Terror+Tot+Nephilim


 * Terror Tot Nephilim, Neverborn Minion [[image:WYR4005_500.jpeg width="358" height="438" align="right"]]** toc

=__Overview__= Terror Tots are Lilith's little love children. Maybe she only adopted them, either way they adore and serve her. One Tot could victimize an unprepared foe, unfortunately most anything can, and will kill them. Nephilim have a nose for blood, when a baby brood member is killed voracious Tots all move closer, seeking a temporary cure for their hunger, and possibly some revenge. A mass of them could sweep out from clever hiding places, tearing apart stronger creatures. The carnage causes their nephlim bodies to grow, ultimately transforming into a horde of flying demons. Lilith, or other nephilim, can feed the young blood from their own kills, thus protecting vulnerable Tots until they can not only fend for themselves, but vanguard a brood of nephlim through enemy crews. Terror Tots boast a good stat line, strong offense and mobility, and the ability to **Grow** into young nephilim. Durability is their weak point, however there are many ways to protect them. Normally Tots will need some kind of support. Ideal models for that task are Nekima and/or a Black Blood Shaman. All things considered Terror Tot nephilim are a solid low soulstone model who can easily make up their point cost and then turn into something even stronger.

=__Mobility__= Terror Tots are quite useful for accomplishing certain schemes and strategies. Their walk and charge speeds are quite good for such a cheap model. Movement talents are what really make them shine. First they have **Scout**, ignoring terrain others must trudge through can allow them the extra edge they need to collect or catch up to an objective piece, or make away with it. Second, **Brood** allows terror tots to move their walk towards a terror tot which just died. So even if a planned objective carrier gets gunned down, the others will be that much closer. Third and most important...

Sprint
Allows Terror Tots a casting flip to move their WK speed for each mask in the casting total.One mask is built in, another can come from flips/cheats. A 10" move on a model with scout is simply awesome.

=__Offense__= Melee strikes are a Terror Tot's main form of offense, luckily getting them there is usually not a problem due to their speed.

Claws
Damage is low to average. Weak damage is a dismal 1 however when triggering **Flay** their severe damage becomes 6! In short, triggering flay is worth going for, it turns a low-average damage into average-high damage. As terror tots ability to grow depends on killing living models, it is important they have the damage output to do so.

Black Blood
is a very nice ability which should come into play with Tots due to their 1 inch melee range and 1 inch range on black blood. Place Tots so that Black Blood is in range of as many opponents as possible to maximize its effect. However, do not rely on it unless you are 100% sure it will kill a target, and there are no ways your opponent can heal.

=__Resilience__= Willpower and defense are average/high. That does not protect Terror Tots however. Having only **4 Wds** and a high possible damage output in melee puts a big red target on their foreheads which the guild loves to shoot for. Cover is a Terror Tot's friend, being **Ht 1** makes finding objects to hide behind pretty easy. Ideally you can find cover inside a patch of severe terrain where even if something threatens your Tot in melee or range, they at least had to waste a bunch of movement positioning themselves for the attack, possibly leaving themselves wide open to attacks from other Tots who were pulled into range due to **Brood**. Basically the only resilience Terror Tots have is your placement tactics.

=__Tips and Tricks__=

Grow
Every Terror Tot may use blood counters of their own or from friendly models within 6''. Doing so is almost always worth it. Note; when a model **grows** or **matures** it keeps all Wds inflicted and tracks AP used but loses all effects on the original model and immediately gains the new model's actions. So you could **sprint**, **grow**, then make a **melee expert (+1)** attack after becoming a young nephilim. Nekima was next in line to be queen of the Nephilim, until Lilith stole the throne from her. Terror Tots still respond to her dark powers. While In Play Nekima can grant +4Ca to Nephilim attempting to **grow** or **mature**, and she can also add a mask to their base Ca, combined that means all you need to grow your tots is a 5 of any suit and a blood counter, which incidentally Nekima can provide as well. Adding masks via Nekima to a Tot's Ca adds 5'' to their **sprint** ability. Lastly you may instead add masks to Cb in order to auto trigger flay (this holds true for most Nephilim). Black Blood Shamans have several abilities which can alter Terror Tots from a minor inconvenience to a huge threat. Including; granting flurry, fast, poison, and movement pulls. Black Blood Shamans also are a great help when fielding a "grow factory" list by allowing for much greater rates of blood counter generation.

=__Master-Specific Tips__=

Lilith
Is the obvious choice to field Terror Tots with. She has abilities to generate blood counters, and can place a piece of forest terrain that friendly Nephilim may ignore, thus providing easy and moveable means to give your tots cover.

Zoraida
She can take all the support units Terror Tots thrive with. Using **obey** to have a Tot **sprint** across the battlefield nab objectives and **obey** via totem for another **sprint** back could be game changing. However you may run into some difficulties growing your Terror Tot.

Other masters
No other master has enough combinations with Tots to be worth mentioning. However, they are a solid cheap and deadly model in their own right, if you want to take them with Pandora, The Dreamer, or Hamelin the Plagued you may do so.

=__Minion-Specific Tips__= (As with Master-Specific Tips, going into any specific Synergies with other Minions.)

=__Playing Against Terror Tots__= Terror Tots are deadly but easy to kill, your best bet is to off them before they have a chance to do damage or grow into something worse. Never make the mistake of thinking since Tots are small they are also weak. If you have models with devour, take advantage of the Tot's Ht 1 and eat them!

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