M2E+Barbaros

==
 * Barbaros, Neverborn Henchman**
 * LIVING, NEPHILIM **

=__Overview__=

Barbaros is most often found in a Lilith Crew, and is sold only as part of the Lilith box, **Mother of Monsters.** He's an escaped gladiator, a formerly enslaved Nephilim, bitter about his broken wings and ready to cause tremendous harm.

Barbaros offers a lot of maneuverability and movement tricks to a Crew. He has five different ways to push enemies directly away from him, which synergizes with a Lilith crew because it can cause damage to a ** Rooted ** model, or throw an enemy model to a friend with ** Pounce **.

He's expensive, and doesn't hit very hard, but he's great at holding territory and driving enemies out.

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=__Mobility__=

Despite his wings, Barbaros does not have **Flight**. This is intentional and a part of Barbaros' backstory in the fluff. If you think it's disappointing for you, imagine how mad he must feel about it.

Barbaros has a low **Wk 4** but a very high **Cg 8**. He also has **Nimble**, which gives an extra Walk action. With this, he can move 12" a turn, and has access to a lot of mobility combinations. With this, you can Charge an opponent and then pull back to safely with a final Walk, or you can move around a corner into position and then Charge, for instance.

Barbaros has get decent movement even when engaged if he uses his **Bull Rush** attack. This does a ton of damage and moves Barbaros and the target along 6".

=__Offense__=

Barbaros' primary attack is his **Macuahuitl** (which is the name of an [|Aztec sword with an obsidian glass edge], which looks absolutely nothing like the sword in his current sculpt but that's okay). It's a reliable weapon, with a reach of 2", a **Ml 6 masks**, and a low but not terrible **2/3/4** damage. In addition, the weapon pushes the target up to 4" away from Barbaros, which can cause extra damage if the target has been **Rooted** by Lilith, or if there's a Terror Tot waiting to **Pounce** the target. You choose how far to push it, but not the direction. If you're doing a Charge, you may want to avoid Pushing it on the first it, so that the target will still be in range for the second hit.


 * Macahuitl** also has a trigger on a built-in mask, //For the Brood.// If you kill the target, it heals the target 1 damage, **Paralyzes** the Target, and pushes it up to 8" in any direction. Why would you want to do this? Why, for the brood, of course! Doing this sends a very weakened and defenseless enemy model right into the clutches of a friendly Terror Tot or Young Nephilim, who can attack the target (immediately in the case of the Terror Tot thanks to **Pounce**) and **Grow** or **Mature**. If you have a Black Blood Shaman or Lilith with the **Rapid Growth** Upgrade, it's often a good idea to throw a target to a Tot or Young as long as you have the cards to make sure it doesn't survive. Don't do this if you're facing a high-Df model that's immune to Paralyze, but otherwise, the trigger is often good to use.

Barbaros also has **Bull Rush,** which is a very scary (2) action. It does a massive **4/5/6** damage with an **Ml 6**, then pushes the model up to 6" away and pushes Barbaros up into base contact as well. It's another excellent way to force an enemy into a bad position and cause a lot of damage.

With the **Nephilim Gladiatus** Upgrade, Barbaros also gains a (0) tactical action that pushes non-Nephilim models and causes damage and possibly **Slow**. It's a great way to punish an enemy for crowding up too much.

=__Resilience__=

Barbaros has a high **Df 6** and a fantastically high **Wp 7**. He's got **Wd 9**, which is only so-so for a henchman of his cost, but he also has **Armor +1**.

One of Barbaros' best defenses is to punish anyone who attacks in melee. If they hit, **Black Blood** does 1 damage to everyone without **Black Blood** within 1". If they miss, Barbaros has a very vicious trigger on masks, //Knock Aside//. The target takes 2 damage and is pushed 4" directly away from Barbaros. This can do a lot! It not only hurts the attacker, but it also moves them to where they probably can't attack again, and it may also throw them toward any nearby Terror Tots to **Pounce.**

One thing Barbaros lacks is a way to heal himself. A friendly Black Blood Shaman can help a lot with that, or you can just count on his **Armor** and defenses and Soulstone use to protect him.

Barbaros can protect the rest of his Crew with **(0) Challenge.** Enemy models within 8" must pass a **Wp** **14** duel to target any model other than Barbaros with any Action or the action fails. Note that this is //any// Action, so Barbaros can even prevent enemy models from buffing or healing their own friends. Because this can cause so many Wp duels, this is an especially good action if you're using Barbaros with a Pandora Crew, or with Sorrows.

=__Upgrades__= =Nephilim Gladiatus= Barbaros' personal Upgrade gives him a (0) Action that pushes non-Nephilim models 3" away unless they succeed a **Wk 14** duel. It also causes **1/2/3** damage, and causes **Slow** if it pushes them into another model or impassable terrain. Note that you get to choose the order that you affect models. You may therefore decide to Push models so that they're more likely to collide with each other and get **Slow**, or so that they don't collide with each other and get pushed further away.

=Obsidian Talons= Gives the //Flay// trigger to all Nephilim. This gives an opportunity for major damage by cheating up even when you have negative twists to damage. It's very common to put this on Barbaros, so that Lilith can take more of her own personal Upgrades.

=__Tactics and Tips__=

Many of Barbaros' attacks will push an enemy model directly away from Barbaros. Be sure to control where that goes! Barbaros is fast enough that he can move around a model to push them back towards his own Crew. Remember, even on a **Charge**, you can move past the opponent to either side so that you're attacking them at a backward angle!

Challenge is very, very good in a Pandora crew, as it's a wide-range action that forces your opponent to take Willpower duels if they want to target anything other than Barbaros. Chances are that they will want to do this, and if they fail, not only do they lose their action, but they take damage from the Misery aura of Pandora and any Sorrows she might have along with her. This action is great for protecting otherwise fragile Sorrows.

=__Leading a Crew__=

As a Henchman, Barbaros can also lead his own Crew. When he does, he often prefer the same kind of Crew he's be using otherwise: mostly Nephilim.

Strategies and Schemes
Barbaros is fantastic for position-based Strategies like **Turf War** and **Reconnoiter**, because he can throw enemies out of position while he's beating them up.

Building a Crew
Barbaros synergizes well with Nephilim models, including Lilith, Nekima, Black Blood Shaman, Lelu, Lilitu, Young Nephilim, Cherub, and especially Terror Tots.

=__Playing Against Barbaros__=

If you're going to attack Barbaros, it's much better to do so at range or with **Ca** or **Sh**: he won't be able to use his **Black Blood** and //Knock Aside// as effectively against such attacks.

If you're trying to hold a position against Barbaros, you may want to put yourself near some Impassable Terrain that can hold your model in place so that Barbaros can't push it away.


 * __Ownership__ **

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