M2E+Brutal+Emissary


 * Brutal Emissary, Guild Enforcer**

=__Overview__= An expensive and powerful model with a great deal of resilience, strong offensive potential, and a lot of ability to boost the Crew.

The Brutal Emissary is a flexible model that can do just about everything well, and is great at boosting and maneuvering friendly models or punishing clusters of enemy models.toc

=__Mobility__= The Brutal Emissary has a very fast **Wk 6** but a somewhat average **Cg 6.**

It can also help friendly non-Leader models with mobility by burying them, and then unburying them later, either in base contact with the Emissary itself, or any Scheme Marker in LOS. This can move friendly models far upfield as long as you prepare your mobility beforehand.

=__Offense__=

Melee/Ranged
The Brutal Emissary's primary attack is a strong **Sh** attack with a middling range but no gun icon, which can also be used in melee. The damage is a decent **2/4/6** with the //Critical Strike// trigger available for +1 damage on Rams, but not built in.

//Never Bluff a Six-gun// on a Mask is an even more dangerous trigger, allowing an additional attack against a model within 4". This can keep going as long as you have Masks and targets, but can't hit any model more than once a turn.

Burying
The Brutal Emissary has a very potent burying attack with a wide melee range that buries a target. It has a high **Ml** and is resisted with **Wp**, and lasts until the end of the Emissary's next activation (or if he leaves play). This can unbury next to the Emissary or any Scheme Marker in LOS. You can use this to transport a friendly model (and copy its abilities for a while!) or to put an enemy model out of commission (and possibly throw it way out of position with a little preparation!)

Slow Aura

 * (0) A Cage For All** sets up a 4" aura in which enemy models that activate must make a **Wk 11** duel or gain **Slow**. It's a powerful debuff that can greatly weaken a crowd of enemy models and drain cards for the duel. (On a tome, it can also heal friendly models nearby.) If the Brutal Emissary is in the thick of a fight, it can sway everything in its favor.

=__Resilience__=

The Brutal Emissary is incredibly resilient, with a high **Df 6**, a decent **Wp,** a lot of **Wd** (though average for the cost), plus a whole host of defensive abilities, including **Armor +1.**

The Brutal Emissary has the potent combination of **Hard to Kill** with built-in healing: the **Destined** condition which heals an increasing amount of damage as you earn Strategy VP, at the end of the Brutal Emissary's activation.

It also heals friendly models with a trigger on **(0) A Cage for All** to heal 2 damage to friendly models that activate nearby. If you can give it **Reactivate** it can even heal itself with this!

=__Upgrades__=

Like all Emissaries, the Brutal Emissary has many free Upgrade options: one for each Master and one generic option.


 * **Conflux of Judgement** (Lady Justice): Can bury Lady Justice. This gives the Emissary some terrifying offensive potential and gives Lady Justice some terrifying mobility. Also adds a (0) action to protect nearby Guild Marshals.
 * **Conflux of Incineration** (Sonnia Criid): Ignore LoS when targeting models with ** Burning **, plus a long range (0) action to give ** Burning ** that also ignores LoS. Setting something on fire that tries to hide is very useful in a Sonnia crew.
 * **Conflux of the Hunt** (Perdita Ortega): Won't get hit when shooting into a melee, and gives Perdita the mask she needs to cast ** Obey ** more easily.
 * **Conflux of Amalgamation** (C. Hoffman): Gives a positive twist on all Attack duel to models with **Power Loops**, and a (0) to damage models (friendly or enemy) and place a Scrap Marker. Also makes the Emissary a Construct which opens him up to all kind of buffs from Hoffman.
 * **Conflux of Tyranny** (Lucius): Heals friendly Minions that activate nearby, and gives Lucius a potentiall high-damage melee action ** (1) Backstab ** that gets big damage boosts against models that haven't activated and/or did not Cheat.
 * **Conflux of Forbidden Knowledge** (Douglas McMourning):Gets a positive flip to attack models with ** Poison ** . Also gets a ranged (0) attack that does a little damage with a lot of Blasts and spreads more ** Poison **.
 * **Conflux of Exploration** (Lucas McCabe): Gives the Emissary one of McCabe's Upgrades (chosen after deployment) and gives the Brutal Emissary **"Take This!"** but without the trigger to use it twice. Note that the Lucas Upgrade functions the way it would for another model that got tossed the Upgrade, not the Master version of the Upgrade. But it's a free Upgrade, and it can get transferred to McCabe whenever he wants it.
 * **Brutal Conflux**: Boosts nearby friendly minions and gives a (0) to cycle cards for a Soulstone.

All these Upgrades can be very useful if they match your playstyle with the Master, but many of them give additional (0) Actions, which may make choosing which (0) Action to use each turn more difficult!

=__Tactics and Tips__=

The Brutal Emissary has a lot of flexible tactics and tricks, and can do a lot of things. The important thing to use it well is to //have a plan// for what you want to do with it.

Destined
The **Destined** Condition gives two benefits over the course of the game. First, it heals the Emissary as you accumulate strategy VP.

On top of this, once per game you can use **(0) Tyranny Lights The Way**. This is usually on Turn Four or Five, since you need 2 VP from Strategy to activate and you can usually only earn Strategy VP at the end of Turn Two and Three at fastest unless playing in an unusual scenario. This ability creates a Chain Activation which would usually be impossible: two more friendly models activate after the Brutal Emissary ends its activation. This can allow a //massive// Alpha Strike not usually possible in Malifaux v2.0. You can activate three models in a row, or if you activate another model with **Accomplice** first and then activate the Brutal Emissary, a total of four models in one Chain Activation! You also don't need LOS or to be nearby to the other models, making it far more flexible than most Chain Activation abilities.


 * (0) Tyranny Lights The Way** clears out the **Destined** condition, which can slow down healing, but it can clear out an enemy Crew before they can response. It can make for a terrifying late-game alpha strike.

Tyranny of Order
The Brutal Emissary can perform (1) actions belonging to friendly buried models so long as the abilities don't include a name. This can include triggers.

If you're willing to spend the points for it, you could borrow Killjoy's Cleaver and have a massive melee attack from the start of game without needing to do any burying tricks. Usually, though, getting the benefit from **Tyranny of Order** requires burying friendly models, either through **(0) A Cage For All** or a friendly Death Marshal using **(1) Pine Box.** Note that Papa Loco has a pretty great ranged attack and usually spends a lot of time in **Pine Boxes.**

=__Playing Against the Brutal Emissary__=

The Brutal Emissary is hard to kill and hard to ignore. You may be able to wear it down if you can prevent your opponent from gaining Strategy VP. Avoid clustering up unless you think your cluster can kill the Emissary.

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 * __Ownership__ **