Recent Changes

Tuesday, April 10

  1. page M2E Oxfordian Mage edited ... {Oxford Mage.jpg} This is the Oxford Mages proverbial "jam". They've got three act…
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    {Oxford Mage.jpg}
    This is the Oxford Mages proverbial "jam". They've got three actions on the back of their card, and all of them are ways to deal damage. That being said, we'll start of the front of their card, because there's an ability on it that will fuel quite a bit of what's going on on the back:
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    an additional booktomes to all
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    2 additional bookstomes per cast).
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    have any bookstomes to their
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    be very booktome dependant, and
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    for additional books-tomes- so having 2 extra bookstomes can turn
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    the Mage's books.tomes. It's worth
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    the additional book.tome.
    Elemental Bolt:
    Their primary method of attack. CA 6, Range 10, rst DF, this spell can do a decent damage at 2/3/4. Good range and good cast means it's a pretty solid chance. Where the spell really starts to shine is in the triggers. And there are a bunch of them.
    (Book)(Tome) Blaze Gives
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    number of bookstomes you have,
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    effectively 3/4/5
    (Book)

    (Tome)
    Freezing Wind
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    number of books,tomes, but slow
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    always good.
    (Book)

    (Tome)
    Electrocute Allows
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    or constructs.
    (Book)

    (tome)
    Windblast Pushes
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    for each booktome in the
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    "adds a book"tome" upgrade, two
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    as a booktome in the
    (0) Elemental Strike Ca6, Rst df, Rng 1) 1/2/3 damage.
    Another spell where the devil is in the triggers. Er... details. It's the only base melee ability they have, though the damage is pretty light.
    (Book(Tome x1) Empower
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    generate soulstones.
    (Book

    (Tome
    x2) Flaming Strike Two bookstomes lets you
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    per turn.
    (Book

    (Tome
    x3) Death
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    cheat a booktome and have
    Furious Casting
    Their last ability is mostly just the icing on the cake- if you have the cards for it, this functions exactly like rapid fire. Discard a card, take three CA attack actions against a single target. If you have more than one mage and they all want to do this, it can get a little card intensive, but the results can be extraordinary.
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    The upgrade slot for these guys is almost always going to be the Oxford Mage specific ability. There may be a time when you know you're not going to use warding runes, and you don't care about any of the other upgrades, and you want imbued energies to get for casts in one turn, or something like that, but for the most part, you'll want at least one of the mage buffs:
    Mage Upgrades:
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    mage a +book+tome to their
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    to 4 bookstomes in a
    Blood Ward: This ward allows the mage to give their Elemental Bolt ability a melee range of 2". This allows them to cast while engaged. This is rare one, which is too bad, or I would put it on all of my mages! It also gives the "Warding Runes" models within 10", "Protection from the Blood: This model is immune to conditions caused by the enemy models and damage from all pulse effects."
    Doom Ward: This one gives them an additional DF/WP trigger called (mask) Blink. It allows them, on a failure, to push 2" in any direction. This can get them out of melee so they can retaliate with their CA actions. It also gives the model within 10" and warding runes'd, "Regeneration +1".
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    And deal well with anything with Terrifying (All) from a range with the plus flip to WP duels. Since all of their attacks are Ca, they seem to be tailor-made to take down a terrifying incorporeal like the Hanged. A solid counter to this otherwise very scary model.
    They love academics
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    The more thanthat can Furious
    Blink is a DF/WP duels trigger.
    This means it can be used for several things besides just getting attacked. If you're getting lured or pushed somewhere you can move the opposite direction to stay closer to the other mages. If you can't pass a simple duel against terrifying, manipulative, or some pulse effect then you can burn a low mask to reposition. Just bear in mind that you can't use it on disengaging strikes, as neither model can declare trigger. If you want to get out of combat you're going to have to do it the old fashioned way.
    (view changes)
    1:17 pm

Saturday, March 3

  1. msg Shutting Down? message posted Shutting Down? Is there a plan to migrate the data to another Wiki. How can I help with that effort.
    Shutting Down?
    Is there a plan to migrate the data to another Wiki. How can I help with that effort.
    9:47 am

Thursday, March 1

  1. msg Shutting Down? message posted Shutting Down? Pull My Finger is GOOD TO GO! Please edit! Does this mean its moving? If not, could you somehow…
    Shutting Down?
    Pull My Finger is GOOD TO GO! Please edit!

