M2E+Bayou+Bushwackers


 * Bayou Bushwhacker, Gremlin Minion**

=__Overview__= toc Fierce Bayou Gremlins who know the land well and fight to keep it, Bayou Bushwhackers are competent trackers and movers, great for moving quickly and holding territory. They're most often seen with Mah Tucket//(in Fluff)//.

These models can play havoc with the enemy when used in cover. Giving a negative flip to all melee and ranged attack actions makes them frustrating for the enemy crew to deal with.

=__Mobility__=

Bayou Bushwhackers have **Wk 5** and **Cg 6**. Sadly, they lack Reckless common to most Gremlins, but they do have several other movement tricks.

First, both their attacks have the **Reposition** trigger on a Mask, that gives the Bushwhacker a 3" push in any direction.


 * Get Off My Land!** gives them an 8" push after determining initiative on the first turn, but they cannot cross the centerline during the push or interact on the first turn. Be wary of depleting your hand too fully if you take many models with this ability. Also note that since the Bushwhacker does not have any ability to help it move in Severe terrain, this Push can be used to help with that to an extent.

=__Offense__=

Melee
The Bushwhacker swings a very frightening **Fryin' Pan** with **Ml 5**, which deals 2/3/4 damage and has several very good triggers.
 * On a masks, they can //Reposition// themselves 3" in any direction
 * On a tomes, they can //Smack// the target up to 4" in any direction
 * On a ram, they get //Critical Strike//, which adds +1 for each r in the duel total

Trusty Rifle
A **Sh 6** gun that does **1/3/4** damage with 14" range. The best part is that this attack ignores cover. If you Focus, the damage goes to **2/4/5**.
 * On a mask, they can //Reposition// themselves 3" in any direction.

The Bushwhacker does well in a gunline with other Gremlin shooters thanks to **Boost Their Confidence**. If a friendly model misses a Sh attack, the Bushwhacker can take 2 damage to get a free Trusty Rifle shot at the same target if she has range and LoS. Only one model can benefit each time, but this can seriously increase the shot output of a gunline crew.

=__Resilience__=

The Bushwhacker has fairly reliable defense, but not many wound, with **Df 6 Wp 6 Wd 6**.

The Bushwhacker's only (0) action is that she can **Play Possum** and discard a card to make the area in a 3" aura around them count as soft cover.

The Bushwhacker also has **Lay of the Land**, which means she gets cover bonuses from all attacks without the melee icon. This means most ranged attacks, and it combines with the Play Possum to form an incredible defense against non-melee attacks.

Bushwhackers are great at holding territory.

=__Tactics and Tips__= Overlooked by many players the Bushwackers fall awkwardly between strong Gremlin support choices such as Slop Haulers and heavier hitters like Fran and Burt. However they can prove to be a better piece pending strats and schemes. Where they really shine is in picking off enemy scheme runners and holding down an area, thanks both to their ability to create soft cover(**Play Possum &** **Lay of the Land)** and their range of 14".

A lot of the abilities akin to the Bushwackers are best used situationally and not at every given opportunity.


 * Boost Their Confidence**, does 2 damage to the bushwhacker and is likely to only inflict 1 damage to your opponent as it is generally an unfocused shot. Consider using this ability on models which are inflicted with poison/ burning, have hard to kill or armor, or are on low wounds.


 * Get Off My Land**, generally if you are not going to require the use of a lot of your cards in your first turn //(I'm looking at you Mah)// this ability is worth using as it enables solid positioning of the Bushwacker and can lead to a turn 1 focused shot. If deploying first this ability can realign your Bushwacker to defend more effectively against the enemies scheme runner deployment //(you don't always want to just sprint forwards)//.


 * Play Possum,** in later turns discarding a cards can be quite crippling. Whilst the ability to create soft cover can be very useful, though soft cover can often be sought in terrain on the table saving you a card.

Bushwhackers have mobility tricks and can dig in to get big defensive bonuses. They're great for quickly claiming and holding territory. They work well when grouped together, or when grouped with a Bayou Gremlin gunline, since they can shoot when the other Gremlins miss, which is often.

Focusing with their shooting attack is a very good idea as this will greatly enhance your chances of being able to cheat the result, one moderate shot of 4 damage is generally better than two shots at 1 damage. A consistent 4 damage a turn is nothing to sneeze at.

=__Playing Against Bayou Bushwhacker__= When the Bushwhacker gets entrenched with cover, she may be really hard to kill without using melee attacks. Try using blasts or pulses, indirect damage, or control effects to move them out of cover before attacking. Otherwise, you're likely to miss too often.

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