Teddy


 * Teddy, Neverborn Minion** toc

=__Overview__= Baby Kade's bestest best bestie besterest friend Teddy is as scary and monsterous as Baby Kade is creepy. Like the Toddler, Teddy is a beast in Melee and quick to get his paws wet (in red).

=__Mobility__= While not as quick as the Mature Nephilim, gaining Flight from On Dreaming Wings gives him some respectable mobility. If he's away from your own minions, Out of Control can improve both his speed and his damage output - it can allow him to either Charge twice (ideally with a Toss trigger so you could charge the same minion!), Charge and melee strike or even just extend his charge range (by Walking before you Charge).

=__Offense__= Teddy's damage output is enormous. His Claws deal damage about on par with a Mature Nephilim but if you don't mind the lower Cb then his Teeth attack is brutal, especially if you get the chance to cheat out a Red joker on the damage flip. Should Teddy activate in Melee, activating //"Flurry"// will boost the bear to deliver three Melee strikes instead of 1.

//"Toss"// is Teddy's only Trigger, and can further enhance the damage dealt by the bear. For every Wound "Teddy" causes with his claws, he may move the victim 1" away (ignoring terrain and effecst). If Teddy can angle himself right prior attacking, this can launch a foe into hazardous terrain, away from supporting allies, or even into the waiting arms of Teddy's Neverborn allies. Usually most won't be thrown around by this as most targets don't survive an attack by Teddy. He is that bad-ass a bear.

=__Resilience__= Defensively, Teddy is about on par with the Mature Nephilim. Hard to wound 2 makes it very difficult for your opponent to cheat the damage flip and Regenerate 2 will help him heal minor damage over time. Teddy will more often take Weak damage than the Mature Nephilim, but lacks armour to reduce that damage (like the Mature Nephilim does).

//"One with the Night"// effectively gives him DF 7 against most Ranged weapons, which helps make up for the higher speed and diving charge the Mature Nephilim has to keep him safe at range. Of course, like the Mature Nephilim, none of this will help much against a concerted attack from multiple models, but he's certainly not easy to kill either.

=__Tips and Tricks__= One thing that sets teddy apart from the other large melee tanks (specifically the Mature Nephilim) is his synergy with Terrifying. Be sure to activate //"(0) Smell Fear"// whenever possible as it combined with Terrifying -> 13 will ensure that if your opponents minions Fall Back, Teddy will take advantage of it.

=__Master-Specific Tips__= When taken in The Dreamer's crew, Teddy gains the Nightmare Characteristic, so he gains synergy with all of the Dreamer and Lord Chompy Bits' abilities that target Nightmares. He also loses his **Rare 1,** so multiple teddies are a possibility in such a crew.

=__Minion-Specific Tips__=

Baby Kade
Teddy and Baby Kade are melee minions that support and complement each other very well. While Kade is hard to hit but has few wounds, Teddy has an average Df but can soak up the kind of damage that Kade can't deal with. Kade can support Teddy's //"Smell Fear"// with //"Kids got a Knife!"//. Best of all, Kade's "Where's Teddy?" ability can enable you to both pull Kade out of danger and swap Teddy right into combat for a //"Flurry"//.

Weaver Widow
If she so chooses, the Widow can spend some time gathering or creating Corpse and Scrap counters in order to summon a new Teddy with any combination of four of these counters. This is likely to be a slow process but will net you another cute, fluffy and expensive monstrosity for free!

=__Playing Against Teddy__=

Teddy shares the same weakness as most other large based monsters. Despite being able to resist high-damage attacks with Hard to Wound his low Df makes it relatively easy to hit him. That means that the best way to kill Teddy is to throw a lot of low-damage attacks at it to kill Teddy before he can recover that damage with Regeneration or get out of danger by swapping with Kade. Killing Teddy is somewhat harder at range if Teddy's activated Dead of night, and swamping Teddy with lots of cheap minions is going to be more difficult they're vulnerable to terrifying.

Another approach is to simply tie Teddy up in melee with a cheap, expendible minion. It's low Df will ensure Teddy can't easilly disengage and depending on what else it could be doing, tying up Teddy for a turn could be worth losing a cheap minion. In any case, Teddy's main strength is his ability to target and kill models each activation. He's far less capable of killing hordes and he's wasted killing cheap minions.

=__Ownership__= Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. ([|Link])