M2E+Ikiryo

//“Many spirits and ikisudama came forth and identified themselves in one way or another, but one refused to move into the medium and clung instead to Aoi herself; and although it did to her no great violence, it never left her.” - The Tale of Genji, classical Japanese tale, c. 1100//
 * Ikiryo, Resurrectionist Enforcer**

=__Overview__= The vengeful soul of Kirai, Ikiryo is summoned when other models are hurt around her to punish those who wronged her. Ikiryo can't be hired, only summoned by Kirai or the Lost Love through the **Malevolence** Ability. toc

=__Mobility__= At a first glance, Ikiryo seems very slow with a lowly Wk of 2, but then you realize that this doesn't matter much because **Malevolence** summons Ikiryo in base contact with models, allowing her to go directly to buisness. She is also much, much faster when charging, having a Cg of 9. She also has **Incorporeal**, allowing for even faster charge movement, as you don't walk her around.

She can use **Call Spirits** to move all friendly spirits within a pulse towards her. This can be used to increase the mobility of other spirits and pull them out of a dangerous position.

=__Offense__= Offense is where Ikiryo shines. First of all, with **Wronged** she gives the **Adversary** condition to all models in base contact with her when she is summoned, which increase the Attack Flip of Spirits. As she is a Spirit herself, she instantly benefits from this. She has a single, powerful Ml attack in **Razor Sharp Fingernails**. With a high Ml, this attack is likely to connect as you decide whether this attack is resisted with Df or Wp, so you choose which one is lower (or which has the less annoying trigger) It has a high damage track that also ignores **Armor**. **Razor Sharp Fingernails** has two triggers, the first, //Tear to Shreds// grants two positive twists to the damage flip, allowing you to bypass **Hard to Wound** or a low difference. The second, //Feast of Vengeance//, heals Kirai when it reduces a model with **Adversary** to 0 Wd. As most models targeted by Ikiryo already have **Adversary**, this can result in easy heals for Kirai.

=__Resilience__= Despite her offensive potential, Ikiryo isn't tough herself. She has low Df 3, Wp 5, and Wd 5 stats. As such, she relies, like most Spirits, on **Incorporeal** to keep herself safe. However, when she is killed she isn't gone forever, as she can easily be re-summoned with **Malevolence**.

=__Upgrades__= As Ikiryo can only be summoned, she cannot take any upgrades. She can however, greatly benefit from the **Take Back The Night** upgrade, allowing you to draw a card when she kills a model for the first time each turn. As she is usually busy killing stuff, this can be used to regain cards, which can be very handy.

=__Tactics and Tips__= As she can only be summoned as a reaction, it is handy to keep cards or soulstones in order to be able to summon her. When she is summoned, it is the best to use her as intended, to beat the life out of the ones who wronged Kirai. When you run out of easy targets, it is handy to think whether it is smart to charge another target, or use **On The Wind** to sacrifice her. This means she can be re-summoned again, though this depends on which crew you are facing. Remember that Ikiryo is rare 1, meaning that when she is summoned, you cannot summon her until she is gone.

With **Kirai's Soul**, Ikiryo cannot gain **Slow** or **Paralyze**. This means she doesn't get Slow from being summoned. However, she still can't take interact actions when summoned.

=__Playing Against Ikiryo__= Ikiryo is a heavy beater that cannot take the hits. However, it usually isn't smart to focus on her, as Kirai's crew now lacks the defenses of **Malevolence**, meaning that a summoned Ikiryo is a good time to take out key targets in Kirai's crew, such as the Lost Love or any of the weak spirit anchors. Also, killing Ikiryo before she activates is a handy option.

If the Ikiryo is out of position without nearby foes, consider leaving it alive!

When facing Kirai (and thus Ikiryo) remember to stack up on **Ca** actions, as they can easily pierce **Incorporeal** defenses.

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