    Does this mean its moving?
    If not, could you somehow share all the content?
    6:54 am

Wednesday, February 28

  1. page M2E Yamaziko edited ... Her other offensive ability is the Master Tactician action, though it's use is to destroy your…
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    Her other offensive ability is the Master Tactician action, though it's use is to destroy your opponents hand instead of causing any form of direct harm. It's a 2 AP action with a range of 6" which targets Wp, it has a Ca of 6 which is nice but it can only target the enemy leader. If it goes in, it causes your opponent to discard 2 cards for each unrevealed scheme he has. The power of this ability can vary greatly, from useless when all his schemes are already revealed, to outright crippling when both his schemes are secret and he has to discard 4 cards. Also, remember that thanks to Nimble, the action's threat is closer to 10".
    xResilianceResilience
    Yamaziko is very bipolar in herThe resilience of Yamaziko varies widely depending on what stat shewhich of her stats is targeted.
    Her other defensive ability is her Brace Yari 0 action. This gives her the Braced Yari condition which causes all enemy models that charge a model within 3" from Yamaziko to suffer 4 damage. Since it isn't an aura, she doesn't need line of sight to protect a given model and it specifies that it affects her too. The condition lasts as long as Yamaziko isn't moved, pushed or does another action, so it can be active for long periods of time, though she does have to be careful of being pushed or moved out of her activation and losing the condition.
    Soulstones
    (view changes)
    7:38 am

