Gunsmith

== toc
 * Gunsmith, Arcanist Minion**

=__Overview__= = = The gunsmith is a special forces model for the arcanists. They are good at range and also in combat due to their gunfighter skill. The defence is a little on the low side, but they have a good number of wounds, hard to kill, and a lot of targeting restrictions so can be expected to hang around for a while.

=__Mobility__= While the gunsmith has no special movement abilities, he does have a good Wk value, so can get where he needs to go in a timely fashion.

Concealed Weapon
While this is not related to movement, it does mean you can be a little more bold with moving the gunsmith into position in the early stages of the game. This is great for getting into soft/hard cover further up the field, to allow you to cover off a fire lane.

=__Offense__= The gunsmith's custom pistol is a fantastic weapon. As well as == being paired it also has a selection of ammo to tailor to the target. You only get to choose one type of ammo per activation. The four types of ammo that can be selected are:
 * Armor Piercing: great for punching through any target relying on armor for protection.
 * Explosive: tailored for living targets. This is the only type of ammo that adds blasts to the damage, so may be useful in other situations too.
 * Silver: tailored for undead targets. Since a lot of undead have Hard to Wound, this ammo can negate some or all of this protection.
 * Wooden: tailored for neverborn targets.

He can hit most models, and has Ruthless, so can be useful for targeting the little nasties out there no one else can.

Experimental [Custom Pistol]
This increases the damage output to a very good level, one shotting a lot of minion models. Combined with The Hard Way and Paired, it is quite easy to get it off. If using explosive ammo you will need to make a hard choice between doing blast damage or lots of damage to a single target, since the trigger damage layout replaces the explosive ammo damage.

The Hard Way
Once the gunsmith has been wounded he can use this, and will do it every turn, since it is the only 0 action he has. It gives him a good chance of hitting almost anything, and combined with paired will mean you can damage almost any target no matter what the modifiers. Beware of soulstone users though, since they can still end up with a higher total. One easy way to get access to this Action is to target the gunsmith with a small spell and use smoldering heart, inflicting a wound. Be careful about healing as well, because if he is on full wounds then he loses access to this action.

Leadstorm
This spell looks amazing, especially combined with The Hard Way. It does require his whole activation, which makes it very difficult to position him for the perfect kill toll. It also does not discriminate against friend and foe, so you will want to clear the area before it is set off. The dream is to be buried in a load of gremlins or alps, but this is not going to happen too often, due to the difficulty in getting him into range where it will be effective.

=__Resilience__= The gunsmith's defence is good, but he also has a range of situational abilities to help him out, and make him difficult to get rid of. Hard to Kill is always very frustrating for your opponent since they will need to have at least two actions to kill him, and this requires resources.

Duty
No one is going to control your gunsmith but you. (ie, No //Obey// from Zoraida or Perdita, etc)

Concealed Weapon, Intimidating
Before you attack the enemy is going to have to pass a medium Wp duel, and once you have shot you are still going to be terrifying to all the small and weak models out there.

Smoldering Heart
This raises the gunsmith's willpower to a very good level, but at the cost of a wound. great for allowing access to The Hard Way, it also can block a lot of spells and other abilities. Be careful of the opponent bombarding you with loads of Wp duels, trying to wear you down. Note that smoldering heart can be triggered by **//any//** duel that targets the gunsmith - not just a Wp duel. If you really want to get **The Hard Way** ready for use, you can choose to take the wound when targeted by a ranged attack (for example) and be ready to return fire, with extreme prejudice, on the gunsmith's next activation!

=__Tips and Tricks__= The gunsmith is a pretty straight forward model to play with, just point and shoot (a lot). If you can move him by other methods (like siren's call or disappearing act) then you might be able to get him into a good position to leadstorm, but a lot of things have to your way to do this. He can do a surprising amount of damage, and is capable of getting around almost all negative twist defences.

=__Master-Specific Tips__= (What it says on the can - any Synergies with other Masters worth mentioning) NOTE: There's no need to discuss every Master that can take him, just the ones worth mentioning

=Minion-Specific Tips= (Any synergies/tricks with other minions worth mentioning)

=__Playing Against a Gunsmith__=

A very nasty model that you will want to kill ASAP! With the proper triggers the Gunsmith can take out single models easily, and is great at targeting ranged models. Watch your master as well, as even a high wound model with SS use can fall to him.

There is not much you can do other than stay out of range, and take him out when you get the chance. However, it will likely take at least 2 model's activations with his few defensive abilities.

Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. ([|Link])
 * __Ownership__ **