Sloth


 * Sloth, Gremlin Enforcer**

=__Overview__= The drummer of the Crossroads Seven, Gluttony is an anti-schemer tank whose infectious appetite causes notable conflict in his crew's enemies. His name is a double entendre that matches his playstyle - being hungry for consuming scheme markers, as well as being a "glutton for punishment". toc

=__Mobility__= Gluttony is fairly average in his movement - being only slight faster in the walk and charge than the average human, and has no mobility tricks.

=__Offense__= Gluttony is a melee attacker, but not in the way of most conventional fighters.

Gluttony's main goal is to get into the thick of the enemy crew early and then stay there so **Come On In My Kitchen** can start causing disruptions. Any enemies who end their activation within 3" of Gluttony who did NOT take a (1) Interact Action must discard either -1 Card or suffer -2 Wd's. Essentially, any enemy who activates near Gluttony will be forced to give up something - be it cards, Wd's, or AP.

Once in the thick of it, Gluttony's should utilize ** A Rhythm to Those Who Hunger ** - a WP resist spell with short range that lasts until Gluttony activates again or is killed. This works in junction with **Come On In My Kitchen** as enemies afflicted by this will be forced to either get away from Gluttony, or suffer -2 Wd's

=__Resilience__= Gluttony is pretty durable. 10 Wd's, Hard to Wound +1, and above average DF and WP means he won't drop easily - but in the same regard sustained attacks will end him inevitably.

That said enemies will try to maintain their distance from Gluttony to avoid his **Come On In My Kitchen**.

One trick that Gluttony can pull is to use the //Leftover//'s trigger from **A Rhythm to Those Who Hunger** on an enemy Gluttony is engaged with. Cast successfully, this can force the attacking model to push away from Gluttony to an enemy model within 6". Circumstual, but if kept in mind it can offer some breathing room.

=__Upgrades__= (Recommended upgrades for the Enforcer and how important they are to him/her/it.)

=__Tactics and Tips__=

A Rhythm for Leftovers
If able, cast **A Rhythm to Those Who Hunger** with a Mask-suit to trigger //Leftovers//. Due to its timing, the scheme marker will be placed after the victim succumbs to their hunger, forcing them to be pushed into B2B immediately and suffer -2 damage immediately.

The downside of this trigger is that the newly placed scheme marker must be beside an ENEMY model within 6" and in LoS of the initial target.

Dinner Line
Hitting a target with A Rhythm to Those Who Hunger does nothing on its own, and its effect lasts only until Gluttony activates again, is killed, or if the target eats 2 Schemes. This makes it sound pretty limiting, until you start using Gluttony with his allies.

The condition of Mad With Hunger (gained from **A Rhythm to Those Who Hunger**) is the target must be pushed into base-contact with a scheme marker when its deployed within 6". As such, after you have hit a victim with this condition, have an ally move to within 6" of the enemy and drop a Scheme Marker. Do this with a second ally and you can potentially pull the victim 12" in the direction of your choice.

=__Playing Against [Enforcer]__= (How best to deal with the Enforcer (whether as a leader or not), things to watch out for, etc.)

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