M2E+Ohaguro+Bettari


 * Ohaguro Bettari, Ten Thunders Henchman**

=__Overview__= Bettari has a basic stat line, and a typical ten thunders damage track with a big severe. Where she really shines is her ability to pick a model on the board, get to it (**From The Darkness**) and kill it (**The Bird And The Snake** and **The Flaying Song**) almost no matter what.toc

=__Mobility__= Decent walk and charge of 6 and 7 but, the charge of 7 is much better than at first glance. She really has amazing mobility thanks to her ability **From The Darkness.** This allows her to declare charges ignoring models and terrain. This allows her to get into a safe position and strike. Be careful though, her ability to get through models and terrain can sometimes be more tempting than it's worth. This mobility trick can leave her open and she doesn't have much to save her once she is there.

Another ability that can help her move a little more is **Drawn to Essence.** This gives her the ability to place in base contact with a model that was summoned within 6". Combined with the above ability, you can potentially place within 6" before you activate and then charge a summoner regardless of models in the way. Or summon with Asami bringing placing Bettari more where you want.

Her attack also has a trigger to push the model away and then charge someone else, so you can get quite a bit of movement in one turn.

=__Offense__= Bettari has 2 attack actions, but one of her biggest offensive abilities is **The Bird and The Snake.** That ability makes it so no enemies can declare defensive triggers. This can be massive against some models that depend on that trigger to survive. Her first attack is an **Ml** action with 2" engagement. It has weak 2 and severe 6, meaning you want to get that severe. She has a tactical action that can make this possible. The action is **(0) The Flaying Song.** This action happens with no card flips and gives an aura to Oni models +mask to **Ml.** Most Oni models have the //Flay// trigger on a double mask. //Flay// allows you to cheat the damage if the flip had a negative. So, Bettari can (0) charge through whatever and the cheat in a severe for 6 damage.

Her second attack action is a control action. It gives the model a condition that they can not charge and if they take a walk action it must end closer to Bettari. While this condition is until the end of the game, It ends when the model takes the walk action as specified. This can be very powerful but also situational. A great action to remember when the time comes.

=__Resilience__= As stated in the beginning, Bettari has a simple middle of the road stat line and no defensive tricks. Her best defensive trick may be to use her **Hunting Song** attack to stop them from charging. She has 8 wounds and can use stones. That's the extent of her defense.

=__Upgrades__= Bettari has one upgrade specific to her that gives her **Eat Your Fill.** This upgrade, combined with her ability to charge through things, could potentially mean you just ran around eating small targets. You can also place next to a summoned model, if that summoned model is an enemy there is a good chance it's low on wounds allowing you to heal fairly easily.

=__Tactics and Tips__= (Combos, tricks, and it's best role in-game )

=__Leading a Crew__= (With subheadings, usually referencing specific spells, abilities and important combos)

Strategies and Schemes
(General overview, then maybe specifics on what strategies/schemes are good and bad)

Building a Crew
(What sort of minions might or might not work well with the Henchman, overall advice.

=__Playing Against [Henchman]__= (How best to deal with the Henchman (whether as a leader or not), things to watch out for, etc.)

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 * __Ownership__ **