M2E+Young+LaCroix

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 * Young LaCroix, Gremlin Totem (Ophelia)**

= __Overview__ = LaCroix young'uns are a noisy bratty bunch, just like their cousins. However, unlike their cousins the LaCroixs treat their young as peers, expecting them to participate and pull their weight, as if they were fully grown gremlins mere weeks after birth. They learn how to fire a gun, clean a boomstick, hunt wild pigs in the tall grass, and slop the village's pigs. Usually the latter chore ends in the young'un feeding itself to the pig along with the slop, but that's the risk of being a Gremlin.

Ophelia's mimicking the Ortegas has also rubbed off on the LaCroix young, who follow her around trying to mimic her swagger and demeanor, with comical results. = =

= __Mobility__ =

They have a **Wk 6,** which makes them perfect for getting right up and harassing the enemy as soon as possible.

=__Offense__= The **Much Abused Pistol** is the default attack for the Young, it's a Sh 4, range 10 Pistol with a Dumb Luck trigger that can get these guys killed rather easily. Instead the Young can take Attack Actions printed on Ophelia's Upgrade cards, this makes the T**hreatnin Gun** a very useful gun since it still is Sh 4 for the Young but with a 3/4/6 damage profile and an autotrigger for a Horror Duel. If you run them withing 6" of Ophelia they can shoot this gun all day long.

=__Resilience__= They have Df 5 and a paltry 3 Wds so they won't stand up in a fight for long. **Small Target** helps mitigate this by making Sh Attack Actions suffer a negative.

=__ Tips and Tricks __= Young really need to be within 6" of Ophelia to get the most out of them. They can Reload Ophelia with any Pistols the situation calls f or and can take Attack Actions printed on Ophelia's Upgrades

=__Playing Against Young LaCroix__= They really need to stay within 6" of Ophelia to be dangerous. Hit them with ranged Ca attacks or engage them in Melee, the low wounds means any hit that gets through will be significant.

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