Enslaved+Nephilim

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 * Enslaved Nephilim, Guild Totem (Perdita Ortega)**

=__Overview__ = The Enslaved Nephilim is Perdita's totem. His main purpose in life is to give your crew a second //(1) Obey// spell to cast.

=__Mobility__= His 5/8 Walk/Charge means he can keep up with most Guild crews. He also has //Scout// which allows him to move through terrain quickly.

=__Offense__= His //Claw// is not the worst melee attack in the game. Cb 4 with a Mask and Damage 1/2/3. His //Flay// Trigger means he can potentially do 3/4/5 in melee, quite a lot for a 2 stone model.

=__Resilience__= Like many totems he can be easily killed. //Black Blood// does, at least, mean that if he is hurt in melee he will do some damage back to his attacker

=__Magical Extension__= The main use from Perdita is an extra //Obey//. The totem's cast is a 4 with a Mask. This is important to consider since //Obey// requires a 14 of Masks to cast. This means that the totem can actually cast the //Obey// easier then Perdita or Abuela can. Although, his casting total will, on average, be less then theirs, so it's best to use his //Obey// to target friendly units.

=__Tips and Tricks__= The enslaved Nephilim is a vital component to the many Ortega //Obey// tricks.
 * Use him to give Nino an extra shot each turn.
 * Use him to help move Papa Loco closer to enemy models (//i.e.// "The Papa Bomb").
 * Use him to get the Executioner into melee range.
 * Use him to give Francisco a free charge (which frees up his 2 AP to //Flurry//).

Although non-//Obey// tricks are limited, he can be useful as a melee bodyguard to Nino, especially if he is already sitting there and obeying Nino anyways.

=__Playing Against The Enslaved Nephilim__= Since //Obey// has such a long range there is not much you can do to guard against it. Your best bet is to take the Enslaved Nephilim out with a ranged attack when you can. Like most totems it will most likely go down in one shot.

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