M2E+Wokou+Raider


 * Wokou Raider, Outcast Minion**

=__Overview__= Wokou Raiders are expensive Minions with the Bandit and Last Blossom characteristics, who excel in being close combat duelists. They are very mobile models, and can move scheme markers as a (0) action. toc

=__Mobility__= Wokou Raiders are incredibly mobile models. They have average **Wk** with a well above average **Cg** value, on par with models like Illuminated. Additionally, their **Ever Changing Wind** ability gives them a push whenever an enemy Scheme Marker is placed within a decent range of them, something that the Wokou Raider can force to happen thanks to their //Drop It!// trigger as well as their **A New Horizon** tactical action.

When taken with Misaki, Ototo or Yamaziko, their Last Blossom characteristic lets them take advantage of the **Smoke and Shadows** upgrade to drop Line of Sight blocking terrain and/or teleport around the board.

=__Offense__=

Melee
Wokou Raiders want to be stuck in the middle of a melee. Their **Twin Sabers** attack has a better than average **Ml** state, with built in positive to the Attack flip to boot. The damage track is a respectable one, especially if you hit the //Critical Strike// trigger. The attack has an above average **Rg** for a melee action, allowing the Wokou Raider to engage several models at once. The attack's built in trigger, //Drop It!//, forces an enemy to drop a scheme marker. This allows the Wokou Raider to push thanks to it's **Ever Changing Wind**, meaning that you can use this to charge an enemy, then push to a new position - or even back out of engagement! Their last trigger, //Coordinated Raid//, encourages you to partner the Wokou Raider with another melee model. It allows the friendly model to make an attack after you damage a target - although that attack cannot declare triggers. This is best used with models who have high Weak damage on their attacks, as it allows you to pile on damage.

Ranged
Wokou Raiders are not toothless at range. They have a basic **Collier Pistol**, with an average **Sh**, **Rg**, and damage track. The most notable thing about this action is it's **Reposition** trigger, which further improves the Wokou Raider's mobility and can help them get somewhere while also plinking damage at an enemy they don't want to engage.

=__Resilience__=

Vs Melee
As mentioned above, Wokou Raiders have an average **Df** and above average **Wp**. What makes this less of a problem than it might appear for an expensive minion is their **Combat Finesse** ability. This ability means that when a Wokou Raider's **Df** is targeted by a Close attack action, the enemy cannot Cheat Fate. Preventing your opponent from cheating fate, and allowing yourself to cheat with the knowledge that you just have to beat their raw flip, can infuriate an opponent. This is a big part of what makes Wokou Raiders such solid melee tarpits.

Wokou Raiders lack the special defenses of **Combat Finesse** against ranged attacks, but they do have **Bulletproof +1** to help them survive until they get into close combat.
 * Vs Ranged**

=__Tactics and Tips__= Wokou Raiders want to be in the thick of melee, ideally with a friend who is a good //Coordinated Raid// target. While they are primarily combat models, their ability to move scheme markers with **A New Horizon**, and to push from **Ever Changing Wind**, means you can disrupt an opponent's schemes by moving their markers to deny them once you know what they are playing for (For example, placing an enemy scheme marker 2.0001" away from the center line, or within 1.999" of another/ two other enemy scheme markers).

In a Parker Barrows crew, Wokou Raiders bring a melee presence that is otherwise missing from a crew of Bandits. They also serve as a good target for his **No Witnesses** action, and can feed his **Go Through Their Pockets** with no drawbacks.

In a Misaki crew, Wokou Raiders are a good model to dive in alongside their mistress, as they can give her more attacks through //Coordinated Raid//, even if Misaki can't declare triggers. Similarly, Wokou Raiders can support the Viktorias by giving either of them an additional attack, or being a solid target for **Howling Wolf Tattoo's** ability to turn a model into a Sister for a turn.

Due to their cost, they are an anchor choice for Leveticus, although whether or not Levi wants them over other options available is up to personal preference.

=__Playing Against Wokou Raiders__= Wokou Raiders are Melee models, who are very difficult to put down if you target their **Df**. Target their **Wp** or shoot them from range, or use **Ca** actions that do not have a Close descriptor. Additionally, forcing them to make simple **Df** duels can drain cards from your opponent, as they only have an average **Df**.

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 * __Ownership__ **