M2E+Bayou+Gremlin


 * Bayou Gremlin, Gremlin Minion **



__ **Overview** __
toc Bayou Gremlins, able to overwhelm enemies with numbers and sheer Dumb Luck, in the Bayou the sound of a banjo is often the last sound you hear.

=__Mobility__=

They are quick little buggers with a 5-inch walk and a 7-inch charge. Drunk & Reckless is a version of Reckless that the Bayou's can get however it cost them two wounds for one extra AP. High Pitched Squeel is a decent trigger off of their defense and it is after resolving they get a 4-inch push.

=__Offense__= ** T ** he Bayous bring the thunder with their attack actions, all with the mighty stat of 4! Their Boomsticks can reach out and touch you at 12-inches with a 1/2/3 blast damage profile. This Attack has to declare a trigger and it has a trigger for every suit. •On Rams, you get Dumb Luck a 2/4/6 blast damage profile but the Bayou suffers half of the damage the target suffers. •On Crows you get a Whoops, Ricochet, after you resolve (whether you hit or not) the closest other friendly model within 12-inches and line of sight will suffer 1 damage. •On Tomes the Bayou wonders, “What if…more powder?” this trigger ups the Bayous damage profile to 1/2/ blast 3/double blast. •On Masks, the Bayou declares “I got ‘em, Pa!”, after the attack succeeds the Bayou is pushed 3-inches directly towards the target. The Bayou also has a Ml attack of Banjo Bash, a Ml 4, 1-inch, 1/2/3 damage attack. If you are caught between two Bayou’s I guess you could bear witness to dueling banjos!

=__Resilience__= They have Bayou Two Card, the ability to cheat fate from the top of the deck. High Pitched Squeel is a decent trigger off of their defense and it is after resolving they get a 4-inch push. With a defense of 5 and a willpower of 4 these guys can go pop, especially considering the mighty 4 wounds these guys sport.

=__Tactics and Tips__= These guys are cheap and meant to die, hopefully taking some enemy models with them. They like to swarm, in a 50 SS game you could field up to 15 of these little buggers. These little guys depend on outactivation and numbers to bring down enemy models. They are especially good in Distract and Cursed Object Schemes since they are fast and have access to three AP. They are also easy to dispose of if the enemy decides to Distract them in turn.

=__Playing Against [Minion/Peon]__= (How best to deal with the Minion/Peon, things to watch out for, etc.)

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 * __Ownership__ **