Performer


 * Performer, Arcanist Minion** toc

=__Overview__= The Performers are dedicated debuffers. Because all of their debuffing abilities have a Wp resist they are normally not effective against Immune to Influence models unless Pandora's The Box Opens or some similar ability causes the enemy to lose their Wp immunities. Each Performer comes with one clumsy Mannequin.

=__Mobility__= The Performers have a decent walk of 5" and are unable to charge. In a crew with Colette her Illusionist ability can be used to move the Performer into position.

=__Offense__= Because the Performer's roll is to debuff enemy models they don't inflict very many wounds.

This weapon has a low Cb stat, but has a special rule allowing the Performer to use her Wp stat instead. If she is within 4" of Colette then Colette's Special Charm ability will boost the Performer's Wp making this attack very likely to hit. This weapon inflicts almost no damage, but its main use is to inflict Poison Tokens.
 * Poison Ring**

Of all the Showgirls the Performers are the only ones with ranged weapons. However, this weapon has a low Cb stat and a very short range making it rarely used. It is mainly there to make the Fatal Distraction trigger useful outside of melee.
 * Clockwork Derringer**

One nearby paralyzed model is inflicted with 4 Poison Tokens. It is very rare to have the opportunity to use this action, though.
 * Poison Gift**

=__Resilience__= The Performers have only average defense and low wounds making them easily killed in one activation.

This ability makes enemy models meet or exceed 12 in a Wp duel before they may target the Performer with an attack.
 * Irresistible**

=__Tips and Tricks__=

This ability makes its model immune to Wp (willpower) duels when it is the defender. This means Mesmerizing, Expensive Gift, Seduction, and Siren Call will automatically fail when targeting such models. You may still use the Performer's Wp stat instead of her Cb for her Poison Ring because the enemy model defends with its Df stat making it a Df resist.
 * Enemies with Immune to Influence**

The main use of this spell is to eliminate your opponent's Soulstone Pool. Think of gaining a Soulstone as a side effect and not the main effect of this spell. Remember, if your opponent burns his last Soulstone to increase his resist total then the spell will fizzle because he can't discard a Soulstone afterwards so you won't gain one either. You should often cheat the casting flip and discard a Soulstone to increase the casting total. Your opponent can either let the spell succeed and loose a Soulstone while you gain one, or cheat and discard a Soulstone to prevent the spell from succeeding.
 * Expensive Gift**

Because only model with Use Soulstone may be targeted it will mostly be cast against Masters and Henchmen.

This action causes a willpower duel between the Performer and the target. If the target loses it receives slow. This is the Performer's only zero-cost action so unless your opponent is Pandora you should always cast it.
 * Mesmerizing**

This is the Performer's most important debuff which gives your opponent's defense and resist flips a double negative twist of fate. If the Performer can sacrifice a Mechanical Dove or gained Use Soulstone from the Mannequin then this is your most important spell to cheat and Soulstone to make sure the spell is successfully cast. Cassandra may also cast this spell using her Understudy action.
 * Seduction**

This ranged spell can be used to lure enemy models away from where you don't want them. This is useful for moving a Nightmare away from The Dreamer, or any enemy model away from an objective marker that may not be interacted with while you are in melee. Certain enemy models have a high Wk stat which makes them more likely to become Paralyzed by this spell, but most of the time you will not be luring them close enough to do so.
 * Siren Call**

=__Master-Specific Tips__= Colette's Illusionist makes moving the Performer into position much easier. Also, Colette's Mechanical Dove totems can be sacrificed to flip two additional cards and add them to the Performer's casting duel total. The Coryphee Duet have the Blinding Spell which inflicts Paralyzed when inflicting severe damage. The Coryphee Duet also have a Enchanting Performance trigger which can eliminate immunities to Wp Duels including Immune to Influence.
 * Colette**

Because of Pandora's game mechanics involving inflicting Wd whenever a model looses a Wp duel the Performer's Mesmerizing ability and Expensive Gift, Seduction, and Siren Call spells mean a Performer can not only debuff an enemy, but also inflict wounds for doing so. Also, Pandora's Sorrows can inflict Paralyzed on enemy models which may give the Performer an opportunity to use her Poison Gift.
 * Pandora**

The Mannequin which is always hired with the Performer has some good uses with Hoffman (Link). If you also wish to use the Performer as a debuffer in Hoffman's crew then this pair may be worth the cost to hire.
 * C. Hoffman**

=__Minion-Specific Tips__= (As with Master-Specific Tips, going into any specific Synergies with other Minions.)

=__Playing Against a Performer__= When used correctly the Performer can severely weaken your model's ability to defend itself. However, the Performer's Irresistible duel is easily overcome and most models can inflict at least 5 Wd with severe damage to kill the Performer.

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 * __Ownership__ **