Ryle


 * Ryle, Guild Pawn** toc

=__Overview__= Ryle Hoffman is the end result of breach psychosis and the wonders of Viktor Ramos. This once-brilliant individual was almost destroyed entering Malifaux, and only Ramos' hasty work was able to give him even as much life as he currently has. His brother, C. Hoffman, feels guilt over his current state, and Lucius sees opportunities to use him.

=__Mobility__= Ryle has average speed normally. He also comes with a (0) action, //Socially Repressed//, which pushes him 4" directly away from the nearest living model. This can be very useful in the early game to move him an extra 4" forward, or later on to disengage from melee.

Due to Ryle's //Hulking// ability, Ht 1 and 2 models can not make disengaging strikes when he moves away from them.

=__Offense__= Ryle has a Gatling Gun attached to one arm and a huge Hydraulic Fist attached to the other.

The Gatling Gun has a reasonable Cb and can do plenty of damage despite its low damage spread. When it causes Severe damage, the gun adds an extra damage flip. Ryle has a Trigger, //Fully Automatic//, which also grants an extra damage flip. Neither of these additional flips can cause any further flips on Severe damage. The extra damage flip from Severe damage cannot be cheated, but the one from //Fully Automatic// can. These damage flips act like the extra flip you get when you flip a Red Joker for damage, so remember to add up the results of all the flips before modifying for //Armor//, //Spirit// and similar characteristics. If you flip a Red Joker for damage with this weapon, you can make four damage flips for a potential 16 Dg!

Another of Ryle's Cb Triggers, //Lack of Empathy//, cancels any Triggers resulting from his strike. This can be worth activating to prevent your opponent making use of Df triggers like Perdita's //Faster'n You//, and can be used with either weapon.

Ryle can use his Gatling Gun to //(2) Automatic Fire//. This will allow him to target up to 3 models that are close together and make a shot against each. With the potential for up to 12 Dg from each shot, this can be devastating when the enemy is grouped up.

He is also a //(+1) Ranged Expert//, granting him 1 AP which can only be used for shooting.

Normally, models with this much potential ranged damage are dealt with by engaging them in melee. Not so with Ryle! His Hydraulic Fist comes with a good damage spread, a built-in //Critical Strike//, and the possibility to activate //Lack of Empathy// to cancel enemy Df Triggers.

=__Resilience__= Ryle does not have a high Df, but does have //Armor 1// and plenty of Wds.

His //Breach Psychosis// means that he is immune to other models' talents and spells which require him to make a Wp duel, such as //Harmless// and //Terrifying//, as well as spells such as //Obey//. However, he is still vulnerable to effects that ignore immunities, such as //Irresistible// and //The Box Opens//.

=__Tips and Tricks__= There isn't anything particularly sophisticated or tricky about Ryle. He's good at shooting and melee. Cheat in Severe damage on his Gatling Gun when you can.

=__Master-Specific Tips__= C. Hoffman - Although Ryle is not considered a friendly model for the purpose of selecting a target because of //Can't Connect//, his brother's //Maintain Machines// ability doesn't target. This means Hoffman can use this to then "turn off" Ryle's //Can't Connect// ability in order to target him with //Machine Puppet// or //Override Edict//.

Lucius - Lucius' //Reinforcements// spell similarly does not target, so it can be used to bring Ryle up to support Lucius' position.

Leveticus - Ryle is a great, all-round Minion and will add some serious punch. If you wanted to focus on ranged attacks, between Ryle, Alice and Leviticus with //Unnatural Wasting// you will be putting out a lot of hurt. He is resilient too, and can be good to send out on his own. Note that he won't be getting any benefit from //Socially Repressed// in a Leviticus list due to the lack of living Minions.

=__Minion-Specific Tips__= Deploy a living model near Ryle to get you that 4" push early on. A potentially good model is the Drill Sergeant as he can //Link// to Ryle, meaning that at the end of Ryle's activation the Drill Sergeant will push back into base contact. This does require some forward planning on where you want Ryle to go in his next activation, as he can only push directly away.

=__Playing Against Ryle__= Remember to stay spread out to avoid //Automatic Fire// when in range of Ryle. Otherwise, pure damage in large quantities is all that's needed to take him out. Engaging him in melee is usually not effective at reducing his damage output. Effects that outright kill either Living or Construct models, such as //Slit Jugular// or //Exploit Design Flaw//, are effective on him. Gravediggers should be wary that he only drops Scrap counters, not Corpse counters.

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