M2E+Rafkin


 * Rafkin, Resurrectionist Enforcer**

=__Overview__= Apprentice to Nicodem, and messenger of McMourning, Rafkin brings an amazing amount of punishment to a Resser crew. Rafkin's synergy with **Poison** is clear, but don't think he's for McMourning only. toc

=__Mobility__= With a Walk of 5 and a Charge of 6, Rafkin is pretty mobile especially compared to his undead colleagues. He's deceptively mobile using **Scent of Death** though to charge poisoned enemies as a (1) action.

=__Offense__= Rafkin certainly brings the pain. His signature attack is **(1) Liston Knife**. A (Ml 6(Crow)/Rst: Df/ Rg: Melee 1) with a pretty reasonable damage range of 2/3/5. What makes this attack really sing is Rafkin's ability **My Own Concoction** which adds an additional damage to all models within 6" as long as they are poisoned units. This means that Rafkin alone has a more impressive damage curve or 3/4/6, but also that every other part of your crew that's hitting poisoned models near Rafkin gets their damage bumped up.

On top of this, Rafkin has a (0) Action, **Unnecessary Surgery**. While slightly less accurate (Ml 5/Rst: Df/ Rg: Melee 1) and less damaging (1/3/5), it's another nail in the coffin for Rafkin's intended victim. (Remember it's 2/4/6 versus poisoned models).

This means that versus a poisoned foe, Rafkin can charge for (1), Melee with his second AP, then use **Unnecessary Surgery** to put out a minimum of 11 damage!

If, for some reason, you don't have any other **Poison** in the crew, Rafkin is not lost! He has his other attack of **(1) Flask of Formaldehyde** with a profile of (Sh: 5/Rst: Df/ Rf: ranged 6). The damage profile is unimpressive, (1/1 blast/1 blast blast) but the damage is not the point. Everything that gets damaged by the Flask gains **Poison +1**, opening up Rafkin's crazy charge/surgery shenanigans. So with an unpoisoned foe, Rafkin can toss the flask, then charge using **Scent of Death**, then finally **Unnecessary Surgery** for a still impressive 9 damage minimum.

=__Resilience__= Rafkin isn't going to win any prizes for his defenses. He's got average Df and Wp, and not much else. Of note is **Mithridization**, which lets him ignore damage from poison and instead heal one damage. This gives him some durablity, but not a lot.

=__Upgrades__= Nothing specific to him. Two generic upgrades would be good choices though.


 * Decaying Aura** is a natural choice for a damage output like Rafkin's. This will mean Soulstone users won't be able to prevent the damage Rafkin gives out.


 * Transfusion** is another choice worth mentioning, This will let Rafkin put **Poison** up on the target with his (0) action instead of a (1). If you're totally stuck for ways to put **Poison** on the target, this will help. Since Rafkin doesn't need a lot of poison though, there are better choices.

=__Tactics and Tips__= Any model that can give out even a small amount of **Poison** is a great fit for Rafkin. Ideally at ranged. Some perfect examples would be Crooked Men, and Mortimer. In a Kirai crew he can put poison on enemies and make a target much easier to charge with Shikome. Use **Decaying Aura**, put poison on a master or henchman, charge it for 1 AP, do his damage, then use the Shikome to charge for 1 AP as well into the same target. **Decaying Aura** to block soulstone usage for damage prevention, poisoned, and damaged from Rafkin, then an armor ignoring nightmare like a skikome to finish the job, barring the Black Joker and all weak hits I doubt anything survives it. If you want to spam some poison you could get a Flesh Construct in close to a crowd of enemies, target it with **Flask of Formaldehyde**, then cheat down the duel if need be, get a severe flip and you get 2 blast markers to poison your enemy all for the cost of 1 damage to a flesh construct which he will heal from being poisoned anyway.Do that to enemies near Sebastion and they'll hate life.

=__Playing Against Rafkin__= Clearing the **Poison** condition from Rafkin's intended target will cut into his damage and speed pretty severely.

More relevantly, for all the damage Rafkin can put out he cannot take a punch. He will not stand up to concentrated fire.

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