M2E+Coryphee

**cor·y·phée (kôrəˈfā/):** a leading dancer in a corps de ballet. - Google dictionary
 * Coryphee, Arcanist Minion**

=__Overview__= The Coryphee (Cora-FAY) is a lead dancer in a small dancer troupe. In this case, it's a mechanical ballet dancer with blades for arms.

The Coryphee is fast and very hard to hit, but fragile. She has a variety of movement tricks and solid attacks (with some very powerful debuffs), but not many **Wd**. If hired in an Arcanist Crew, she can combine with another Coryphee and to create a Coryphee Duet, which is even faster and more deadly.

The Coryphee is a Showgirl, and most often found in the dance company of Colette DuBois. However, any Arcanist can hire her. She's also a Construct and a Puppet, so she can be hired by Leveticus and Collodi, but she can't form a Duet in those crews. toc

=__Mobility__= The Coryphee is fast! She boasts a **Wk 7** and a **Cg 8**. She's also immune to Disengaging Strikes because she's **Always in Motion**. She'll have more problems outrunning Crew support than she ever will getting to places quickly.

But that's not all! As an automatic trigger on her **Blades** attack, she can push 4".

And, just in case that's not enough, she can also teleport. **Dance Partner** is a (1) action that places the Coryphee into base contact with a friendly target Showgirl within 14".

=__Offense__= The Coryphee has a **Blades** attack that is quite good. It's **Ml 6 tome** with a damage spread of **2/4/5.** What's more, the attack always has a positive twist. This attack is very likely to hit. Blades has two triggers: //Swirl of Motion// (with a built-in tome) pushes her 4", and //Hypnotic Movements// (with a mask) gives the target a negative twist to **Df** and **Wp** until the end of the turn.

The Coryphee also has a medium-range attack. **Blinding** works at 6" range with a **Ca 5** against **Wp**. It needs a 6 or better to succeed and does **1/2/3** damage plus **Slow.** On a ram, the //Soul// Dancer trigger also gives the Coryphee **Use Soulstone** until the end of the Turn!

The Coryphee can get even more dangerous! She can combine with another Coryphee to form a Coryphee Duet. This might be a good move if you need to increase her attack power. Coryphee can't do this in a Leveticus or Collodi crew, though: they're lucky just to be able to hire her.

=__Resilience__= The Coryphee is kind of fragile and resilient at once. She's only got **4 Wd**, which is astoundingly low for a 7 soulstone model. However, she has a **Df 6** (though only **Wp 4**) and gets a positive twist to every **Df** and **Wp** duel! She also has **Armor +2** and is immune to Charges and Disengaging Strikes! With //Soul Dancer//, she can even spend Soulstones to prevent more damage!

The Coryphee is hard to hit, but special attacks can destroy her quickly.

She can gain more resilience (and the ability to heal herself) if she combines into a Coryphee Duet. Note, though, that this is a one-way change. The Duet can't split apart again.

=__Tactics and Tips__= In an Arcanist Crew, you'll probably want to hire two Coryphee. However, unlike v1.5, you don't necessarily want to combine immediately. The Coryphee individually are very fast and capable objective-runners who can help the rest of your Crew. Most often, you'll want to combine into a Duet once you've done some objective-running and gotten into position, or once the Coryphee starts to face a sustained attack from opponents.

In a Colette crew, if you are intending to form the Duet then you can safely give a single Coryphee Reactivate from Colette's Final Act trigger on **Prompt**. The requirement to sacrifice the target disappears when you form the Duet, so you will not lose the model. This can give you three Coryphee activations and then a Slow'd Duet activation in a single Turn.

The Coryphee is a Showgirl and has a lot of synergy with other Showgirls. She'll do best when in a crew full of Showgirls.

In a Leveticus or Collodi Crew, Coryphee makes an incredibly fast objective-runner with serious combat potential. She can be paired with Vasilisa for absolutely absurd speed.

=__Playing Against Coryphee__= Don't try to hit the Coryphee with a straight-up attack; she's too slippery. You'll probably need some kind of special trick to kill the Coryphee, but once you figure one out, she'll fall quickly. Blasts help. **Black Blood** helps. A **Voodoo Doll** is a sure way to kill her if you're playing Zoraida. Any way you can do damage that bypasses **Armor** helps, if you can hit her. Any way you can damage without a resistance flip helps even more.

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