Scales+of+Justice


 * Scales of Justice, Guild Totem (Lady Justice)**

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= __Overview__= Lady Justice's totem is on the average scale for a lot of its stats.

=__Mobility__= With only a walk of 3, and a charge that's only twice that, it's not the fastest thing on the field. Your main goal with this model should be trying not to get left behind by your crew.

=__Offense__= The Scales do have a weapon, but the CB is on the same scale of Bash, plus a Ram, and the damage is only one step up as well. If you're sending this out to whack something, it better be to finish off a heavily wounded model, or as a distraction.

=__Resilience__= If your opponent wants this thing dead, it's going to to happen. The Scales have no major trick of staying alive, and the number of wounds it does have will only sustain a couple of Weak attacks, or a decent Moderate.

=__Magical Extension__= A nice trick is to use the Scales of Justice to cast Combat Prowess. The Scales already have a Ram in its CA, and even though it has a lower CA than its master, it's not that much lower. Use it to help support your troops, and for when you need it cast, but you want Lady Justice to dedicate her AP to something else.

=__Tips and Tricks__= The part where the Scales shine brightest though, is its Tip the Scales spell. It requires a high card, but it can be any suit, and if cast, can inflict a positive, or negative twist on its target during its next duel. The opponent can resist it, but if you manage to cast it, it can set up a huge power play. Or, cast it on a friendly target, and give it a better chance at fighting, or resisting a spell.

The Scales also have one (0) action, that allows you to cycle your hand, one card at a time. Use it to get rid of any low cards you might not want, and draw a new one.

=__Playing Against [Totem]__= Threat level, how to kill/neutralise it, what to watch out for etc.

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