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  1. page M2E Dreamer edited ... Restless Dreams is an Limited upgrade to help get Lord Chompy Bits out on the table. It gives …
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    Restless Dreams is an Limited upgrade to help get Lord Chompy Bits out on the table. It gives The Dreamer Toss and Turn, an ability that gives The Dreamer Waking +1 after dealing damage with a Sh action. This upgrade also gives Lord Chompy Bits Melee Expert while The Dreamer is buried. If you take this upgrade you can't take the Summoning upgrade.
    Tantrum gives The Dreamer Ranged Expert right out of the gate and a (1) Sh action that deals damage based on the number of Nightmares within 3" of the target. This upgrade really shines with Chompy Dreamer. This is because a "free" Sh action that raises your Waking is great and you can get Chompy out faster. The action it gives you can really put the hurt on a model surrounded by Nightmares. Also targets Wp which gives him more options. This is an amusing upgrade to take in an Alp heavy list. The Alps would want to be close to the enemy model anyway. The Sh action could help get the Alps closer with Feed on Dreams (appropriately enough) or stack damage if they're already close enough to the target.
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    a single wound.wound, but Chain Activating the summoned model with Otherworldy can heal them up as long as The Dreamer isn't too awake. This also
    The Dreamer can summon a Daydream for a 7 of any suit, and can summon the following Nightmares for the listed cost, also requiring a mask:
    7 - Alp
    ...
    14 - Teddy (using Mr. Tannen or a Red Joker)
    On Dreaming Wings is a support upgrade option for The Dreamer or any Nightmare that can take it. It increases the models Wk by +1 and adds the ability On Dreaming Wings, which gives friendly Nightmares within 6" Flight.
    The Wave 5 book, Broken Promises, introduces two new upgrades for each master. The Dreamer gets Growing Up and Sleep Cycles:
    Growing Up is a Limited upgrade which represents an adolescent Dreamer, giving him four more wounds and a Cg stat. It also prevents him from being damaged while buried, and gives him an extra AP for use on Ml actions. But wait, Ml actions? Yep - Growing Up gives The Dreamer a Cricket Bat, a fearsome Ml attack with a decent damage track that also lets him modify his Waking condition by 1 and has a trigger to swap The Dreamer with a nearby friendly Nightmare. This gives The Dreamer a whole new approach to the 'Chompy' playstyle, where he can jump into the fray with his generous Wk and Cg stats and Incorporeal, then turn into Chompy before anything can hit him back. However, being a Limited upgrade, Chompy unfortunately can't get Melee Expert from Restless Dreams. Also, be careful not to end up a sitting duck on Waking +3 - remember you can always summon a Daydream or an Alp to get the last point or two of Waking if you need to, without giving your opponent a chance to deny it!
    Sleep Cycles allows Lord Chompy Bits or The Dreamer to activate as a Chain Activation whenever the other ends their activation, letting Chompy immediately get to work or allowing Dreamer to get to safety. It also gives friendly Daydreams a moderate attack action, which is great for when you aren't using them to summon or to push your Nightmares around. The obvious synergy with this upgrade is to take it with Growing Up or Restless Dreams.

    Tactics and Tips
    The Dreamer has Pleasant Dreams, an ability that heals models activating within 6" of him up to 3 wounds. This ability is lowered when he gets the Waking Condition. Every unit of Waking it reduces the healing by 1, so Waking +1 would only heal 2 wounds, Waking +2 wound heal 1 wound and Waking +3 heals 0 wounds.
    (view changes)
    3:45 am
  2. page M2E Dreamer edited ... Restless Dreams is an Limited upgrade to help get Lord Chompy Bits out on the table. It gives …
    ...
    Restless Dreams is an Limited upgrade to help get Lord Chompy Bits out on the table. It gives The Dreamer Toss and Turn, an ability that gives The Dreamer Waking +1 after dealing damage with a Sh action. This upgrade also gives Lord Chompy Bits Melee Expert while The Dreamer is buried. If you take this upgrade you can't take the Summoning upgrade.
    Tantrum gives The Dreamer Ranged Expert right out of the gate and a (1) Sh action that deals damage based on the number of Nightmares within 3" of the target. This upgrade really shines with Chompy Dreamer. This is because a "free" Sh action that raises your Waking is great and you can get Chompy out faster. The action it gives you can really put the hurt on a model surrounded by Nightmares. Also targets Wp which gives him more options. This is an amusing upgrade to take in an Alp heavy list. The Alps would want to be close to the enemy model anyway. The Sh action could help get the Alps closer with Feed on Dreams (appropriately enough) or stack damage if they're already close enough to the target.
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    add a Maskmask to DreamersDreamer's Ca means
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    gain Slow.
    {Dreamer.jpg}

