M2E+Trixiebelle


 * Trixiebelle, Gremlin Henchman**



__ Overview __
toc Mah's henchmen, Trixie is like the utility infielder in baseball, she is a good model that can do a lot for a plethora of crews, luckily they are all Gremlins.

__ Mobility __
Standard Gremlin mobility 5/6 Wk/Cg and Reckless.

=__Offense__=

__Slap__
Trixie can Slap a model for 1/2/3 damage but the real reason to Slap around something is for her triggers. On a Ram a friendly Gremlin within range and LoS of the target can take a (1) Ml attack action against the same target but cannot declare triggers (note that this Gremlin can be Trixiebelle herself). If you have a Mask in the duel total any friendly Gremlins within 8" and LoS of Trixie may push their Wk towards the target. This can be great for moving your own Gremlins about without using their AP.

__Gremlin Lure__
Trixie can also try and Lure a model, Gremlin style. Instead of bringing the target closer she can push a target its Cg value away from Trixie, unless the target is a Gremlin, instead the Gremlin must move their Cg towards Trixie and end as close as possible to her. Best thing is that she can give the target model slow if you happen to have a Crow in the duel total. This is a great ability to mess about with the enemy crew, possibly setting up an enemy model for a Charge from one of your big hitters.

__Buy You a Drink__
Trixie isn't just about moving things around and slapping them, she also likes to party! You will need a 7 of Crows or higher for this (0) Action to be successful but if you do, the target gains the Poison +1 condition based on the duel total. . The best case scenario, you can put Poison +15 (a Red Joker for her cast vs a Black Joker and Wp 4 model). If only there would be a way to capitalize on it, wait there is! The Brewmaster loves high Poison totals!

__Ill Omens__
Don't feel like using a Soulstone for initiative? Trixie lets you cheat initiative before Soulstones are used, almost a lock to win Initiative on crucial turns. This ability is a boon to any crew if you can get a high card to cheat for initiative, but it works best with Mah since it allows you to choose what effects Mah's **Today's Chores** will have on the turn.

__Presents? For Me?__
For her other (0) action Trixie can target any number of Scheme markers in base contact, and place them back into base contact with her at the end of her activation. Great for messing with the opponents Scheme Markers, but also good for getting your scheme markers into position, whether or not to blow them up with Wong, well that's for you to decide.

=__Resilience__=

__Don't Fight Over Me Boys__
If Trixie is targeted by an attack action and another friendly Gremlin is within range and LoS to the attacker, it can suffer 1 Wd to become the target instead of Trixie. Useful when running her around with a Gremlin that is resilient, expendable, something that you don't want to hit, or a combination of one or more of these (like Whiskey Golem). Other than that trick Trixie isn't very hardy, though she does have Df 6, 8 Wounds won't keep her in the game forever.

=__Upgrades__=

Trixie has two named upgrades that she should consider.

__A Gun For A Lady__
This gives Trixie a Big Ol' Gun that is on par with Somers Boomer. It doesn't do the same blast damage that Somer does but is very respectable at 3/4/5. This attack will cause Trixie to push 3" away from the target, regardless of success, and it must declare a trigger.
 * On a Mask a friendly Gremlin within 6" and LoS must push 6" towards Trixie.
 * With a Crow the closest other friendly model within 10" suffers 3 damage
 * Oh you have a Ram, then the damage flip gains double positive!
 * With a Tome you can give a model the Slow condition by hitting them in the leg.

__Bounty__
The other upgrade to consider is Bounty, it gives all other friendly Gremlins another Crow trigger that if they kill the target you get to draw a card. This upgrade is listed as either Mah or Trixie so it can also be utilized by the Little Lass, though it is only really useful if running some Bayou Gremlins or other models that have "bad' Crow triggers on their Sh attacks.

=__Tactics and Tips__=

Her **Presents** action works well in a Brewmaster crew and she does move scheme markers around fairly well which works for Wong. Her Gremlin Lure can be utilized to move around friendly Gremlin models. Note that Pigs are not Gremlins so Gremlin Lure can be used to give them a huge boost especially as their Cg stats tend to be really high. Besides, the image of a Pig running away scared of Trixiebelle's charms is extremely funny.

You can also turn her into a melee beast by having Lenny nearby. Lenny's Aura gives her Rams for her Slap Trigger to let Lenny hit as well with his respectable minimum damage of three.

=__Leading a Crew__= (With subheadings, usually referencing specific spells, abilities and important combos)

Strategies and Schemes
(General overview, then maybe specifics on what strategies/schemes are good and bad)

Building a Crew
(What sort of minions might or might not work well with the Henchman, overall advice.

=__Playing Against [Henchman]__= (How best to deal with the Henchman (whether as a leader or not), things to watch out for, etc.)

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 * __Ownership__ **