Field+Reporter


 * Field Reporter, Guild Minion**

=__Overview__= (No more than a few paragraphs on what the Minion/Peon is about and how it basically plays)toc

=__Mobility__= Field Reporters have an average **Wk** and are **Unimpeded**, but that's about it for their mobility, which is perhaps what you'd expect.

=__Offense__=
 * Exclusive Interview** is the Field Reporter's only offensive ability, which is a ranged **Ca** attack action resisted with **Wp**. It has four triggers, and must declare one if able:


 * They're On to You! Run!** is the built-in trigger on a mask, and pushes the target a moderate distance away from the Reporter.


 * Incessant Questions** gives the target **Slow**.


 * Assaulted in Public** gives the target **Assaulted +2**, which deals 2 damage to the target when it activates (and then ends).


 * Under Scrutiny** gives the target a non-stacking condition of the same name which gives them a negative flip to all attack actions until it discards two cards at the start of its activation or takes an interact action to place a scheme marker.

As a (0) action, a Field Reporter can **Reference the Field Guide** to discard a card and add the suit of the card to all of its duel totals for an activation, allowing them to hit the right trigger with their attack action - useful for stacking **Assaulted** on an enemy.

Field Reporters can also take out enemy Scheme Markers with **Corroborating Evidence**, which replaces enemy Scheme Markers with friendly ones at the cost of a fairly high card.

=__Resilience__= While the Field Reporter has exceedingly average stats, it does have two defensive tricks in the form of **Disguised** and **Manipulative**, preventing the enemy from charging them and making it difficult to attack them unless they've already activated.

=__Tactics and Tips__= (Combos, tricks, and it's best role in-game )

=__Playing Against [Minion/Peon]__= (How best to deal with the Minion/Peon, things to watch out for, etc.)

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 * __Ownership__ **