Guild

= The Guild = = = //In Malifaux, there is no law above Guild Law. Although these laws do bring some protection to the citizens, order is prized above mercy; because ultimately it is order that keeps the gears of the soulstone trade turning. A world without order is a world without profit, and The Guild always turn a profit.//

The Guild doesn't mess around with subtlety - they favor direct confrontation and physical damage, often at range with many (many) guns. Their straightforward play style also tends to makes them a decent faction for learning the game, but with enough depth for veteran players to enjoy.

The Guild favor buffing their own crews and prefer quality to quantity. They tend to lack both summoners and cheap minions, and are generally the slowest of the factions - compensating for their lack of speed and numbers with a notable abundance of firepower and strong individual models. Most Guild Masters are equipped to fight certain foes, though this doesn't make them useless when fighting outside their specialties.

Masters
Lady Justice - //**Judge, Jury and Executioner.**// The Anti-Resurrectionist, melee-specialist, and head of the Death Marshalls. She uses spells/abilities to buff her crew, particularly in close-combat. Easy Master for beginners. (crew list)

Perdita Ortega - //**The Quick-Draw Gunslinger.**// The Anti-Neverborn, shooting specialist, she works with her own family to deliver some of the most powerful "ranged" Alpha strikes in the game. She also has some minor crew buffing abilities. Easy Master for beginners. (crew list)

Sonnia Criid - //**The Pyrokinetic Witch Hunter**//. The Anti-Arcanist, capable of fighting in Melee and at Range, but specializes in Magic (both casting and countering it). Her powerful 'pyrokinetic abilities' punishes all she faces with ash and immolation. (crew list)

C. Hoffman - //**The Deus ex Constructica**//. A Construct Synergist. Rather than summoning new minions (like Ramos and Leveticus), he instead specializes in maintenance - buffing his mechanized army and removing their weaknesses. (crew list)

Lucas McCabe - //**The Treasure Hunter**//. Dual Faction Guild/Ten Thunders. A fast-moving mounted master with variable equipment. Lucas McCabe has several effects that Slow or Paralyze opponents, and gets tougher when surrounded. (crew list)

Avatars

 * Justice, Avatar of Balance
 * Perdita, Avatar of Revelation
 * Sonnia, Avatar of Conflagration
 * Hoffman, Avatar of Amalgamation

Henchmen

 * Lucius - //**The Government Agent**//; A mysterious and difficult to kill leader who uses his talents and spells to support his crew, improving both their mobility and firepower. (crew list)

Totems [[image:Gaining_Grounds_Tournament_pic.jpg align="right"]]

 * Drill Sergeant
 * Enslaved Nephilim (Perdita Ortega)
 * Governor's Proxy
 * Luna (Lucas McCabe)
 * Mechanical Attendant (C. Hoffman)
 * Purifying Flame (Sonnia Criid)
 * Scales of Justice (Lady Justice)

Minions

 * Abuela Ortega
 * Brutal Effigy
 * Clockwork Trap
 * Death Marshals
 * Executioner
 * Exorcist
 * Franciso Ortega
 * Guardian
 * Guild Austringer
 * Guild Guard
 * Guild Guard Captain
 * Guild Hound
 * Guild Pathfinder
 * Guild Rifleman
 * Hunter
 * The Judge
 * Latigo Pistolero
 * Lawyer
 * Nino Ortega
 * Pale Rider
 * Papa Loco
 * Peacekeeper
 * Ryle
 * Samael Hopkins
 * Santiago Ortega
 * Sidir Alchibal
 * Warden
 * Wastrel
 * Watcher
 * Witchling Handler
 * Witchling Stalkers

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//"I am the law!"// - Judge Dredd