M2E+Survivor


 * Survivor, Gremlin Minion**

=__Overview__= //Gator attacks are common place in the Bayou, the lucky Gremlins come away with missing arms or legs, the unlucky ones never return. Sparks saw the mechanical limbs of the Rail workers and set his mind to discovering their secrets. After close study of the humans he learned to craft limbs to fulfil the gap left by the missing limbs. It wasn’t long before he learnt to make custom parts, even ones that fire like a Gatling gun!//

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=__Mobility__= Survivors lose an inch of **Wk** and **Cg** compared to regular Bayou Gremlins, presumably due to their rusty replacements. They do get 'regular' **Reckless**, but no '**Squeel**' trigger, unlike most Gremlins. Their only attack action has a push trigger, but it requires a nearby scrap and is fairly situational.

=__Offense__= This is probably why you'd bring a Survivor along. The Survivor's only attack, Rusty Replacements, is an odd one. It's an **Ml** attack with a standard weak damage but impressive **4/5** moderate and severe damage. The Survivor's **(0)** **"This Thing Shoots?!"** brings the Gatling gun arms to bear at the cost of a low card and turns it into a **Rg 9** projectile weapon. Note that even when using this attack at range, it's still an **Ml** attack - this can lead to some unexpected interactions with **Ml** and **Sh** defensive triggers!

As mentioned above, this attack action has a push trigger, but it also has a second trigger to give **Poison +1** with a crow.

=__Resilience__= Survivors don't have any more **Wds** than a standard Bayou Gremlin, but like the Rail Workers they were inspired by they do get **Armor +1** and **Hard to Kill**. This doesn't make them too hard to get rid of - they'll probably be injured due to **Reckless** anyway - but it does make them annoying. Earl Burns can also heal them with his **Wrench To The Head**.

The Survivors also have a second **(0)**, **"A Gremlin With Mechanical Limbs... Slowly Back Away".** This situtational ability gives the Survivor a small **Aura** which prevents enemy models from charging and reduces their **Wk** to a measly 4".

=__Tactics and Tips__= If you want to get the most out of a Survivor's offensive capability, fly it into position with an Iron Skeeter and give it **Fast** from the **"What a Rush!"** trigger. With **Reckless** that's **4 AP** with which to hope for lots of moderate flips with! To help with the average **Ml** stat, you can give the Survivor a positive to their attack flips with Earl Burns' aura, although this requires some setting up in the form of a scrap marker and a tome for his **The Right Parts** trigger.

Mah Tucket can also bump their **Ml** stat up with her chores, and sacrificing a Gremlin can give them positive flips, too.

=__Playing Against Survivors__= Anything that ignores **Armor** and/or **Hard to Kill** will melt a Survivor, although they shouldn't be too hard to remove anyway - especially if they have been using **Reckless**.

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