Baby+Kade

//The Woe of innocence lost, Kade's impish features and innocent aura disguise a malicious spirit. While other Woes turn the base motivations of their victims against their owners, Kade// //plays on their sense of kindness and decency before relishing the dawning horror on their faces before he betrays them.//
 * Baby Kade, Neverborn Minion [[image:WYR4002_Baby_Kade_1.JPG=600.jpeg width="280" height="336" align="right"]]** toc

Return to Neverborn =__Overview__= This is one bad baby! Malifaux's //Chucky// tribute, Kade is a poster-example of both the wyrdness of Malifaux and its goth-horror theme. Though lacking any Ranged attacks, Kade is terrifyingly effective with a knife and very good at playing innocent to control his foes and protect himself.

=__Mobility__=

Surprisingly Kade can move somewhat faster than some would expect. A Wk of 5" means he can often be a step ahead of most, and his Cg of 7" isn't too bad either. He also has a "switch" manuver with his Teddy, allowing Kade to move 15" for 2 AP. This teleport can help get Kade out of melee without the risk of disengaging strikes, and launch a powerful mauling monster into the midst of a melee.

=__Offense__= Kade is all about melee where he can put his carving knife to use. Though somewhat short on range (1") Kade is very good at slashing things up in range of his blade with his Cb of 7. The damage this blade deals is a little low (1/2/4) unless the card flipped or cheated for the attack is a Crow - at which point //Sweetbreads// takes effect and increases the damage of the knife by to 3/4/6 (ouch!) as well as making the defender suffer from **Slow**.

Should Kade be within 7" of a target, the terror-toddler has the option to //Backstab// the foe. Though it requires a 10+ card to be discarded (any suit), it allows Kade to move towards the target and deliver a power attack that flips +2 more cards to determine if the attack hits AND damages (and this attack can also trigger //Sweetbreads// for even more damage). It's a nasty wound to suffer, but Kade is all kinds of nasty. Did you expect anything less?

Its also worth noting that Kade is a **(+1) Melee Expert**, giving him a free melee attack on his activation while he is in range. If both attacks trigger //Sweetbreads// Kade is potentially able to deal 12 damage in one activation!

=__Resilience__= Kade is very evasive. His Df of 7 is very high and hard for many to overcome, and with Ht 1 he will gain a lot of benefit from cover. His Wd of 6 is basically average.

Kade's main defense however is in his innocence. Appearing //Harmless//, anyone seeking to hurt the homicidal infant will to need to pass a Willpower check just to attempt the attack. Unfortunately for most, once a //Harmless// model attacks they lose their defense for the game. Kade however, is not most.

Though //Sweetbreads// delivers damage, if Kade makes an attack everyone will see it for what it is and attack it the turn after. However //Sweetbreads// isn't the only trigger Kade has for his knife. Should Kade instead flip or cheat a Mask card, he gains //Unseen Assailant// which allows Kade (provided he has hit his target, but not necessarily damaged them) to become //Harmless// once again.

Should Kade however feel under pressure, he can call for help. //Where's Teddy// allows Kade to switch places with any friendly Teddy model within 15" of Kade. While costing 2 AP, it does let Kade get out of melee for free and place a powerful mauler into his place (which will let loose its fluffy fury as soon as able).

=__Tips and Tricks__= Kade isn't just a melee monster. It also has some useful tricks to control the field and disrupt the plans of your opponent.

//(0) Incite// is a free action that, when successful, allows you to require a model 12" from Kade activate before any other models its controller chooses. Should it be successful, Kade is able to keep casting this until he fails or chooses not to (creating a group of models that your opponent must activate before the rest do). This can buy you some time by forcing an opponent to act out of their desired order - moving/activating models they would have preferred to have activated later in response to changes (e.g. you would have much preferred to have pulled model A out of melee before Model B opened fire on Model A's melee opponent).

//(1) Lure// costs 1 AP and an 8+ Crow card, but it drags a model out of formation and can leave it vulnerable and without backup. Also, if Kade activates this first and gets the target within range of his knife he is able to make three melee attacks on the victim in that one turn (one from //Lure//, one from his second Ap, one from his Melee Expert).

//Harmless// is powerful provided it stays on. As soon as Kade attacks, he loses this defense until he uses //Unseen Assailant//. Unless dealing with high Willpower opponents, make an effort to make Kade's free melee attack turn him //Harmless// again to frustrate your foes. They will want the kid dead but... but... he's just too CUTE!

=__Master-Specific Tips__= Beware Perdita. The gun-toting teen has no interest nor love for cuteness (she's too grown up and sexy to play kid games anyway), and is wise enough to think that a baby covered in blood and carrying a knife and being ignored by the Neverborn surrounding it... well something about it just ain't right. She can //See the Unseen// and that means //Harmless// means nothing to her.

=__Minion-Specific Tips__=