Metal+Gamin

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 * Metal Gamin, Arcanist Minion**

=__Overview__= The metal gamin is the tank of the gamin family. It is quite resilient and can take wounds for allies within 3" via a wonderful spell. At the start of an encounter they nominate a fellow model to protect, which gives them a free charge (0 action)against anything engaged with the model being protected.

=__Mobility__= The Metal Gamin has slightly (very slightly) above average mobility and an average charge. If the model the Metal Gamin is protecting becomes engaged with an enemy the Metal Gamin can use a 0 action **In Trouble** to make a free charge against the enemy.

The Gamin can also companion with its protected model, a nice little perk.

=__Offense__= For offense the Metal Gamin only has its melee attack **Head Butt** with a meager Cb4 and lackluster damage profile - you didn't bring this guy to be a melee beatstick! He's got an action called ** Heat Metal ** that allows him to discard up to three Burning Tokens from nearby models and then inflict that amount of // damage // to another nearby non-construct model. Finally, as mentioned above he gets a free (0) action charge if the model he is protecting becomes engaged.

=__Resilience__= Resilience is the Metal Gamin's strong suit and what he does best. He's naturally armored and at the start of any encounter the Metal Gamin protects another friendly model, this mainly allows him to use his free (0) charge action described above. As a (1) action he can give himself a healing flip. He's got a spell called **Hard Case** that allows him to suffer up to two wounds in place of a friendly model within a small aura. His other spell is a real keeper, called **Small But Fierce** - target non-Master model that fails to resist the spell must target the Metal Gamin, these attacks receive a negative flip too! The Metal Gamin also has an ability that gives it a positive flip when resisting spells. The Gamin is also Hard to Kill - and that might be an understatement in this case!

=__Tips and Tricks__= Wade the Metal Gamin into the fray and cast Hard Case to have it absorb most of the damage for its crew. Then obey it, if you can, to heal itself (only once per activation).

One of the most subtle tricks with the Metal Gamin involves Small But Fierce. Since the defender must target the Metal Gamin, it cannot target a friendly model, other than the Metal Gamin, for a disengaging strike! This is especially useful against intimidating melee beaters such as Kang, Izamu, and the likes - but remember it only works on non-masters.

If the protected model dies or you simply want the Gamin to protect something else it has **Another Chance**, which is an all action that nominates a new protected model.

=__Master-Specific Tips__= The Metal Gamin has a wonderful amount of synergy with Mei Feng - if she uses him as a jumping point for Rail Walker then she is automatically in his Hard Case aura, unless she pushes or Jackhammer Kicks herself out of it. sadly, since Hard Case triggers off of wounds his armor wound reduce the damage he takes - but it's still a neat trick!

The Metal Gamin presumably has synergy with Ramos as well, why wouldn't Ramos love a beefy construct?

=__Minion-Specific Tips__= Rail Golem and Metal Gamin are a pair that will often be seen together. They both have mechanisms to heal themselves and are hard to take down - even moreso when paired together and the Gamin is protecting the Golem! The Gamin can also turn excess burning counters into damage if the situation calls for it.

=__Playing Against Metal Gamin__= While the Metal Gamin is tough, it isn't much of an offensive threat. The best way to kill it is with armor ignoring models or by focusing on the model it's protecting - if that model is easier to hit!

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