M2E+Skeeter

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 * Skeeter, Gremlin Totem (Somer Teeth Jones)**

=__Overview__= A fast, high-defense totem that can deliver some of Som'er Teeth's most powerful actions at a distance. Som'er can hire up to 2 Skeeter, and they can reproduce by killing models. Many of Som'er Teeth's strategies involve sending out Skeeters to use his (0) actions for him at a distance.

=__Mobility__= With a walk of 10" and Flight, Skeeters are extremely mobile. They can reach most spots on the board within a turn.

=__Offense__=

Melee
The Skeeter's melee attack **Proboscis** is quite lackluster, with **Ml** 6 and a damage spread of 0/1/2. The attack has a trigger on a Crow to summon another Skeeter after reducing a Defender to 0 Wounds. This gets a positive twist for disengaging strikes, which can make it very difficult to disengage from a Skeeter.

Somer's Totem
As a (1) Action, a Skeeter can use any of Som'er's (0) Actions. This means that the Skeeter can use them multiple times! Options for this include:


 * ** Pull My Finger ** : From the ** Can O' Beans ** Upgrade, and possibly the Skeeter's most dangerous attack. The Skeeters have a lot of offensive potential by using Somer's (0) action Pull My Finger spell, which does a nasty Dg 2 to all non-Gremlin models within 3 inches, with a TN 15 Wp resist! Each Mosquito can only cast this twice if the haven't moved, but with multiple Mosquitoes, or working in concert with Som'er, this spell can be cast multiple times to kill a lot of enemy models all at once. Just be careful that your Mosquitoes don't damage each other with this spell.
 * ** Warn the Kin: ** From the ** Can O' Beans ** Upgrade. Friendly models don't flip to hit the Skeeter with a shot into engagement. This could be handy if the Skeeter is crowding up on a target to hold it in place.
 * ** Down the Hatch ** : From the ** Liquid Bravery ** Upgrade. Gives friendly models within 10" a +2 Wp until the Skeeter's next activation. Handy to protect friendly models from Wp-intensive enemy Attacks.
 * ** Do It Like Dis!: ** The Mosquito can be used to ** Do It Like Dis! ** and help control the triggers that your Gremlin horde will use.
 * ** Quit Screwin' 'Round ** : Shut down triggers on all models within 4" without a resist. Great if you're near an opponent with a really strong trigger.

=__Resilience__= Skeeters have a high **Df** of 7, but a low **Wp** 4. They also have only 3 wounds, meaning they are difficult to hit, but die very easily if they are. They can also not benefit from

=__Tips and Tricks__= There are a few ways to use the Skeeter: **As a close-combat nuisance:** Move it up to an enemy model to lock the model down with Disengaging strikes. The Skeeter will hold enemies in place, prevent ranged attacks, and generally just annoy them. **Quit Screwin' 'Round** is useful with this tactic to prevent opponents using nasty triggers, although be careful you don't deny your own models their triggers.


 * As a flatulent damage delivery system:** Use **Pull My Finger** to spread a lot of damage to a crowd of enemies. This has all the benefits of the above strategy, and additionally forces TN 15 **Wp** duels, forcing your opponent to waste cards or take damage.


 * As a trigger-enabler:** With **Do It Like Dis!**, Skeeters can provide a particular suit to an important model or models who are not near Som'er, or if he wants to use a different (0) action this turn, or even if you just don't want to activate Som'er yet.

**As an ineffective melee combatant desperately hoping to get the Larvae trigger:** Don't do this.

=__Playing Against Skeeter__= In the meantime, these are fast, Insignifcant Peons that can spread a lot of damage when they're positioned into a crowd. Skeeters are much easier to hit with **Wp** based attacks, and go down easily.

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