M2E+Mechanical+Attendant


 * Mechanical Attendant, Guild Peon Totem (C. Hoffman)**

=__Overview__= The Mechanical Attendant is a little robot gadget designed to help Hoffman. It can extend Hoffman's Line of Sight, stop area attacks, and clear Conditions. It also has a gun it can use that's totally inadequate!toc

=__Mobility__= The Mechanical Attendant has **Wk 5**, which should be enough to keep up with Hoffman.

=__Offense__= Just in case, the Mechanical Attendant has a **Mauser 9** gun. It's not a great attack, with **Sh 4 ram**, **1/2/3** damage, but it has a 10" range and with a tomes it can get **Exploit Design Flaw** and ignore armor. The **Sh** score can be increased with **Power Loop.**

It can help Hoffman with attacks, though, with **(1) Scan**, which lets Hoffman draw LoS from the Mechanical Attendant.

=__Resilience__= The Mechanical Attednant's defensive statline is a little fragile, with **Df 5 Wp 4 Wd 4**. It can improve its defensive stats with **Power Loop**, which it gets for basically the whole game once it activates.

It can help Hoffman's resilience, though, with **(1) Your Goggles, Sir**, which removes one Condition from Hoffman within 3" with a 5 tomes or better.

Most importantly, within 3" of the Mechanical Attendant, there's a **Null Field,** which stops blasts, pulses, and auras. Except for Hoffman's blasts, pulses, and auras. He still gets those.

=__Tactics and Tips__= The Mechanical Attendant generally wants to stay close to Hoffman, to protect against area attacks and remove conditions from Hoffman. However, it can also move away from him to help Hoffman see around corners and the like.

=__Playing Against Mechanical Attendant[Minion/Peon]__= If you want to do blasts, pulses, or auras, remember you need to kill the Mechanical Attendant first.

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 * __Ownership__ **