Asami Tanaka, Ten Thunders Master


Overview

The Master of Oni, Asami is the Ten Thunders dedicated summoning Master. Playing somewhere between Misaki and Molly in both aggression and support, Asami tends to play aggressively and has many ways to support an aggressive strategy by both buffing her summons and increasing the value of each kill.

Mobility

Having only an average Wk of 5 and a Cg of 6 Asami's AP is best spent doing something else. Fortunately she has several methods of not only moving herself around the board but both your and your opponent's crew in the form of Grasping Strands which can pull another model 8" away into base contact with Asami and push away 6" on a Ram trigger. This allows her to move her crew around while re-positioning herself. It can also allow Asami to pull a key opposing model out of position and into the waiting arms of your beaters.




Offense

(Possibly with subheadings like 'melee', 'ranged' and/or relevant spells and abilities)


Resilience

(Possibly with subheadings like 'vs melee', ' vs ranged' and/or relevant spells and abilities)


Upgrades

(Recommended upgrades for the Master and how important they are to him/her/it.)


Tactics and Tips

(Combos, tricks, and it's best role in-game)


Leading a Crew

(With subheadings, usually referencing specific spells, abilities and important combos)

Strategies and Schemes

(General overview, then maybe specifics on what strategies/schemes are good and bad)

Building a Crew

(What sort of minions might or might not work well with the master, overall advice.


Playing Against [Master]

(How best to deal with the master, things to watch out for, etc.)


Ownership
Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. (Link)