Reva


 * Reva, Resurrectionist Master**

=__Overview__= Daughter of a high level Guild official, Reva was born to wealth and could have led a good life had circumstances been different. Suffering from unknown maladies her family locked her up in their home and ended up sending for a Guild Exorcist to try to cure or end her. The Exorcist freed her instead and joined her as she seems to draw followers both living and dead. Reva treats her followers with respect and is given loyalty, between her corpse candles, shield bearers and Vincent she has a strong following not to mention whatever else she acquires in her small army. Reva is special in that she can attack through Corpse Markers, Corpse Candles and Mindless Zombies. She is also quite mobile as she is a mounted master. toc

=__Mobility__= Reva is capable of getting stuck in combat quickly if she desires. Wk 5 is average but a Cg of 10 is very nice; she also has **Unimpeded**. She also has a (0) Action, **Death Shroud**, which can target a Corpse Marker 5" away and place you base to base with it. Being a place you can move her to the far side of the marker if desired. Then again you don't have to get her in close to start tearing your enemies apart if you have the proper items on the board.

=__Offense__= Reva has a few nasty tricks in her arsenal. **Strength of the Fallen** lets her attack through Corpse Markers, her Corpse Candles or Mindless Zombies within 18" and LoS if she isn't engaged. Her attack action **Ethereal Reaping** is a **Ca** 6 (Crow) Rst Df or Wp 3/4/5, It has several triggers on her basic card, one on two of her upgrades. The triggers she comes with: (Crow) **The Withering** - before flipping damage, discard a Corpse Marker w/in 3" to deal +1 dmg (Crow/Mask) **Corpse Calling** - After damaging push the target 3" towards a Corpse Marker in LoS (Crow/Ram) **Stolen Vitality** - After damaging an enemy this model heals 2 damage

From her upgrades: (Crow) **Death Touches All** - Damage from this attack may not be reduced. Good for Riders, Armor and other nuisances. (Crow/Tome) **The Screaming Death** - After succeeding against an enemy, instead of dealing damage you get to charge a different target. This charge can be taken while engaged and ignores LoS, terrain and other models. Only once an activation. One of her upgrades lets her use **Strength of the Fallen** while engaged, I'll discuss it there. Reva also has a (0) action that damages them. **Life Drain** requires a Tome, targets Wp and the amount of damage is based on the amount you beat your opponent by up to a max of 5. It is a Ca attack so can be used through **Strength of the Fallen**.

=__Resilience__= Df 5, Wp7, access to heals, an upgrade with Regeneration +1, and **The Final Veil** make Reva capable of surviving some abuse. **The Final Veil** heals Reva 1 damage when a non-Peon model is killed within 8" of her. Against crews that heavily target defense just use your healing trigger when you can, keep her closer to things about to die or use Life Drain if you have some good cards in hand.

=__Upgrades__= Reva has four personal upgrades, two of them limited so you need to figure out how you want to run her. Plus a few of the generic faction upgrades can benefit her quite well.


 * Beyond Death** (Limited) gain Regeneration +1 You also gain **The Screaming Death** trigger on **Ethereal Reaping**, that fun one that gives you a free charge.
 * Guises of Death** (Limited) Allows you to use **Strength of the Fallen** while engaged. It also lets you summon a Corpse Candle, after determining Initiative, on the enemies half of the board not within 8" of any enemy models.
 * Blood Mark** gives you a spell of the same name. It gives you a chance to push a friendly 5", if the target is a Spirit or Revenant it gets to do a (0)action. If you flip a mid level Ram the target gets a condition until the start of its next activation that lets you use it like a Corpse Marker. Would be fun to do to Izamu, attack through him and then have him mop up.
 * Litany of the Fallen** Gives you that delicious **Death Touches All** trigger to prevent damage reduction. The trigger is baked in. (It's an auto include for me since you always have a Crow)

From the basic Resser Upgrades you have several useful options to play with.
 * Maniacal Laugh** - Hmmm, a spell that turns Corpse Markers into walking attack points, Ap control, and they can be recycled when they die (Mindless Zombies). This upgrade is definitely one worth testing out.
 * Unnerving Aura** - Reva can get stuck in melee, so if you plan to do it then punish the enemy for not being able to get away or take her out.
 * Decaying Aura** - If you plan to do assassination runs with Reva combining this with **Litany of the Fallen** will make sure that Leaders in range can't prevent damage you worked hard to put on them.

=__Tactics and Tips__= Do NOT forget to summon her Corpse Candles for any turn as they are one way to boost your offensive capabilities. They can also support your army rather well. If Reva can start attacking things quickly the pile of corpses really adds up making the territory you can attack grow up as well. Beware of units like the Freikorps Specialist that incinerates Corpse Markers, when you see these units get them off the board ASAP. Reva has many fun triggers so watch your suits and keep track of what you have, if you have **Litany of the Fallen** then every attack potentially does full damage without prevention. Removes Leaders and Henchmen fast so all you have to worry about is Enforcers and minions with defensive tricks like **Hard to Wound or Kill**.

Reva is capable at range, but she's no slouch for melee either, if you take advantage of **Beyond Death** then you can potentially get five attacks in one turn (two from the free charge, two (1) Ap attacks, and the (0) Ap **Life Drain**). Popping the Red Joker for damage is eight points of damage, take Crows if you like your position and have **Litany.** Combine that with **Unnerving Aura** if they haven't activated and your minimum damage without **Life Drain** is eleven points!!!

=__Leading a Crew__= If you plan to have Reva getting in close then you may want Chiaki and a Nurse to support her in addition to some of her crew or whatever floats your boat. If you plan to keep her back most of the time then have a strong tar pit and some models that can help you get Corpse Markers on the table ASAP through whatever means necessary.

Strategies and Schemes
(General overview, then maybe specifics on what strategies/schemes are good and bad)

Building a Crew
Reva needs Corpse Markers for long distance fun, she also juices up spirits and her own Revenants. Canine Remains and Gaki are both capable of generating Corpse Markers, both require a Crow to do it but since Reva has one baked into everything she doesn't require them 90% of the time. An Onryo wouldn't be bad either for her, if you plan to have spirit support then putting **Adversary** on your enemies is all win.

=__Playing Against Reva__= Reva is a nasty piece of work but she isn't invincible and needs Corpse Markers for her special fun abilities. Without **Guises of Death** you can keep her from long distance smacking if you engage her in melee, but try to save charging her for after she's activated if you can. If you charge her and she survives there's a good chance your model won't survive it. Hiring a Freikorps Specialist is one way to keep markers off and make her get in closer. **Slow** and **Paralyze** are effective if you can tag her with it.

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