Datsue-Ba

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 * Datsue-ba, Resurrectionists Minion**

=__Overview__= Watching over the gateway between life and death, Datsue-ba judges sinners...by skinning them alive.

Datsue-ba is a utility model working mostly for Kirai. She provides some melee ability, as well as a variety of support via her spell list.

=__Mobility__= With a walk of 5", Datsue can get where she needs to go, and a charge of 8" gives her a decent threat range. She also has the Spirit characteristic, which allows her a great deal of mobility.

She also has three mobility related spells:

Denial of Sanzu can prevent a model from moving, Guide spirits can give a friendly spirit a free walk, and No Escaping can allow Datsue to push to a model up to 12" away. These last two require masks to get off.

=__Offense__=

**Melee**
Datsue is combat 6 with her knife, though her damage is average. She gets some extra mileage from her Spirit Touch ability, which lets her ignore armor, and the knife's ability to target either defense or willpower in her target. She also has a trigger (crows) that allows her to cast Weigh Sins (below) after damaging a target. She has a whirlwind attack that allows her to attack all non-spirits within two inches with her knife for 2 ap and a discarded card, so she can kill swarms of weaker models if they get near her.

**Ranged**
Though she doesn't possess a ranged weapon, Datsue does have Weigh Sins, a short ranged spell that deals damage. Her cast is as good as her Cb, and it can even be safely cast into melee. The damage for weak and moderate is low, but severe is high, and if the spell kills it's target, it summons a Gaki, or an Onryo with her trigger (crows).

**Other**
Datsue also has Face Your Sins, a (1) action that causes all non-spirit models within a 3" pulse to make a Wp -> 11 duel or receive slow.

=__Resilience__= Datsue relies on her Spirit characteristic to protect her, preferring to remain in a position where she can't be engaged in melee until she attacks. Her Terrifying provides her with some protection against living models, but shouldn't be relied upon.

Datsue can also cast Soothe Spirit, though she needs a Ram, to allow a Spirit to make a healing flip.

=__Tips and Tricks__= Using Weigh Sins to kill models generates additional Gaki for your crew, or even Onryo if you get a crow for her Wrongfully Judged trigger. With an abundance of crows, Datsue can make a knife strike, trigger Skinned Alive to cast Weigh Sins; hopefully kill the model, and then trigger Wrongfully Judged, all for 1 AP (or more likely 2 for a charge to start).

=__Master-Specific Tips__=

**Kirai**
Naturally, Datsue-ba synergizes well with Kirai. Her ability to support spirits enables her to assist Kirai's already substantial mobility.

If speed isn't needed on the first turn, Datsue can be used to produce 5-7 ss worth of models for only 2 ss. By taking a Canine Remains (or a Desperate Merc) Datsue can use Weigh Sins to kill it (possibly softening it up with a melee strike) within 8 inches of Kirai netting both the Gaki/Onryo and a Seishin for Kirai. Killing an enemy model under the effects of Kirai's Spirit Food ability can generate 3 models. Because the Gaki are summoned before the target is removed, the Graverobber ability will enable a corpse counter to be placed as well.

**McMourning**
McMourning can also benefit from Datsue's ability to generate Gaki. McMourning often brings along some dogs for spare parts, and using Datsue to kill one or two can provide some expendable models (or more parts for the doctor).

=__Minion-Specific Tips__= (Any synergies/tricks with other minions worth mentioning, possibly also alternatives and why they're better/worse)

=__Playing Against [Minion]__= Threat level, how to kill/neutralize it, what to watch out for etc.

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