M2E+Raphael+LaCroix


 * Raphael LaCroix, Gremlin Enforcer**

=__Overview__= toc Raphael is the masochist member of the LaCroix family. When reduced to half health or less he becomes a much more formidable opponent.

=__Mobility__= As with most of his kin he is pretty fast, with **Wk 5 Cg 8** and **Reckless**. Combined with a potential three actions that means he can make decent runs at objectives.

Reckless
Like his kin and gremlins in general, Raphael can take a Wd to gain an extra general AP. This general AP can be used to move, attack, interact, whatever you want. However see Fueled by Panic below. The damage from this ability is one more way to get Raphael to the damage sweet spot.

Fueled By Panic
This is Raphael's "I'm hurt so now I kick butt" Ability. It gives him free Reckless when at 4 Wds or less. This makes him really quite nimble, capable of walking 15" in one activation. An enemy who wounds Raphael without killing him may find him a long ways away next activation! It also give Raphael positive to his damage flips when at 4 or fewer wounds!

Where'd He Go
As a (1) action Raphael can push 4" in any direction so long as he is engaged. This lets him get out of melee where he don't want to be to shoot with his gun which is superior in every way

"Oooo! A Girl!" (Ophelia)
As a gremlin, Raphael can be moved by Ophelia's feminine charms.

=__Offense__= Raphael carries the aptly named Big Honkin' Gun which provides the majority of his offensive capability. His melee attack is in all ways inferior and is a weapon of last resort. His gun has a healthy **Cb 5** and Dg **2/3/5**. This should be sufficient along with his triggers to plunk some varmints.

Dumb Luck
A standard LaCroix ability, it doubles damage to the target while doing normal damage to the gremlin. Since you declare triggers after cheating you can gauge the amount to be doubled versus the damage taken when deciding if you will use it. Raphael can use dumb luck on his gun and his stick. The damage from dumb luck of course can help get Raphael to the sweet spot of 4 Wds left.

=__Resilience__=

Armor +1
Who doesn't love armor?

Hard to Kill
Remember the sweet spot of damage? Sometimes you over shoot, when that happens Hard to Kill is your best friend since it gives you a chance to get a heal to him before dying.

Be sure to have someone who can keep healing Raphael up so his Hard to Kill is constant protection.

=__Upgrades__=

Dirty Cheater
This is a great way for Raphael to heal up. He's likely to need it. Of course, every Gremlin Enforcer is pretty excited to get this Upgrade. I imagine they argue over the campfire, every night before a big fight, about who gets to take this upgrade the next time, since it's **Rare 2**. Raphael is a really good candidate for it, since he's likely to hurt a lot and to benefit from the healing. It works particularly nicely with his **Hard to Kill**, meaning as long as you always cheat at least one flip per activation, he can't be killed in one attack.

Gremlin-See
Clears out Conditions. Handy!

=__Tactics and Tips__= Raphael wants to get hurt enough to start getting his benefits from **Fueled By Panic**. Play a little recklessly (and Recklessly) until you reach that point. Then try to keep him alive from that point.

=__Playing Against Raphael__=

Don't attack Raphael casually -- only do it if you're willing to put in the resources to finish him. Otherwise, you'll only piss him off and make him more annoying.

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