is the Arcanist version of the Critical Strike trigger. For each Tomes suit in the attack total Joss inflicts +1 damage.
 * Brutal**

If you don't want or need to inflict additional damage on a target and have two tomes in the attack total you may gain an additional power counter.
 * Open Current**

=__Resilience__= Joss has above-average stats all around, though he only has 8 wounds. Keep him out of sight of crews with ranged weapons and spells until you can get him into melee.

Joss isn't alive (sorry ladies) which means he is not subject to Morale Dules or Terrifying Tests.
 * Construct**

Some attacks target constructs. Perfect Machine allows Joss to ignore the effects of these attacks.
 * Perfect Machine**

Not often used, but this zero-action allows you to discard power counters to gain armor which may not be ignored.
 * Force Field**

Both C. Hoffman and Ramos have this spell which may be used to heal Joss and extend his life.
 * Combat Mechanic**

=__Tips and Tricks__= Joss is a straightforward model to run in any crew. Keep him from being shot at or outnumbered and he will work well in any crew that can hire him.

=__Master-Specific Tips__= Joss works well with several masters, most of which can also Johan.

Hoffman's //Arcanist Ties// ability allows him to hire Joss. Hoffman's Machine Puppet ability, and also his //Combat Mechanic// and //Override Edict// spells work well with Joss.
 * C. Hoffman**

Joss works well with Steampunk Arachnids which can //Latch On// to enemy models to make damaging them even easier. Don't forget about //Combat Mechanic//.
 * Ramos**

Colette and Cassandra can use the Disappearing Act spell to bury Joss and move into melee using the //Illusionist// or //Dance Partner// abilities respectively. Joss will then return to play where you want him at the end of the turn, ready to //Flurry//. Remember to activate Joss before you bury him to gain a power counter. If Joss has enough power counters he can use //Overload// to gain Reactivate. If not, he will have enough after he takes the //Flurry// action and will be able to //Flurry// on his next activation as well.
 * Colette**

Kaeris likes to hire Joss for a fast tough minion. Joss can protect Kaeris crews (which tend to specialize in ranged attacks) by making brutal melee attacks against anyone who gets too close.
 * Kaeris**

=__Minion-Specific Tips__= Joss often does well in conjunction with Renegade Steamfitter Johan. Just being near Joss makes Johan more deadly in melee, and the two are less vulnerable to counter-attacks when each can count on the other to help.

=__Playing Against Joss__= Joss is a huge threat in melee so try and kill him before he gets close. Models attacking with stats (Ca, Cb, Wp) of at least 7 or the Use Soulstone ability are most likely to hit and kill him. A couple of solid hits is all it takes to kill Joss.

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 * __Ownership__ **