M2E+Wicked+Doll


 * Wicked Doll, Neverborn Minion **

=__Overview__= The Wicked Doll shares a very competitive spot in the Neverborn faction as a 4 Soulstone Minion, which puts it in competition with Terror Tots, Gupps and The Depleted. Although it may not have the inherent mobility or toughness of the aforementioned models, this creepy construct boasts a number of valuable Abilities and Actions that can make it a worthwhile addition to many crews.toc

=__Mobility__= The Wicked Doll has **Wk** 5 and Triggers on both of its Attacks which allow it to reposition after resolving against an enemy model.
 * //Malicious Toys// is a Trigger on the doll's melee Attack that allows it to be placed in base contact with a friendly model within 6" and line of sight. This Trigger requires a Tome.
 * //"Straight to You"// is a Trigger on the doll's ranged Attack that allows it to be placed within 2" of the target. This requires a Mask which is built into the Attack stat.

Considering that **"Over the Needle"** has an 8" range, these Triggers afford the Wicked Doll an awful lot of mobility – provided it has targets in position and can get the Triggers off.

=__Offense__= The Wicked Doll has a single melee Attack at **Ml** 5 with a 1/2/4 damage spread and two Triggers. The first Trigger is //Infect// which uses a Crow (one is built into the attack) and gives the target **Poison +1** for each Crow in the duel total. The second is described in the mobility section above. The Wicked Doll also possess **Sewn in Poison**, an aura which causes all enemy models that suffer damage from **Ml** Actions to gain **Poison +1** after the action is resolved. This is compounded by the Dolls' second aura, **Wicked Intentions**, which causes enemies to suffer **Poison** damage when they Activate. All that poison damage can add up quickly, but bear in mind that **Sewn in Poison** stacks, while **Wicked Intentions** does not.
 * Melee**

The Wicked Doll brings something somewhat unusual for a Neverborn model: a ranged Attack, and one without a pesky gun icon, too! With a value of **Ca** 5 and range of 8, **"Over the Needle"** has no damage spread but instead gives the target **Poison + 1**. Like the Wicked Doll's melee attack, it has two unusual Triggers. The first is built-in and is described in the mobility section above. The second, //"First Comes One, Then Comes Two!"//, requires a Crow and gives the target a nasty Condition if there are two or more Wicked Dolls around it when the Action resolves. The Condition, **"Crawl Away Home,"** prevents the victim from declaring any action other than Walk until the end of the turn, but can be removed by discarding two cards at the start of its Activation.
 * Ranged**

=__Resilience__= The Wicked Doll excels at a number of things, but resiliency is not one of them. They have only **Wd** 4; however their **Df** 6 and **Wp** 5 should help them evade some attacks. It is certainly better to keep them on the move and bouncing away from larger targets to allow more resilient models to finish the target off (perhaps using a Chain Activation from the Wicked Doll's Accomplice).

=__Tactics and Tips__= The Wicked Doll boasts a number of abilities and actions that make it very well suited to being the "one" in a "one-two" punch to finish off tougher targets. Its Construct and Puppet traits also give it some great synergy with Collodi and Widow Weaver. The (0) **All Sewed Up** can have the puppet master //'conducting'// a Coryphee, to (1) **Blades** whilst flipping 4 cards!

Typically you're going to want to take more that one Wicked Doll to get the most of their abilities. They're mobile enough to mob things effectively but will want to get away before the target gets the chance to hit back.

=__Playing Against The Wicked Doll__= The Wicked Doll may have an impressive number of tricks and a **Df** 6, but it lacks the Hard to Kill and Armor of other Puppets and Constructs. A **Focused** Attack will easily drop its 4 wounds to 0. Most of its abilities also require it to hit you with a mediocre Attack stat, so cheating high on your defense can leave it stranded as well.

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 * __Ownership__ **