DreamerErrataWalkthrough

=Introduction = toc This page is well outside the norm for the Wiki and how we do things. But this recent errata to the [|Dreamer] and to [|Bury] have caused a large shift in how the Dreamer and his crew can operate. So I felt that since this is an errata at the moment and has yet to reach the pages of a Book or have a new card version, it should have it's own page and discussion on it. For there are some people who will still wish to use the old version of him and have the right to, but officially... this is the new reality.

I also want to say that this is not here to cover ever single trickle down effect these Errata's have had on the Dreamer and his crew. The idea is to provide enough info for players to quickly adapt to these changes, and begin delving into the deeper meanings of them. Over time the individual model entries will be updated to account for these Errata's and that is where you will find more specific information on how they effect each model. If you think something should be added/changed/removed/baked, leave a message about it and let's discuss it! This is very much a work in progress, so don't sit there silently... help us!

=Key Points= __Dreamer Errata: __ __Bury Errata: __
 * LCB now has only 3 ways he can come into play:
 * Dreamer: Nightmare Friend
 * Dreamer: Release Nightmares (Dreamer has to die)
 * Daydreams: Call Nightmares (sacs the Daydream)
 * Dreamer can no longer unbury LCB and other Nightmares in the same action. (Frightening Dream + All My Friends)
 * Day Dreams death can no longer serve as a launch pad for LCB (Change into Nightmare)
 * You can no longer "prime" Nightmares before you bury them to any real effect. Ie, effects end during the End Phase on buried models just as they would on non-buried models. So putting Rapid Eye Motion on your Lelu then burying it will see that spell ending on them in that turns End Phase. Same goes with Madness's Psychopathic Episode.
 * If the Dreamer creates a companion group with Daydreams and then is buried this counts as his activation for the turn.This means you can no longer do effective bury and unbury Companion chains with the Dreamer and Day Dreams. Ie, if you Companion the Dreamer with 2 Day Dreams and have 1 DD go first to bury the Dreamer and later unbury him with the 2nd DD, the Dreamer does not get to activate. This greatly cuts down on his single activation movement potential.

=LCB Long Bomb Break Down= This is done in multiple parts to walk you through each component of this classic use of The Dreamer and Lord Chompy Bits.

1) Dreamer Activates ===Dreamer uses **I Can Fly! ** (0) ===Dreamer Walks once (1) **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">+7" ** <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">===Dreamer Walks second time (1) **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">+7" ** <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">===Dreamer uses **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Nightmare Friend ** **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Approx +2" ** <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">2) LCB Activates <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">===LCB Walks once (1) **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">+4" ** <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">===LCB uses Melee Expert to strike with Claws **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">+3" **

__<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Total: __**<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">23" for 1 Strike **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;"> (actual position 20") <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Or __<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Total: __**<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">19" for 2 Strikes **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;"> (actual position 16")

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Now this vs the old distances of: <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">~32" for 1 Strike and ~ 28" for 2 strikes. <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">(explanation is on PullMyFinger for this <span style="background-color: #fbfbfb; color: #2c221e; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">http://pullmyfinger.wikispaces.com/The+Dreamer <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;"> scroll down to Full Speed Ahead)

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">So that's a nice distance loss, 9" overall is quite a drop. Effectively that changes the first turn drop into a second turn drop on LCB. 2 Strikes shouldn't generally finish off a Master unless the cards are on LCB's side.

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">--- __<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Variation: __** 2 Strike Charge ** <span style="color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px; line-height: 18px;">If a single Walk would put the Dreamer in a position where Unburying LCB would put him in a clear charge lane to your intended target and leave you in range (it's only a 1" difference on the 2 Strike variant), then remove the 2nd Walk from the Dreamer and instead have LCB Charge instead of Walk for +6". You lose 1" of distance on this if your going for 2 Strikes(though be mindful of terrain) but you gain the + flip on damage from the Charge, a worthy trade off!

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">1) Dreamer Activates <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">===Dreamer uses **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">I Can Fly! **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;"> (0) <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">===Dreamer Walks once (1) **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">+7" ** <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">===Dreamer uses **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Nightmare Friend ** **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Approx +2" ** <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">2) LCB Activates <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">===LCB Charges (2) **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">+6" ** <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">===LCB makes his Charge Attack with Claws **+3"** <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">===LCB uses Melee Expert to strike with Claws **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">+3" **

__<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Total: __**<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">18" for 2 Strikes **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;"> (actual position 15") <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">---

__<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">**So the return capability:** __ <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">This is actually unchanged when you first look at it, but there is a huge change here. The Dreamer can no longer unbury LCB with Frightening Dreams so you can no longer be guaranteed to have a Daydream in place to bury LCB immediately afterwards. The change to Bury also plays into this since it breaks the companion chain when you bury a Companioned DD.

