M2E+Yokai


 * Yokai, Ten Thunders Minion**

=__Overview__= The Yokai is a 5 point minions that starts the game (if hired) with the **Flicker +5** condition. With the way the condition works, this model feels a little stronger than 5 points, but it also means it will sacrifice itself by the end of the game. This doesn't matter in most games but it is something to keep in mind. If this model is summoned (see Asami) instead of hired it can choose to gain **Flicker +1.** It can use **Flicker** in a number of ways throughout the game causing it to sacrifice sooner. toc

=__Mobility__= It's walk is average and charge a little better. It has a mobility trick with **Ephemeral Warriors.** This ability allows the Yokai to be placed a short distance at the end of almost every turn. This also helps with it's ability to charge, given that you can place out of engagement at the end of turn and then charge next turn.

=__Offense__= This is the Yokai's true calling. It only has one Ml action but, it does it pretty well. It has an ability **Frenzied Charges** that gives it positives to the attack when charging and with it's place at the end of the turn you can most likely get the charge off if you want to. It's one attack has a consistent damage track of 2/3/4 however, it has 5 triggers!!!!! All but one of these triggers involve raising or lowering the **Flicker** condition, so be careful not to get trigger happy or else your Yokai might sacrifice earlier than intended. One is built in giving positives to the damage but you have to lower your **Flicker.** The others give you **Flicker** +1, a corpse marker, or get to attack again depending on the suit. Then it's 5th trigger is //Flay// the same trigger most Oni models have.

=__Resilience__= This model has a typical stat line of a 5 point model with basically 5's so, it will die. Whether this is due to enemy attacks or **Flicker** reducing all the way, it's almost a guarantee this model will not be around the last turn or so of the game. It has nothing but is Df and it's Wd to keep it alive.

=__Tactics and Tips__= This model has a tactical action for a (0). This action allows it to do a (1) interact action. While this does require you to lower your **Flicker,** it can be amazing to walk 10" and drop a scheme marker or drop a scheme marker before you charge. The option of having a (0) interact is always useful, but be aware of of the Yokai sacrificing itself.

If playing with Asami, or summoned by her. This is the only summon that can sacrifice itself on demand to create a scheme marker from Asami's upgrade. The way this happens is Asami will summon the Yokai where the scheme marker is needed. It chooses not to increase it's flicker, giving it only **Flicker +1.** The Yokai can then activate and do it's (0) to lower it's condition, this will cause it to sacrifice. If played correctly and in Asami's aura, it drops a scheme marker before being removed. While it is situational, it can be an amazing tactic your opponent is unaware of.

=__Playing Against [Yokai]__= Yokai are fairly weak to just about anything, but they are slippery. It's best if you kill it, instead of letting it lower it's **flicker** condition to 0. Everything it does with Flicker can be bad for you, so just hit with something that has Min. 3 DMG and rid yourself of the nuisance.

Be aware of it's ability to place 3" at the end of the turn. This can change engagement you were counting on, it can change model counts in quarters for the strategy, it can block your schemes, it's very versatile and can be nasty. Watch out for about a 3" bubble around it that can get messed with.

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