Neverborn

= The Neverborn = == //You fear the dark, and we will give you cause//. //We are the shadows of Malifaux, its children, its master. You have taught us hate, and we will teach you fear. Tread lightly, human, for this is not your domain; it is, forever, Ours...//

The Neverborn are the monsters of the game, having inhuman creatures at their disposal and insidious means of dealing death to the invaders of Malifaux. They are often tricky to learn when compared to some of the simpler crews in the game and take more time to master, but often this extra time and effort pays off.

The Neverborn focus on speed, deception, and a lot of Willpower-based abilities. They have many tricks and a great deal of melee power, having some of the most damaging melee minions in the game. However this is offset by many of their models being relatively fragile. Resilience is definitely not their forte and they tend to lack a straightforward style of play.



= **Masters** = Lilith - //**The Vampire/ Monster Breeder**//; a very swift, melee-focused, infamous "cradle-snatcher". She throws her opponents into disarray by shifting models around, switching foes with her minions, and summoning earthquakes or forests to create or prevent charge lanes. Once in melee she drains the lifeless bodies of her victims of blood to feed her Nephilim and help them mature. (crew list)

Pandora - //**The Mind Freak**//; uses willpower duels for protection, movement and to destroy enemy models one wound at a time. (crew list)

Zoraida - //**The Voodoo Swamp Hag**//; tends to manipulate everyone around her to suit her goals, preventing her opponent from cheating down cards and forcing enemy and friendly models to attack each other. (crew list)

The Dreamer/Lord Chompy Bits - **//The Innocent Menace//**//;// the psyche of a sleeping child made manifest in Malifaux. Believing it all to be a dream, he plays with his foes without realizing these toys are real people. Flying about the board, he summons and buries his crew of "Nightmares" and when he takes his fancy, he becomes the massive and extremely lethal "Nightmare". (crew list) NOTE: Has recieved heavy errata as detailed in: Dreamer Errata Walkthrough

Jakob Lynch - //**The Bliss-Pushing Card Shark**//. Dual Faction Neverborn/Ten Thunders. Manipulates his hand and his enemy's hand in a variety of extremely potent ways, while relying on his dangerous Spirit Totem to do the heavy combat. His crew infects enemy models with Brilliance, then gain benefits from it. (crew list)

= Avatars =
 * The Dreamer, Avatar of Imagination
 * Lilith, Avatar of Nature's Malevolence
 * Pandora, Avatar of Insanity (and Candy, the Petulant Youth)
 * Zoraida, Avatar of Fate

= Henchmen =
 * Collodi - **Evil Pinocchio**; a support Henchman who summons and enhances his hordes of cheap puppets to flit about the table and overwhelm enemy models in a flurry of wooden claws. (crew list)

= Totems =
 * Daydream (The Dreamer)
 * Hungering Darkness (Jakob Lynch)
 * Malifaux Cherub (Lilith)
 * Poltergeist (Pandora)
 * Primordial Magic
 * Voodoo Doll (Zoraida)

= Minions =
 * Alp
 * Baby Kade
 * Bad Juju, Mire Golem
 * Beckoner
 * Black Blood Shaman
 * Candy
 * Coppelius
 * Doppelganger
 * Gupps
 * Hooded Rider
 * Iggy
 * Insidious Madness
 * Lelu
 * Lilitu
 * Marionette
 * Mature Nephilim
 * Mr. Graves
 * Mr. Tannen
 * Mysterious Effigy
 * Nekima, The Dark Sibling
 * Silurid
 * Sorrow
 * Spawn Mother
 * Stitched Together
 * Teddy
 * Terror Tot Nephilim
 * The Depleted
 * The Illuminated
 * Tuco
 * Waldgeist
 * Weaver Widow
 * Wicked Doll
 * Young Nephilim

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//"And if you gaze long enough into an abyss, the abyss will gaze back into you."// -Nietzsche