Friday, February 9

  1. page M2e Yin The Penangalan edited Yin the Penangalan, Ten Thunder/Resurrectionist Enforcer xOverviewOverview ... to get + [+] …
    Yin the Penangalan, Ten Thunder/Resurrectionist Enforcer
    xOverviewOverview
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    to get +[+] on their
    {Yin.png}
    xMobilityMobility
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    This is Yin's other (1)AP action. This is another attack action that happens to target Wp, has a Ca of 6, a damage spread of 1/2/4 and also a range of 8". The damage is outright pathetic, but since it isn't a Ranged Attack action it can target engaged models without randomizing or can be used while engaged. The selling point here are the triggers. First off is the No Escape trigger which gives the No Escape condition after damaging, this means that the targeted model can't Walk or Charge till the end of the turn. This is HUGE for table control, specially if the enemy crew is lacking tricks to move his models that aren't based on walking or charging. Do remember that it needs to damage and the weak damage is very low, meaning that any Soulstone user has very good odds of preventing all the damage and blocking the effect. The Look and Be Afraid trigger is already covered in the Mobility section.
    Gnawing Fear
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    model has -[-] to all
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    Additionally, that -[-] to Wp
    xResilianceResilience
    This is Yin's other big selling point. Her defensive stats are OK with a nice package of Df 5, Wp 6 and 8 Wd, but what really makes her tick are the Mass of Viscera and Horror (All) 12 abilities.
    Mass of Viscera
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    gives a -[-] to any
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    to have +[+] flips on
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    Soulstone. The -[-] flip to
    Horror (All) 12
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    with a -[-] on Wp
    Upgrades
    Since Yin is both a Ten Thunders and a Resurrectionist Enforcer, she has an ample choice of upgrades depending on the faction she is playing.
    Upgrades-Ten ThundersTen Thunders
    Upgrades-Ten Thunders-Recalled TrainingRecalled Training
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    to get +[+] flips on
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    and the +[+] flips to
    Upgrades-Ten Thunders-Servant of 5 DragonsUpgrades-Ten Thunders upgrades-Servant of 5 DragonsServant of 5 Dragons
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    form of +[+] flips to
    Upgrades-ResurrectionistResurrectionist
    Upgrades-Resurrectionist-Unnerving AuraUnnerving Aura
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    models lacking +[+] flips on
    Upgrades-Resurrectionist-Decaying AuraDecaying Aura
    This is an expensive upgrade at 2 SS. It gives Yin the Decaying Aura ability, which is a 4" aura that prevents enemy models from healing or using soulstones for damage prevention. To get good use out of this upgrade you have to commit actively towards enemy stone users, but once there, it makes them quickly fold, since a lot of stone users depend on damage prevention to keep them going. Yin can in theory get good use of this since she is so hard to shift, but soulstone users have an easier time going over Mass of Viscera and once Yin starts getting hit, she tends to die quick, so I tend to favor giving the upgrade to harder or more damaging models.
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    This upgrade gives Yin the Transfusion (0)Action. This action is a Ca 6 action that targets Df, has a range of 8" and transfers all the Poison condition from a model 8" from Yin to the target. This upgrade isn't really worth considering on Yin since since Gnawing Fears is such a powerful effect. It may be warranted if playing Sebastian or McMourning and if you feel you need more ways to have poison flow and it can also let her quickly move the poison she plants with the Infect trigger on other more relevant models.
    Upgrades-Resurrectionist-Necrotic PreparationNecrotic Preparation
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    her the bloated stenchBloated Stench trigger and a plus[+] flip to
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    failing a horrorHorror duel and
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    with a plus[+] flip. Very
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    enemy models.
    Take Back the Night
    This upgrade is available to Yin thanks to being a Horror. It gives a 10" aura that gives Spirit and Horror models the ability We Are the Night. This means that once per activation, when they reduce an enemy model to 0 Wd with an attack action, you may draw a card. If you are going for a very combat oriented crew that happens to have a lot of Horrors and Spirits, it can be a fantastic way to get some hand rotation and thanks to how annoying Yin is to take down, she can function perfectly as a control tower to get the most benefit out of it.
    Tactics and Tips
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    a low maskMask to trigger
    Whenever you activate Yin, take a moment to decide what you want to achieve. Do you want to engage a model and try and block it as much as possible? Engage it be it by moving or charging and cast Gnawing Fears on it so the Horror Duel can be a big problem. Do you want to stop a model from moving around? Then just blast it with The Fear Behind the Eyes. Do you want to prepare an enemy model to get ganged on by your Wp attacking pieces? Try to get Gnawing Fears on it and don't discount using Focus if you don't have good cards in your hand. Yin is mostly a distraction and should be treated as such and an enabler for other pieces of your crew when relevant.
    Chiaki is a great partner in crime with her mostly for the ability to pass on Chi to Yin. Since Yin has 2 very strong Attack actions that are Ca based, it gives her a huge bump in her odds of connecting. Passing a couple of Chi can plant her in the very high Ca stat of 8 which is more than enough to go over most of the game's Wp defenses.
    Also, since Yin is a Horror, she plays very well with Molly on the resser side of the game. Between Gnawing Fears letting Molly have a much easier time to get Whispered Secret in (and working between the two they can keep a target perpetually debuffed) as well as being able to be affected by the benefits of Forgotten Life (Black Blood and Whispers of Future Flesh) Yin gives and receives a lot in this partnership.
    Playing Against [MasterPlaying Against Yin
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    with a +[+] flip on
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    you enough +[+] on the
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    with a -,[-], and unless
    Any time you intend to attack Yin for the first time in a turn, consider if you have anything else to do in your activation and do it, just in case you fail the horror flip against Yin.
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    on the -[-] to Wp
    Finally, any form of indirect damage will make quick work of her, so blasts, pulses and passive damage should be aimed at her.
    Ownership
    (view changes)
    1:28 pm
  2. msg No activity message posted No activity We at D-link customer service believes in customer satisfaction and our first priority is to treat …
    No activity
    We at D-link customer service believes in customer satisfaction and our first priority is to treat their problem like our own. We are having team of dedicated and well-qualified problem resolving personal assistance team so, that user's doesn't face such issues in future.
    <a href="https://babasupport.org/routers/d-link-customer-service/713"> D- link customer support</a>
    12:58 am

