M2E+Madame+Sybelle


 * Madame Sybelle, Resurrectionist Henchman**

== =__Overview__= toc Sybelle is a robust henchmen that augments the effectiveness of friendly belle models. She also has a solid melee attack with several powerful triggers and a "taunt" ability to encourage enemies to attack her.

=__Mobility__= With a **Wk** of 5 and a charge of an inch more, Sybelle is in the mid-range for speed. She won't get left behind by pausing for the odd ranged attack. She has no actions or abilities that increase her own speed though, so if you want her to get around you'll be spending her AP to move.

She comes with an ability called **Cathouse Madame** that grants +1 Wk to friendly Belle models activating within 6" of her, giving other Belle models a very high speed. She also has a (0) AP action **Call Belle** that places a belle in base contact with Sybelle from up to a foot away. This gives Sybelle great synergy with Molly because Molly is a belle.

=__Offense__=
 * ===**Melee**===
 * **Bleeder Lash** - This 2" melee weapon has a decent damage spread and Ml value, making Sybelle a fairly reliable hitter. She doesn't hit as hard as Lady J or Killjoy, but she has some triggers that make up for this.
 * **Death Mark**: Triggered with a built in Tome, this forces a target to discard a card or become a Peon and lose the ability to take Interact actions for the rest of the game. Great for control over Scheme marker placement.
 * **Comply**: (from the **Bleeding Tongue** Upgrade) Triggered with a Mask, this allows you to force your target to take a (1) AP action. Sybelle will count as friendly during this action. You control the flips for this action, allowing you to cheat up or down depending on what you're doing.
 * **With A Flourish**: (from the **Bleeding Tongue** Upgrade) Triggered with a Crow, the target must discard either two cards or two Soulstones or be killed. Great for draining an opponent's hand or reserves.
 * ===**Ranged**===
 * **Shriek** - A good ranged Ca action (with a Ranged icon) with a decent damage spread and a blast marker starting at Moderate damage. Not a bad option if you don't want to get Sybelle too far ahead of the rest of your crew, but want to start drawing some blood.

=__Resilience__=
 * Hard to Wound+1** being the go-to defense of the Resurrectionists stays true with Sybelle. Combined with **Terrifying (all) 12** and a decent pool of wounds she is not especially easy to take down, but won't hold up to a sustained beating without cracking a Soulstone or two. You'll still want to hug cover for her if your opponent can bring ranged attacks to minimize the amount of hits she might take. Her Df value is slightly above average, which helps as well.

Special mention must go to her other (0) AP action: **Attend To Personally**. This places a condition on the target that forces it to pass a Wp duel to declare a target other than Sybelle with an action, or the action fails. This will result in more attacks coming her way, but the attacker will still have to pass a Horror duel to attack her. This action is good for keeping key enemies busy dealing with Sybelle in later turns.

=__Upgrades__= From the Red Chapel upgrades:
 * **Bleeding Tongue** - This upgrade adds the two triggers mentioned in her melee section. The **With a Flourish** is a great insta-kill mechanism that doesn't require her to break Soulstones, unlike Seamus' kill trigger that does.
 * **Not Too Banged Up** - This gives any model that can see the upgraded model +2 Wk when targeted by a **Lure** action from a friendly Belle. This extra distance can make the difference between needing to **Lure** once or twice to get within range to trigger **Pounce** from the Belles and is normally worth the cost just for the board control it gives the owner.

From the General Resurrectionist Upgrades:
 * **Corpse Bloat** - Used to aid in summoning new Belles or make Seamus more mobile if he took Red Chapel Killer. Beware using it more than once if you lack any healing though, as it will make Sybelle easier to kill when you do most of the work for your opponent.
 * **Unnerving Aura** - Good for any game where models will bunch up, such as Turf War. Her 2" engagement range will keep models close by and they'll have to use up AP to avoid taking the damage.
 * **Decaying Aura** - Good if you plan on going the assassination route and need to take down the enemy leader. Not too many models outside of Masters and Henchmen have Use Soulstone yet, but this upgrade gets a head start on killing them.

=__Tactics and Tips__= Sybelle is extremely adaptable to the Strategy/Schemes in play. If you need to eliminate models she can take **Bleeding Tongue** and charge an opponent for repeated **With A Flourish** triggers (at least draining their hand and making them more reliant on flips). She can remove the ability to drop scheme markers with her built in trigger.

A few simple tricks with Sybelle... Move Sybelle up with a double walk. Follow that with Call Belle, then activate the Belle. Move the Belle forward then use Lure on Sybelle for a little extra movement. Rotten Belles also got **Companion**, so this is a easy set up for **Deliver the Message**.

Look for options on the model you **Comply** that might have more devastating effects, like forcing Ramos to use **Uncontrolled Detonation** on Howard Langston or forcing Candy to heal Sybelle. Sybelle can also use "Discard this Upgrade" actions on models, such as using the **Vengeance Bullet** from The Guild.

=__Leading a Crew__= (With subheadings, usually referencing specific spells, abilities and important combos)

Strategies and Schemes
(General overview, then maybe specifics on what strategies/schemes are good and bad)

Building a Crew
As Sybelle is designed to aid the Belle models in performing their function, both the Rotten Belle and Dead Doxy are great models to take with her. Both benefit from her **Cathouse Madame** and **Call Belle**. Unfortunately only the Rotten Belle is effected by the **Not Too Banged Up** upgrade, as the upgrade specifically mentions **Lure** and Dead Doxy has **Take the Lead**, not **Lure**.

=__Playing Against Madame Sybelle__= Sybelle is great for helping the Belle models use their board control. Taking her down will help limit some of the lines of approach they can set up. Any model that is immune to Paralyze or Horror Duels could be sent to deal with her.

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