Lelu

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 * Lelu, Neverborn Minion [[image:p-16336.jpg width="311" height="669" align="right"]]**

=__Overview__= One half of the Nephlim twins, Lelu is the slower and more aggressive counterpart to his sibling Lilitu.

=__Mobility__= Lelu is one of the slowest Neverborn models available. He has a few ways around this however: he comes equipped with //Flight// and he is a Nightmare which grants him access to the Dreamer's bury/unbury movement.

When Lelu activates he may //Bond// and simultaneously activate with any friendly Lilitu on the table.

== =__Offense__= Here is where Lelu excels. He is a melee expert and has access to two different melee attacks. All his melee attack flips improve when he has five or fewer wounds remaining.

His //Claws// are paired, poisoned and have the //Flay// trigger. //Vampiric Bite// has a shorter range, but a better Cb. They have a trigger to allow you to inflict a wound rather than do the damage flip and get a free cast of //Drink Blood//.

His //Drink Blood// spell is a (0) action and allows him to heal as many wounds as he does damage in that spell.

In the resolve effects step he will do 2 Wd to a target non-Neverborn model within 2" of him.

He has a spell to remove //Hard to Wound// and //Hard to Kill// from a model until the start closing phase. Often the damage he can cause in the one action will be better than trying to cast the spell, but it is nice to have the choice.

=__Resilience__= Lelu has a good defense and 9 Wd. He has //Regenerate 2// and can also gain healing from his //Drink Blood// action.

However his exceptional resilience stems from the fact that if he is healed by any source other than a friendly Lilitu then one Lilitu gets to heal the same amount, and vice versa. This can mean that he can regenerate a very large amount of damage every turn. On the down side, if there is not a Lilitu in play he will suffer three wounds. See Minion-Specific Tips below for more on his resilience when paired with a Lilitu.

He has the ability to //Summon Lilitu// at the cost of 2 blood counters and a friendly Nephilim.

=__Tips and Tricks__=

=__Master-Specific Tips__= Lelu has great synergy with three neverborn masters in particular, though that's not to say they're useless with Zoraida or Jakob.

Dreamer - The twins are Nightmares, so can be buried and unburied with his shenanigans. This is often more useful for lelu, allowing him to get into combat, but there is certainly a use for unburying lilitu in the middle of a group of enemies, using Impure thoughts if you have the cards, or simple being there to hamper the enemies movement, as models within 4" will get hit by a disengaging strike, that does damage.

Pandora - The twins are woes. Don"t question why they're woes, nightmares and nephilim, they just are. Pandora opens up a lot for lilitu, and possibly lelu aswell. Firstly, enemies will lose immunities to Wp duels, so everyone will have to take the wp->wp duel to try and strike your lilitu. If enemy models lose, they will suffer a wound, and enemies affected by emotional trauma will be at a :-fate. Secondly, pandora can pass off any hits onto a woe in base contact. Whilst normally a sorrow, keeping a lilitu in base contact has the advantage that it can easily be healed by a friendly lelu activating.

Lilith - Finally, as nephilim, they have synergy with lilith. She can activate the pair with Brood mother, they can collect blood counters for terror tots and young, and lilitu in particular fills the role of a spell caster.

=__Minion-Specific Tips__= Lelu will almost always be paired with at least one Lilitu, as they take damage if there is not a friendly Lilitu on the board. Lelu and Lilitu can heal a lot of damage per turn between Lelu's //Regeneration// and Lilitu's ability to heal two wounds. When one Lelu is healed a corresponding Lilitu is also healed. This works both ways. Thus, Lelu and Lilitu can heal four wounds per turn each.

Lelu is a Nephilim and a Nightmare. As such, he has //Black Blood// and does not leave corpse counters. He is one of the best melee models in the Neverborn faction. A common tactic with Lelu is to use Lilitu's //Lure// ability to bring enemies close enough for Lelu to engage them.

Any Lelu can companion a friendly Lilitu. Having multiple Lelu and Lilitu allows you to continue this companion chain. Multiple Lelu and Lilitu also allows for massive amounts of healing.

=__Playing Against Lelu__= Lelu can gain back four wounds each per turn. To offset this, he takes three wounds per turn if there is not a friendly Lilitu on the board during the end closing phase. When facing the twins it is important to focus your attacks on one of them so you can kill it before it gets a chance to get its wounds back. Once one twin is dead, the other will follow quickly. Lilitu is easier to kill than Lelu, but is often harder to attack because of //Alluring//. Like all Nephilim, the twins have //Black Blood//. This means it is preferable to hurt them with ranged attacks than with melee attacks.