Rusty+Alyce


 * Rusty Alyce, Outcast Minion** toc

=__Overview__= Rusty Alyce seems to be the latest in Leveticus' long line of young women. She seems to be going through an anti- authority streak at the moment, and will only work with people able to fix up her clockwork arm (Scavenger Masters).

=__Mobility__= Alyce is only average speed. She also wants to be standing close to her master to activate her Something To Live For power of extra cards. Fortunately neither of the masters she wants to stand close to are all that fast. It does leave her having to work at range.

=__Offense__= Alyce comes with one of the best guns in the game. The Clockwork Seeker has a high damage range, and her skill with it is good, and half way to the Head Shot trigger. She also comes with Rapid Fire which will allow her 3 shots at the same target.

Her melee is not too shabby either. Her Clockwork arm has a low weak damage, but a very high severe damage. The arm has a built in trgger which forces constructs hit by it to either discard a card a turn or recieve paralyse. She has 1 typically offensive spell, Rust, which is good against constructs or armor wearing models, giving slow as well as a reasonable damage. When targeting Armor models, she will do the same damage as her gun if they have Armor 1, and more if they have better Armor since it ignores it.

I would include 2 other spells in her offensive list, Willful Animation allows her to turn scrap counters into Steampunk Abominations. It also costs 2 cards from your hand but with her ability to use the Ca score of your master, this is typically an easy spell to cast.

Burn Out allows you to give a friendly construct Reactivate, with the down side of it being reduced to 1 wound at the start of the closing phase. Again, the ease of casting this depends on which master you are with, but its best case is with Ramos, when any 7 or better can cast it.

=__Resilience__= Alyce has a good willpower, but her defense is only average. She does have a defensive trigger, but it doesn't increase her survivability, as it allows her to convert a miss against her to a hit, and she then draws cards for each wound she suffers.

Her main defense is her spell Bag of Tricks. This 0 spell has 3 possible effects. Misdirection: It can give her hard cover against ranged attacks. This means that they are at a negative flip on their shot, and she counts as having armor 1. Snares: Models charging this model can not move closer than 3" during the charge. Most models don't have a melee range of 3 or greater, making her safe from a charge, but it doesn't stop a model just walking up to her and hitting her. Boobytraps: A 3" aura that deals 2 wounds to any model ending its activation.

=__Tips and Tricks__= (As per Master, w. Subheadings as needed.)

=__Master-Specific Tips__= Currently Alyce can only work with 3 masters, Leveticus, Ramos, and C. Hoffman. Both Ramos and Leveticus gain an extra 2 cards in their draw phase when she is within 3". This doesn't increase your hand size, but you will at least get to filter the deck. She will still draw these two cards in a turn when Leveticus did not die, so you would normally not be drawing any cards.

Her **Impressionable** allows her to make use of the Ca of a scavenger model in her crew. She also gets all of the abilities affecting the **Ca**.

She will then get the dual focus of Leveticus, allowing her to use either tomes or Crows with him. She also can use her spells and even her gun to kill Leveticus if need be. It must hurt her souless self to kill Levi, but sometimes he needs to die...

With C.Hoffman she will get the **Empowered ability**, allowing her to add +1 for each Construct in base contact, but the rams in his **Ca** is not needed in any of her spells. She never has to use a Master's Ca, her own is not bad, with the crows built in.

Rusty Alyce can be used in wonderful combination if you're using Avatar Ramos. She can cast Burn Out on Ramos on turn two. Ramos can then Manifest his Avatar and shrug off the damage before the end of the round. This is a way to speed up Manifesting Ramos.

=__Minion-Specific Tips__= Rusty Alyce can support Ashes and Dust with her **Burn Out**. It gives the Ashes and Dust a Reactivate, making a fast and dangerous model even faster, and the Ashes and Dust won't much mind being reduced to 1 Wd since it dies so much anyway.

When she teams up with other Head Shot characters such as Hans or Daw, she can drain an opponents hand quickly, effectively preventing them from using cards for pretty much anything other else.

Use her with a Watcher to deny opponents a cover modifier.

=__Playing Against Rusty Alyce__= Alyce can be pretty fragile, and although she does have a few tricks to keep her safe, they are not going to stop someone from taking her down if they want to. She is most useful right behind the combat, giving Levi some much needed cards, assisting Ramos or animating constructs or using her gun, so finding her is not a problem.

If you do get a chance, take her out, even if it means ignoring other high priority targets, because she can be a critical part of an opponents plan.

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