Wednesday, February 7

  1. page M2E Medical Automaton edited ... xMobilityMobility With a Wk of only 5 and no charge, the Medical Automaton isn't going anywhe…
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    xMobilityMobility
    With a Wk of only 5 and no charge, the Medical Automaton isn't going anywhere fast. It does have one trick up its mechanical sleeve, however, with Bedside Manner allowing it to pull nearby friendly models back to it after they take damage - ideal to use on the first attack of a charge or Flurry to prevent the other attacks.
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    its (0) tacticatactical action, Code
    OffenseOffense
    The Medical Automaton only has one attack, Cutting Instruments. With a passable Ml and a low damage track it's not your go-to action, especially given that the Automaton can't even charge. The attack does have one trigger, "Cutting" Edge Medical Science, which allows you to end one condition on the target after damaging. This has a multitude of uses, from removing Reactivate from an enemy model to removing Mood Swing from one of yours (if you don't mind taking the damage, of course). The trouble, of course, is getting the little Automaton in melee in the first place, which isn't somewhere it usually wants to be.
    (view changes)
    12:03 am
  2. page M2E Union Steamfitter edited Union Steamfitter, Arcanist Minion xOverviewOverview ... It also have has the unique abili…
    Union Steamfitter, Arcanist Minion
    xOverviewOverview
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    It also havehas the unique ability to
    xMobilityMobility
    The Steamfitter has an average Wk 5 and Cg 6.
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    a Mask to pushpushes the Steamfitter 3" after suffering damage givesdamage, giving it a
    OffenseOffense
    (1) Arc Welder is the Steamfitter's only attack, a decent Ml 6, 2/3/5 with a trigger on a Ram to add Burning +2 if the target has armor.
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    Playing Against [MasterPlaying Against the Union Steamfitter
    Although the Steamfitter isn't a primary offensive threat, it can easily stack Armor and Sheet Armor on itself and allied models, making the opposing crew annoyingly resilient. Tools for the Job can also bring severe/Red Jokers back from the discard pile, cycling them for less valuable cards.
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    damage. Try itto catch her
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    to deny it'sits push makes
    If killing the Steamfitter isn't an option, tying it up away from its crew and any objectives can render its Tactical Actions less effective.
    Ownership
    (view changes)
    12:01 am

Sunday, January 28

  1. msg Squeeeze message posted Squeeeze The squeeeeze attack is a 1 ap not 2 ap attack
    Squeeeze
    The squeeeeze attack is a 1 ap not 2 ap attack
    12:13 pm

Wednesday, January 24

  1. page M2E Hooded Rider edited ... Retribution's Eye This upgrade can bypass enemy Armor and defensive triggers. As such, it wor…
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    Retribution's Eye
    This upgrade can bypass enemy Armor and defensive triggers. As such, it works very well with the Hooded Rider's attack-heavy style.
    Malifaux Provides
    This upgrade gives the Rider a heal using scheme markers (friendly or enemy). This can help cover early game vulnerability and make chipping him to death late game very difficult. The upgrade can also be discarded to avoid gaining a condition from an enemy, which can be a godsend to avoid a paralyze or similar debilitating condition.
    A Thousand Faces
    Can't decide between those two? Take this one instead and make your choice in game.

    Tactics and Tips
    Chasing Reclamation
    (view changes)
    1:51 am

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