    The Dreamer can summon a Daydream for a 7 of any suit, and can summon the following Nightmares for the listed cost, also requiring a mask:
    7 - Alp
    9 - Insidious Madness
    9 - Bandersnatch
    10 - Stitched Together
    11 - Lelu
    11 - Lilitu
    12 - Coppelius
    14 - Teddy (using Mr. Tannen or a Red Joker)

    On Dreaming Wings is a support upgrade option for The Dreamer or any Nightmare that can take it. It increases the models Wk by +1 and adds the ability On Dreaming Wings, which gives friendly Nightmares within 6" Flight.
    Tactics and Tips
    ...
    Strategies and schemes typically fall into one of three categories for the Dreamer, with a bit of variation depending on which upgrade set you went for.
    Summoning Dreamer is very good at Strategies which require you to place non-Peon Models in particular board areas. He can easily generate the two models required for Guard the Stash, Extraction and Turf War by summoning, and if you activated him late in the round your opponent will only have a short window to get rid of them. For Reconnoiter and Interference summoning is pure gold, and the fact that the Dreamer himself is so mobile means he can easily swing one or two table quarters in your favour. All the Enforcers and Minions the Dreamer summons through Manifest Nightmares can also help you complete marker placement schemes (although bear in mind they can't take interact action the turn they're summoned, regardless of whether they're slow or not). The Dreamer is often quick enough to get behind enemy lines and start dropping models who can complete Plant Evidence, Breakthrough, Stake a Claim (that's a strategy), Protect Territory and Power Ritual later on, provided they're left to their own devices.
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    Bits himself.
    Building a CrewBuilding a Crew
    The Dreamer's crew box contains The Dreamer, Lord Chompy Bits, Coppelius, 3 Daydreams and 3 Alps. This can provide all the models you need for a basic Dreamer list that can be padded out with other Neverborn models. For a summoning Dreamer Insidious Madness and stitched together are must haves, although the latter is currently out of production. Teddy and Widow Weaver are nightmares and solid additions to the Dreamer crew while Lelu and Liltu are nice additions but not essential.
    Outside of Nightmares the Dreamer does well with minions such as Silurids, Waldgeists and the various Darkened Minions. Individually powerful models like the Hooded Rider or Spawn Mother can cover parts of the board far away from the Dreamer, as can model which support eachother such as Candy & Iggy or Mr. Tannen & Mr. Graves.
    ...
    support eachother.
    Playing Against [MasterPlaying Against The Dreamer
    Watch The Dreamer's Waking condition. This is the mechanism for summoning Lord Chompy Bits, Also keep an eye on how close other Nightmares are to The Dreamer. He can discard a card to assign the effects of any action to a friendly Nightmare within 3", wasting strong actions if you're not careful.
    (view changes)
    3:33 am
  3. page Field Reporter edited ... (No more than a few paragraphs on what the Minion/Peon is about and how it basically plays) x…
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    (No more than a few paragraphs on what the Minion/Peon is about and how it basically plays)
    xMobilityMobility
    (How the Minion/Peon gets aroundField Reporters have an average Wk and how goodare Unimpeded, but that's about it for their mobility, which is at it)perhaps what you'd expect.
    OffenseOffense
    (PossiblyExclusive Interview is the Field Reporter's only offensive ability, which is a ranged Ca attack action resisted with subheadings like 'melee', 'ranged' and/or relevant spellsWp. It has four triggers, and abilities)must declare one if able:
    They're On to You! Run! is the built-in trigger on a mask, and pushes the target a moderate distance away from the Reporter.
    Incessant Questions gives the target Slow.
    Assaulted in Public gives the target Assaulted +2, which deals 2 damage to the target when it activates (and then ends).
    Under Scrutiny gives the target a non-stacking condition of the same name which gives them a negative flip to all attack actions until it discards two cards at the start of its activation or takes an interact action to place a scheme marker.
    As a (0) action, a Field Reporter can Reference the Field Guide to discard a card and add the suit of the card to all of its duel totals for an activation, allowing them to hit the right trigger with their attack action - useful for stacking Assaulted on an enemy.
    Field Reporters can also take out enemy Scheme Markers with Corroborating Evidence, which replaces enemy Scheme Markers with friendly ones at the cost of a fairly high card.

