Watcher


 * Watcher, Guild Minion** toc

=__Overview__= The Watcher is a highly versatile support model for the Guild and Leveticus with no limitation on the number that may be taken.
 * It is a cheap and highly mobile non-Insignificant model which works well for taking objectives.
 * It is also useful for manipulating the deck of the controlling player.
 * It can also remove the //Terrifying//, //Harmless//, and //Pitiful// abilities from enemy models as well as remove cover modifiers from target models.

The Watcher lacks the //Borrowed Technology// ability found on the Hunter and Guardian models and therefore can not be hired by Ramos like some of Hoffman's other constructs.

=__Mobility__= Watchers fly, have a Wk of 7 inches, and are not subject to Disengaging strikes.

=__Offense__= Offense is not the strong point of Watcher models. However, as a support model it can remove //Terrifying//, or //Harmless// and //Pitiful// with its Triggers that don't require any additional suits to activate. The //Preprogrammed// ability allows the Watcher to target //Harmless// and //Pitiful// models without taking the normal Wp tests.

=__Resilience__= The Watcher only has a few wounds and can be destroyed by most models with one hit. Except for eliminating the cover modifiers of nearby models, most of its uses do not require it to get anywhere near combat. If you can keep it behind cover or out of range of enemy attacks then you should be able to keep this model alive.

The //Fly High// ability allows the watcher to hide behind a wall of friendly models while still being able to target enemy models.

//Immune to Influence// helps protect it against Wp attacks.

=__Tips and Tricks__= Because of the Watcher's mobility it is often a good choice to take objectives which are not guarded by enemy models.

This ability prevents your opponent from deploying models with special abilities (December Acolyte, Freikorps Trapper, and Tuco) from being deployed outside the opponent's Deployment Zone.
 * Battlefield Knowledge**

Allows you to look at the top card of your deck and decide if you want it to be the next card you draw. This is useful if you need to move or attack during the current activation.
 * Forward Observer**

Allows you to look at the top two cards of your deck and decide if you want them to be the next cards you draw. Uses more AP than //Forward Observer//.
 * Forwarned**

=__Master-Specific Tips__= Any crew containing Leveticus lacks the ability to draw cards normally at the beginning of each turn. One way to help offset this is to activate a Watcher and use the //Forwarned// ability. This Construct was a fantastic addition to Leveticus’ arsenal. It is perfect for Strategies and Schemes that require a lot of mobility. Even if all it does is goes and trigger Dynamite Counters or Destroys Evidence, then it will be well worth its asking price. No, it is not going to do much damage, but as a force multiplier it is incredibly valuable. In addition, the Fate Deck abilities can be a huge boon to Leveticus as he can then plan his activation better.
 * Leveticus **

Playing a Watcher with Lady Justice and her totem, the Scales of Justice, does open some doors for the player to stack their deck and hand to a degree. Also this can be used as a delaying tactic to see what the other player is going to do so you can out activate them if you're taking a lot of low Soulstone Minions.
 * Lady Justice **

The way this works is to activate the Watcher first and look at the top 2 cards by using //Forewarned//. Since you can put the low cards at the bottom of the deck and leave the high ones at the top. Then you will activate the Scales of Justice and discard a low card from your hand to pick up the card you stacked on top. This gives you an advantage on what you're going to be using.

Using a second Watcher in that mix adds even more, as after drawing a card with the Scales of Justice you can then stack the deck for your following actions.

=__Minion-Specific Tips__= A great addition to a Guild gun line, as enemies can advance under cover hoping that will protect them, only to have them be exposed! Due to thier ability to ignore WP duels and de-terrify models, the Watcher is a great model to take against Neverborn.

=__Playing Against a Watcher__= Watchers are easily killed by most models in one hit if you can get to them. If you can at least get them into Melee then you can prevent the Watcher from using its //Sky Eye// ranged attack. Using mobile models to flush the Watchers out of hiding and attacking with ranged models may be your best bet. In some cases it may be best to ignore any Watchers and kill a higher priority model.

** __Ownership__ **
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