Avatar+Some'r

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 * Som'er and Peaches, Avatars of Indulgence, Outcast Avatar**

=Overview= Som'er and Peaches bring some hilarious new abilities as well as some more survivability to the Gremlin's favorite master. By gaining the Pig subtype, a whole slew of options open up for Som'er and his crew. You also gain the ability to have a normal sized Control Hand!

=Manifesting=

Som'er's first manifest requirement is to heal any Gremlins three times with the Take a Swig action. It's obscenely easy to complete, requiring only a pair of activations. At its simplest, a Bayou Gremlin can activate, Strike a nearby Gremlin, then use Reckless to take a wound itself. Som'er then can activate, use Take a Swig on those 2 nearby Gremlins (make sure the 2nd one is within 2"), then use Reckless himself and Take a Swig on himself as the requirement doesn't specify //another// friendly Gremlin.

Som'er's second requirement requires inflicting 4 **Dg** on enemy models with Pull My Finger. It's a tad trickier as many Gremlin players use their Mosquitoes to cast Pull My Finger, but with some help from Piglets and Ophelia to pull Som'er around you can pull that off. This requirement is probably best suited to use later on in the game if you plan on keeping Som'er around to summon for a while.

Manifesting Som'er can be done as early as turn 2 with no problem, or can be done later in the game if you decide you want to keep Som'er summoning for a while. It can also be useful to do if you find yourself toe-to-toe with a nasty melee model.

It is also important to remember that unlike most Masters, Som'er has the ability to keep any number of his Giant Mosquito Totems by discarding two control cards per model. A nice way to take advantage of that ability is to start the game with one Mosquito, then use the Larva ability after Manifesting to get up to the maximum of four.

=Mobility= Som'er loses a point of **Wk** but more than makes up for it in gaining Peaches. By becoming a Pig Som'er is able to take advantage of the Sooey! spell, and with a **Cg** of 7", Som'er becomes very quick. Utilizing a Hog Whisperer to give Flight and Reactivate will allow Som'er to go where he wants, when he wants with opposing models having very little say in the matter.

=Offense= Som'er has a very nice single target attack as well as a great area of effect attack, making him well rounded for attacking.

Som'er's base attack and gun get replaced with an unexciting **Cb** 6, 2/3/4 Drumstickin' attack and the mighty Gore from Peaches which gets +1 **Dg** on the charge, and with a Severe damage of 6, can put on some hurt. What makes Som'er especially dangerous in melee is the "Atta Girl!" trigger, which he has automatically on both weapons. After hitting, by discarding a control card Som'er is able to attack with whichever attack he did not just use (meaning Drumstickin lets you make a Gore attack next, and vice versa.) These attacks don't have an overwhelming **Cb** value, and Som'er often runs with few Soulstones, so these attacks are not going to hit Masters often as they'll be seeking to avoid the Atta Girl trigger, but Som'er can make short work of minions both on the charge or just by being pulled up to them with a model casting Sooey nearby. He may only use the Atta Girl trigger twice per activation, but by gaining Reactivate through the Hog Whisperer or a Slop Hauler, Som'er can pump out even more attacks on subsequent activations.

The Pull My Finger spell gets replaced with Swamp Gas. While it is resistible with **Df** unlike Pull My Finger, on a 6" pulse Som'er now does 2 **Wd** (meaning it ignores Armor) and pushes all non-Gremlin/Pig models 3" away. It is not as spammable as Pull My Finger, but can be awesome for giving the Gremlin player an awesome way to mess with an opponent's positioning. It also has a **Ca** trigger on a Tome, "She Ain't Fat!", which after successfully casting summons a Piglet.

=Resilience= Som'er will be hit a bit more often, going from **Df** 6 to **Df** 4, but gains Hard to Wound 1, Armor +1, and immunity to damage from Blasts. These abilities mean Som'er takes less damage than normal, but thanks to the B.Y.O.G. trigger, which summons a Bayou Gremlin on a Crow, enemies will often refrain from attacking Som'er unless they're planning on finishing him off right away. Som'er also gains the Sooeet Nothin's ability. Along with a Hog Whisperer, Som'er can take up to three free Healing Flips in a turn at the cost of 3 **Wd**.