    xResilianceResilience
    (Possibly with subheadings like 'vs melee', ' vs ranged' and/or relevant spellsWhile the Field Reporter has exceedingly average stats, it does have two defensive tricks in the form of Disguised and abilities)Manipulative, preventing the enemy from charging them and making it difficult to attack them unless they've already activated.
    Tactics and Tips
    (Combos, tricks, and it's best role in-game)
    (view changes)
    3:22 am

Monday, September 18

  1. page M2E Guild edited ... Francisco Ortega The Judge The Jury Master Queeg Phiona Gage
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    Francisco Ortega
    The Judge
    The Jury
    Master Queeg
    Phiona Gage
    (view changes)
    7:21 am
  2. page M2E TypeList edited TalosThe Beast WithinSecond Second Edition List (Note: Wave 2-5 should be listed below. Masters…
    TalosThe Beast WithinSecondSecond Edition List
    (Note: Wave 2-5 should be listed below. Masters are shown in Bold.)
    ==A-F==
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    Teddy
    Widow Weaver
    Nihilist
    Benny WolcombHamelin
    The Stolen
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    7:21 am
  3. page M2E The Jury edited [Henchman Name], [Faction] Henchman xOverviewOverview (No more than a few paragraphs on what the…
    [Henchman Name], [Faction] Henchman
    xOverviewOverview
    (No more than a few paragraphs on what the henchman is about and how it basically plays)
    xMobilityMobility
    (How the Henchman gets around and how good it is at it)
    OffenseOffense
    (Possibly with subheadings like 'melee', 'ranged' and/or relevant spells and abilities)
    xResilianceResilience
    (Possibly with subheadings like 'vs melee', ' vs ranged' and/or relevant spells and abilities)
    Upgrades
    (Recommended upgrades for the Henchman and how important they are to him/her/it.)
    Tactics and Tips
    (Combos, tricks, and it's best role in-game)
    Tricks and TipsLeading a Crew
    (With subheadings, usually referencing specific spells, abilities and important combos)
    Strategies and Schemes
    (General overview, then maybe specifics on what strategies/schemes are good and bad)
    Building a CrewBuilding a Crew
    (What sort of minions might or might not work well with the Henchman, overall advice.
    Playing Against [MasterPlaying Against [Henchman]
    (How best to deal with the Henchman (whether as a leader or not), things to watch out for, etc.)
    Ownership
    Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. (Link)

