M2E+Merris+LaCroix


 * Merris LaCroix, Gremlin Enforcer**

=__Overview__= Merris is what happens when Gremlins imitate Arcanists. She throws flaming bottles, drops Scheme Markers and can manipulate your fate deck. toc

=__Mobility__= Merris is one of the most mobile Gremlin models, with **Flight, Wk 5, Cg 6** and of course, **Reckless**

=__Offense__=

__Flaming Bottle__
Merris must have been hanging out near the MS&U since she has the same attack as Ironsides Upgrade //Message From the Union//! She isn't as accurate as Ironsides with a Flaming Bottle though she still will ignore cover and it will place **Burning +3** on a model. Keep in mind that this attack has a TN so you will need at least an unsuited 7 to be able to hit.

__Gremlin Cunning__
Need to stack the deck but afraid your opponent will call you a dirty cheater? Use this ability! For the cost of a (1) action you can draw two cards and then place three cards from your hand onto the top of your fate deck!

__ Bombs Away! __
Tired of using up precious AP to drop Scheme Markers? This ability lets Merris drop a Scheme Marker as a (0) action, even better it doesn't have to abide by the 4" Scheme Marker rule, for her it is 2"!

=__Resilience__= Merris has a couple of tricks to keep her in the game. She is Df 6 which will help a bit, but with only 6 Wds she won't last against a sustained attack.

Luckily, she has **Explosive Demise 4**. Yes, when she dies, she blows up and gives **Burning +4** to all models within 2"!

Her other Resilience Ability is her **Exhaust Trail**, this allows Merris and any friendly models within 6" to become immune to damage from blasts and pulses. Helpful when using her in a Wong crew or possibly herding Stuffed Piglets up the field.

=__Upgrades__=

Dirty Cheater
Dirty Cheater is a great upgrade, keep in mind that this ubiquitous Upgrade is Rare 2 so you often will have to choose which two models are the most important.

Stilts
This can make her Ht 2 but gives her some survivability in Melee by being able to discard the upgrade to prevent damage. Ht 2 also automatically invalidates of being devoured by models such as Ama no Zako.

Team Work
Can give you some nice movement tricks, though Merris has no Ml attacks

Gremlin See
Give Merris another (0) to Shrug Off a condition of her choosing.

=__Tactics and Tips__= Merris combos with Sammy LaCroix, since Merris can be in Sammy's aura to draw a card when another model does so. Exhaust Trail combos nicely with Wong since it gives Merris and any friendly models around her immune to Wong's blast and pulse damage. Bombs Away works nicely with Wong's (0) actions as well.

Merris has an (1) Action, **Gremlin Cunning**, which allows her to draw two cards and place three back on the deck - this is EXCELLENT for making severe damage pop up even on a negative flip if you time it right. It works particularly well with Francois, since he has Companion and can activate immediately after without your opponent having a chance to act and make you flip cards. Another classic use is guaranteeing another turn after turn 5.

Merris is handy when **Frame For Murder** is on the table, since dropping Burning on an enemy model isn't considered to be killing it. On the other hand, that means she's less useful for Strats and Schemes like **Kill Protege** and **Reckoning** for the exact same reason.

Merris has a (0) Action, **Bombs Away**, that drops a Scheme Marker as long as it's not within 2" of another Scheme Marker. This is great because it's not an Interact, can be used while engaged, and can pack Scheme Markers closer together than most models can. It's excellent for scoring Plant Explosives, as well as fairly good at scoring Spring the Trap.

=__Playing Against Merris__= She has Df 6 and 6 Wds, with no reliable healing. Merris can be steamrolled easily by a model with high attack values.

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 * __Ownership__ **