M2E+Blessed+Of+December


 * Blessed of December, Arcanist Enforcer**

=__Overview__= The Blessed of December used to be a Silent One, before some of December itself was put into her. In terms of in the crew, she is a fast moving melee fightertoc with the **Frozen Heart** ability and Beast characteristic letting her synergise with various Arcanist masters.

=__Mobility__= The Blessed has **Leap** and **Unimpeded**, so is very good at moving around the board. She has the suit built into her **Leap**, but does require an 8 or better to hit the TN. Do the math, and we should work out that 25 out of 54 cards could trigger her **Leap**.

=__Offense__= The Blessed has a pretty good attack, with a high Ml and a decent Rg and damage track. In addition to that, there are 3 triggers on the attack - each on a different suit, so she is likely to get one off each attack. Go For The Throat lets her do extra damage to the target providing it doesn't have the **Armor** ability; Gorge On Flesh lets her take another attack against the target, providing that it's not a construct (interestingly, this doesn't have a caveat about declaring further triggers - so if you keep flipping or cheating rams, go for it!); and Into Shadow allows her to push 4" in any direction.

=__Resilience__= The Blessed is **Hard To Wound** with a high Df. She's quite hard to hit, but doesn't have a lot of wounds for her cost. She does however have the ability to heal all her damage when she kills an enemy model by **Eat Your Fill**. She is also immune to Horror duels and **Paralysed**.

=__Upgrades__= The 2 general Arcanist upgrades, Imbued energies and Imbued protection, are both pretty strong depending on how you want to use her. She can also take the Pack Leader upgrade as well as the **Frozen Heart** restricted upgrades.

=__Tactics and Tips__=
 * December's Bullet:** The Blessed has a **Leap** of 7" and Cg of 7" with a 2" Ml, which endangers anything within 16" of her at start of activation, or 21" if you take the Imbued Energies upgrade (and if you tack in a Spawn Mother's buff, that jumps to a whopping 26"). On a turn when you have at least 1-2 rams (for the Gorge on Flesh trigger), choose an enemy non-construct sniper and kill it (this also works against durable scheme runners and vital corner models, such as Levi's Waif's). Cheat in the **Leap** if you need to and don't forget to give her any buffs she might take first (Marcus's **Law of Meat** if you're feeling confident, Rasputina's +2 Armor, etc.). This is best done against a model that's alone, but the Blessed can be resilient enough to withstand some retaliatory attacks. Note: this trick also works well with the Sabretooth Cerberus and tomes. Bring them both and tailor the attack to the suit that fits your hand better.

Of course, you could hire the henchmen Myranda with Imbued Energies and sacrifice her via **Shapechange** to get a new Blessed of December. In other words, you get a Blessed of December as well as drawing 4 cards! You also get Myranda for however long before she uses **Shapechange**, who is a solid henchman in her own right. The drawback of course is that your Blessed Of December won't have any upgrades this way.

The Blessed also works very well as a scheme runner or an anti-scheme runner, albeit a rather expensive one. She can drop markers for Stake A Claim like they're candy thanks to her **Leap**, and her Ml 7 attack plus the aforementioned **Leap** lets her engage and murder most enemy scheme runners from a surprising distance away.

=__Playing Against the Blessed Of December__= Make sure to focus your attacks on the Blessed to put her down before she can heal from **Eat Your Fill**. She has a slightly harder time against models with **Armor** and / or the Construct characteristic as she can't declare some of her triggers against them, so if you can engage her with something like a Hunter that will neutralize her power somewhat.

Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. ([|Link])
 * __Ownership__ **