M2E+Poison+Gamin


 * Poison Gamin, Arcanist Minion**

//'Running deep inside my veins, burning deep inside my veins, poison...' -// Alice Cooper, 'Poison'

=__Overview__= A member of the Gamin family, Poison Gamin aren't quite as durable as their metal brethren, or as mobile as their winged brethren. They do bring an above-average number of wounds (for a Gamin) to the table, as well as some synergy with the **Poison** condition. toc

=__Mobility__= The Poison Gamin have a fairly standard Wk and Cg. Their **Leave Them To Die** ability gives them a little extra mobility by letting them push if they make an attack action, making them rather good for hit-and-run tactics. The push is at the end of their activation, though, so won't help with schemes such as Cursed Object or Accusation.

=__Offense__= Poison Gamin can attack at range as well as up close, making them quite versatile. Their **Barbed tail** has a rather wide damage spread, but can do +1 damage with the built-in trigger **Corrosive Toxins** if the target already has the **Poison** condition. Their ranged attack, **Spit Venom**, has a slightly lower damage track, but can also apply the **Poison** condition via the **Infect** trigger.

=__Resilience__= Poison Gamin are a little bit more resilient than their other Gamin brethren, boasting five wounds as well as **Armor +1**. They also get to heal rather than taking damage from the **Poison** condition at the end of the turn, which is situational as they have no way of applying **Poison** to themselves, but worth remembering.

=__Tactics and Tips__= Poison Gamin work best when paired with another model who can hand out **Poison**, such as another Poison Gamin, Kudra, Myranda, a Razorspine Rattler, or the Performer to name a few. You can set up a model for an attack by applying **Poison** to the target, then charging in with the Poison Gamin to take advantage of both their trigger and their **Mithridization** (0) action.

=__Playing Against Poison Gamin__= It's best to engage Poison Gamin at range, where their **Deadly Reflex** won't deal any damage to your own models. It is an indiscriminate pulse, so if your opponent happens to leave her Poison Gamin near her own models, take advantage and kill the Gamin to damage them!

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