Dead+Doxy

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 * Dead Doxy, Resurrectionists Minion**

=__Overview__= //"Loved the dancin', poppet. Not so much the tweet-bird singing though. Thought ye'd make a fine addition to my little stage. Again, again!"//

The second non-unique Belle available for the Resurrectionists. She's a former showgirl who still retains some, but not all, of the grace and charm she had in life. Unlike the Rotten Belles, the Doxy moves forward and delivers some debuffs to the enemy.

=__Mobility__= Faster than the average corpse with a Wk/Cg of 5/-. She also gets the benefits of Seamus' **Belles of the Ball** ability and Molly's **Extraordinary Dead** Talents. Combined she can move almost as fast the Dead Rider. In addition to these benefits, her spell **(0)Inviting Approach** pushes the Doxy her Wk distance toward the target.
 * Shambling** lets her ignore Severe Terrain.

=__Offense__= Her weapons are not very impressive and not a good reason to add her to your crew. The Fancy Cane does the same damage as the Rotten Belles' Teeth and Nails. She also has a Clockwork Derringer with a Rg 6 and slightly better damage profile. One ability of note is the trigger for **Fatal Distraction** for the spells **Seduction** and **Undress.** It requires a **Tome** to go off (which is a requirement of **Seduction)** and allows you to perform a melee or ranged **Strike** after the effects of either of the two spells goes off.

=__Resilience__=
 * Hard to Wound 1**
 * Slow To Die**
 * Strangely Attractive -** Protection against ranged attacks and spells, models more then 4" away must perform a Wp->12 or the attack fails. The ability states that it cannot be ignored.
 * Df(Mask) Regret:** After a model damages the Doxy with severe or moderate damage, it cannot target the Doxy again.
 * (1)Final Encore:** This is a special action that can only be taken as a **Slow to Die** action. The Doxy switches places with any friendly Belle within 8" and heals to one wound. The Belle that switched places has her remaining wounds reduced by half, to a minimum of 1 wound.

=__Tips and Tricks__= The main thing you'll want to do is start by casting **(0)Inviting Approach** so you can get a free push and if possible, a casting of **Seduction**.
 * (1)Seduction** is the main reason you'll want this model. It requires a 7+ of Tomes to go off, Rst:Wp. If successful, the enemy model gets 2 Negative Flips on all Resist and Defensive flips for the rest of the turn. It's great to prevent your opponent from cheating and makes it easier for the rest of the crew.

Another neat trick involves **Final Encore**. If a model kills the Doxy in Melee, have it switch places with Madame Sybelle. While Sybelle loses half her wounds, she'll be able to **Flurry** on the offending model on the next activation.

=__Master-Specific Tips__= The Dead Doxy goes well with her theme, Seamus and Molly Squidpiddge. Aside from the Walk boosts mentioned earlier, giving the enemy crew Negative Flips will enhance the mid-level offense you typically see in their crews. Another great one-two punch comes from Molly's Necrotic Machine. It makes casting **Philosophy of Uncertainty** more reliable to completely take out that big, expensive model.

=__Minion-Specific Tips__= The Doxy's main talent comes from making the rest of the crew better. Every offensive minion will benefit from **Seduction** going off and will give new life to some of the minions that spend most of their time in the foam. Try them out and see which ones work for you.

=__Playing Against [Minion]__= A lot of times the Doxy dies is when it moves too far forward with **Inviting Approach**. It has superior speed to most of the things in the Resurectionists crew and has a tendency to get cut off from support.

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