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">I am making an assumption that you are going for max damage with your strikes, so going for either Flay or Onslaught with your Claw attacks. See Note 1 for All Done's addition to this.

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">To do a strike and return, take the previous setup but add to step 1: <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">1) Dreamer activates __<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;"> and a Day Dream that is 2 - 6" upfield (towards target) of him through Companion. __ <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">So then you would have Step 3: <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">3) Companion Day Dream Activates <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">=== Walks once (1) **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">-6" ** <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">=== Walks second time (1) **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">-6" ** <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">=== Uses Calm Nightmares (0) **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">-6" **

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">So the Day Dream can turn LCB back into the Dreamer at 18" which puts him within the distance of the jump since in the ideal case, the DD is at max 6" up fields, so really its 24" max that a DD could effectively reach LCB from his starting place as the Dreamer.

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">--- __<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Side Note: DD survival __<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;"> if you don't need to go the full distance to get within Calm Nightmares range for the DD and only have to Walk once, the ideal case becomes that the DD uses its last (1) to perform Magical Extension and bury it's self so it's safe. <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">---

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">But this just turns him back into the Dreamer who is now sitting surrounded by enemies or at the very least, caught with his pants down.

__**<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Making the Dreamer Live! (Ie the YoYo step) **__ <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">So that's no good for survivability, that's basically a realistically dead Dreamer at that point (which might save LCB and let him live another turn [and this may actually be a **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">bad idea **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;"> for the opponent to kill that Dreamer, see note 2 later])

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">So this requires a 4th Step, the second Day Dream (always 2 -3 in the crew :D). So step 1 is modified to include Companioning a 2nd Day Dream <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">1) Dreamer and a Day Dream that is 6" upfield (towards target) of him __<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;"> and another Day Dream within 6" of him with Companion. __

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">So then on to Step 4 <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">4) Day Dream 2 Activates <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">=== Walks once to a safe position (1) <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">=== Uses Call Nightmares (1 + sac DD), places LCB 6" away and hopefully safe.

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">So now with Step 4 we have returned LCB from his 20" jump and placed him 12" from where DD2 began, which should assure "safety" for LCB vs most crews. If needed, you can sac cards to bring out some other Nightmares for protection/threat saturation (Stitched are almost to good at this).

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">--- __ Variation: __ Lead Nightmare chain pulling

Lead Nightmare is an often overlooked action on the Day Dreams because there were more effective ways to get LCB to safety and this was basically put in the pile of "special use actions". But not really any more. With other options going away and becoming more costly, Lead Nightmare is suddenly an appealing choice for getting your LCB to safety. Very simply, you just have a Companioned Day Dream follow up after LCB so that he is with 12" of him. Do Lead Nightmare as many times as you are able to pull him back, moves him 4" each use. If he is still not far enough back, then hopefully you planned ahead and have a 2nd Day Dream companioned who can finish the job. If your clever about utilizing terrain to your advantage, you can quite easily get LCB back to behind buildings/forests/etc to give him even more protection. Remember also that Calm Nightmare is a (0) action, so once he is in the position you want he can be turned right back into the Dreamer.

This is most effective when you already have a Daydream far in advance of the Dreamer and lined up so LCB's final location will be in LoS and range for Lead Nightmare, though this can take some very careful planning (it's more likely a happy accident case where you swear you meant to do that). But really this is all about looking for the chance to maximize this if you can get it. It's not as safe as the return capabilities that follow this section, but it doesn't cost you a Day Dream. <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">---

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">So the full modified Strike and return is:

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">1) Dreamer and a Day Dream that is 2 - 6" upfield (towards target) of him and another Day Dream within 6" of him with Companion. <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">===Dreamer uses **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">I Can Fly! **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;"> (0) <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">===Dreamer Walks once (1) **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">+7" ** <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">===Dreamer Walks second time (1) **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">+7" ** <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">===Dreamer uses **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Nightmare Friend ** **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Approx +2" ** <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">2) LCB Activates <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">===LCB Walks once (1) **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">+4" ** <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">===LCB uses Melee Expert to strike with Claws **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">+3" ** <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">3) Companion Day Dream Activates <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">=== Walks once (1) **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">-6" ** <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">=== Walks second time (1) **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">-6" ** <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">=== Uses Calm Nightmares (0) **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">-6" ** <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">4) Day Dream 2 Activates <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">=== Walks once to a safe position (1) <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">=== Uses Call Nightmares (1 + sac DD), places LCB 6" away and hopefully safe.

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Costing you no Cards but what LCB uses to attack, and a Day Dream. If you include 3 in your crew (which realistically I think you should) you can do this once more during the game. At a 21" (Teeth)/23"(Claws) threat from Dreamers starting position... that's very effective.

