M2E+Pigapult


 * Pigapult, Gremlin Peon**

=__Overview__= toc The Pigapult is both a Peon and Insignificant, but it don't care! This model is built to do one thing spectacularly well: kill stuff dead. If you'd rather not kill said things to the point of death, you probably should take something less kill-tastic.

=__Mobility__= With a **Wk** of 2, this is a piece that is probably going to spend very few AP on Walk Actions during a game. Deploy the Pigapault to cover the most board it can - preferably while allowing as little LOS to is as possible -- start flinging attacks / pigs / pig attacks. This model should never, ever, **ever**, be engaged.

Two ways to increase the mobility of a Pigapult is to hire Gracie or Old Major with the Saddle upgrade, or to use Ophelia's "Ooh, A Girl!" 0 action. Both can be used to tow the Pigapult since it's has the Gremlin characteristic.

=__Offense__=


 * Rocks is Pigs? (1) :** With a poor Sh and low range, this is the option to take if you find yourself out of Pigs to Bacon Load (blasphemy!). It does 2/3/5 damage, but is definitely the underwhelming choice for an 8 stone model.


 * Bacon Barrage (1):** Here it is. The Big Deal of the Pigapult. For a measly pork sacrifice (this action can only be taken if you sacrificed a Pig to the Bacon Load ability at the beginning of the Pigapult's activation) and 1 AP, you get a 24" no-cover no-LOS needed accurate and high damage shot. Since the Pigapult with always be using Reckless and Bacon Load (hint hint), you'll get 3 good Barrages out of one activation. If you use a non-Stuffed Piglet to fuel the Barrage, you get high accuracy and great damage. Using a Stuffed Pig gets you lower accuracy & uncheatable damage from Blam! on the Stuffed Piglet, but with added Blasts and higher Severe damage.


 * Launch'n (1):** This is a Tactical Action, but no less important. The Pigapult can take a model within 2" and place that model within 24", as long as the model in question is HT1. The flung model gains Paralyze for its absolutely terrifying troubles.

=__Resilience__= The Pigapult has a mighty **Wp** of 10. Yeah. I can't explain it either. **Df** of 1 is atrocious, but this is a model that should never be allowed to be engaged. If it is, it has Armor +5 so even big hitters are going to have trouble breaking it, but you'll still be engaged and unable to fire pigs, which is 90% of the Pigapult's power (the other 10% split evenly between Red Lasers and Blue Lasers, I believe).

The Pigapult is **Reckless,** and as such, you always want to use it when you Bacon Load. Bacon Load allows you to sacrifice one friendly Pig within 3” to heal 1 damage. Example: the Pigapult activates, uses Reckless then sacrifices a Pig and is right back to its maximum of five wounds. Magic!

=__Tactics and Tips__= Overall, the Pigapult is a model that can bring a wholly different style of play to the Gremlins. Being able to threaten 2/3 of the board from your deployment zone is a huge advantage and your opponent knows this. Expect to be rushed when you field this model. The Pigapult does extremely well in horde style crews because of the activation advantage. If you can out-activate your opponent then you can launch some unactivated Ht 1 models into his deployment zone (*cough* Stuffed Pigs *cough*) to be dealt with on the next turn. Heck, you could dump them as speed bumps onto your opponent's heavy hitters and force your opponent to deal with them. Now this isn't a model that should be taken lightly by either you or your opponent. You have to build a crew with the Pigapult in mind. That said it can be a devastating model to bring to bear against your enemies.

If you're taking the Pigapult, you probably want to hire a few Stuffed Piglets to act as ammunition, one per turn. They also give a little more activation control. Always Reckless on the turn when you'll use them, because you'll heal back anyway and you want to get as many attacks as you can when you're burning resources for it. Additionally, taking some other long range units, like Rami LaCroix, gives you even more reason to keep a Slop Hauler around to heal the damage everyone will be taking from Reckless activations. With the right supporting cast, the Pigapult is a terrifying engine of porcine death that will leave your opponents harrowed shells of their former selves.

Launch'n is an interesting ability. It can place your models with deadly accuracy, but it also Paralyzes them. Ideally you'll have more activations than your opponent (your're playing Gremlins, right?), and this serves the Pigapult beautifully. Simply activate the Pigapult close to last, launch your models, have them activate/do nothing/un-Paralyze, and you've given your opponent little choice about how they'll have to start their next turn. This can also make certain Schemes (looking at you, Breakthrough) a breeze. Effective uses for Launch'n include:
 * Placing speedbumps precisely. You can drop Pere Ravage or a Stuffed Piglet right in the middle of your opponent's brick, maximizing engagements.
 * Setting up a Bacon Barrage. If your opponent has recognized the awesome destructive power of the Pigapult, there's a very good chance that you'll be wanting to shoot models with Defensive. Launch a sacrificial pawn next to something you'd like to damage, and shoot at him instead; Blast damage don't care about no Defensive condition. It's not the best way to

=__Playing Against Pigapult__= Engage it in Melee immediately. It has no Ml stat and is vulnerable to it. Armor-ignoring attacks can but a damper on the Pigapult's day.

Ping it to death: the Pigapult has Armor +5, but only 5 **Wd** and a **Df** of 1, so it shouldn't take more than five attacks to put it down. Bring out the snipers!

If you can move it (like through Lightning Dance or Tangle Shadows), do so.

Using abilities like Mei Feng's negative to Sh and Ca aura and Sebastian's Under Cover can really hurt the Pigapult's power.

The Pigapult has some fairly run-of-the-mill **Sh** stats: taking Defensive really hurts its ability to hit accurately.

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