m2e+Akaname


 * Akaname, Gremlin/Ten Thunders Minion**

=__Overview__= toc These squat orange blobs are oni which embody filth. They are cheap minions that interact heavily with Poison, particularly moving the condition around.

=__Mobility__= A Wk of 5 is nothing special, but Cg 7 is going to get there.

When a nearby model places a Scrap or Corpse marker, Akaname can push 2" towards it, and gain **Poison +1**

=__Offense__= Akaname have two offensive actions, one close and one ranged. Their close attack is Ml5 and deals 1/3/4 damage which is already fairly respectable for a 4 stone minion, but it also gains up to an additional +3 Ml based on the target's Poison condition. It also has two triggers: **Infect** with one built in crow, to help spread poison, and **Tounge Lashing** which gives the target the **Embraced** condition, preventing them from walking while engaged (even if they don't try to disengage).

Their other attack is a Sh5 medium range projectile attack that gives **Poison +1** and has a built-in trigger for the Akaname to lower its own **Poison** value in order to give the target additional **Poison**.

=__Resilience__= With 5s across the board, Akaname are not going to be particularly difficult to kill if your opponent puts their mind to it, but they don't have any particular weaknesses that can be exploited either.

They are also immune to damage from **Poison** and do not have to reduce its value during the upkeep step. They have a couple of actions that benefit from being poisoned, so this is helpful. It also has minor synergy with The Brewmaster, who allows nearby models to make a healing flip in exchange for **Poison +1**, which could help to slightly extend the life of an Akaname.

Akaname can help to make your own crew more resilient against **Poison** as well, since when they activate, they can move the **Poison** condition from any model within 6" to themselves.

=__Utility__= As a cheap model, Akaname can be useful to run schemes, and their (0) action **A Foul Gift** supports this, allowing them to, on a 5+, remove **Poison** of 2 or greater to drop a Scheme marker in base contact. On a Mask, this action can also be used to drop a Corpse marker instead.

=__Tactics and Tips__= Akaname obviously benefit a lot when lots of models in both crews are suffering from **Poison** so they make sense to take alongside The Brewmaster and Zoraida, who can both spread a fair amount of poison.


 * A Foul Gift ** can be used alongside some way to generate **Poison** in order to drop Corpse markers for models such as Toshiro or Gremlin Taxidermists to summon off, without needing to kill any models.

Since they are Oni, Asami can summon them, and if she has a way to give them **Poison +2** during a single turn, she can have them use **A Foul Gift** to bypass the restriction on summoned models interacting in order to drop a scheme marker on the turn they were summoned.

They can also use their attacks to give friendly models **Poison**, such as Shenlong, Sensei Yu or Moon Shinobi.

=__Playing Against [Minion/Peon]__= (How best to deal with the Minion/Peon, things to watch out for, etc.)

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