Guardian

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 * Guardian, Guild Minion**

=__Overview__= The Guardian does well to live up to its name, offering a host of abilities allowing the construct to give Armor buffs, redirect wounds, and stifle enemy casting, as well as protecting itself via healing flips and a solid **Df** Trigger.

=__Mobility__= The Guardian's average **Wk** of 4 is augmented by the //Overprotective//talent, which is handy for keeping him near his charges.

=__Offense__= Though better suited for defense, the Guardian does posses two melee weapons: Sword and Shield. Both attacks are average or below in **Cb** and **Dg** track, but Shield is notable for its ability to inflict damage even on a miss.

=__Resilience__= The Guardian has several abilities that contribute to its impressive durability. The first of these is the Guardian's //Armor 2//. The Second is //Shield Wall//, and the **Df** Trigger, //Shielded//, which boost the //Armor// rating to 4. Finally, //Self Repair// allows the Guardian to make a Healing Flip, removing 0-All wounds per turn.

=__Tips and Tricks__= Most of the Guardian's tricks revolve around //Protect//. Its use as a Master bodyguard is obvious, but it is equally valuable as a way to protect more fragile assets, such as a Totems, or weaker Minions. Additionally, you can use the spell to absorb a model's self-wounding effects, such as the Electrical Creation's **Half-Life** Talent, the Soulstone Miner's **Mine Soulstone** Ability, and Sue's aptly-titled **Hurt**.

//Shielded//, the Guardian's **Df** Trigger, means that even the Ace of Tomes will allow the construct to weather most damaging attacks with only one or two wounds to show for it.

=__Master-Specific Tips__=

C. Hoffman
The most obvious choice for the Guardian is C. Hoffman. His //Assimilate// ability allows you to extend **Protect** to more than one model, creating a chain of up to three models (with the help of a Totem) funneling Wounds to the Guardian. Additionally, the application of //Assimilate// and //Override Edict// allows the Guardian to provide //Armor// 8 for C. Hoffman.

Lady Justice
Though strong offensively, Lady Justice lacks protective measures. The Guardian offers armor and wound extraction, and has no trouble keeping pace with Justice.

Sonnia Criid
Similar to Lady Justice, the Guardian can bolster her protection against non-magical attacks, and will be able to keep pace with her.

Viktor Ramos
The Guardian can easily boost Ramos' armor rating, while Protecting fragile assets like the Mobile Toolkit. Arcing Screen can boost the Guardian's weak **Df.**

Leveticus
This is a good, solid choice for a Minion, on par or a little better than the Peacekeeper by not being so card dependent. For the same cost, you could get a Flesh Construct which hits harder; this is a more defensive choice. It would be good to take the Scheme Bodyguard (Hollow Waif) if you like to play defensively. If it were to be destroyed, you will get two Scrap Counters for your troubles.

=__Minion-Specific Tips__= Santiago works very well with a Guardian to protect him. As a basic strategy, the Guardian protects Santiago then stays close to him through the game. Santiago take damage to get down to his "sweet spot" of 4 wounds. At that point, Santiago can soak damage until //Hard to Kill// kicks in, at which point the Guardian starts taking damage via //Protect//. Both Santiago and the Guardian have healing in order to offset the damage.
 * Santiago Ortega**

=__Playing Against the Guardian__= The low Defense of the Guardian makes him extremely vulnerable to effects that bury or autokill it. Abilities that ignore armor also diminish its survivability.

** __Ownership__ **
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