Witchling+Handler

toc
 * Witchling Handler, Guild Minion**

//"Those who can't do, teach. Those who can't teach, teach gym." - Woody Allen, __Annie Hall__// =__Overview__= A leader for Witchling Stalkers. The Witchling Handler has several buffs for Witchlings, decent combat, and several anti-magic abilities.

=__Mobility__= The Witchling Handler has a Wk/Cg of 4/6 and no special movement tricks for herself.

However, she can take a (1) action to push any friendly Witchling up to 4" toward the nearest enemy model. This ability has a notable lack of a range or target limit: the Witchling Handler can use it from across the board on a Witchling she can't see.

She can also speed up Witchlings with the (0) Goad Witchling spell. This gives the Witchling a +1/+2 Wk/Cg.

=__Offense__= The Runed Greatsword is a potent weapon. It has a mighty Cb 6, does 2/3/5 damage with a positive twist on damage, and causes the target to lose all suits in their Ca stat, which can make many spells impossible to cast. The attack also has a trigger that gives the target a negative twist to all Casting during its next activation, which will probably make certain that the model won't cast anything. If there's a Witchling engaged with the same enemy, she also gets a positive twist to Attack flips, which makes her melee even scarier.

The Witchling Handler also has a Pistol, which is fairly standard. She has an average Cb, decent damage and range, and the Critical Strike trigger. It's not a particularly surprising or impressive weapon, but if there's no target within melee range, it may be worth a shot.

=__Resilience__=

The Witchling Handler only has a Df 4 and 8 Wd, with no special defense bonuses or healing.

This can be a problem, since she benefits so much from being around Witchlings in the middle of the action. However, she does give extra resilience to nearby Witchlings. It may be worth it to place several Witchlings around her to block LoS to her and protect her. If that's not an option, make use of terrain to keep her safe.

Against most attacks, the Witchling Handler is a little vulnerable. Against Spells, on the other hand, she's a tank.

Anti-Magic
The Witchling Handler is hard to hurt with magic: enough so that a sensible opponent won't even try. The Witchling Handler gets the following benefits against spells:
 * Draw a Control Card after successfully resisting a spell (**Words Read**)
 * As a (0) action with 4" aura, give enemy models -2 to all Spells using a particular suit, and Triggers involving that suit require discarding a control card (**Distort Magic**)
 * Reflext Magic to turn a spell against the caster when she resists a spell and gets an extra Tome for the trigger (**Reflect Magic**)
 * Remove one token or effect on another model, friendly or enemy, but not herself. (**Dispel Magic**)
 * **Magic Resistant 2**

=__Tips and Tricks__=

While the Witchling is a power melee combatant on her own, most of her abilities give synergy with Witchlings. A list of all her Witchling synergy benefits is below:
 * Positive twist when engaged with an enemy who is also engaged with a Witchling. (**Teamwork**)
 * Positive Twist to the Df and Wp flips of Witchlings within 3". (**Words Spoken**)
 * Ignore damage from Immolating Strike (**Words Spoken**)
 * Push a Witchling 4" as a (1) action at any range (**Words Written**)
 * Do 1 Wd to a Witchling within 6" to give it +1/+2 Wk/Cg and a positive twist to melee Weapon Damage (**Goad Witchling**)

=__Master-Specific Tips__= Usually, you'll find the Witchling Handler with Sonnia Criid, since Sonnia works so well with Witchling Stalkers and can create more.

=__Minion-Specific Tips__= If you hire the Witchling Handler, you definitely want to hire several Witchling Stalker models, since they have great synergy. It's possible other Witchling models will become available in future supplements.

Keep your Witchling Handler close to other Witchlings, but out of harm's reach, as much as you can.

=__Playing Against Witchling Handler__= Generally, it's not worth trying to attack her with spells, since it's so likely to fail or backfire. She's quite vulnerable to attacks, though, so often the best way to kill her is direct combat. It may be advantageous to attack her before the Witchlings, since she gives them defensive benefits.

Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. ([|Link])
 * __Ownership__ **