The+Stolen

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 * The Stolen, Outcast Minion**

=__Overview__= Children who have been lured away from home by Hamelin the Plagued. They are already soulless, doomed vessels of the Plague, yet few are those who can bring themselves to kill them as their previous innocence is still apparent on their faces.


 * NOTE: 12/21/12 this model has been changed by [|Errata]. Abandon is removed. **

=__Mobility__= Their walk is decent, but they cannot charge. This matters little, as they are not meant to be used as combatants.

=__Offense__= Their only combat option is the standard Bash attack, but you shan't be using it except potentially for disengaging strikes. They have two spells available to them, the typical Hamelin //Bleeding Disease// which causes Wds based on the number of Blight counters on the target model, and //Succumb//, cast on a 5, which deletes the defender's resistances to Wp Duels. Some of their most important abilities, however, requires them to die. When they die or are sacrificed, they emit a pulse which reduces non-soulless models' Wp by 2 and immediately spawn a Malifaux Rat in base contact before disappearing. Also, any non-soulless model that kills or sacrifices them risks being **Paralyzed** if it fails a Wp 13 Duel, which is rendered even harder by the -2 Wp pulse.

=__Resilience__= They are **Harmless**, which allows them a bit more freedom to move where they want. The possibility of ending up **Paralyzed** can serve as a deterrent against killing them, which increases their resilience somewhat. Nevertheless, they will die, for their best uses come when they die, and Hamelin's crew thrives on sacrificing its own models.

=__Tips and Tricks__= They are the best kind of cannon fodder. Keep one alive at all times to ensure Hamelin the Plagued can survive, otherwise do not hesitate to throw them into melee range of dangerous models. If the models kill them, they may get **Paralyzed**. If they try to run away, you get a disengaging strike which may just keep them where they are. Then, when you're ready, you can sacrifice them and whoever's nearby will get a Wp debuff, allowing Hamelin to work his magic on them.

=__Master-Specific Tips__= If Hamelin is leading your crew take, otherwise pass them up.

=__Minion-Specific Tips__= The Rat-Catchers can sacrifice the Stolen to boost friendly Vermin's damage. Not only are rats Vermin, they can also permanently decrease a model's Wp on a Crows. With proper placement, you can stack that effect with the Stolen's on-death -2 Wp pulse to give a total of -4 Wp to an enemy model, which can greatly help Hamelin.

=__Playing Against [Minion]__= They are a dangerous threat to you, no matter how cute and innocent they seem. However, they die very easily. If you can get rid of all of them after Hamelin has activated, you can kill him permanently. If you need to get rid of them before he activates, do not do so with melee: on top of the paralysis that you would risk in a ranged attack, you're facing the Wp debuff that allows Hamelin to play with your crew to his heart's content. If you can, get rid of them with low-value models to minimize the hit you may take from Paralysis and to force Hamelin into a more defensive play-style. Hamelin is much less dangerous with only one Stolen, as it is his only option for survival.

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 * __Ownership__ **