M2E+The+Valedictorian


 * The Valedictorian, Resurrectionist Henchman**

=__Overview__= A Construct Undead, the Valedictorian is the top student in an insane university of brutality. She's a very resilient melee intensive model with some debuffing abilities. She's not particularly associated with any Crew, but she's happy to offer her own style of violence to any crew that needs it.

The Valedictorian is part of the University of Transmortis Box Set, but in Wave 2, her stats have been improved and updated.

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 * NOTE: If your stat card has lower values than these, you may need to get the updated cards!**

=__Mobility__= The Valedictorian can move quickly, with Wk 6 and **Flight**. Her Cg 6 isn't great but it'll do the job.

She has one other mobility trick, //Transfer Student//. This is a trigger on her melee attack that pushes the target 4" and pushes her into base contact. It's a good way to keep her moving while she's also smashing an opponent. Combined with **Flurry**, she can also move along nicely with this.

=__Offense__= Yes! Lots of it!

Specifically, she's got **Sharpened Dissectors**, with a very good 2/3/6 damage spread, a high Ml 6 Crows, and a big 3" range. The attack has two very good triggers: //Star Pupil// on Rams, which just gives two positive twists for damage, and //Transfer Student//, which pushes both the target and the Valedictorian along.

She can get more attacks with **Flurry**.

Her only (0) Action is a substantial debuff, **Lecture Notes**. With an 8" range and a high Ca **7** (resisted with Wp), this turns off triggers for the target model for the rest of the Turn. This can be massive, removing some target's best abilities and bypassing some otherwise unassailable defenses (like Colette's defensive Triggers or any of the Riders).

And, just in case you need more **Sharpened Dissector** attacks, there's a trigger on **Lecture Notes** on a ram to give one more attack, with -2 Ml, but hey, free attack. You can use this to soften up an opponent before you Flurry them.

=__Resilience__= The Valedictorian is quite tanky! She has a decent Df 5 Wp 5, a good Wd 10, and a lot of resilience abilities.


 * Hard to Wound +1** and **Armor +1** combine to mean she rarely takes much damage from opponents, and she can spend Soulstones to reduce the rest. **Terrifying (All) 12** can drain cards of those attacking her, or even **Paralyze** them if they're especially foolish or unlucky.

Valedictorian isn't indestructible and doesn't have built-in ways to heal, but she's going to be very difficult and expensive to hurt much.

=__Upgrades__= The Valedictorian doesn't have a personal Upgrade, and there aren't any that are necessary, but she does have some good options. **Unnerving Aura** means that models near her will want to get away. **Decaying Aura** makes it easier for her to spread carnage nearby. In a Henchmen-led game, you could give her some Summoning abilities with **Spare Parts**.

=__Tactics and Tips__= The Valedictorian is a pretty straightforward, flexible combat model. Get her into close combat and start swinging away. Your biggest choices will be to pick your targets correctly, and to remember to use your (0) to maximum advantage.

=__Leading a Crew__= As a Crew leader, the Valedictorian is fast as high-damage. She doesn't have any special synergy with other models (not even her own Student of Sinew, Student of Steel, and Student of Viscera). She might benefit from support and movement units like Rotten Belle, Dead Doxy, Chiaki, and Nurse. But just as much she'll do well with combat models or objective-runners.

=__Playing Against The Valedictorian__= Remember that she can turn off your triggers! If you have models that need their triggers, keep them away from her! Models that have a high Weak damage or can bypass **Armor** will do well against her. Ranged attacks are also very valuable.

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