M2E+Guild+Hound

// "Cry 'Havoc!', and let slip the dogs of war." - William Shakespeare, Julius Caesar, Act 3, Scene 1, line 273. //
 * Guild Hound, Guild Minion**

=__Overview__= The Guild Hounds are extremely cheap, fast models. They are simple and effective. They work best when in groups together - alone they are **Insignificant**, but another Hound within 5" remove that limitation.

Guild Hounds provide cheap, disposable models that are useful in any crew. They have special synergy with Lucas McCabe as his totem Luna takes away their **Insignificant** and makes them even faster. Guild Hounds can also be hired in an Outcast Crew containing Nix with the **Hollow** Upgrade, in an Arcanist Marcus Crew as Beasts or in Neverborn under Lucius. toc

=__Mobility__= The Guild Hound are very fast, with **Wk** 6 and **Cg** 9**.** They can also charge as a (1) action against enemies within 2" of a Scheme Marker, friendly or enemy.

=__Offense__=
 * Snapping Jaws** is their only attack. It's pretty basic but with **Ml** 5, damage **1/3/4** and //Critical// //Strike// it's considerably above the curve for such a cheap model. In combat, the Guild Hounds are pretty straightforward, with very good damage for their cost.

=__Resilience__= With **Df** 5, **Wp** 5 and **Wd** 4 the Guild Hound isn't hard to kill, as would be expected from a 3 soulstone model. If you want to keep one alive have it take **Defensive Stance** or keep it hidden behind blocking terrain.

=__Tactics and Tips__= As one would expect, Guild Hounds benefit from pack tactics. They lose **Insignificant** when within 5" of another Hound. They also have **Companion** so they can Chain Activate after a friendly model. However, they're **Rare 4**, so you can't stack them up as much as you might otherwise like to.

Always take at least two of them; they're a lot more useful when they're not **Insignificant**. Keeping them within the 5" bubble of significance for scheme running requires a bit of advance planning, so don't get carried away with that 6" move.

Don't forget your dogs are minions, so they can always count for strategies like Reconnoiter regardless of **Insignificant**.

=__Playing Against Guild Hound__= Guild Hounds get a lot less problematic if you can kill Luna and other nearby Hounds. Without other dogs nearby they're **Insignificant** and turn from fast objective-grabbers to fragile melee models. If you have trouble killing them then separating them with **Lure** and the like or putting a model between them to block line of sight will also take away their scheming priviledges.

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