M2E+Jaakuna+Ubume

// "But if you try to go alone // // Don't think I'll understand // // Stay with me // // Stay with me" // // - Shakespears Sister, Stay //
 * Jaakuna Ubume, Resurrectionist Enforcer**

=__Overview__= A classic tarpit model, Jaakuna makes the area around her hazardous. She draws enemies in and slows them down. toc Jaakuna Ubume is most often found in a Kirai Crew, but she can also be hired by any Resurrectionist Master, as well as Outcast Masters Leveticus and Jack Daw.

=__Mobility__= Jaakuna Ubume is not especially fast. She has a Wk 4, but she has **Incorporeal** which helps speed her up a bit.

Jaakuna Ubume definitely benefits from other models that can enhance her speed.

=__Offense__= Jaakuna has a variety of ways to make opponents suffer.

Ambient

 * Drowning in My Wake** makes the area within 3" of Jaakuna Ubume into dangerous terrain, which causes 1/2/4 damage. This can cause even more damage if combined with The Drowned's **Riptide** aura.

Melee

 * Stay With Me** is a close-ranged casting attack. It has a 3" range and almost always hits with a Ml 7, but it only does 1 damage. With a Crows, the //Only Silence In My Wake// trigger also **Slows** the target.

Needless to say, this Attack is also a great way to make Disengaging Strikes. Jaakuna loves making Disengaging Strikes, because Jaakuna Ubume is so lonely!

Ranged

 * Hideous Screech** has such a low Ca that it rarely hits, and probably isn't worth using most of the time except on low-Df targets. The damage spread is decent and there's a //Cower// trigger on a Mask to prevent the target from charging until the end of the turn, though, so it may be useful against a big low-Df melee beatstick.

Casting
Jaakuna of course has **Lure** to bring enemies in closer to her dangerous aura. With a Ca 6, it will often succeed.

She also has the powerful debuff **Denial of Sanzu,** which prevents Walk actions until the end of the turn. The target can still Charge or use special movement tricks, but this can freeze up many models and keep them trapped near her. Jaakuna is lonely and does not want other models to leave her.

=__Resilience__= Jaakuna's Df 4 and Wd 6 leave her a bit vulnerable, but she does have some protection. She is **Incorporeal** and has **Manipulative (12)**, which can slow down or stop attackers.

She doesn't have any way to heal herself or prevent damage, though.

=__Upgrades__= Jaakuna is good at pulling enemies close to her and preventing them from moving out of it.


 * Unnerving Aura** is a natural choice, since it plays into her battle style exactly.


 * Decaying Aura** is also a very good choice since she's forcing enemies to come close anyway and it stacks with her own dangerous aura. Depending on your Crew, though, you may want to put this on a more aggressive model instead.


 * Transfusion** seems unlikely, since she doesn't do much else with **Poison**, but if the rest of your Crew uses poison, this may sometimes give you a different (0) action to use.


 * Spirit Beacon** can be useful if Jaakuna is working in a Kirai Crew list, to Summon and protect Seishin. In any other Crew, it's probably not useful.

In an Outcast Crew, you may want to consider **The Creeping Terror.** This enhances her aura, and the aura of any other Tormented model you might hire.

Your other options in an Outcast Crew are **Scramble** and **Oath Keeper**, both of which enhance her speed and give some objective-running options. But you don't want to use Jaakuna Ubume as an objective-runner, so these are probably wasted options.


 * Wronged Spirits** is a final option if you're running Onryo, or planning on summoning some. As it costs 0 SS, Jaakuna can be a decent anchor for this buffing aura.

=__Tactics and Tips__= Jaakuna pulls enemies in and holds them there. On her own, she's likely to pull enemies in and then get slaughtered for her troubles -- a good way to pull enemies out of position, and sometimes it's totally worth it to lose your Enforcer to disable a key enemy model. However, she does a lot better with support. She can pull enemies into murderous hazardous traps and then keep them there while another model does the dirty work. In a resser crew you could run the Graveyard Spirit totem and keep him on her for **Armor** +2, or have a nurse nearby and a low crow to heal her. You could use Chiaki to clear the paralyzed or use Rotten Belles to just lure them close enough for her **Drowning in my Wake** ability to work on them. Timed right with Unnerving Aura this can add up damage quite nicely.

=__Playing Against Jaakuna Ubume__= Think of Jaakuna Ubume as a moving, hungry, angry piece of terrain. Remember terrain is hazardous within 3" of her. Remember she has effects to draw you in and slow you down, like **Lure** and **Denial of Sanzu** and **Slow.** If you want to commit reesources to killing her, send high-Wp targets or plan to Cheat Fate to overcome her **Manipulative.**

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