Lilitu


 * Lilitu, Neverborn Minion [[image:WYR4030_500.jpeg width="307" height="383" align="right"]]** toc

=__Overview__= The female half of the Twins, Lilitu is much more subtle than Lelu, preferring to debuff and misplace enemy models to facilitate her colleagues' work. While physically slightly weaker than her brother, she is more than capable of causing large amounts of damage, particularly against models who have already suffered a bit. Lilitu has incredible synergy with Lelu, and in fact suffers many penalties if there is not a friendly lelu on the board, so it is advised to take one.

=__Mobility__= Lilitu's basic Wk and Cg are slightly higher than Lelu's but still average for a Neverborn. As a Nephilim, Nightmare and Woe, she may be a target to any of Lilith's, the Dreamer's or Pandora's movement tricks, however you'll more often see her pull her opponent of choice to her rather than go meet it herself.

=__Offense__= Lilitu's //Barbed Whip// has a very long range of 4 for a decent Cb and Dg. As a **Sadist**, she gains +2 flips when damaging models who already lost more than half their wounds, increasing her odds of dealing 4 damage and, considering few models have more than 10 health, can effectively one-shot most models if they have already been sufficiently weakened. However Lilitu will rarely focus on melee, preferring instead to //Lure// a target towards her.

Lure
Thanks to her **Dark Beauty**, she can cast Lure on a 4. Higher cards increase her odds of beating her opponents' willpower check, and with an average score of 15 you'll see her win these duels quite often. If the target ends its push in her long melee range she gets a free attack against it. The best part of this spell? Her //Double Take// mask trigger lets her keep on luring as long as she wins these duels. And with (+1) Casting Expert, that's a whole lot of luring and a whole lot of potential damage and mayhem in your opponent's placement. It's plausible an enemy you lured into your range will want to run away and hide. As usual, he'll have to win the disengage duel first, and the **Wicked** Lilitu will deal some more hurt if he can't avoid her attack.

=__Resilience__= Lilitu requires opponents to make a WP->WP duel before they can hit her, with Lilitu getting a penalty if she's dealt damage this turn. This makes it hard for opponents to hit her, or at least, means they really have to commit, and it whittles down their hand. Other than this, Lilitu has no defence buffs, and only 7 wounds, though a relatively high defence. However, when either Lelu or Lilitu is healed from a source other than each other, the other twin may heal as well. This means when Lelu activates, and regains wounds due to regeneration, so will Lilitu, and the same when he activates his Thirst trigger or drink blood spell.

=__Tips and Tricks__= Lilitu's powerhouse spell is lure, as it is reliable. Use this to single out and drag a lone enemy model away from its crew, casting it twice if you need to, or using the double take trigger (Although it requires a mask, and in neverborn crews, that may be better spent on another model). Once in your massive 4" melee range, you can make a free melee strike, but importantly, getting the model closer allows a lelu, or another slow combat minion to maximise their attacks.

=__Master-Specific Tips__= Lilitu has great synergy with three neverborn masters in particular, though that's not to say they're useless with Zoraida or Jakob.

Dreamer - The twins are Nightmares, so can be buried and unburied with his shenanigans. This is often more useful for Lelu, allowing him to get into combat, but there is certainly a use for unburying Lilitu in the middle of a group of enemies, using Impure thoughts if you have the cards, or simple being there to hamper the enemies movement, as models within 4" will get hit by a disengaging strike, that does damage.

Pandora - The twins are woes. Don't question why they're woes, nightmares and nephilim, they just are. Pandora opens up a lot for Lilitu, and possibly Lelu as well. Firstly, enemies will lose immunities to Wp duels, so everyone will have to take the wp->wp duel to try and strike your Lilitu. If enemy models lose, they will suffer a wound, and enemies affected by emotional trauma will be at a :-fate. Secondly, Pandora can pass off any hits onto a woe in base contact. Whilst normally a sorrow, keeping a Lilitu in base contact has the advantage that it can easily be healed by a friendly lelu activating.

Lilith - Finally, as nephilim, they have synergy with Lilith. She can activate the pair with Brood mother, they can collect blood counters for terror tots and young, and Lilitu in particular fills the role of a spell caster.

=__Minion-Specific Tips__= Lilitu should not be taken without a Lelu. However, both have synergy with any model that can heal. For example, taking the brutal effigy and letting it perform a healing flip on one of the twins will also heal another. One way of using this would be to send both Lelu and the effigy up into a pile of enemy models, to wreak havoc in combat. Activate effigy, heal Lelu, also heal Lilitu, activate Lelu, regenerate and heal Lilitu.

=__Playing Against [Minion]__= Lelu can gain back four wounds each per turn. To offset this, he takes three wounds per turn if there is not a friendly Lilitu on the board during the end closing phase. When facing the twins it is important to focus your attacks on one of them so you can kill it before it gets a chance to get its wounds back. Once one twin is dead, the other will follow quickly. Lilitu is easier to kill than Lelu, but is often harder to attack because of //Alluring//. Like all Nephilim, the twins have //Black Blood//. This means it is preferable to hurt them with ranged attacks than with melee attacks.