Jackalope


 * Jackalope, Arcanist Totem (Marcus)**

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=__Overview__= It's a rabbit with Horns. It's also amazingly cheap. What more do you need to know?

=__Mobility__= The Jackolope has about average speed. It does also have //Leap,// allowing to move its charge speed on the casting of this 0 spell. The //Multiply// ability can be used to move it to the location of a dying Beast.

=__Offense__= The Horns on this model give an extra 2 damage when this model charges. Other than this it doesn't hit hard, and it doesn't hit often.

=__Resilience__= Here is where the Jackalope excels. It has a very high defense and a high willpower, and those aren't even the most resilient bits about it. Its //Multiply// ability allows the model to be pushed into base contact with a beast that is about to be killed or sacrificed, and if Jackalope has already been removed from play it can come back to life. With Marcus able to turn enemy models into Beasts, he is able to use their deaths to bring back this model.

=__Magical Extension__= The only Marcus spell that the Jackalope can cast is //Primal Flame//, and requires a high Ram. If you have nothing better to do, or the card in your hand, then healing a friendly Beast is not bad.

=__Tips and Tricks__= Its high defense, //Multiply// and //Leap// mean that Jackalope is normally best used to prevent enemy models from moving by locking them in melee. If they spend action points killing it, then you can easily get it back, along with there being a high chance of them failing to hit. And while its Cb is not amazing, it is higher than several of the game's big hitters Df, meaning that they may have to cheat just to disengage. The Jackalope is also a good choice when you select Avatar Marcus, as whilst it is lost in the manifest step, this doesn't stop its multiply ability bringing it back later.

=__Playing Against the Jackalope__= If you can ignore it, do. It won't hurt you much; it just makes a pest of itself.

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