Izamu,+the+Armor

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 * Izamu, Resurrectionist Minion**

=__Overview__=

Not a minion at all, but a suit of armor resurrected at the whim of its master. Izamu is an ancient blood thirsty warlord that lived during the old days of the Katanaka clan that Yan Lo was also a member of. Today, he is called upon by Yan Lo to bring death to all those that oppose him.

=__Mobility__= Izamu's base mobility is pretty unimpressive with a bog standard 4/6 move/charge and only one mobility trick to speak of which is Shove Aside (allows Izamu to move through Ht1 and 2 models). He does have a very respectable 3" melee range though. He also benefits greatly from mobility tricks given by other models, be it the Soul Porter with Empower Ancestor, Toshiro with Teki o Juden! or Molly and Imbue Vigor.

=__Offense__= Now we are cooking with gas! Izamu is a melee monster packing Melee Expert, a base + to all his damage flips, a respectable combat of 6 on a range 3 weapon and a very nice damage spread of 3/4/6. That damage spread is his edge compared to the Dead Rider, Izamu can nuke most low mid cost models in one severe strike. He also has a cute trigger with his Daodao that lets his weapon be considered magical if you get a Tome which is nice since it's a suit rezzers don't use much and is always nice to have that possibility when facing spirit heavy crews.

=__Resilience__= Ironically, Izamu does not even have an armor rating. Instead he is an Object 2, which is actually better. This means he is reducing 2 damage from anything heading his way unless it ignores object and for now, very few things actually do that. His tankiness doesn't end there, he is also Immune to Influence, so Wp strikes do nothing against him. He is able to nullify enemy triggers if he cheats fate on his defense and resist flips, the suit of the card he uses to cheat will not cause any of the triggers the enemy may be packing, so Lady Justice getting you down? cheat with a Ram and yeah, you may be taking the hit, but there is no Onslaught or Critical Strike going in with it.

He also has a humble hand rotation trigger that when he defends, if he cheats a Tome, he draws a card (good way to get those low Tomes off you and try to draw something useful). Finally, the other huge survival mechanic at his disposal, he is packing the Riposte trigger, so those high rams will now have a real use outside of the number since getting the trigger means that the enemy will be taking a 3/4/6 damage flip with no - (unless Hard to Wound) in the best case scenario for him. Riposte will cause your enemy to be outright scared of attacking Izamu sometimes while thinking "at best I'll be doing 2 damage in exchange for the attack maybe getting stopped and my guy getting nuked in the process".

=__Tips and Tricks__= There's really not much that isn't already apparent in a first read with him, though he does have his little tricks and synergies. There is the obvious synergy with Toshiro giving him a + to his attack strikes, making him a very reliable and lethal hitter. Another more dubious trick is to have him behind a meat wall (be it dogs, bells, wrastler, traps, you name it) have those poor sods take the brunt of the attack and then have Izamu charge over them to beat the living hell out of what got near. Even more dubious is to charge something behind a model that would initially seem to be in the way and show it that Izamu ain't so easy to keep tied up.

=__Master-Specific Tips__= (What it says on the can - any Synergies with other Masters worth mentioning) NOTE: There's no need to discuss every Master that can take him, just the ones worth mentioning

=__Minion-Specific Tips__= (Any synergies/tricks with other minions worth mentioning, possibly also alternatives and why they're better/worse)

=__Playing Against Izamu__= Threat level, how to kill/neutralize it, what to watch out for etc.

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 * __Ownership__ **