Raphael+LaCroix

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 * Raphael LaCroix, Outcast Minion**

=__Overview__= Raphael is the masochist member of the LaCroix family. When reduced to half health or less he becomes a much more formidable opponent. He is also, ironically the only Lacroix with built in healing.

=__Mobility__= As with most of his kin he has a decent Wk/Cg. Combined with a potential three actions that means he can make decent runs at objectives.

Wade Out
This is the first of his "I'm hurt so now I kick butt" abilities. It gives him a free walk when at 4 Wds or less. This makes him really quite nimble, capable of walking 20" in one activation. An enemy who wounds Raphael without killing him may find him a long ways away next activation (potentially 24" with a timely "Squeel" thrown in).

"Squeel!"
This defensive trigger pushes you away from melee strikes or melee spells. Raphael much prefers to be at range to attack so this can be particularly useful in moving you out of melee without taking an action. Because it is a push the enemy cannot use a blocking attack to keep you pinned, but on the down side you can only use it if the attack managed to damage you.

Reckless
Like his kin and gremlins in general, Raphael can take a Wd to gain fast. This general AP can be used to move, attack, interact, whatever you want. However see Fueled by Panic below. The damage from this ability is one more way to get Raphael to the damage sweet spot.

Gremlin Kin (requires Ophelia to be in play)
So long as Ophelia is in play Raphael (and all other LaCroix) get Companion (Kin) allowing them to activate simultaneously. This allows for an "alpha strike" on a key opponent or can be used to protect some key model(s) by having someone like Francois activate immediately after them and move to intercept any potential attackers.

"Oooo! A Girl!" (Ophelia)
As a gremlin, Raphael can be moved by Ophelia's feminine charms.

=__Offense__= Raphael carries the aptly named Big Honkin' Gun whiwh provides the majority of his offensive capability. His melee attack is in all ways inferior and is a weapon of last resort. His gun has a healthy Cb of 5 and Dg 2/3/5. This should be sufficient along with his triggers to plunk some varmints.

Fueled by Panic
Raphael's second ability granted by being too dumb to duck. When at 4 Wds or less you get free Reckless and bonus damage flips. This dramatically increase Raphael's combat ability by making it more likely he'll be able to cheat damage as well as granting an additional potential attack every activation.

"HOO-EEE!"
Apparently drawing on Pere Ravage's specialty knowledge, Raphael hurts himself to create a damaging pulse. It only costs 1 would while doing a large pulse with Dg 3. Because this is a spell it is his most effective attack against spirits. The main drawbacks are the 13 CC and the fact that it is a (2) action. Remember pulses are infinitely high and so can be used to tag enemies on the other sides of a wall. In a pinch Raphael can work as a lesser Pere Ravage using this ability. Naturally this is also a good ability for getting to the damage sweet spot of 4 Wds.

Dumb Luck
A standard LaCroix ability, it doubles damage to the target while doing normal damage to the gremlin. Since you declare triggers after cheating you can gauge the amount to be doubled versus the damage taken when deciding if you will use it. Raphael can use dumb luck on his gun but not his stick. The damage from dumb luck of course can help get Raphael to the sweet spot of 4 Wds left.

Feud
Free extra damage against Ortegas. Feudalicious.

Aim High
Allows him to ignore Ht1 models when firing into melee. This can help Raphael ignore his fellow kin when they're in melee..

=__Resilience__= Compared to most Lacroix, Raphael has a number of defensive abilities.

Bulletproof 1
Who doesn't love armor? Granted it's only versus ranged attacks but that's where Rapheal wants to be anyway.

Hard to Kill
Remember the sweet spot of damage? Sometimes you over shoot, when that happens Hard to Kill is your best friend since it gives you a chance to use Gremlins Bleed Green before dying.

Gremlins Bleed Green
It requires a ram to cast but it gives Raphael a healing flip. Given the difficulty of staying at the sweet spot this spell will come in handy. Unfortunately he can't use this ability to heal others. Still it's the only healing on any LaCroix so be grateful.

Used to it
When Bayou Gremlins shoot you in the back due to "Woops!" you take substantially less damage. Another ability shared by all the LaCroix clan. When using Bayou Gremlins you may want to alternate them with LaCroix kin to mitigate their ability to harm their own side.

=__Tips and Tricks__= (As per Master, w. Subheadings as needed.)

=__Master-Specific Tips__= (What it says on the can - any Synergies with other Masters worth mentioning) NOTE: There's no need to discuss every Master that can take him, just the ones worth mentioning

=__Minion-Specific Tips__= (As with Master-Specific Tips, going into any specific Synergies with other Minions.)

=__Playing Against [Minion]__= Make sure to go after Raphael with more than one minion so as to negate his Hard to Kill, and try to go after his activation as other wise you may find him high tailing off to a secure place to heal up. Poison is also effective if the poisoner can take Raphael to 1 the poison can finish the job.

Like all Gremlins Raphael's Wp is pathetic. If you have Obey or the like feel free to use his "HOO-EEE!" on his friends.

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 * __Ownership__ **