M2E+Vulture


 * Vulture, Resurrectionist Totem (Nicodem)**

=__Overview__= The Vulture is Nicodem's pet Totem, and can do a lot of tricks for him. It can carry corpses, extend his spells, act as a summoning point for Undead, and move all around the table much more quickly than Nicodem.toc

=__Mobility__= The Vulture is incredibly fast, with a Wk 10 and **Flight**.

The Vulture is **Insignificant**, so it can't Interact. But it can do a lot of other things with its move. It can jam up enemy casters. Or it can pick up a Corpse Marker and carry it back to Nicodem with (0) **Carrion Away.** Or it can cast **Eyes and Ears** so Nicodem can draw LoS and range from the Vulture, casting spells anywhere on the board.

=__Offense__= The Vulture has **Beak and Talons**, which has a Ml 2 and doesn't do much damage. If you're looking for a hard-hitting offensive model, look elsewhere. Or, hey, have Nicodem summon one! Just don't use **Beak and Talons**. It's not good.

=__Resilience__= The Vulture has Df 6, but only Wd 3**.** If it gets hit in a fight, it probably won't survive more than one hit.

=__Tactics and Tips__= Remember that friendly Undead models within 6" of the Vulture are immune to Slow. This include the **Slow** gained from Summoning, so it can help a lot to move the Vulture to wherever you want Nicodem to summon your models!

You can also have the Vulture fly up to a Corpse Marker and **Eyes and Ears** so that Nicodem can Summon Undead creatures nearby. Those Undead creatures won't even gain Slow!

=__Playing Against Vulture__= The Vulture is a good model to kill with charges or ranged attacks. It's a utility model, but not an objective runner, and it extends Nicodem's reach.

However, if you're going to try to kill Nicodem, there's little point in attacking the Vulture as well. The Vulture is harmless without Nicodem on the table to support.

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