M2E+Seishin


 * Seishin, Resurrectionist Peon**

=__Overview__= Seishin are weak little Spirits. They cannot even be hired into a crew, they can only be summoned. As such,they aren't a real model, but more a resouce you can use. Seishin can be summoned in the following ways:

Kirai with the **Call Forth** action

Datsue Ba with the **Call Forth** action, requires the Spirit Whispers upgrade.

Any Spirit or Kirai with the Spirit Beacon upgrade can summon a Seishin when another non-peon model dies within the aura.

In the Shifting Loyalties book yet another model, Anna Lovelace, has the access to summon seishins. Her shooting action has a tome trigger that after dealing Moderate or Severe damage to an enemy, she could summon either a Mindless Zombie or a Seishin into base contact with the target enemy. toc

=__Mobility__= Seishin are suprisingly fast. They have an average Wk, but this is coupled with **Incorporeal**, allowing them to ignore models and terrain while moving. The way they move the fastest however, is **Enslaved Soul**, allowing them to be placed in base contact with a friendly Leader at the start of the Leaders activation. This allows for specific placement of the Seishin and increases their usefulness, as they have to use less AP to walk around.

=__Offense__= Seishin have one offensive attack, **Howling Fury**. It has low Ml and does average damage. It is however, resisted by Wp so they can hit models with low Wp easier than other models might. Their lack of Cg lowers their usability in assault, and aren't that great offensive pieces, but they can make some opportunity attacks. This attack will mostly be made when bodyguarding a Leader, by being placed in the Leader's base and then attacking models that are close to them.

=__Resilience__= Average defenses, low Wd's make them very squishy. Not even **Incorporeal** can save them from most attacks. The only thing that makes them remotely surviable is the Spirit Beacon upgrade, which can make them survive at the cost of the upgraded models wound. Another innate defense is **Only Aether**, letting them ignore aura's, both friendly and enemy. While this is mostly hindering than positive, it can be useful in certain situations.

=__Tactics and Tips__= The Seishin bring two useful tricks to the table, **Spirit Protection** and **Cure Spirit**. **Cure Spirit** requires a moderate card and to sacrifice the Seishin in order to make a low healing flip. This can be used for emergency healing, it's not utilized often, but it can help in a pinch. **Spirit Protection**, on the other hand, is a very powerful tool. It requires you to sacrifice the Seishin in order to make all nearby friendlies immune to damage caused by Blasts and Auras for a turn. This a powerful trick that is very useful when facing many blasts or damaging auras. While it lasts for a turn, it can be useful to deter the brunt of attacks.

Another trick is the Seishin wall. With Enslaved Soul, you can place the Seishin in base contact with your leader. As they are Ht 2, they can block LoS of many models to your leader when there are two or more Seishin present. As aura effects and engagements require LOS as well, you can use this to pull your leader out of a dangerous situation.

Being peons they are also useful to tie up enemy models or sit on head markers in Strategies like Headhunter and Collect the Bounty as they won't give your opponents points.

=__Playing Against Seishin__= Seishin aren't impressive and will mostly be used as fuel or as support pieces. As such, killing one might be a good idea if you have AP to spare, but most of the time, ignoring them will not be a problem, as they aren't much of a threat on their own.

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