Som'er also gets another (0) action, Shine Pig, which can give himself, along with all other Gremlins within a 6" pulse either + on **Wp** flips, a Healing Flip, or Hard to Kill at the cost of getting Slow during their next activation. Hard to Kill can give Som'er a nice safety blanket for little cost.

=Soulstones= Som'er has little use for Soulstones in his base form, however his Avatar will be happy to use any that are available. Soulstones can help to ensure hits on his melee attacks to continue Atta Girl triggers, allowing for greater damage output, or ensuring a hard to resist Swamp Gas cast. Som'er does not need Soulstones necessarily to keep himself alive through prevention flips or to augment his **Df** flips, but he shouldn't hesitate to use them in a pinch. A few Soulstones can further deter a high damage melee model such as an Executioner, Mature Nephlim, etc as his Armor along with a Soulstone could mean even a strong attack can be merely a tickle.

If Som'er is being used to buff Bayou Gremlins by dispensing healing flips and free Reckless from his Reckless Frenzy spell, he should need little to no Soulstones as he shouldn't be in the front lines, taking or dealing damage.

=Tricks and Tips= The single model that gives Som'er and Peaches the biggest boost is possibly the Hog Whisperer. For a mere 5+ of Masks and 3 **Wd**, the Gremlin player is able to reactivate their master. When taking into consideration that the Hog Whisperer can dispense a Healing Flip for a (0) action and with an extra activation Som'er can heal himself again, it's a very small price to pay. A warning that savvy opponents will gun for the Hog Whisperer quickly, so be careful with it. The Never Happen spell will increase Som'er's mobility immensely with Flight, and having a second model with Survival of the Fittest spread amongst the Gremlin lines isn't to be underestimated as a Gremlin player wants to have an abundance of resources to work with to overwhelm their opponent.

The B.Y.O.G. trigger can be soul crushing against Terrifying models that attack Som'er in close combat. Activating the Bayou Gremlin and cheating down the **Wp** duel will trigger the "The Other White Meat" ability, allowing Som'er to push (within 4" and as long as he's the closest pig) to the Bayou Gremlin and consume it, losing the (free) Gremlin and healing all of his **Wd**. A Mature Nephlim will seem much less scary if this trick is remembered!

=Avatar and their Crew= Som'er is able to fill a few different roles upon Manifestation in his crew. He can become a damage dealer, a buff dispenser and a Pig summoner, and swap between roles easily.

The Hog Whisperer as mentioned works exceptionally well with Som'er. Waiting to create more Giant Mosquitoes until the turn Som'er wants to Manifest can be useful to help the Gremlin player procure the Mask needed to cast Stick Em In Tha Ass to reactivate Som'er.

Ophelia LaCroix will further enhance Som'er's movement and can project force independently of Som'er, giving the Gremlin player board presence in many areas at once.

The Slop Hauler is useful not only for Healing Flips, but it is also a model with Reckless that can cast Sooey, augmenting Som'er's movement greatly. In a pinch they can be sacrificed as a (2) action to reactivate Som'er and another nearby Pig.

Piglet(s) can be useful early on to help Som'er move around before Manifesting and will give a Hog Whisperer something to do on turn one other than wait for Som'er to manifest.

=Playing Against Som'er Teeth and Peaches= Ignoring Som'er is a fairly effective way to deal with him. His damage output isn't phenomenal, so simply taking care of your objectives isn't impossible against him as he won't mow down models the way dedicated melee Masters will.

While Sooey gives Som'er exceptional movement, if there is no Hog Whisperer present to dispense Flight and Reactivate, Som'er becomes much slower and may not be able to cover all the places he'd like to. Picking off the support models such as Slop Haulers, Giant Mosquitoes, and the like will reduce Som'er's effectiveness and speed.

Attacking Som'er with weak attacks to tempt him to go for his B.Y.O.G. trigger can be great fun in Slaughter to rack up free points!

If the Som'er player is running a Gremlin Gunline, be sure to utilize terrain to block line of sight (remember, Gremlins are usually only **Ht** 1!) and stay in cover. Three **Cb** 4 shots per model can be scary, but if the Gremlin player is forced to Focus, take shots on negative flips, or move a lot to find a target, they will be less effective. Blasts, while they won't work against Som'er, work just fine against clustered up groups of Gremlins attempting to take advantage of Ophelia's or Som'er's buffs.

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