    (view changes)
    7:20 am
  4. page M2E TypeList edited TalosThe Beast WithinSecond Edition List of Types of models/units. (Note: Wave 2-4 2-5 should b…
    TalosThe Beast WithinSecond Edition List of Types of models/units.
    (Note: Wave 2-42-5 should be listed below, Wave 5 has not been done yet.below. Masters are
    ==A-F==
    AcademicAmina Naidu
    ...
    BanditBandidoBenny WolcombDead OutlawMad Dog BrackettParker BarrowsWokou Raider
    Beast
    The Beast Within
    Blessed
    WithinBlessed of December
    Canine Remains
    Cojo
    ...
    Teddy
    Widow Weaver
    Nihilist Benny
    Benny
    WolcombHamelin
    The Stolen
    Nix
    (view changes)
    6:56 am
  5. page M2E TypeList edited ... Toshiro the DaimyoYan LoYin the Penangalan BanditBandidoBenny WolcombDead OutlawMad Dog Brack…
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    Toshiro the DaimyoYan LoYin the Penangalan
    BanditBandidoBenny WolcombDead OutlawMad Dog BrackettParker BarrowsWokou Raider
    Beast
    The Beast Within
    Blessed of December
    ...
    The First Mate
    Zipp
    Spirit
    AdzeBandersnatchCorpse Candle
    Datsue Ba
    (view changes)
    6:51 am
  6. page M2E TypeList edited Second TalosThe Beast WithinSecond Edition List (Note: Wave 2-4 should be listed below, Wave 5 …
    SecondTalosThe Beast WithinSecond Edition List
    (Note: Wave 2-4 should be listed below, Wave 5 has not been done yet. Masters are shown in Bold.)
    ==A-F==
    ...
    Toshiro the DaimyoYan LoYin the Penangalan
    BanditBandidoBenny WolcombDead OutlawMad Dog BrackettParker BarrowsWokou Raider
    BeastBlessedBeast
    The Beast Within
    Blessed
    of December
    Canine Remains
    Cojo
    Corrupted Hound
    Dawn Serpent
    Golden PigletGrootslang
    Guild Hound
    Gupps
    ...
    FaeTitania
    Aeslin
    BandersnatchBandersnatchBultunginCyclops
    Gorar
    Rougarou
    ...
    The Thorn
    FamilyAbuela Ortega
    Francisco OrtegaOrtegaMonster Hunter
    Nino Ortega
    Papa Loco
    ...
    Mechanized Porkchop
    Mei Feng
    Metal GaminGaminNeil Henry
    Rail Golem
    Rail Worker
    ...
    Burt Jebsen (merc)
    Fingers
    Francois LacroixLacroixGautraeux BokorGremlin Crier
    Gremlin Taxidermist
    Hog Whisperer
    Iron Skeeter
    Lenny
    Lighting BugBugLittle Gasser
    Lovely Assistant
    Mah Tucket
    ...
    Trixiebelle
    Ulix
    WongWongWrastler
    Young Lacroix
    Zipp
    ...
    Warden
    Guild Marshal
    ExorcistExorcistDomador De Cadaveres
    Death Marshal
    Death Marshal Recruiter
    Lady Justice
    The JudgeJudgeThe Jury
    The Lone Marshal
    Hound
    ...
    Crooligan
    Draugr
    Guild AutopsyAutopsyKentauroi
    Killjoy
    Molly Squidpiddge
    ...
    Iggy
    Malifaux Child (Merc)
    MarlinaMarlena Webster
    The Stolen
    M&SUAmina Naidu
    ...
    Ironsides
    Kaeris
    Large ArachnidArachnidUnion Steamfitter
    Metal Gamin
    Mobile Toolkit
    ...
    Candy
    Changeling
    DopplegangerDopplegangerFerdinand Vogel
    Guild Lawyer
    Lucius
    ...
    Teddy
    Widow Weaver
    NihilistHamelinNihilist Benny WolcombHamelin
    The Stolen
    Nix
    ...
    Yasunori
    Yokai
    PigGolden PigletFlying Piglet
    GracieMechanized

    Flying Piglet GracieMechanized
    PorkchopOld MajorPigletStuffed
    The Sow
    War Pig
    ...
    The First Mate
    Zipp
    SpiritBandersnatchCorpseSpirit
    AdzeBandersnatchCorpse
    Candle
    Datsue Ba
    The Dreamer
    ...
    Jack Daw
    Komainu
    Lady LigeiaLigeiaLampad
    Lost Love
    Necrotic Machine
    ...
    Rat King
    Steam Arachnid Swarm
    SwampfiendBadSwampfiendAdzeBad Juju
    Bayou Gator
    Gupps
    ...
    The Drowned
    The Guilty
    The HangedHangedSerena Bowman
    Sloth (Merc)
    Wrath (Merc)
    ...
    Rat King
    The Winged Plague
    ...
    Of The VoidVoidTalos
    Void Wretch
    Death Marshal
    ...
    Orderly (Merc)
    Samael Hopkins
    SonniaSonniaThalarian Queller
    Witchling Stalker
    Witchling Handler
    (view changes)
    6:49 am

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