M2E+Crooligan


 * Crooligan, Resurrectionist Minion**

=__Overview__= Children of the city, dead and now guided by the whispers of the City itself.

Crooligans are superb objective-runners, starting upfield and teleporting around whenever they **Interact**. They compete with Necropunks for this position - both are about equally fast at it, but they operate with very different mechanics, so the choice is often a matter of taste.

Crooligans can be found in any Resurrectionists Crew, especially Molly who can Summon them as Horrors. As Lost Undead models they can also be hired by **Pariah of Bone** Leveticus and **Sewer King** Hamelin. In any Crew, they're likely to serve the same purpose: as quick and defensive **Interact** models.toc

=__Mobility__= The Crooligans are some of the best objective-grabbers in the game, especially considering their cost. You can start them out in the right place upfield thanks to **From the Shadows**. They have a perfectly serviceable Wk 5 Cg 6.

Furthermore, every time they **Interact** (which should be often), they get a free place within 5" from **Always On The Move**. Note that this is a place, not a push: they can move to the other side of terrain with this, and they can actually go nearly 6" because they only need some part of the base to be within 5" of their original location (as it's a place within 5", not a push 5"). This is a great way to slip in and out of situations, get extra movement, and even get out of combat. Crooligans love Schemes like **Distract** and **Cursed Object** that let them slip away and earn some VP while they're engaged.

=__Offense__= The personal attack of the Crooligan is a rather weak melee attack, **Infected Dagger**. It has a low Ml 4 Crow, and does only 1/2/3 damage. This damage is a little better thanks to a built-in //Infect// trigger, but it's still very unlikely to hit enemy models. If you're using the Crooligan's melee attack very often, you're probably doing it wrong

On the other hand, Crooligans have a few very nice offensive debuffs that can help your other models attack. **Creepy** gives enemy models within 1" a Wp -1, which can help other models attack. **Blistering Fog**, the Crooligan's only (0)action, makes an aura within 4" where enemy models that take damage from blasts and pulse take 1 additional damage, which can sometimes be a little added pain for enemies. Note that **Black Blood** is affected by this, being a pulse that causes damage. This can be particularly damaging in a Molly crew, as she can give friendly models (including Crooligans) Black Blood. **Blistering Fog** requires a 9 or better to succeed, though, so you should only cheat in to use it if you know you're going to be inflicting blast or pulse damage.

=__Resilience__= You'd be surprised how long such a cheap fast model can live. The Crooligan only has Wp 5 Wd 4, but it has a very high Df 6. Furthermore, with **(1)The Mist** they can make the area 4" around them into soft cover. This can help greatly against ranged enemies.

The Crooligans lack any way to heal, but they are hard to hit and hard to catch up with. They generally survive by staying away from enemies as long as they can, and keeping terrain in the way that they can slip past with **Always On The Move.**

=__Tactics and Tips__= When you take Crooligans, have a plan for what **Interact** actions you want them to take for your Strategies and Schemes. They can probably start close to it and earn you plenty of VP in the process.

The Crooligans get a lot harder to hit when they take **Defensive Stance** or hide behind terrain. Don't leave yourself exposed.

=__Playing Against Crooligans__= The nice thing about Crooligans is you know what they're going to do. They're going to run Obejctives. Look at the way your opponent places them and you can probably guess most of their Strategies and Schemes.

Once you can catch up to them and hit them, they die quickly. One way to defeat a Crooligan-heavy Crew is to hunt them down whlie they're dropping Scheme Markers, then kill them and have your models replace the Scheme Markers.

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