Copycat+Killer


 * Copycat Killer, Resurrectionists Totem (Seamus)**

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=__Overview__= The Copycat Killer (aka CCK) is Seamus's unique totem and looks like a manic leprechaun armed with Seamus's unique .50 Flintlock.

=__Mobility__= In a crew that most models are either "fast" or move 6", he may get left behind, but that's okay. You shouldn't really have him close enough to companion anyway, unless you plan on double tapping something that needs to die NOW (//i.e.// Leveticus before he has activated). Your best bet is to keep him about 8" away as then you get more use from the //Mistaken Identity// spell.

=__Offense__= Well, he has 2 attacks, one being a knife, which we shall now ignore as it's only for use in dire circumstances. What makes him shine is the .50 Flintlock. Yes. It's the same as Seamus's, but with only Cb 3. Now that limits its use a bit, but think, the minimum damage is still a whopping 4. The only reason you don't want to use it every turn is that you get a Wd and move 1" back each time from the recoil. You have at most 3 shots with this thing. Avoid using the Flintlock against Df 5 models and higher, but don't hesitate to take a shot if you have the card to cheat in. Even 4 damage is more than most things mid damage, with the chance of doing much more. Your main targets are big expensive models and Masters with low defense. Examples include: Flesh Construct, Ice Golem, Executioner, Ramos, Leveticus, Rasputina, and so on. Any model which has an equal or less Df than a 3 is a target, especially if you wait till late turn and your opponent has drained the cards from their hand. Most of the the minions listed are 7+ SS. Losing an expensive model will always hurt or forcing masters to use Soulstones to avoid getting hit, but you need to pick your targets. This is not a shot to waste.

=__Resilience__= He has none, and any damage will severely restrict what this guy can do. As said above, he only has 4 Wd that translates to 3 shots before you need to heal. Generally try and keep him out of harm's way until you need him.

Having access to Seamus spell //Live for Pain// via //Magical Extension// can help out his survivability a little, but as his Ca is only 3, it's going to take a face card to get off, and it can only go after those with low to moderate Df.

=__Magical Extension__= There are 2 feasible spells you can cast from Seamus's list:
 * //(1) Face of Death//: for the low cost of any 9, you can have a second //Terrifying 14// on the board, and if Seamus has popped his //(0) Trail of Fear// it's more cards to spend, either from the hand, or from the pack.
 * //(1) Live for Pain//: it casts on a 9 but means if you're on 1 Wd and still ticking you can try and heal up. Unless you have a specific reason to do this while you have a shot, use the Flintlock. This is your fall back "weapon".

IMPORTANT: The //(0) Arise my Sweet// is a zero AP action, so no cheating and twisting to use this spell and save Seamus his (0) action. You can only cast his (1) spells.

=__Tips and Tricks__= Even though the Copycat's Cb is a paltry 3, it doesn't mean that he won't make an impact on the game, as the fact that he is carrying around Seamus' .50 Flintlock means people won't want to stray too close to him. It may actually even be best to keep him back if you have taken Holdout (or something similar) and act as an area denial piece.

His (1) spell //Mistaken Identity// may in fact be his best ability allows you to get the CCK up front and then switch in Seamus for a potentially huge mobility boost. The main limitation with this is that the spell does say 'target' friendly Seamus so it does mean you need LoS. If you want to take this a little further you can add another activation string to this and first have a Belle and Sybelle //Companion//, move Sybelle forward, cast //Call Belle// (slingshotting the Belle forward), then activates and //Lures// CCK forward, and finally he can cast //Mistaken Identity// on Seamus in his activation. Admittedly, it does require 2 high (9+) masks to pull off but moving your Master that far out of activation sequence can be worth it.

=__Playing Against The Copycat Killer__= The CCK has a moderate threat level but can really put the hurt on your big expensive beasties with low Df such as the Rogue Necromancy, Nekima, Teddy, Desolation Engine, etc. He only has a short range but generally due to the the movement manipulation that is present in a Seamus crew he can get in position, or you out of position quickly. If you have a chance to take him out, do so, having the threat of two .50 Flintlocks on the table is quite dangerous, but dont overextend yourself.

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