M2e+Mechanized+Porkchop


 * Mechanized Porkchop, Gremlin Minion**

=__Overview__= The Mechanized Porkchop is a robo-pig created by Sparks and synergizing well with its creator.toc

=__Mobility__= With **Wk 6** and **Cg 8**, the Porkchop gets around pretty well, though it has no particular mobility tricks.It does, however, have the ability to drop Scrap markers once a turn just by Walking, thanks to its **Detachable Tail**. Sparks, McTavish, and Survivors can all take advantage of these in various ways, as can Mei Feng when the Porkchop is taken as a Foundry model.

=__Offense__= The Porkchop has only one attack, its **Metal Tusks**. The attack is solid, with **Ml** 6 and a 2/3/5 damage profile, though it only has a 1" melee range. It has a trigger for each suit, and these triggers are mandatory, so take note of what suit you flipped on the attack when making your cheating decisions. All of these triggers can be useful in the right circumstances, but some can also be counter-productive if triggered at the wrong moment. The Porkchop's Bayou Two Card ability can help mitigate this with a little luck.
 * Tomes give the target Burning +1
 * Masks push the target 4" away and then move the Porkchop into base contact with the target
 * Crows add +1 damage but end the Porkchop's activation immediately
 * Rams discard all Scheme Markers (both friendly and enemy!) within 3" of the target.

The Porkchop's lone Tactical action, **(0) Flamin' Porkchops**, requires a 6+ of Tomes to cast. If successful, any model ending its activation within 3" of the Porchop gains Burning +1. Again, this can be a double-edged sword, so plan carefully when (and if) to use it.

Finally, the Porkchop is a **Walking Rage Machine**; other friendly models declaring a charge within 3" take 1 damage, but gain a positive flip on all their attacks for the rest of the activation. This can definitely be a worthwhile trade, but do note that it's mandatory, not optional. A 3" radius on a 50mm base covers a large area!

=__Resilience__= Its **Df 6** and **Wp 5** are solid, but with only 6 Wounds, the Porkchop is a bit of a lightweight for its cost. Having **Armor +1** certainly helps, and having **Bayou Two Card** can also provide a defensive boost, though one that's dependent on luck.

=__Tactics and Tips__= Note that having Lenny nearby makes the Porkchop's **Metal Tusks** into a reliable way to remove enemy Scheme markers, though that means committing two pricey models to the task,

Thanks to their Foundry characteristic, Mechanized Porkchops can also join a Mei Feng crew under either Arcanists or Ten Thunders, and can be a very effective addition. They are faster-moving than most of Mei's core crew, generate Scrap markers for free, and offer several ways to hand out Burning, all of which provide very nice synergy for Mei Feng. Anyone going down this road may want to consider hiring Sparks as well.

=__Playing Against Porkchop__= It has **Df** 6 which is good, however, it comes with only **SIX** wounds, enough said.

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 * __Ownership__ **