McTavish

// "Sharks, I've been self-trained as well, and crocodiles, naturally. I've been catching them since I was nine. No problem." - Steve Irwin, The Crocodile Hunter (RIP. 22 February 1962 – 4 September 2006) //
 * McTavish, Outcast Minion [[image:p-16712.jpg width="311" height="587" align="right"]]**

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=__Overview__= A Mercenary from out in the swamps of Malifaux, McTavish wrangles crocodiles, hangs out with gremlins, leads parties through the wilderness, commands beasts, shoots nightmares from far away, and shrugs off magical effects just to show off.

You can't help but to like McTavish, even if he's covered with muck. And you probably can't help but to imagine him talking with an Australian accent somehow.

=__Mobility__= McTavish has a decent **Wk/Cg 5/7**. On top of that, he has **Scout** and **(+1) Reckless**, which helps him cross distances faster than most.

McTavish can also help your other minions through severe terrain with **(0) Guide**, which gives friendly models within 4 inches Scout until the end of the round.

=__Offense__= McTavish has a few good options for combat.

His Hunting Rifle has a respectable **Cb 5 ram**, and an extremely good **Rg** **14**. The damage profile is a little lackluster at **1/2/3**, but this is improved with an automatic **Critical Strike** trigger. Furthermore, the Hunting Rifle's Damage Flips get a positive twist against Beasts and Nightmares, which can make it much easier to cheat in and raise your damage. He's also got **Hunter**, so he can see through most terrain better than most models.

McTavish also has a reptilian melee attack, **"Git 'Em!"**, with a **Rg 2**, a **Cb 5** ram, and a fairly mediocre damage profile. He has a trigger for this attack, **Death Roll,** which requires a second ram and gives a positive twist to the Damage Flip. This trigger also ends McTavish's activation if the flip inflicts Severe damage, so it's probably best to use it only if you have a card to Cheat in, or you're at the end of the round. Note also that McTavish can use **(0) Give Her Some Slack** to raise this attack to **Rg 3**, but that gives a negative twist to all Hunting Rifle Attack flips. If you're not planning to make any ranged attacks, this gives a very wide-range attack. If you combine this action with a Walk and a Charge, McTavish can manage a melee threat range of 15", which can catch opponents by surprise.

McTavish also has a potentially very powerful spell, **Wrangle Critter**. He needs a 7 of Masks or better to cast it, but it takes control of a non-Master with Beast, Pig, or Vermin. This is similar to Zoraida and Perdita's spell Obey, but it only affects a few models. With **Ca 4**, McTavish won't be able to use this on enemy models reliably, but he can certainly use it on friendly models to launch new attacks and increase movement and combat potential.

=__Resilience__= In a straight up fight, McTavish isn't all that resilient: he's got a fairly average defense and number of wounds, no way to heal himself, and no armor or special defensive tricks. He does well in terrain, with Scout and Hunter, so it may be a good idea to keep him inside forests or behind cover more often than not to keep him fairly safe.

Against special attacks, though, McTavish has a lot of protection. His **Stubborn** raises his defensive **Wp** to 6. On top of that, McTavish can cast **(0) Shrug Off** to remove effects and tokens from himself.

=__Tips and Tricks__= Decide beforehand what you want to do with McTavish. He's got a few handy uses: As a sniper, or helping a crew move through very heavy terrain (such as a flooded or forested map), or to boost and guide friendly Pigs or Beasts.

=__Master-Specific Tips__= McTavish can be hired by a vast majority of Masters (everyone except Lucius, Kaeris, Molly, Collodi, Leveticus, The Dreamer and Hamelin) -- more than any other minion in the game. However, some crews will find him more useful than others.

Marcus can get a lot of benefit from McTavish, giving extra movement and attacks to other Beasts. McTavish can move friendly models around the board and give them extra attacks, then use the rest of his actions to hit targets with his Hunting Rifle or help grab objectivess.

Som'er Teeth Jones will benefit from a Ht 2 model with sniper attacks. More than that, though, McTavish can help move Pigs and Giant Mosquitos around to set up for Pig Boomerangs, Alpha Stank, and other dastardly tactics.

The Viktorias can benefit somewhat from having a sniper around who's more mobile than Hans, and less expensive.

Ophelia can hire McTavish to reach high-up shelves, fight Hamelin, or handle heavy terrain, but she often doesn't get as much benefit from McTavish as she does from other Lacroix.

=__Minion-Specific Tips__= McTavish works best when there are Beasts on the table, whether friendly or hostile. He can control them, do extra damage from them, and speed them up around the board.

=__Playing Against McTavish__= McTavish can control Beasts, which in theory could be big trouble, but with his low Cb score, it's probably only going to happen with friendly models. Still, if you have a lot of Beasts, watch out for him.

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