M2E+Watcher


 * Watcher, Guild Minion**

toc

=__Overview__= A Watcher is your basic flying drone doing reconnaisance missions for the Guild at a fast pace, but is easily destroyed if attacked. If you need a fast flying minion or are sick of your opponents getting cover then the Watcher should be on your list, just don't expect it to do much more than that.

=__Mobility__= Mobility is the primary design of the Watcher. With a Wk of 6 and Flight you will quickly reach your destination.

=__Offense__= The Watcher has a single Attack action, with a respectable Sh of 6 and doing a point of damage on moderate and severe. The real reason to use it is that it automatically gives the //Exposed// condition to the target until the end of the turn, which means that the target won't be able to benefit from cover. Moreover it does not have the gun symbol either, so you don't receive a negative twist for targeting models in cover and you don't need to randomize when shooting into combat. It also comes with a trigger on Rams (in-built) and Tomes allowing you to look at the top card of either Fate deck and place it either on the top or bottom of that deck, giving it some card cycling ability.

=__Resilience__= This is the section where the Watcher really struggles with a below average Df, strictly average Wp but only Wd4. Even if it does come with Stubborn and Armour +1, don't expect it to survive more than a couple of activations if your opponent wants to get rid of it.

=__Tips and Tricks__= The Watcher has two main uses. Firstly, it can be used as an objective runner. With a Wk of 6 and Flight it won't be slowed down by terrain. The second use is by stopping enemy models from benefiting from cover. It's Always Watching ability allows it to stop enemy models within a 3" aura receiving cover and his shooting attack with Rg14 allows it to do the same. This means you can park it close to and in line of sight of the enemy to stop models receiving cover or park it on the top of a building. Combined with it's tactical action //View From Up High// you will easily be able to target models your opponent really wants to hide. If your Watcher is engaged and you don't feel like chancing Disengaging strikes on the Watcher's Df of 4, and your Leader is yet to activate, you could always just //View From Up High// for a noble sacrifice, or possibly a daring rescue.

=__Master-Specific Tips__= Being a construct the Watcher has natural synergies with Dr. C. Hoffman. Hoffman can upgrade it to allow it to take interact actions for 1 less Ap or nimble to make it even faster. This means it excels as an objective runner on an Hoffman crew.

Lucas McCabe can squeeze some good use out of Watchers as well with his upgrades. By using the //Black Flash// ability of his Badge of Speed, he can give a Watcher Reactivate. By then giving the Watcher the Badge of Speed with the //Take This!// action, the Watcher can benefit from a 4" push and Nimble. Combined with Flight and Wk 6 this can make for some spectacular objective-running. Finally, by giving the Glowing Sabre to a Watcher, you get a fast, frail, but hard-hitting angry bird. Just make sure that the Watcher ends up within 10" of McCabe when it's done, that it's safe, or that you can afford to lose any upgrade/s attached to it.

His second set of abilities to expose enemy models will also allow him to fit into any heavy shooting crew transforming the otherwise crammed table into a desert with no place to hide.

When he's leading a Guild crew, Lucius can often make good use of a Watcher as a scheme-runner as well. His //Commanding Presence// ability won't be affected by the Watcher's //Stubb//orn//,// and combined with //Issue Command// can make the Watcher move up to 24" if need be(!). This surprisingly fast movement also works well with his //Secret Assests// upgrade, since the Watcher can fly forward before dropping a scheme marker for Lucius to use.

=__Minion-Specific Tips__= (Any synergies/tricks with other minions worth mentioning, possibly also alternatives and why they're better/worse)

=__Playing Against [Minion]__= Being a fast fragile minion the Watcher is not hard to destroy - when you can hit it. The main problem is getting line of sight to it, as with Ht 1 your opponent will often be able to place it in safety. However if you get a chance to target it make sure you use it as it will almost always cost you important VPs. As it has no Ml action engaging it in combat is probably the best way of neutralizing it.

Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. ([|Link])
 * __Ownership__ **