Emberling

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 * Emberling, Arcanist Totem (Mei Feng)**

=__Overview__= Emberlings are minor fire elementals that inhabit the steam engines and furnaces of Malifaux. Mei Feng has a fondness for these little sprites and is often found with an Emberling trailing after her.

=__Mobility__= The Emberling is a highly mobile totem with a respectable Wk of 5, Spirit and Float. It has no Cg, but it can Link itself to a model.

=__Offense__= The Emberling has a weak melee attack which gives a burning token to its target when it deals damage. In a pinch, you can use your Emberling to damage your Rail Golem to provide the golem with extra burning tokens.

=__Resilience__= The Emberling is a surprisingly tough totem. With Df 6 and Wp 5 it's reasonably difficult to hit, and with Armor +1 and Spirit it can survive a solid (non-magical) blow or two. The Emberling can also cast //Vent Steam,// which it can use to conceal itself and any nearby models.

=__Magical Extension__= The Emberling provides Mei Feng with a extra control card through Arcane Reservoir, which is always handy, and it can Companion activate with her like most totems. Keep in mind it can Link itself to another model however, such as the Rail Golem, and support it with an impressive number of Mei Feng's spells. For example, the Emberling can cast //Scalding Breath// to soften up an engaged target or //Superheat// any nearby //Vent Steam// auras. //Seismic Punch// can also be used to push a Linked model forward for extra mobility, the Emberling can simply move back into base-to-base contact with the Linked model later.

=__Tips and Tricks__=

This quirky (0) action sacrifices the totem and allows you to place several burning tokens onto a nearby target. Although the placement of the burning tokens can't be resisted, it's a bit limited as an attack. If you're desperate for a bit of extra damage a Metal Gamin can remove the placed burning tokens and deal damage equal to the number removed, or if you have Iggy in your crew (which is allowed if Kaeris is also part of the crew) then his melee trigger can deal a substantial amount of extra damage. All in all, this action is probably best suited to supplying the Rail Golem with extra burning tokens on a vital turn.
 * Fuel Source**

=__Playing Against the Emberling__= Although hardy for a totem, concentrated fire will quickly destroy the Emberling, particularly if the source of damage is magical. If no magical weapons are present, simply attack it three times via flurry or a combination of your weaker models, since the minimum damage on a hit is 1 it should still go down relatively quickly - though not in one shot like most totems!

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 * __Ownership__ **