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">So I'm asking myself now... is this really fixing it? The idea is to bring him more in line with other Masters for the sake of the games Health. But the Long Bomb still exists though it has become more costly.


 * <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Previously it cost: **
 * <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">A 6+ card
 * <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Max Threat: 32", Most lethal: 28" (2 attacks)


 * <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Now it costs: **
 * <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">No Cards
 * <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">A Daydream
 * <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Max Threat: 23" (20" position), Most Lethal: 19" (16" position) (2 attacks)

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">So 19" threat for two Cb 5M Paired attacks with USS and Onslaught/Flay for triggers. That's still a hell of a kick to the teeth for anyone receiving that.


 * <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Note 1: **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;"> If you could get All Done Trigger from LCB then you don't even need to move the first Day Dream and the second isn't even needed any more. You just simply get that first Day Dream to safety and use Call Nightmare. It is reasonable to imagine that you could Hit once, Onslaught for another hit, and then All Done for the escape. This depends more on luck then I personally like to rely (luck of drawing the right card/having it in your hand at the opportune moment etc). But when it happens, the strike and return combo becomes much easier to pull off and removes that cost of Sacing the DD for it.


 * <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Note 2: **<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;"> Its been my opinion for a long time now, that feeding the Dreamer to your opponent is actually a very very viable strategy with the Dreamer. Master of Dreams is incredibly deadly when used in an offensive manner... such as after you've just done a long bomb. Through turning LCB back into the Dreamer (through either All Done or Calm Nightmares) and then leaving him there (hopefully in the heart of your opponents crew) you can force a check mate scenario. I.e. they either kill the Dreamer now while they have a chance and have a ton of Nightmares dumped on their heads right now. Or they leave him alone for the turn and he either escapes, LCB's again, drops Nightmares, or a combination of all 3.

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">A lot of this has to do with crew composition on both sides and positioning factors.. but if you can bleed off a few activations by mulling around with some Day Dreams in the corner and some other Nightmares this can be a game winner. Consider what 2 Lelus or Teddies could do in this situation. If your opponent can companion several models (like on the Ortega's level of doing this) you can hope to alpha strike down all the released Nightmares. But otherwise... unless you have some way to deal with them quickly (and I don't think many crews do) your in for a serious world of hurt. [This could be a whole separate discussion in and of it's self but I felt it was worth just mentioning to keep it in mind]

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">The Long Bomb is reduced in range, and increased in cost. His general utility takes a big hit (I know I didn't go into detail on this, but that single change to Frightening Dream has more impact then the other changes combined for the Dreamer) but this hit also reduces his abusability.
 * <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">In the end: **

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">If anything, I believe this puts more focus back on playing with his Crew and less of just LCB doing all the work. More balanced crews are required and some of the old tricks are gone/harder to use (such as Madness Bombing).

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">I do want to make this clear though, this is not the only way to perform a Long Bomb with LCB. There are other ways to accomplish this with some having potentially greater distances, but requiring more then 1 activation. There are also other ways to pull him to safety, Lead Nightmare from the Day Dreams is something you should spend some time looking over and thinking about because that can be used to effectively chain pull LCB out of danger and into cover.

=Day Dreams Continued Role= <span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Some of you may be doubting the Day Dreams role with the Dreamer now. It's true, they have lost some of their utility with him and if you focused primarily on maximizing LCB's effect in game, your probably stinging from the loss. But Day Dreams are certainly still a key component of this Master and his continued success. Almost everything that was good and useful about them before still remains.

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">Consider the following. You will now (most likely) have to focus more on your Crew then you did before, LCB simply can not be the lone work-horse he was. Each Day Dream is a potential drop point for your crew and with a high Walk and Spirit, they can get to the far corners of the board relatively easily. This gives you the ability to quickly out manurer your opponent and get to their more vulnerable/critical models. You can also effectively perform guerilla warfare with them. The Dreamer is still the best at unloading a mass of Nightmares at once (All my Friends trigger), but Nightmares can bury them just as well as the Dreamer. So having your kid unload Nightmares and then flee to safety while the Day Dreams hang around to rebury the Nightmares once they have attacked is a solid strategy. This is only the tip of the iceburg. Almost every strategy/use they had before, that wasn't tied to just a pure long bomb with LCB, is still intact and by virtue of other strategies being weakened, these crew focused uses have risen to the top.

<span style="background-color: #fbfbfb; color: #333333; font-family: Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif; font-size: 12px;">So are they worth it? Absolutely. They are still, by far, your best choice for a Totem with the Dreamer who values their tricks and added flexibility more then anything else another Totem could bring. He is a Master and crew focused around surgical strikes and these little guys are a key to enabling this style of game play.