Hunter

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 * Hunter, Guild Minion**

=__Overview__= With abilities that allow the Hunter to pursue prey and stymie their movement, the Hunter seems like a great choice for a model to interfere with your opponents schemes and strategies.

=__Mobility__= The Hunter has a good Walk of 5, and a decent 7 Charge. In addition to this, the (0) action Shadow allows you to relentlessly chase a chosen foe across battlefield whenever they Walk or Charge.

=__Offense__= Flurry gives the Hunter a chance to seriously wound an opponent, especially when combined with Ambush for the attack and damage bonus. Its ranged option is Chain Spear, which is a less damaging version of the Peacekeeper's weapon of the same name. Chain Spear can trigger Drag automatically.

=__Resilience__= Armor +1 does what it can to protect the small number of wounds that the Hunter has.

=__Tips and Tricks__= Hunters are great in one field in particular: sapping. Especially with C. Hoffman, the Hunter works best by breaking away from the rest of your crew to tie up enemy resources as they attempt to accomplish schemes and strategies.

=__Master-Specific Tips__=
 * C. Hoffman - A** single Hunter can bring a lot to your crew. If you can take the initiative while your Hunter is near enemies. You can always use Machine Puppet and the Drag trigger to pull enemies into melee then follow up with a Linked In to take down most large SS models. Like most models that work with Hoffman, you don't want him straying to far from the pack unless you know he is safe. He is also mounted on a 50mm base, and if he's still alive late game he may be worth it to kill with Combat Mechanic and Detonate Scrap to heal and deal damage.


 * Ramos -** Still lacking a mobility model, Ramos can use the Hunter to drag him around the battlefield at the cost of a few wounds.

=__Minion-Specific Tips__=
 * Guardian**- Because the Hunter is quite fragile it may be worth to use part of the Protect Chain on him to keep him attacking into the late game.

=__Playing Against [Minion]__= Armor denial and anti-construct attacks will make short work of the Hunter, though it's a fairly simple model to kill even without those tools.

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